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 Mount&Blade Repository » Mods » Native Epic Remix v1.2
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View this file on the M&B NexusFile Listing: Native Epic Remix v1.2
Last Updated: Oct 10, 2010, 02:42:03 pm
First Created: Jul 19, 2010, 02:34:51 pm
File version: 1.3
For M&B version: Warband 1.1xx
Downloads: 2,443 (3,423) Size: 42.3 MB
Views: 9,382 (15,348) Type: ZIP
Rating (0 votes): Unrated
every armor and weapons that was created by the creator of the game is now added to the troops so now the army has been brought to life and now equiped with 2h
king get a life bonus - because kings a skilled warriors
companion get a bonus - they are no longer weaken level 1

NEW 1.3 10/10/2010
lower bandits party size but the large group number remain the same
all bandit have 2 type of horses depends on the type
few other tweak has been made
updated leandrojas_ v1.4 ladder pack

1.2 updated 9/17/2010
town merc now equiped with a weapon
all bandits have old round shields
swadia cav now are a bit stronger
companions lower lvl but keep the same stats as i gave them before so now they dont cost as much for up keep
lower their weapons a bit

added a few fix tweak bandits down a bit 100 looters and 20 for each bandits ..
footman wears armor tunic

i used:
morgh warband tools
battle cont.

more detail here >,125475.0.html <
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 Native Epic Remix v1 (v v2)  » posted by Swadia4Ever on Aug 25, 2010, 03:06:35 am
on one hand i like it but on the other this is exactly the opposite of what i was trying to do to bring some order to make each nation look diffrent but at the same time each nation uses the same armor and weapons for its troops to give it a feel of a real army instead of a ragtag band :roll:

i still like it though nice idea
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 Native Epic Remix v1 (v v2)  » posted by vbsbb on Aug 25, 2010, 12:54:15 pm
thanks that was the feel i was going for with this mini mod ... because i realize since the world of Calradia is at war for so many years most of the warrior would rather loot for better equipment or keep the same armor but carry a bigger weapon or shields or maybe a 2handers ... and i give every AI a different fighting skills because some armor will weigh them down and be slower the other or some AI would carry lighter armor and a faster sword ...

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