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 Mount&Blade Repository » Mods » Diplomacy v4.3 (for 1.153)
      
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View this file on the M&B NexusFile Listing: Diplomacy v4.3 (for 1.153)
Last Updated: Sep 22, 2012, 05:48:11 am
First Created: May 08, 2010, 04:00:17 pm
File version: 4.3
For M&B version: Warband 1.143
Downloads: 239,852 (418,503) Size: 3.09 MB
Views: 407,875 (690,525) Type: EXE
Home:  Visit Homepage
Rating (32 votes): 4.7 / 5.0
Description
Diplomacy 4.3 for Warband 1.153

=================================
CONTENTS:
1. Features
2. Installation guide
3. Guide to use diplomacy in your own mods
4. Credits
=================================

1. Features

As vassal
  • Persuasion attempts to convince your king to start a war
  • Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possiblity to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money
  • Let your companions pick items from the chamberlain item pool (autoloot)
  • Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords.
  • Send patrols to important locations
  • Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords
  • Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
  • Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun :green:)
  • Pay staff salary (you knew that a woman will cost money before you married her :P)
  • Troops will start running away if you go into debts
  • Return fiefs to your king, he won't like this, though
  • Move your residence (via spouse)
  • Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
  • Affiliate to families
  • Send scouts to settlements
  • Pay to avoid defeat

As king
  • Threaten other kingdoms with war and try to squeeze money out of them
  • If a faction sues for peace you will have the option to set terms
  • Possiblity to send a gift to another faction (fief or money)
  • Send a spy to another kingdom
  • Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
  • Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
  • When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
  • If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money.
  • Choose your faction culture so all your lords will recruit the same type of troops
  • Exchange or relase your (own) prisoners
  • Distribute spoils of war after you conquered a town or castle
  • Send emissaries to persuade lords to join your kingdom



Misc/Technical
  • Mod works with native save games.
  • Battle continuation and free death cam
  • Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies (since 3.0)
  • Horses will become slower if they are wounded
  • new visual presentation of faction relations


Version history, screenshots, known bugs and more info: http://forums.taleworlds.com/index.php/board,176.0.html


2. Installation guide
  1. If an update to a new Mount&Blade version is included delete the Diplomacy folder under 'Mount & Blade Warband/modules'
  2. Download the installer (Diplomacy_v4.x.exe)
  3. Run the installer
  4. After starting Mount&BladeWarband select the module "Diplomacy" and enjoy.


3. Guide to use Diplomacy in your own mods

Please visit Guild of craftsmen


4. Credits

* Waihti - scripting
* zParsifal - scripting
* hessuu - recruiter kit
* fisheye - autoloot
* rubik - autoloot improvements
* Mjöllnir - german translation
* Akmar Nibelung - french translation
* Malakay - spanish translation
* ultracemre - turkish translation
* Dravic - polish translation
* Mixailos - russian translation
Commands
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Comments (Page 2 of 6)
IP: logged
 Re: Diplomacy v1.9.4beta (v 1.9.4beta)  » posted by waihti on May 29, 2010, 11:39:10 am
seaturtley wrote:
yea i hav ethe same problem no objects load like taverns furniture castle furniture and the hole arena and the towns are just grassland... dude its messed up lol if you could change these bugs so it would work i would e happy to download. cus uve got a few good idea's.

That's because you didn't follow the install instructions correctly. You have to copy the native folder and overwrite the files. Please visit the Diplomacy boards if you still have problems.
IP: logged
 Diplomacy v1.9.5beta (v 1.9.5beta)  » posted by Ok Wookie on May 29, 2010, 02:33:52 pm
MAKE IT FOR ORIGINAL 1O11 MOUNT AND BLADE PLEASE
IP: logged
 Diplomacy v1.9.5beta (v 1.9.5beta)  » posted by Zilla52 on May 29, 2010, 04:30:18 pm
i get aa mesh error. and yes i did copy the Native Folder and all its contents.





Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf

and yes i did use the Native module folder from Warband. How 2 fix it? bc i have 1.9.5 and still same problem. yes re-named folder, yes i did exactly as told. 2 the freaking letter.
IP: logged
 Diplomacy v1.9.5beta (v 1.9.5beta)  » posted by Grock102 on May 31, 2010, 09:30:47 am
could someone explain more specific of how to install it, i cant engage in any of the diplomacy options,and i never got the overwrite message

i downloaded it,copyed native then renamed it then i extracted it to that folder
comment last edited by Grock102 on May 31, 2010, 09:58:48 am
IP: logged
 Re: Diplomacy v1.9.5beta (v 1.9.5beta)  » posted by waihti on May 31, 2010, 03:23:29 pm
Grock102 wrote:
could someone explain more specific of how to install it, i cant engage in any of the diplomacy options,and i never got the overwrite message

i downloaded it,copyed native then renamed it then i extracted it to that folder

Should be easier now. Installer is included. Enjoy.
IP: logged
 Diplomacy v1.10beta (v 1.10beta)  » posted by coconuts on Jun 01, 2010, 07:02:48 am
thanks for the installer
it no longer gets the missing objects error which came up with a blank screen and started next to mission enemys
also how do you become king as if i take a city on my own i get the full army attack me ( that was in native ) can you challenge the king for the throne at serten renown that would be cool :-)
comment last edited by coconuts on Jun 01, 2010, 07:03:22 am
IP: logged
 Diplomacy v1.10beta (v 1.10beta)  » posted by j on Jun 01, 2010, 11:13:04 am
I'm still getting this error:

At script: npc_decision_checklist_troop_follow_or_not.
Unrecognized opcode 424.; LINE NO: 96:"

Followed the instructions perfectly, can anyone help?
IP: logged
 Diplomacy v1.10beta (v 1.10beta)  » posted by Killeri on Jun 01, 2010, 11:31:09 am
that installer helped.
IP: logged
 Diplomacy v1.10beta (v 1.10beta) BUG  » posted by Valakias on Jun 01, 2010, 12:23:39 pm
Think i found a bug. When i ask my lord to cancel my oath of servitude, and after i get out of the faction, the fiefs remains to me. This wasnt appening to native so i think can be related to the mod. Is not even a good bug cuz i have to pay for cityes and castles i dont want anymore :/
IP: logged
 Diplomacy v1.10beta (v 1.10beta)  » posted by j on Jun 01, 2010, 01:28:01 pm
Okay, just to be safe I used the loader. The same problem persists and I cannot see the text at the bottom left of screen, which means I can't monitor feifs or issue tactical orders. This is the error again.

At script: npc_decision_checklist_troop_follow_or_not.
Unrecognized opcode 424.; LINE NO: 96:"


IP: logged
 Diplomacy v1.10beta (v 1.10beta)  » posted by Grock102 on Jun 01, 2010, 04:36:47 pm
its not loading my saved games now

edit:i solved it just rename your native saved games file to Diplomacy_v1.10beta but now i have a new problem , whenever i go to a town castle it doesnt load the scene correctly and says its unable to reload sc_( )_( ) depending on where i go so all i see are people in an open field

edit: now i solved the scene porblem i just copyed all the scenes from the native file into the diplomacy scene file

id like to know how i propose an alliance i dont see the option
comment last edited by Grock102 on Jun 02, 2010, 05:36:35 pm
IP: logged
 Diplomacy v1.10beta (v 1.10beta)  » posted by Marek on Jun 03, 2010, 03:23:50 am
:-o

Hello I have translated you mod into german. Do you want the .csv files?

:-D
IP: logged
 Re: Diplomacy v1.10beta (v 1.10beta)  » posted by waihti on Jun 03, 2010, 04:48:26 am
Marek wrote:
:-o

Hello I have translated you mod into german. Do you want the .csv files?

:-D


Please inscribe here if you like to join the translation team.
IP: logged
 Diplomacy v1.10.4beta (v 1.10.4beta)  » posted by j on Jun 06, 2010, 05:17:24 am
So the error I'm getting is unable to be fixed?
IP: logged
 Diplomacy v1.10.4beta (v 1.10.4beta)  » posted by fyren on Jun 07, 2010, 12:39:27 am
Yeah definately got the whole, no tavern, castle, battle/ really any map load error. It works fine past that, it's just weird buildings and stuff
IP: logged
 Re: Diplomacy v1.10beta (v 1.10beta)  » posted by _-Wolf-_ on Jun 09, 2010, 04:43:42 pm
Grock102 wrote:
its not loading my saved games now

edit:i solved it just rename your native saved games file to Diplomacy_v1.10beta but now i have a new problem , whenever i go to a town castle it doesnt load the scene correctly and says its unable to reload sc_( )_( ) depending on where i go so all i see are people in an open field

edit: now i solved the scene porblem i just copyed all the scenes from the native file into the diplomacy scene file

id like to know how i propose an alliance i dont see the option

???? and, don't make an alliance, make a truce.... ( Thats how you end wars :) ) also, Thanks for this mod, i can finnaly keep my castles now :-D :-D
IP: logged
 Re: Diplomacy v1.3beta (v 1.3beta)  » posted by Zilla52 on Jun 10, 2010, 04:42:15 pm
waihti wrote:
Zilla52 wrote:
Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf

commonres/weapon_meshes_e.brf is a default file. Please make sure you installed the 1.113 patch.


Oh srry took me a bit, i thought u were talking about teh mod. but heres the prob. im 14 and got no money, parents cheap. So i had 2 get the 1.110 crack or i think it was 1.111. idk. but o well. so im stuck w8ting for a 1.113 crac. which sadens me.
IP: logged
 Diplomacy v1.11beta (v 1.11beta)  » posted by _-Wolf-_ on Jun 13, 2010, 10:19:44 pm
Zilla52 wrote:
waihti wrote:
Zilla52 wrote:
Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf

commonres/weapon_meshes_e.brf is a default file. Please make sure you installed the 1.113 patch.


Oh srry took me a bit, i thought u were talking about teh mod. but heres the prob. im 14 and got no money, parents cheap. So i had 2 get the 1.110 crack or i think it was 1.111. idk. but o well. so im stuck w8ting for a 1.113 crac. which sadens me.

ask for Mount & Blade or M&B warband for your birthday, that's how i got it. (i'm forteen, got no money and my parents are also "cheap" only 500$ on Ebay!) (JK)

also, that waht you get for not even making the crack, noob cracker *crunch* (lol)
IP: logged
 Diplomacy v1.11beta (v 1.11beta)  » posted by Fubar on Jun 14, 2010, 09:40:30 am
Are there any special requirements to appoint a chancellor? I get a chamberlain and a constable, but when I ask the wife to recruit another staff member and she asks me what kind, my answer is "none".

Question is: bug or feature? Or did I make a mistake? I am a Rhodok vassal (1 castle 2 villages).
IP: logged
 Re: Diplomacy v1.11beta (v 1.11beta)  » posted by waihti on Jun 14, 2010, 02:25:00 pm
Fubar wrote:
Are there any special requirements to appoint a chancellor? I get a chamberlain and a constable, but when I ask the wife to recruit another staff member and she asks me what kind, my answer is "none".

Question is: bug or feature? Or did I make a mistake? I am a Rhodok vassal (1 castle 2 villages).

You will find the answer in the FAQ
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