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 Mount&Blade Repository » Multiplayer » [Warband] Siege Mod 1.3 beta
      
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View this file on the M&B NexusFile Listing: [Warband] Siege Mod 1.3 beta
Last Updated: May 15, 2010, 11:58:20 pm
First Created: May 06, 2010, 05:02:05 pm
File version: beta1.3
For M&B version: Warband 1.1xx
Downloads: 3,122 (3,499) Size: 80 MB
Views: 11,133 (11,967) Type: ZIP
Rating (1 votes): 5.0 / 5.0
Description
THIS IS A MULTIPLAYER MOD
Requires Warband 1.113
Version:Beta1.3 (woo! :pint: )

What it is:
If you are like me and are tired of all those vanilla castles from the last 10 months of beta but love siege, then this is for you!
Please remember I'm making this in my spare time and it's for everyone's enjoyment, if you feel something is off or you don't like it, discuss it. Don't bitch.


Changelog 1.3

- Fixed attackers respawning in defender spawns. (thankyou beaver) (this fix does not seem to affect bots, just players)

- Rebalanced all weapons and armour (this is up for discussion)

- Added 2 new factions!

1. Arranthia - Rely on heavy shock troop tactics, slow and no archers but heavily armoured. Heavy armour costs less but they still need to work hard to get the best gear. Their only ranged troops are skirmishers.
2. Skaervaard Raiders - Agile and tough but minimal armour. Their "accepted" archers are lethal and the raiders are known for their sheer brutality, pity they need to make it to their prey first.
(The new factions of course aren't final, just now they use native and models created for open source use. If you would like to contribute to these factions or don't agree with something, post below! I obviously haven't had much chance to extensively test them.)

- Fixed various map issues with existing maps. Added extra ladders to Saldutche, Eskside, high cliff, Willwall, ravenhill. Also a 2nd gate to high cliff. (I know the gate mechanism is floating in high cliff for the 2nd gate, I'll sort this next version.)

- There are now offensive and defensive factions for each race. I.e Swadia defence, Swadia offence. Just now this is just so that attackers have cav and defenders don't but this will probably be expanded upon in future versions.
(sorry there aren't more maps this release, adding the factions was more time consuming than I would've liked!)

Installation

Unzip the folder and put it into your C:\program files\Mount and Blade Warband\Modules\
directory. Note your path may differ.

After that just select it from the drop down menu on the launcher.

The server to use will be CR_siegemod_xxxxx (x's being version) (though anyone with a dedicated server can run it if they wish)

Art Credits

dejawolf - models/textures - helms
spak - models/textures - shields/bow
talak - models/textures - various weapons/shields/helms
Narf - models/textures - platearmour/helms
Dain and Llew2 - models/textures - lotr items
Commands
More From This Author
Comments
IP: logged
 [Warband] Siege Mod (v beta1.1)  » posted by Annynduir_lCRl on May 06, 2010, 09:16:35 pm
Sorry for the quick re-upload. Some minor bug fixes.
IP: logged
 [Warband] Siege Mod (v beta1.1)  » posted by LDKsoldier on May 07, 2010, 01:06:53 pm
Very good mod!
IP: logged
 [Warband] Siege Mod (v beta1.1)  » posted by Annynduir_lCRl on May 09, 2010, 03:35:31 pm
Siege mod sunday! 7PM GMT every week. Please if you want to play join even if there is a low pop. People joining servers is very much like a snowball effect.
IP: logged
 [Warband] Siege Mod 1.3 beta (v beta1.3)  » posted by ralfsolo on May 17, 2010, 02:07:52 pm
I willl try it, thanks
comment last edited by ralfsolo on May 17, 2010, 02:09:05 pm
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