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 Mount&Blade Repository » Mods » Gameplay Mechanics » Zelig's Version of Wheel of Time Mod
      
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View this file on the M&B NexusFile Listing: Zelig's Version of Wheel of Time Mod
Last Updated: May 07, 2010, 03:38:01 am
File version: 0.4a
For M&B version: Warband 1.1xx
Downloads: 541 Size: 1.21 MB
Views: 3,614 Type: ZIP
Home:  Zelig's WOT mod home
Rating (0 votes): Unrated
Description
Hi!
Its my first mod, that i released and published on Mount and Blade.

You can download it from M&B Repository:


Zelig's Version of Wheel of Time Mod
module files of my version of Wheel of Time Mod (inspired by Feral's Shadow Rising Mod)
I made an agreement with Feral that I will no use his module files for making my mod, so in the next version you will see another models for aes sedai and ashamans clothes and connection source for meanwhile. I'll make more appropriate models in 0.5 version
Its alfa version...
for Warband 1.113

Based on module files of Magic Mod: Curtain of Fire and Native(warband) mod,
Deathrun's exploding arrows item script

What is implemented:
-flame arrow
-teleport(on battlefield)
-heal
-conjuration of troops
-conjuration of horse?(don't know if will need last one)
-ashaman troops tree
-using channelling connection as sword
-one channelling tool
-choosing weave to cast by pressing z for main player
-refilling sedai ammo by the level of fatigue
-another temporary models for ashamans and aes sedais


what will be soon:
-fatigue of One Power
-script for npc troops for channeling weaves with restrictions by mastery of channeling
-aes sedai tree(with ajahs)
-map
-power shields(that would used against one power)



for far future:
-complicating of ashaman tree(with ashamans connected to aes sedai)
-quest line
-gentling system(who's more stronger)
-power shields(that would used against one power)
-teleporting between cities
-shine when using channeling to the Source
-madness
-questline on curing touching of Dark One on man half of the True Source
-entering teleportation as part of quest line

You can try all of what already implemented in custom battle with Braganca
I would be glad if anyone want to help to create this mod
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