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 Mount&Blade Repository » Mods » Large » Lions of Calraidia beta (Version .25
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View this file on the M&B NexusFile Listing: Lions of Calraidia beta (Version .25
Last Updated: Jun 23, 2010, 08:22:37 am
First Created: Apr 26, 2010, 12:10:11 pm
File version: 0.20
For M&B version: Warband 1.1xx
Downloads: 12,652 (15,238) Size: 29.22 MB
Views: 22,598 (32,054) Type: RAR
Home:  Lions of Calradia
Rating (4 votes): 3.8 / 5.0
This mod was originally started in the original M&B as a little pet project of mine and I'm porting it to Warband. The premise is a civil war in the Kingdom of Swadia.

...Tis the year of our lord 1242,
After the death of the High King of Swadia, his young heiress, Isolla of Suno, was to become Queen of Swadia. But when the nobles convened to select the next ruler, they selected another. His name was Harleus, Lord of Praven. Isolla quickly gathered her forces, holding Suno. The other Lords of Swadia quickly formed their in-factions. Harleus is now on very pecarious throne. Only blood and sword will keep him upon it...

New map of Swadia (IMPLEMENTED)
New factions based off Swadia
The old music from old M&B beta
New lords (No khergit lords in Swadia)
Strategic war scripts (Not implemented yet)
High medieval tech (No plate armor)
New troops
New Mercs
New bandits


The Royal Duchy of Praven
Ruled by the self claimed High King of the Swadians, Harleus II, Praven is a new comer in the swadian realm. For years the young Duke of Praven, once a minor lord, of a minor house, has struggled his way slowly to the throne. Now he must struggle to keep it.
Praven is the fastest growing city in Swadia. It was conquered after Sargoth, from the Calraidian empire by the Swadian barbarians who would replace them. Now it is on the verge of ruling Calraidia...

The Royal Duchy of Suno
Suno's blood runs deep. Long ago, the Calraidian emperors ruled in it's battered halls. Until now the Swadians were ruled by men of Calraidian blood of the house of Suno.
Now the last scion of Suno, Lady Isolla de Suno has lost the support of the majority of the nobles. She still will press her claim by sword from Suno.

The Duchy of Sargoth
Sargoth represents everything that it means to be Swadian. Sargoth was the first Calraidian city to fall to the Swadians, the first capital of Swadia before the move to Suno, and the birthplace of the first trueblood Swadian King Harleus. But the years have not been kind to Sargoth, the dying city.
Duke Delinard is the member of the poorest family in Swadia's nobility. But it is the most influecal family. Harleus owes them his throne. Now they want what he owes them: The treasury. And must soon deliver...

The Rhodoks are an emerging new power. They have rebelled against Swadia at it's darkest hour. The Swadian king plans to tear the crown from the king who betrayed him: Grunwalder, King of the Rhodoks. No man has made the lords of Swadia fear him more then Lord Grunwalder and his spear armed rebels.

The Princedom of Veluca
Veluca: wine, women, and civilization. The local Rhodoks are renowned for their delights. The trade of Calraidia is based off Velucan products. But the local Rhodok population is getting more rebellious. In some areas, nobles sympathetic to the Rhodoks are rebelling.
In power here is Prince Harleus, heir of King Harleus. He is unlike his father in every way. He is drunk wih Velucan wine half the time and worse the other half. He however holds little power, and "King" Gruwalder of Jekalka is set on crushing him. The "Wine Prince" has other ideas.

The Duchy of Dhirim
Dhirim is the largest city in Swadia. It is were the swadians get their manpower. That is also why their rulers are weakest. By controlling the vast reserves of manpower they hold Swadia in an iron fist.
Duke Klargus is the weakest of the dukes, hanging on the whim of the Duke of War. He however could seriously damage the Swadian war effort on the side of Harleus if he broke away from the new kingdom.
More From This Author
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 Lions of Calraidia beta (Version .1 (v 0.1)  » posted by Tyranth on Apr 26, 2010, 01:23:19 pm
sad to say but it doesn't work at all , i got both warband and m & b installed i clicked to install it and next ..... tada it says i don't have mount & blade installed :lol:
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 Lions of Calraidia beta (Version .1 (v 0.1)  » posted by Lueii on Apr 26, 2010, 01:26:41 pm
Is your M&B in C: drive. If not put it there and try it again.
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 Lions of Calraidia beta (Version .1 (v 0.1)  » posted by Tyranth on Apr 27, 2010, 07:21:03 am
it is there :-D
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 Lions of Calraidia beta (Version .1 (v 0.1)  » posted by Lueii on Apr 27, 2010, 11:25:19 am
Hmmm. It seems to work for others. I don't know what to tell you. Maybe you can make an M&B drive on your main drive for Program files/Mount&Blade/Modules/Lions of Calradia.

Anyone who has a problem post and I figure out how to fix it.
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 Lions of Calraidia beta (Version .1 (v 0.12)  » posted by shraga43 on Apr 29, 2010, 05:58:07 am
nice I play only worband the native is boring,fanks :green:
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 Lions of Calraidia beta (Version .2 (v 0.20)  » posted by Ok Wookie on May 18, 2010, 02:59:43 pm
Make it for orginal M&B too please?
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 Lions of Calraidia beta (Version .2 (v 0.20)  » posted by Rad on May 27, 2010, 07:57:12 am
Why are here two towns Yalen in this mod? :shock:
comment last edited by Rad on May 27, 2010, 08:09:48 am
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 Lions of Calraidia beta (Version .2 (v 0.20)  » posted by Lueii on May 27, 2010, 11:09:24 am
OOps! Sorry. Will fix.
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 Re: Lions of Calraidia beta (Version .2 (v 0.20)  » posted by Lueii on May 28, 2010, 11:32:32 am
Ok Wookie wrote:
Make it for orginal M&B too please?
Sorry, I am busy.
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 Lions of Calraidia beta (Version .2 (v 0.20)  » posted by xxsanadaxx on Jun 30, 2010, 07:25:04 pm
This looks great in theory. I love the idea of a Swadian Civil War. I'll download this now and post back what I think. If it doesn't work with 1.125, then oh well.
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 Lions of Calraidia beta (Version .2 (v 0.20)  » posted by xxsanadaxx on Jul 03, 2010, 12:28:42 am
Great, great mod. The only one I really play - almost completely bugless (I haven't spotted one, so maybe completely bug-free), it's balanced, it's fun. The only problem that I can see is that there is no real unit variation - there are the same types of units in every single group, albeit named differently, of course.

Add some unit variation, maybe some type of special unit for each faction, and you'd be good to go. Great mod, once again, I look forward to seeing it completed.

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