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 Mount&Blade Repository » Mods » Diplomacy v4.3 (for 1.153)
      
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View this file on the M&B NexusFile Listing: Diplomacy v4.3 (for 1.153)
Last Updated: Sep 22, 2012, 05:48:11 am
First Created: May 08, 2010, 04:00:17 pm
File version: 4.3
For M&B version: Warband 1.143
Downloads: 236,969 (415,620) Size: 3.09 MB
Views: 402,428 (685,078) Type: EXE
Home:  Visit Homepage
Rating (32 votes): 4.7 / 5.0
Description
Diplomacy 4.3 for Warband 1.153

=================================
CONTENTS:
1. Features
2. Installation guide
3. Guide to use diplomacy in your own mods
4. Credits
=================================

1. Features

As vassal
  • Persuasion attempts to convince your king to start a war
  • Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possiblity to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money
  • Let your companions pick items from the chamberlain item pool (autoloot)
  • Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords.
  • Send patrols to important locations
  • Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords
  • Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
  • Let your spouse buy some food (I know, it has nothing to do with diplomacy but it's fun :green:)
  • Pay staff salary (you knew that a woman will cost money before you married her :P)
  • Troops will start running away if you go into debts
  • Return fiefs to your king, he won't like this, though
  • Move your residence (via spouse)
  • Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
  • Affiliate to families
  • Send scouts to settlements
  • Pay to avoid defeat

As king
  • Threaten other kingdoms with war and try to squeeze money out of them
  • If a faction sues for peace you will have the option to set terms
  • Possiblity to send a gift to another faction (fief or money)
  • Send a spy to another kingdom
  • Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
  • Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
  • When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
  • If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money.
  • Choose your faction culture so all your lords will recruit the same type of troops
  • Exchange or relase your (own) prisoners
  • Distribute spoils of war after you conquered a town or castle
  • Send emissaries to persuade lords to join your kingdom



Misc/Technical
  • Mod works with native save games.
  • Battle continuation and free death cam
  • Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies (since 3.0)
  • Horses will become slower if they are wounded
  • new visual presentation of faction relations


Version history, screenshots, known bugs and more info: http://forums.taleworlds.com/index.php/board,176.0.html


2. Installation guide
  1. If an update to a new Mount&Blade version is included delete the Diplomacy folder under 'Mount & Blade Warband/modules'
  2. Download the installer (Diplomacy_v4.x.exe)
  3. Run the installer
  4. After starting Mount&BladeWarband select the module "Diplomacy" and enjoy.


3. Guide to use Diplomacy in your own mods

Please visit Guild of craftsmen


4. Credits

* Waihti - scripting
* zParsifal - scripting
* hessuu - recruiter kit
* fisheye - autoloot
* rubik - autoloot improvements
* Mjöllnir - german translation
* Akmar Nibelung - french translation
* Malakay - spanish translation
* ultracemre - turkish translation
* Dravic - polish translation
* Mixailos - russian translation
Commands
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Comments (Page 1 of 6)
IP: logged
 Diplomacy v1.1.1beta (v 1.1.1beta)  » posted by ZachC23 on May 10, 2010, 05:02:45 pm
This download is really bugged. Cities, Castles, no objects load.
IP: logged
 Re: Diplomacy v1.1.1beta (v 1.1.1beta)  » posted by waihti on May 10, 2010, 06:05:25 pm
ZachC23 wrote:
This download is really bugged. Cities, Castles, no objects load.

Did you copy the native folder with all the textures and stuff? The file I am providing contains only modified scripts. Please, check the installation guide.
IP: logged
 Diplomacy v1.2beta (v 1.2beta)  » posted by ZachC23 on May 11, 2010, 12:41:04 pm
ahh I see thank you.
IP: logged
 Diplomacy v1.3beta (v 1.3beta)  » posted by Zilla52 on May 14, 2010, 08:21:40 pm
i get aa mesh error. and yes i did copy the Native Folder and all its contents.





Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf
comment last edited by Zilla52 on May 14, 2010, 08:30:51 pm
IP: logged
 Diplomacy v1.3beta (v 1.3beta)  » posted by Killeri on May 15, 2010, 02:38:33 am
i cant find my modules folder :(
IP: logged
 Re: Diplomacy v1.3beta (v 1.3beta)  » posted by waihti on May 15, 2010, 04:55:10 am
Zilla52 wrote:
Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf

commonres/weapon_meshes_e.brf is a default file. Please make sure you installed the 1.113 patch.
comment last edited by waihti on May 15, 2010, 12:03:46 pm
IP: logged
 Re: Diplomacy v1.3beta (v 1.3beta)  » posted by waihti on May 15, 2010, 04:56:47 am
Killeri wrote:
i cant find my modules folder :(

If you are using Steam: X:\Steam\steamapps\common\mountblade warband\Modules
IP: logged
 Re: Diplomacy v1.3beta (v 1.3beta)  » posted by Killeri on May 15, 2010, 06:44:16 am
waihti wrote:
Killeri wrote:
i cant find my modules folder :(

If you are using Steam: X:\Steam\steamapps\common\mountblade warband\Modules
no i couldnt find it :cry:
IP: logged
 Re: Diplomacy v1.3beta (v 1.3beta)  » posted by mitch9016 on May 15, 2010, 11:50:37 am
Zilla52 wrote:
i get aa mesh error. and yes i did copy the Native Folder and all its contents.





Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf


This is a warband mod a mount and blade normal mod its for warband only so it won't work in normal Mount and blade
IP: logged
 Re: Diplomacy v1.3beta (v 1.3beta)  » posted by Zilla52 on May 15, 2010, 02:20:14 pm
mitch9016 wrote:
Zilla52 wrote:
i get aa mesh error. and yes i did copy the Native Folder and all its contents.





Its says the following:

"Unable to open file: CommonRes\weapon_meshes_e.brf


This is a warband mod a mount and blade normal mod its for warband only so it won't work in normal Mount and blade


i know, i took Warband's native folder, copied it and then re-named, then replaced all the files. but i also backed them up just in case it wasnt gonna work.
IP: logged
 Diplomacy v1.4beta (v 1.4beta)  » posted by Killeri on May 16, 2010, 03:21:12 am
no havent found my modules foulder :(
IP: logged
 Diplomacy v1.5.1beta (v 1.5.1beta)  » posted by Zilla52 on May 17, 2010, 06:29:50 pm
i cant even do anything i took Wercheg and cant do any of the diplomatic stuff. wth did i do wrong? i moved the files into the "Diplomacy_v1.xbeat" folder
which was just Native copied.

(btw faction is Nords)
IP: logged
 Diplomacy v1.5.1beta (v 1.5.1beta)  » posted by Marcus Aurelius on May 17, 2010, 08:08:27 pm
This is excellent to see someone working hard, and also as frequent as you are on this mod.
Gratias amicum meum!
-M. Aurelius
IP: logged
 Diplomacy v1.5.1beta (v 1.5.1beta)  » posted by ZachC23 on May 17, 2010, 10:55:08 pm
This is really great, so far everything I tested work, but just to verify, you need a spouce to set tax rate for your feifs correct? Can you change it so that any hero will allow you to set the tax rate. This feature is great and has a lof of potential. You hit almost every spot that can fit in diplomacy, but can you also add a feature so that you can negotiate for other factions to release lords captured, probably add a feature to convince a town/city to revolt aganst the current lord if your relation with the town is high enough. And lastly that I can think of, since alliances can be created it would be nice if there is a feast going on in on faction the ally faction can join. Just a few suggestions, great job :-D
IP: logged
 Re: Diplomacy v1.5.1beta (v 1.5.1beta)  » posted by waihti on May 18, 2010, 04:08:48 am
ZachC23 wrote:
This is really great, so far everything I tested work, but just to verify, you need a spouce to set tax rate for your feifs correct? Can you change it so that any hero will allow you to set the tax rate. This feature is great and has a lof of potential. You hit almost every spot that can fit in diplomacy, but can you also add a feature so that you can negotiate for other factions to release lords captured, probably add a feature to convince a town/city to revolt aganst the current lord if your relation with the town is high enough. And lastly that I can think of, since alliances can be created it would be nice if there is a feast going on in on faction the ally faction can join. Just a few suggestions, great job :-D

Please, check the thread in the taleworlds boards. You will find the answer regaring spouse and taxes there. Your ideas sound good, can you please add them to the thread, it's better to have all suggestions at a single location. Thx.
IP: logged
 Diplomacy v1.7beta (v 1.7beta)  » posted by Biggy on May 19, 2010, 10:57:10 am
Hi, guys and is possible to add this mod into another mod then Native ? I playin Zlovoljni WARBAND AGE OF CHANGE, and i wish to play it with this Diplomacy mod.
IP: logged
 Diplomacy v1.8.3beta (v 1.8.3beta)  » posted by Slate on May 21, 2010, 11:38:06 am
Bravo....well done.
IP: logged
 Diplomacy v1.9.4beta (v 1.9.4beta)  » posted by j on May 29, 2010, 07:26:14 am
I'm loving this mod so far but it's causing one error that is kind of of a deal breaker. The small text that is suppose to appear at the bottom left of the screen isn't showing up. And this shows up in Notes/Recent Messages

"At script: npc_decision_checklist_troop_follow_or_not.
Unrecognized opcode 424.; LINE NO: 96:"

If you know how to fix please send me an email. [email protected]
comment last edited by j on May 29, 2010, 07:40:03 am
IP: logged
 Diplomacy v1.9.4beta (v 1.9.4beta)  » posted by seaturtley on May 29, 2010, 08:24:44 am
yea i hav ethe same problem no objects load like taverns furniture castle furniture and the hole arena and the towns are just grassland... dude its messed up lol if you could change these bugs so it would work i would e happy to download. cus uve got a few good idea's.
IP: logged
 Re: Diplomacy v1.9.4beta (v 1.9.4beta)  » posted by j on May 29, 2010, 09:48:02 am
seaturtley wrote:
yea i hav ethe same problem no objects load like taverns furniture castle furniture and the hole arena and the towns are just grassland... dude its messed up lol if you could change these bugs so it would work i would e happy to download. cus uve got a few good idea's.

Everything else works great for me, except what I've mentioned.
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