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View this file on the M&B NexusFile Listing: Warband: Renaissance
Last Updated: May 26, 2010, 01:17:54 pm
First Created: May 24, 2010, 02:39:44 am
File version: 0.7 beta
For M&B version: Warband 1.1xx
Downloads: 34,124 (34,730) Size: 38.62 MB
Views: 61,024 (62,769) Type: RAR
Home:  forum thread
Rating (4 votes): 4.6 / 5.0
Description
I just love historical epoch of "musket and pike". "The Eagle and the Radiant Cross" was my favorite MnB mod - in fact, the only one mod I played for a significant time. Warband was released, I waited for a good TEatRC-style mod - with firearms, pikes, etc - but to no avail. So I decided to make something like it myself.
This mod pictures Calradia 200-300 years later from Native. It's not very historically accurate about armors, weapons, troops, etc (Native isn't either), but I tried to keep style.


- all factions' troop trees are almost completely reworked
- some new items, including pikes and lots of various firearms: muskets, arquebuses, carbines, pistols
- pike, crossbow and musket are really evil weapons and can bring down full-armored knight in a single hit
- multiplayer with firearms and pikes


Test version is done. Please feel free to give your feedback, ideas, suggestions, etc I don't have much free time and prefer playing to mod developing, so if you like this mod and want to take development for yourself, PM me for source :D



Credits:
"Mount and Blade: Ogniem i Mieczem" developers team
Narf for excellent plate armor pack
Dejawolf for medieval helmets pack
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More From This Author
Comments (Page 1 of 2)
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 Warband: Renaissance (v 0.5)  » posted by staples216 on May 24, 2010, 05:56:02 pm
i cant find anywhere to but guns
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 Warband: Renaissance (v 0.5)  » posted by Camos on May 24, 2010, 06:06:37 pm
theres a missing mesh or something it says something like: unable to open CommonRes/weapon meshes_e_brf what is that, how can i fix it???
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 Warband: Renaissance (v 0.5)  » posted by Niika85 on May 24, 2010, 06:30:19 pm
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_triggers.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))

P.S. Not all items in store and in item_kinds - for example, many of boots.

P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?
comment last edited by Niika85 on May 24, 2010, 07:04:42 pm
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by kuriherbaarius on May 24, 2010, 06:48:50 pm
Niika85 wrote:
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_troops.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))
Thank you, I just forgot to update triggers.

Quote:
P.S. Not all items in store - for example, many of boots.
They shouldn't be in stores. Some of new boots are too short and don't go well with native armor. Maybe later I will make them longer.
Quote:
P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?
Em, there is winged hussar armors and helms, but they just don't fit in that historical epoch. It's 17th century, and mod pictures 15-16th. So I don't want to add them =\ If you like 17th century hussars, you should probably play "Mount and Blade: With Fire and Sword".
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by Niika85 on May 24, 2010, 06:57:37 pm
kuriherbaarius wrote:
Niika85 wrote:
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_troops.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))
Thank you, I just forgot to update triggers.

Quote:
P.S. Not all items in store - for example, many of boots.
They shouldn't be in stores. Some of new boots are too short and don't go well with native armor. Maybe later I will make them longer.
Quote:
P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?
Em, there is winged hussar armors and helms, but they just don't fit in that historical epoch. It's 17th century, and mod pictures 15-16th. So I don't want to add them =\ If you like 17th century hussars, you should probably play "Mount and Blade: With Fire and Sword".

That a pity whith this boots...

I already have "Mount and Blade: With Fire and Sword"

If you want, i can give a link to my alfa-version mod about Calradia in 16 sentury - your mod is much better and probably you can use some stuff from my mod in your's.

P.S. Sorry, its a mistake - module_triggers.py
comment last edited by Niika85 on May 24, 2010, 07:06:03 pm
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by kuriherbaarius on May 24, 2010, 07:10:40 pm
Niika85 wrote:
If you want, i can give a link to my alfa-version mod about Calradia in 16 sentury[/color]
Sure.
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 Re: Warband: Renaissance (v 0.5)  » posted by Niika85 on May 24, 2010, 08:01:09 pm
[/quote]
Sure.
[/quote]

Here you go http://rghost.ru/1704239. I think, melee weapons and firearms will be usefull, and look at cartridges carry and flying ammo. Good luck to you and your mod)
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by kuriherbaarius on May 24, 2010, 08:49:15 pm
Niika85 wrote:
Here you go http://rghost.ru/1704239. I think, melee weapons and firearms will be usefull, and look at cartridges carry and flying ammo. Good luck to you and your mod)
Thanks. Btw, as I've said, I don't have much time, so if you want to take part in developing, I would be glad.
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by Niika85 on May 25, 2010, 04:18:18 am
Read my post on talewords thread of your mod.
comment last edited by Niika85 on May 25, 2010, 04:31:42 am
IP: logged
 Warband: Renaissance (v 0.5)  » posted by Camos on May 25, 2010, 03:24:32 pm
HELP PLEASE i want to play it just tell me how to fix that mesh what i need to do??!!!!!!!!!!!!!!!
comment last edited by Camos on May 25, 2010, 03:24:52 pm
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by Niika85 on May 25, 2010, 03:54:22 pm
Camos wrote:
HELP PLEASE i want to play it just tell me how to fix that mesh what i need to do??!!!!!!!!!!!!!!!

Probably, you have some changes in that mesh. Simply reinstall Warband or, if you want, I can give you my mesh. By the way, what version of Warband have you?
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by Camos on May 25, 2010, 03:56:20 pm
Niika85 wrote:
Camos wrote:
HELP PLEASE i want to play it just tell me how to fix that mesh what i need to do??!!!!!!!!!!!!!!!

Probably, you have some changes in that mesh. Simply reinstall Warband or, if you want, I can give you my mesh. By the way, what version of Warband have you?

your mesh will be good and i have 1.111
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by Niika85 on May 25, 2010, 04:00:39 pm
[/quote]

your mesh will be good and i have 1.111
[/quote]

It's clear now - you need 1.113 version, so upload patch from somewere)

And here: http://rghost.ru/1712768 - its "weapon_meshes_e". Put it in Warband\CommonRes folder.
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 Warband: Renaissance (v 0.5)  » posted by _-Wolf-_ on May 26, 2010, 12:18:32 am
thanks!
IP: logged
 Warband: Renaissance (v 0.5)  » posted by Camos on May 26, 2010, 08:19:13 am
it was just the patch, thanks :lol:
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by _-Wolf-_ on May 26, 2010, 07:52:03 pm
Niika85 wrote:
There are no merchandise firearms. If author don't know, how to add them in stores, i can tell:

In module system open file "module_triggers.py", find in it this line "Refresh Weapon sellers" and after line (troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bolts,2), adds such lines:

(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_pistol,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_musket,2),
(troop_add_merchandise_with_faction,reg(2), ":cur_faction",itp_type_bullets,2),

And after this all firearms will be merchandised.

Hope, this advise is helphull. Good luck to author in making such nice mod - i like it))

P.S. Not all items in store and in item_kinds - for example, many of boots.

P.P.S. Is there a plan to add polish hussar armors and helms, horselances and sabres?


Add firearms for merchandice!!!!!!! he allready told you how!!!
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by kuriherbaarius on May 27, 2010, 02:03:49 am
_-Wolf-_ wrote:
Add firearms for merchandice!!!!!!! he allready told you how!!!
Hey, relax. Download fix or full mod, it's updated and compatible with old saves. You see, I can't update files on your computer myself :D
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by Niika85 on May 28, 2010, 07:21:11 am
http://narod.ru/disk/20501969000/Age%20of%20Turbulence%200.990.rar.html - Try models from this mod - it seems to have some weapons and armors, whitch is needed. This mod for original MnB. Sorry, this is all i can do for you for now - i'm going to another country in connection with my work. Good luck to you!
comment last edited by Niika85 on May 28, 2010, 07:25:04 am
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 Warband: Renaissance (v 0.7 beta)  » posted by _-Wolf-_ on May 28, 2010, 10:26:44 am
oh, you fixed it already?...........woups....... :hammer: :oops: :hammer:
IP: logged
 Re: Warband: Renaissance (v 0.5)  » posted by kuriherbaarius on May 28, 2010, 06:04:41 pm
Niika85 wrote:
http://narod.ru/disk/20501969000/Age%20of%20Turbulence%200.990.rar.html - Try models from this mod - it seems to have some weapons and armors, whitch is needed. This mod for original MnB. Sorry, this is all i can do for you for now - i'm going to another country in connection with my work. Good luck to you!
Thank you, I'll try. Good luck :)
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