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 Mount&Blade Repository » Mods » Large » Age of Change v1.21
      
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View this file on the M&B NexusFile Listing: Age of Change v1.21
Last Updated: May 31, 2010, 05:23:27 am
First Created: May 10, 2010, 12:09:32 am
File version: 1.21
For M&B version: Warband 1.1xx
Downloads: 83,540 (92,499) Size: 445.75 MB
Views: 127,393 (142,593) Type: EXE
Home:  AoC Sub board
Rating (17 votes): 4.7 / 5.0
Description
AGE OF CHANGE

I made this mod for people who like Native based mod (like me). It is made according to people demands in different threads on Tale Worlds forum.
This mod brings up factions units to a more challenging level.

Note: Read the bottom of the page for file fixes.

Featuring
115 new troops – A whole bunch of new units for all factions, all brought into the game for even more diversity and challenge.
New horses – New horses like Boyar Warhorse, Mailed Warhorse and many other exotic colorful horses and Armored Warhorses.
New weapons – You’ll see a lot of new weapons like throwing axes that are also very effective in melee fighting, flamberges, all kinds of firearms from musket till carbine, katana, wakizashi, no dachi and Naffatun grenades.
New armors – New colorful armors. There is also many new nice shields.
New banners – Tons of new fantastic banners.
New music – Fine music together with tuned up sound effects for even better battle experience.
Arena overhaul – The arena is more fun and challenging than ever before.

Faction units

Khergits now have a whole branch of light but skillfull infantry as dangerous Samurai's and Nafatuns.

Rhodoks now have cavalry and some exotic heavy infantry.

Vaegirs now have ranged cavalry and exotic heavy and light infantry.

Nords have Mounted Huscarls, War Clerics and heavy infantry.

Swadia offer units like Templar Knights at your disposal and heavy shock infantry.

Sarranids have to offer some exotic lightly armored desert troops.

Mercenaries recruiters will see new light cavalry armed with guns or heavy armored Knights and Shoguns.


Try it, you wont be disappointed at all!

Installation
Install the mod using the .exe file. This includes new castle scenes together with all the current fixes.

Fixes


Credits goes to:
Morgh for his tool and help.
Narf, Farradon, Spak, Barf,Adorno, Thick1988, Wei Xiadi,CounterPoint391,Rob_Galanakis,CrazyIvan,Silver Wolf,Sarrie for armors,helmets and weapons.
OSP (Open Source Project) team,great job releasing those open source items.
RusXIII team for music.
1257 AD mod team for their surcoats and horses, great mod by the way .
Checkmaty for more mettal sounds.

And everyone else who provide resources and make mods for this great game.



AoC related
Visit AoC sub board for suggestions, screen shots, information, questions...
Commands
More From This Author
Comments (Page 3 of 5)
IP: logged
 Re: Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by manecas on May 26, 2010, 06:45:09 am
dolten01 wrote:
Hi, I started your mod because it had the best reputation of all warband mods around and because I was disappointed you cannot become king in the native game.
I must say your mod absolutely rocks! Though it seems it's a little easier than native because of the excellent equipment you recieve directly from the beginning.

I have two questions:
Is there the opportunity to become king in this mod / to lead a faction and command your own vassals?
Will there be giant battles? Somehow I think battles 50 vs 50 as in the native game become boring, as you can easily defeat armies 5x your army size that way.

Best regards!
1º-u can be king in native, and on this mod as well.
2º-the biggest party u may face is about 300 guys , and if u easly defeat that, change the dificulty
IP: logged
 Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by Zimke Zlovoljni on May 26, 2010, 10:09:41 pm
AOC Tread has been opened, visit and make a sugestions or complain ;-)
http://forums.taleworlds.com/index.php/board,175.0.html
IP: logged
 Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by hirohiga on May 28, 2010, 01:15:10 pm
how do i add the muskets to the weapon maket?cuz i only find them on battles or with my heroes
thx
IP: logged
 Re: Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by Zimke Zlovoljni on May 28, 2010, 07:01:20 pm
hirohiga wrote:
how do i add the muskets to the weapon maket?cuz i only find them on battles or with my heroes
thx
It is explained in the mod description, Fixes part ;-)

Or here: http://forums.taleworlds.com/index.php?topic=116576.msg2809747#msg2809747
comment last edited by Zimke Zlovoljni on May 29, 2010, 11:08:32 pm
IP: logged
 Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by seaturtley on May 30, 2010, 03:06:13 pm
ummm hi i have a few problems that i would like to voice and hope that you can fix them, some of the horses im not sure about the ones your character has. but like the rhodock knight their horses change to black. or the specific colour like green for rhodock does not show, this happens in battles and in the party screen. another problem is when you are a king you do not have the choice to give feifs to yourself, you only get the feifs that were automatically yours. you have to give them to your lords. this is very annoying at times. one more, is one time when i loaded one of my saves on age of change the map screen went completely black and i could only see the tree's my character and the small villages and castles, everything else was black.................. i like this mod alot it is very cool, but these problems ruin the fun for me. could you please fix them.
IP: logged
 Re: Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by Zimke Zlovoljni on May 30, 2010, 04:25:20 pm
seaturtley wrote:
ummm hi i have a few problems that i would like to voice and hope that you can fix them, some of the horses im not sure about the ones your character has. but like the rhodock knight their horses change to black. or the specific colour like green for rhodock does not show, this happens in battles and in the party screen. another problem is when you are a king you do not have the choice to give feifs to yourself, you only get the feifs that were automatically yours. you have to give them to your lords. this is very annoying at times. one more, is one time when i loaded one of my saves on age of change the map screen went completely black and i could only see the tree's my character and the small villages and castles, everything else was black.................. i like this mod alot it is very cool, but these problems ruin the fun for me. could you please fix them.
Visit AOL board for this matters, leave a coment and we will discuss about that and find what causes the problem for you.

NOTE TO EVERYONE:
There are treads on AOL board on different topics, so please use them.


Thanks ;-)
IP: logged
 Re: Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by dolten01 on May 31, 2010, 01:13:16 am
manecas wrote:
dolten01 wrote:
Hi, I started your mod because it had the best reputation of all warband mods around and because I was disappointed you cannot become king in the native game.
I must say your mod absolutely rocks! Though it seems it's a little easier than native because of the excellent equipment you recieve directly from the beginning.

I have two questions:
Is there the opportunity to become king in this mod / to lead a faction and command your own vassals?
Will there be giant battles? Somehow I think battles 50 vs 50 as in the native game become boring, as you can easily defeat armies 5x your army size that way.

Best regards!
1º-u can be king in native, and on this mod as well.
2º-the biggest party u may face is about 300 guys , and if u easly defeat that, change the dificulty

Hi,

thanks for your answers! My 2nd question was aiming at the battle size. I experienced in this mod like in the native game you never play more than 50 vs 50 in open field battles. Is there a way to increase the troop size in battle to let's say 500? I could imagine you simply have to edit one value in the corresponding text-file, no?

Thank you,
Dolten
IP: logged
 Re: Zlovoljni WARBAND AGE OF CHANGE (v 1.0)  » posted by king reed on May 31, 2010, 10:48:30 am
dolten01 wrote:
manecas wrote:
dolten01 wrote:
Hi, I started your mod because it had the best reputation of all warband mods around and because I was disappointed you cannot become king in the native game.
I must say your mod absolutely rocks! Though it seems it's a little easier than native because of the excellent equipment you recieve directly from the beginning.

I have two questions:
Is there the opportunity to become king in this mod / to lead a faction and command your own vassals?
Will there be giant battles? Somehow I think battles 50 vs 50 as in the native game become boring, as you can easily defeat armies 5x your army size that way.

Best regards!
1º-u can be king in native, and on this mod as well.
2º-the biggest party u may face is about 300 guys , and if u easly defeat that, change the dificulty

Hi,

thanks for your answers! My 2nd question was aiming at the battle size. I experienced in this mod like in the native game you never play more than 50 vs 50 in open field battles. Is there a way to increase the troop size in battle to let's say 500? I could imagine you simply have to edit one value in the corresponding text-file, no?

Thank you,
Dolten

Go hear its the warband battle sizer
http://www.mbrepository.com/file.php?id=1761
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by Morroco on Jun 01, 2010, 08:45:04 pm
Just one bug.
I had a problem where after I lost the city my court was in even with other cities I got the "your court has nowhere to go message" every 30 seconds even after I retook that city.

Besides that I loved the mod. Just a few suggestions:

-The arena rewards for betting 2000 are a little ridiculous. I outfitted myself with the best horse and armor after two arena fights.
-The high class horses are too cheap. 2000 for a high level warhorse seems strange.
-I found my parties morale constantly getting low if I wasn't winning battles with only 60 men. Even with a wide variety of food and no different types of troops.
-Probably my favorite thing from the Native expansion mod was this feature called The Black Knights. You could turn when they come or if they come at all but basically they come with super buff troops and large armies and start conquering. It wasn't necessarily this that was awesome but what would be nice is some awesome thing you can do if you get to the point that you own the entire map. (I battled all 2000 of them with 2500 men many of which were super top tier men and lost by about 300.)

I've been pretty addicted to this mod for a while though so keep up the good work.
comment last edited by Morroco on Jun 02, 2010, 01:17:21 pm
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by metallicawoo on Jun 02, 2010, 10:33:15 am
Before I download this, what changes have been made since the previous version? :)
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by manecas on Jun 02, 2010, 11:51:47 am
new version??
IP: logged
 Re: Age of Change v1.21 (v 1.21)  » posted by metallicawoo on Jun 02, 2010, 12:02:35 pm
manecas wrote:
new version??


Is this just the original then? LOL my bad! Is anyone planning on realising any new versions at all? Because i wouldnt mind being able to have my own rifle, but i cant find one anywhere, i am assuming this is because only the party members can get it and not you. I think it would be good if everything that is on the game is available to you in the shops. Also perhaps a few more DIFFERENT weapons and maybe some different armour? Just a thought :)
IP: logged
 Re: Age of Change v1.21 (v 1.21)  » posted by manecas on Jun 02, 2010, 12:41:29 pm
metallicawoo wrote:
manecas wrote:
new version??


Is this just the original then? LOL my bad! Is anyone planning on realising any new versions at all? Because i wouldnt mind being able to have my own rifle, but i cant find one anywhere, i am assuming this is because only the party members can get it and not you. I think it would be good if everything that is on the game is available to you in the shops. Also perhaps a few more DIFFERENT weapons and maybe some different armour? Just a thought :)
i dont know if it is a new version or not...
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by Zimke Zlovoljni on Jun 02, 2010, 02:10:19 pm
This is still AoC 1.1 version with the latest fixes, some troops and companions rebalanced, some weapons rebalanced.
For bugs and coments visit AOC Board http://forums.taleworlds.com/index.php/board,175.0.html and leave a comment and you will get the answer.
AOC II is still in progress.

Thank you.
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by Fupi on Jun 03, 2010, 09:24:12 am
i wish this mod was not a in EXe file due to that they do not work when applied to the steam version of the game and i really like this mod but cant run it well on the steam version since the exe does recogize my verison of the game as 1.110 and not 1.113 which is what i have installed any help would be helpful.
IP: logged
 Re: Age of Change v1.21 (v 1.21)  » posted by Zimke Zlovoljni on Jun 04, 2010, 04:32:47 am
Fupi wrote:
i wish this mod was not a in EXe file due to that they do not work when applied to the steam version of the game and i really like this mod but cant run it well on the steam version since the exe does recogize my verison of the game as 1.110 and not 1.113 which is what i have installed any help would be helpful.
Try to set the install path of the mod on desktop, then copy the folder from desktop into modules folder...let me know if that helps,if not I'll do something about it ;)
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by LordBarell on Jun 04, 2010, 12:31:14 pm
why there is amount for Oil 50/50, it is used somewhere?
comment last edited by LordBarell on Jun 06, 2010, 06:22:56 am
IP: logged
 Re: Age of Change v1.21 (v 1.21)  » posted by Zimke Zlovoljni on Jun 06, 2010, 09:30:46 pm
LordBarell wrote:
why there is amount for Oil 50/50, it is used somewhere?
Yes, when you organize a feast ;-)
IP: logged
 Age of Change v1.21 (v 1.21)  » posted by fyren on Jun 06, 2010, 10:27:58 pm
OH YEAH BABY I should be done dling by TOMMOROW with this RAGING speed of all of 12 a second
12 KILOBYTES a SECOND baby oh yeah that's bamf.

lame.
IP: logged
 Re: Age of Change v1.21 (v 1.21)  » posted by Fupi on Jun 07, 2010, 07:20:45 pm
Zimke Zlovoljni wrote:
Fupi wrote:
i wish this mod was not a in EXe file due to that they do not work when applied to the steam version of the game and i really like this mod but cant run it well on the steam version since the exe does recogize my verison of the game as 1.110 and not 1.113 which is what i have installed any help would be helpful.
Try to set the install path of the mod on desktop, then copy the folder from desktop into modules folder...let me know if that helps,if not I'll do something about it ;)
well the exe wont let me install it on desktop but i did but it in the old MB file then transfered it over it works better now now i just get a C++ error every now and then normally right after a battle but installing in other place does work a little better thx
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