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 Mount&Blade Repository » Mods » Large » Custom Commander v1.347 for Warband 1.143
      
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View this file on the M&B NexusFile Listing: Custom Commander v1.347 for Warband 1.143
Last Updated: Mar 14, 2012, 09:28:02 am
First Created: Apr 30, 2010, 11:48:26 am
File version: v1.347
For M&B version: Warband 1.143
Downloads: 35,496 (555,374) Size: 25.64 MB
Views: 53,150 (574,958) Type: 7Z
Home:  Forum thread link
Rating (29 votes): 3.7 / 5.0
Description
Full source code is included. Savegame is compatible with v1.345.

As the title suggests, this modification will allow you (the player) to pick a hero (this includes your character of course) to control in battle so that they fare better in combat. As a bonus, this means that as long as there is a NPC who is not wounded, you do not have to resort to auto-resolving fights (as anyone who has played M&B knows, auto-resolve is not exactly the best way to finish fights...).

But I digress, for this is but one of the many new features available in this mod that you may uncover (the rest are listed below, don't worry). Right now this is little more than the beginnings of a mod, you can safely expect to see more features added in the future (and they won't all be centered around the title). Currently however, the main objective is to add a few features other mods might not have.

P.S.: Let us get some things straight first, I will not be adding any new weapons or armours into this mod, nor will I spin a bunch of fabricated places, names, items or troop types. If you wish to play what amounts to a reskin of M&B, this mod will hold NOTHING of interest to you. Free to use the source code, just don't forget to give me credit for it.

FEATURES:
#. Add a new menu before encounter that can choose NPC(unwounded) to be the leader instead of player .
#. "Auto loot"(thanks to fisheye)
Autoloot improvements by me:
Quote:
Reorganized how NPCs will choose their loots, they will accord to the performance instead of the price.
Auto-choosing readable books, put the books into the booty and NPCs will choose the books their like.
After auto-loot, NPCs will read the book by themselves, do not need talk and order them to read anymore.
After finishing the book, NPCs will throw it into the booty and let others choose.
Make a new equipment management interface for autoloot.
Every NPC has two sets of weapons and also two sets of weapon upgrading settings. You can easily toggle between the two sets.

# Auto-selling system
Quote:
Could choose the price limit for the auto-sold items
Could choose which kind of items will be auto-sold in to detail
Foods, trade goods and books could not be auto-sold
Unlock NPCs' inventory, and NPCs will take all the surplus loots by themselves
NPCs will auto-sell their loots and there is no need to translate the loots to players from NPCs any more. NPCs will revceive the money and show the associated information.
The total weight of items in NPCs' inventory will affect the party's moving speed.
Auto-selling options shows up on the town and village's menu that let NPCs to trade with all merchants in the town (or with the village older) automatically. Auto-selling stops when all merchants run out of money or space.
The order of auto-selling is form the bottom of the party list to the player, and they will sell cheap itms first.
NPCs' auto-choosing equitpemts does not affect their auto-looting, they will put the remainder into the loot pool and let others choose. and throw from the most expensive item until the loot pool is full. After autoloot, the remainder will auto-talken by NPCs.

#. The skill 'Path-finding' increases Party map speed by 6% per skill level.
#. If you enounter stronger enemies and leaving some soldiers behind to cover your retreat or after escaping, the movement speed will be twice the normal speed for half an hour (game time), then it will return to normal .
#. A few changes to Native models, made a flying arrow model of my own, now flying arrows are more... immersive.
#. Heroes(player, 16NPCs, lords and kings) will get extra weapon points when he kill/stun a enemy troop. The amount of points depends on the xp gaind and the hero's skill level of Weapon master.
#. Add a mystic merchant to the taverns of towns. You can gamble with him like the Diablo II. You will see many items, but you can't see the prefix and the true price of the items. You will cost the money of the same item without a prefix, then you may get an item with a good prefix or maybe an item with a bad prefix.
#. Troops in lords' parties or their towns or castles and also kingdom caravans will be sorted by the level of troops every 24 hours.
#. The horse' HP will influence its speed, if the horse' HP is lower, its speed will be lower
#. Custom camera for battles:
Quote:
Key up: raise the camera
Key down: lower the camera
Key left: zoom out
Key right: zoom in

When any arrow key is clicked, the manual mode will be enbled, no need to press any keys to toggle the mode. If the left Ctrl key is pressed, the movement of the camera will be five times more. Press R or `or left Shift to end the manual mode.

#. You can view the upgrade trees of troops and all items in game.
#. You can check out the effects of the prefix of an item with the prefix.
#. Many mod options in camp menu.
# You can recruit troops for your own towns or castles.
# New quests about solving bandit heroes, you can take these quests from mayors in towns.
# Show shot distance on sceen when you hit anything with ranged weapons.
# Show next pay day (accurate to to an hour) in the reports menu, only take effect after you had payed once
# New skill: Comprehension. It's base on intelligence. This skill increases the amount of experience obtained in battles by 8%% per skill level. (Personal skill) Max level: 15
# New character creation system, all questions and answers about your background are in one interface. You can create a new character easily.
# Cavalry will choose the right weapons from weapons which they equipped(not from their hole inventory).When they are on horses, they will prefer to use lances and switch to other weapons when they are on foot.
# Horse archers won't switch weapons to melee weapons before they run out of their ammo.
# Rhodok sergeants will switch weapons to the glaive when they are close to the enemies if they had equipped it on back, and switch to a shield with an one-handed weapon when the enemies are far away to defense the enemies' arrows or bolts.
# Customizable troops can be renamed in the upgrade tree of them in reports menu.
Commands
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Comments (Page 1 of 2)
IP: logged
 Custom Commander v1.300 (source cod (v v1.300)  » posted by ravensbl00d on May 01, 2010, 02:46:40 pm
could you make a kit that has just the commnder and battle map mod in it it? i have alot of other mods up that change the other aspects of the game to my liking, but i would really like the map and commander mod.

thnx :-)
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 Custom Commander v1.305 (source cod (v v1.305)  » posted by prodygy on May 14, 2010, 07:07:43 am
Excellent mod! a must-have mod for every m&b player! :pint:
comment last edited by prodygy on May 14, 2010, 07:10:07 am
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 Custom Commander v1.305 (source cod (v v1.305)  » posted by MiLkInC on May 15, 2010, 01:36:12 pm
+1 good mod. Keep the good work !
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 Custom Commander v1.305 (source cod (v v1.305)  » posted by snoweagle123 on May 17, 2010, 01:57:44 am
I really like u map ^^
I also hope you can add some diplomatic such as

You can set ur tax at ur village and castle

As a vassal or a king u could persuaded other king to have a truce or war to each other...

If u a king you can give money or a thef to a king for a truce..
Even send spy for making his army morale down or less...

And a camal for sarrindin slutanate

more weapon shield and many more

U can also send scout from ur party to ask them to scout around or u can ask one of u friend (Alayen or other) to scout around somewhere.. and u can gib him an amount of army to help u around... That would be fun

And If possible manhunter can be hired at traven.. So that more manhunter will at ur kingdom to clean out the bandit...
And guild master also can help u hire people(maybe some special ppl) like bandit to help u.. An assasin to capture a lord...
u can buy slave from ransom broker to help u in battle or make a small group of it to attack a castle.. After the mission given to this slave no matter fail or success u will let them go...
IP: logged
 Custom Commander v1.305 (source cod (v v1.305)  » posted by shokkueibu on May 19, 2010, 04:22:58 pm
Thanks! I've been waiting for this :D Now I can ditch M&B and play Warband SP :)
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 Custom Commander v1.305 (source cod (v v1.305)  » posted by MiLkInC on May 22, 2010, 05:02:51 pm
Ok just got some wird error while playing (i took Saranids claimant) and after first conquer or their castle, i decided to give castle to her, after that i get 6 rows error missing file and some numbers ... will try again to make screenshot.
IP: logged
 Custom Commander v1.308 (source cod (v v1.308)  » posted by ladanyi on May 28, 2010, 02:54:47 am
Hello,

Thanks for the nice mod first of all! :-P


Secondly, I was wanting to use your mod in the mod I am working on. I was wondering if that would be ok with you?

If so let me know whoI I need to give credit to and I will get their name and yours into the game credits via the in game menu in my mod..


Thanks again..
IP: logged
 Re: Custom Commander v1.308 (source cod (v v1.308)  » posted by rubik on May 29, 2010, 08:38:58 am
ladanyi wrote:
Hello,

Thanks for the nice mod first of all! :-P


Secondly, I was wanting to use your mod in the mod I am working on. I was wondering if that would be ok with you?

If so let me know whoI I need to give credit to and I will get their name and yours into the game credits via the in game menu in my mod..


Thanks again..
It's OK, and my MOD's credits is below:
fisheye Autoloot-source
Mordachai Save-game compatibility for global variable changes
comment last edited by rubik on May 29, 2010, 08:39:28 am
IP: logged
 Custom Commander v1.309 (source cod (v v1.309)  » posted by Ok Wookie on May 29, 2010, 11:54:15 am
PLEASE PORT IT TOO ORIGINAL MOUNT & BLADE 1.011
comment last edited by Ok Wookie on May 30, 2010, 04:16:33 am
IP: logged
 Re: Custom Commander v1.308 (source cod (v v1.308)  » posted by ladanyi on May 29, 2010, 03:32:39 pm
rubik wrote:

It's OK, and my MOD's credits is below:
fisheye Autoloot-source
Mordachai Save-game compatibility for global variable changes



Great. Thank you very much. my mod is pretty much a complete conversion as it stands right now. I began building it based around your mod so at this point I am very thankfull you do not mind ;-)

I will make sure I get those names into the credits in game..



IP: logged
 Custom Commander v1.309 (source cod (v v1.309)  » posted by kakuhide on May 31, 2010, 08:30:53 pm
This MOD is Very COOL! :-)

If these can be improved, it is very glad.

Even if NPC is made leader, the player is always an infantry.
Can the arm of the player be able to be selected?

Can leader be swapped to other NPC while combatting?

Can other NPC become leaders without ending even if fainting while the leader is combatting?
comment last edited by kakuhide on May 31, 2010, 08:54:44 pm
IP: logged
 Custom Commander v1.310 (source cod (v v1.310)  » posted by Sizzeri on Jun 08, 2010, 02:18:17 am
Love this mod!! :green: :green:
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 Custom Commander v1.310 (source cod (v v1.310)  » posted by MiLkInC on Jun 08, 2010, 04:43:21 am
This mod is best for my play style. Just two things that bother me.
First is, when you capture and get castle or city, one of your npc is selected to be manager, can you make special npc ?
Second is, when i give my npc a village or castle, they become vassals, but relationship goes down rly fast and i just give 2 villages to 2 npcs (Lezalit first, second Borcha) and relationship with Lezalit deteriord from 84 to 31.
IP: logged
 Custom Commander v1.310 (source cod (v v1.310)  » posted by Dima Chornobay on Jun 19, 2010, 02:47:09 am
hello guys, i am new to warband so i have a few questions, first how do u install these mods (i know how to do it for normal m&b) and can i play these mods with trial version ?
IP: logged
 Custom Commander v1.314 (source cod (v v1.314)  » posted by Manhunter on Jul 02, 2010, 10:15:39 am
can someone make the BLACK ARMOUR for the warband from the old mount&blade and the people DARK HUNTER AND DARK KNIGHT. :-) :-) :-)
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 Custom Commander v1.314 (source cod (v v1.314)  » posted by thepronto on Jul 17, 2010, 03:12:39 pm
I have already asked Waihti if you two could see fit to help us who are fans of both your mods but too stupid to combine them ourselves by working on a merge of his "Diplomacy" and your "Custom Commander" ; I realize It may be a lot to ask because I don't know your timezones, commitments, etc and I don't hold out much hope to see it happening but would be thrilled and greatfull if it did happen and so would many, many others who play WB mods but even if you can't or don't even wanna try I still would like to thank you for your time and artful work you have continued to give to MB and now WB.
Keep up the fantastic job, we all appreciate you more than words can say.




comment last edited by thepronto on Jul 21, 2010, 05:37:30 am
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 Custom Commander v1.315 (source cod (v v1.315)  » posted by BountyHunter92 on Jul 22, 2010, 12:28:04 am
yea i have version 3.10 and Ive took over everything all factions only 2 were wiped out the other 3 are still there yet they have no properties and then i tried to move my court/Garrison to a new castle and the game freezes and says not responding
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 Custom Commander v1.317 (source cod (v v1.317)  » posted by Yozzer on Jul 30, 2010, 09:00:01 am
A truly great mod but just too hard for me! I eventually won Ahmerrad and managed to beat off a few attacks all within days of each other. I built up the garrison up to 215 good troops, two thirds top tier, and had 140 of my own, but from somewhere they got 1600 troops, many top tier, who seemed invulnerable to my arrows, even the archers shrugged aside 4 well placed arrows from my trusty crossbow, (I am at 220 in skill), and they swept me away with no trouble, equal losses on all sides. There is no way I could afford to garrison 1000 in my Town, so I will go away and practice for another year at M&B.
Some really great features well implemented, but having tried the battle three times, even putting the difficulty down to easiest, I was well beaten by so many really tough soldiers. Perhaps an easier setting for people like me?

I have merged this with Polished Landscapes and zero problems.

keep up the excellent work.
IP: logged
 Custom Commander v1.317 (source cod (v v1.317)  » posted by jinglebust on Aug 01, 2010, 09:16:17 pm
i have a problem with comonres/arabian_horses wich crashes the game right when i start it. Does anyone know how to resolve this? :S
IP: logged
 Custom Commander v1.318 (source cod (v v1.318)  » posted by Ghostetr on Aug 19, 2010, 01:30:27 pm
hello i realy love this mod but i would like it even more if you could add some more companions maby from this link http://www.mbrepository.com/file.php?id=2159
or make some your self it would be so nice if u could add some :)
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