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 Mount&Blade Repository » Mods » Large » Custom Commander v1.347 for Warband 1.143
      
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View this file on the M&B NexusFile Listing: Custom Commander v1.347 for Warband 1.143
Last Updated: Mar 14, 2012, 09:28:02 am
First Created: Apr 30, 2010, 11:48:26 am
File version: v1.347
For M&B version: Warband 1.143
Downloads: 36,003 (555,881) Size: 25.64 MB
Views: 55,134 (576,942) Type: 7Z
Home:  Forum thread link
Rating (29 votes): 3.7 / 5.0
Description
Full source code is included. Savegame is compatible with v1.345.

As the title suggests, this modification will allow you (the player) to pick a hero (this includes your character of course) to control in battle so that they fare better in combat. As a bonus, this means that as long as there is a NPC who is not wounded, you do not have to resort to auto-resolving fights (as anyone who has played M&B knows, auto-resolve is not exactly the best way to finish fights...).

But I digress, for this is but one of the many new features available in this mod that you may uncover (the rest are listed below, don't worry). Right now this is little more than the beginnings of a mod, you can safely expect to see more features added in the future (and they won't all be centered around the title). Currently however, the main objective is to add a few features other mods might not have.

P.S.: Let us get some things straight first, I will not be adding any new weapons or armours into this mod, nor will I spin a bunch of fabricated places, names, items or troop types. If you wish to play what amounts to a reskin of M&B, this mod will hold NOTHING of interest to you. Free to use the source code, just don't forget to give me credit for it.

FEATURES:
#. Add a new menu before encounter that can choose NPC(unwounded) to be the leader instead of player .
#. "Auto loot"(thanks to fisheye)
Autoloot improvements by me:
Quote:
Reorganized how NPCs will choose their loots, they will accord to the performance instead of the price.
Auto-choosing readable books, put the books into the booty and NPCs will choose the books their like.
After auto-loot, NPCs will read the book by themselves, do not need talk and order them to read anymore.
After finishing the book, NPCs will throw it into the booty and let others choose.
Make a new equipment management interface for autoloot.
Every NPC has two sets of weapons and also two sets of weapon upgrading settings. You can easily toggle between the two sets.

# Auto-selling system
Quote:
Could choose the price limit for the auto-sold items
Could choose which kind of items will be auto-sold in to detail
Foods, trade goods and books could not be auto-sold
Unlock NPCs' inventory, and NPCs will take all the surplus loots by themselves
NPCs will auto-sell their loots and there is no need to translate the loots to players from NPCs any more. NPCs will revceive the money and show the associated information.
The total weight of items in NPCs' inventory will affect the party's moving speed.
Auto-selling options shows up on the town and village's menu that let NPCs to trade with all merchants in the town (or with the village older) automatically. Auto-selling stops when all merchants run out of money or space.
The order of auto-selling is form the bottom of the party list to the player, and they will sell cheap itms first.
NPCs' auto-choosing equitpemts does not affect their auto-looting, they will put the remainder into the loot pool and let others choose. and throw from the most expensive item until the loot pool is full. After autoloot, the remainder will auto-talken by NPCs.

#. The skill 'Path-finding' increases Party map speed by 6% per skill level.
#. If you enounter stronger enemies and leaving some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal .
#. A few changes to Native models, made a flying arrow model of my own, now flying arrows are more... immersive.
#. Heroes(player, 16NPCs, lords and kings) will get extra weapon points when he kill/stun a enemy troop. The amount of points depends on the xp gaind and the hero's skill level of Weapon master.
#. Add a mystic merchant to the taverns of towns. You can gamble with him like the Diablo II. You will see many items, but you can't see the prefix and the true price of the items. You will cost the money of the same item without a prefix, then you may get an item with a good prefix or maybe an item with a bad prefix.
#. Troops in lords' parties or their towns or castles and also kingdom caravans will be sorted by the level of troops every 24 hours.
#. The horse' HP will influence its speed, if the horse' HP is lower, its speed will be lower
#. Custom camera for battles:
Quote:
Key up: raise the camera
Key down: lower the camera
Key left: zoom out
Key right: zoom in

When any arrow key is clicked, the manual mode will be enbled, no need to press any keys to toggle the mode. If the left Ctrl key is pressed, the movement of the camera will be five times more. Press R or `or left Shift to end the manual mode.

#. You can view the upgrade trees of troops and all items in game.
#. You can check out the effects of the prefix of an item with the prefix.
#. Many mod options in camp menu.
# You can recruit troops for your own towns or castles.
# New quests about solving bandit heroes, you can take these quests from mayors in towns.
# Show shot distance on sceen when you hit anything with ranged weapons.
# Show next pay day (accurate to to an hour) in the reports menu, only take effect after you had payed once
# New skill: Comprehension. It's base on intelligence. This skill increases the amount of experience obtained in battles by 8%% per skill level. (Personal skill) Max level: 15
# New character creation system, all questions and answers about your background are in one interface. You can create a new character easily.
# Cavalry will choose the right weapons from weapons which they equipped(not from their hole inventory).When they are on horses, they will prefer to use lances and switch to other weapons when they are on foot.
# Horse archers won't switch weapons to melee weapons before they run out of their ammo.
# Rhodok sergeants will switch weapons to the glaive when they are close to the enemies if they had equipped it on back, and switch to a shield with an one-handed weapon when the enemies are far away to defense the enemies' arrows or bolts.
# Customizable troops can be renamed in the upgrade tree of them in reports menu.
Commands
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Comments (Page 2 of 2)
IP: logged
 Custom Commander v1.319 for WB 1.13 (v v1.319)  » posted by buckkiller888 on Sep 03, 2010, 04:12:51 pm
-moan- :-| :-? why does a mod like this have to come with "features" and cant be by itself....i'd love to watch have one of my characters in my army lead my men into battle so then i wouldnt have to place my archers all the time and i could just fight.....was gonna add to 1257 ad module but too many features for me :-(
IP: logged
 Re: Custom Commander v1.319 for WB 1.13 (v v1.319)  » posted by joao1234 on Sep 06, 2010, 02:24:09 pm
buckkiller888 wrote:
-moan- :-| :-? why does a mod like this have to come with "features" and cant be by itself....i'd love to watch have one of my characters in my army lead my men into battle so then i wouldnt have to place my archers all the time and i could just fight.....was gonna add to 1257 ad module but too many features for me :-(
HI everyone,I've just downloaded the 1130 version and where can I get the crack for this version?
IP: logged
 Custom Commander v1.320 for WB 1.13 (v v1.320)  » posted by shadowswithin on Sep 10, 2010, 10:24:52 am
awesome mod so far I love it but i did just encounter a possible bug, my companions were captured and being stored in an enemy castle, before I could recruit another army to go save them the two kingdoms made peace and they were no longer in the castle. But when i went to all the taverns they werent there, and the i asked the traveller where they were but no options came up...
comment last edited by shadowswithin on Sep 10, 2010, 10:25:18 am
IP: logged
 Re: Custom Commander v1.319 for WB 1.13 (v v1.319)  » posted by joao1234 on Sep 11, 2010, 04:44:26 am
joao1234 wrote:
buckkiller888 wrote:
-moan- :-| :-? why does a mod like this have to come with "features" and cant be by itself....i'd love to watch have one of my characters in my army lead my men into battle so then i wouldnt have to place my archers all the time and i could just fight.....was gonna add to 1257 ad module but too many features for me :-(
HI everyone,I've just downloaded the 1130 version and where can I get the crack for this version?
somebody banned me just because im asking for the skidrow file to the 1130 version, i wont use the crack word anymore ok? i just need a password to play the 1130 version, i just need the skidrow but i dont know where to find it, can someone help me please?
IP: logged
 Custom Commander v1.321 for WB 1.13 (v v1.321)  » posted by Bitnikas on Oct 03, 2010, 02:39:19 pm
For some reason battles still get auto-resolved after I get myself knocked-out. :-(
IP: logged
 Custom Commander v1.322 for WB 1.13 (v v1.322)  » posted by jingalay on Oct 10, 2010, 02:12:02 am
CAN SOME ONE TELL ME HOW U ADD ITEM TO MOD AND WHAT U GOT TO CHANGE I DONT REALLY KNOW I AM NEW I TRY TO CREATE MOD PLS SOME ONE GIVE ME SOME HELP TO ADD ITEM AND WHAT U GOT TO CHANGE TO SHOW IN THE GAME
IP: logged
 Custom Commander v1.324 for Warband (v v1.324)  » posted by nomad1414 on Dec 24, 2010, 07:34:14 am
how can I play without the custom camera ?

i can't walk inside the tavern
IP: logged
 Custom Commander v1.324 for Warband (v v1.324)  » posted by Mr.Man on Dec 24, 2010, 05:19:01 pm
good mod... my only problem is that there isnt any sound effects when you get a critical hit :/
IP: logged
 Custom Commander v1.325 for Warband (v v1.325)  » posted by AlexDragon on Jan 07, 2011, 09:56:47 am
Hey Rubik ,
Your mod is awesome and i love it so much!
You have done a great job on this and hope u get well with this.
One more thing , you know when in battle , when you got killed (knock out) by someone then if your mod got death camera then it will become a perfect mod.
Also i wonder if your awesome mod will work with Diplomacy 3.3.2 for Warband 1.134???
Anyway U DONE WELL CHINA MAN.
IP: logged
 Custom Commander v1.327 for Warband (v v1.327)  » posted by nomad1414 on Feb 27, 2011, 11:19:05 am
how to remove the critical strike feature ( important ) because i get killed ( knocked unconscious ) easily by any troop
thanks for the good mod
IP: logged
 Custom Commander v1.327 for Warband (v v1.327)  » posted by ARKHAN on Apr 05, 2011, 12:56:36 am
HEY i really like ur mod and its one of the best mod i like helth bar system but my character's and my horse's helth bar is invisible is their a problem??
IP: logged
 Custom Commander v1.329 for Warband (v v1.329)  » posted by Jhawleyo on May 10, 2011, 05:37:45 pm
this mod is awful. Adds one cool feature and adds a ton of negative ones.
IP: logged
 Custom Commander v1.33 for Warband (v v1.33)  » posted by gugenot on Jun 06, 2011, 12:16:46 pm
Hey, nobody's forcing you to play 1.329 version. I, for one, is still playing v1.327 (the best IMO).
IP: logged
 Custom Commander v1.33 for Warband (v v1.33)  » posted by killuhmike on Jun 07, 2011, 07:34:20 pm
what the hell does this mean:
"Error to many factions in file 33 exeeds 31,"
i get this error whenever i try to load my character and its pissing me off
IP: logged
 Re: Custom Commander v1.319 for WB 1.13 (v v1.319)  » posted by Vasili on Aug 06, 2011, 11:26:21 am
joao1234 wrote:
joao1234 wrote:
buckkiller888 wrote:
-moan- :-| :-? why does a mod like this have to come with "features" and cant be by itself....i'd love to watch have one of my characters in my army lead my men into battle so then i wouldnt have to place my archers all the time and i could just fight.....was gonna add to 1257 ad module but too many features for me :-(
HI everyone,I've just downloaded the 1130 version and where can I get the crack for this version?
somebody banned me just because im asking for the skidrow file to the 1130 version, i wont use the crack word anymore ok? i just need a password to play the 1130 version, i just need the skidrow but i dont know where to find it, can someone help me please?
alright listen very carefully ok?..................................................................................................................BUY THE GAME
IP: logged
 Custom Commander v1.337 for Warband (v v1.337)  » posted by joshuameeks on Aug 07, 2011, 11:18:28 pm
I LOVE THIS MOD IT LETS ME EXPORT AND IMPORT MY COMPANIONS NOW I HAVE THE BEST FIGHTING FORCE ON THE GAME UR THE BEST :-D B-) :-P :pint:
IP: logged
 Custom Commander v1.337 for Warband (v v1.337)  » posted by robbind on Aug 10, 2011, 03:49:28 am
uhm i read tjis all sounds good uh add diplomacy to it and something extra to add is that you can persuade a lord to join your kingdom for money something like 10000 denars - 20000 denars - 30000 denars .....


and that you can give money to a lord an you get + 5 relation ship or something .


if its like that its perfect i think :)
IP: logged
 Custom Commander v1.338 for Warband (v v1.338)  » posted by zelda76 on Oct 15, 2011, 04:39:46 am
:lol: Hello. I'm Korean user (So, please understand my poor English)
I've enjoyed Customer Commander 1.326.

But, I've found the critical bug in this mod.

The bug is ....

If I give castle to one of my man(subordinate lord),
soldiers produced in my man's castle will disappear, as soon as lord return to his castle.

It's sure that lord didn't absorb the castle soldiers

For example, if lord troops are 100 and produced castle soldier are 10,
as soon as lord return his castle, lord troops are same but, castle soldiers become Zero. (Just dispear!)
So, when lord is absent in his castle, there is no castle defender and it's too hard to defend enemy! :shock:

Many users have confirmed this bug.
comment last edited by zelda76 on Oct 15, 2011, 04:59:40 am
IP: logged
 Custom Commander v1.347 for Warband (v v1.347)  » posted by elias7676 on Aug 01, 2012, 10:48:04 am
Sometimes when I enter or leave the arena, the game crashes
could somebody help me
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