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 Mount&Blade Repository » Mods » Native Pro Mod Beta
      
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View this file on the M&B NexusFile Listing: Native Pro Mod Beta
Last Updated: Apr 25, 2010, 01:46:47 pm
First Created: Apr 24, 2010, 03:19:30 pm
File version: 0.1
For M&B version: Warband 1.1xx
Downloads: 1,799 (1,928) Size: 169.61 MB
Views: 8,394 (9,119) Type: RAR
Rating (4 votes): 4.8 / 5.0
Description
This is something i put together using some MB WB editing tools :hammer: and some mods from the MBrepository. B-) Idk if its Native Pro Mod Beta but Yeah i Just feel like it. B-)

Credits: kefka95 for TweakM&B
Checkmaty for More Metal Sound Mod
Arena Overhaul Mod From Adorno
Ambient Anti-Soundtrack From Adorno Again :lol:
Morghs M&B Txt Editor (Most Of The Work)
This is for Mount&Blade Warband Version 111.3

I added Black Knights and Imperial Black Knights to add a little favour to the mod.Black Knights can be upgraded from Mercenary Cavarly And yes they are Recruitable Just upgrade your troops from Watchman to Mercenary Cavarly (Horsemen Type) And then u will see Black Knights.

Tweaked Tournament Bets (50,100,200,500,1000).To be more balanced not too much not too little
Now Cattle Follows You
New dialog option to prevent companions from leaving your party
Modified factions colours
Tavern keepers buy prisoners from you
Increased all bandit party size limits
Modified party base size to be 35 instead of 30
Village Elder will offer another quest even if you turn the first down
Improvements are now built 300% faster
Now per point of prisoner based on leadership is 10 instead of 5
Decreased chance for lord escaping if defeated in battle to 55% instead of 70%
Decreased chance for lord escaping if he is in your party to 55% from 50%
Adjusted Arena Max kills and rewards ( To kill 6-50 , To kill 12-100 ,To kill 20-250, To kill 40-2500,To kill all 2500 Denars
Renown from winning a tournament is now 30 instead of 20
Arrows and other ammunition is still the same because of the Reality and balance







And many more Things Just start the Download and u will SEE The Difference B-)

Install : Just Extract To C:/Program Files/Mount&Blade Warband/Modules/

Rate 5+ If u like This Mod Il be Making More Fixes And Stuff ,Give Some Suggestions What Should I Add To The Mod.

Download the 0.2 Beta Patch from here :http://www.mbrepository.com/file.php?id=1830

It will really be appriciated :-D
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IP: logged
 Native Pro Mod Beta (v 1.0)  » posted by Zilla52 on Apr 24, 2010, 03:22:13 pm
d00d3 u should give a list of like 5-10 random *new* features that u have in the mod.
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 Re: Native Pro Mod Beta (v 1.0)  » posted by aatrium on Apr 24, 2010, 03:59:51 pm
Zilla52 wrote:
d00d3 u should give a list of like 5-10 random *new* features that u have in the mod.
I already updated it so DL :D
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 Native Pro Mod Beta (v 1.0)  » posted by galactic bum on Apr 24, 2010, 05:48:11 pm
Well i just downloaded cause i've got nice speed from repository.
Nice work. All of you who can't tweak game by yourself this is what you need ;)
Otherwise its just the same module as my Native except i have quite few new items, almost 100 new troops, oh and better banners add-on :-D
Although i do not have that music which your mod includes, so thanks ill use it with my native.
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 Native Pro Mod Beta (v 1.0)  » posted by Richard2010 on Apr 24, 2010, 06:02:34 pm
nice mod! :-D altho its easier, cattle was never supposed to follow you it was harder that way.
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 Native Pro Mod Beta (v 1.0)  » posted by Zilla52 on Apr 25, 2010, 12:48:55 am
i did all rite, but there was this .rar file wat am i to do with it? exract it as well? or just take it out?
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 Re: Native Pro Mod Beta (v 1.0)  » posted by aatrium on Apr 25, 2010, 01:30:26 am
galactic bum wrote:
Well i just downloaded cause i've got nice speed from repository.
Nice work. All of you who can't tweak game by yourself this is what you need ;)
Otherwise its just the same module as my Native except i have quite few new items, almost 100 new troops, oh and better banners add-on :-D
Although i do not have that music which your mod includes, so thanks ill use it with my native.
Np thanks for the reply :D
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 Re: Native Pro Mod Beta (v 1.0)  » posted by aatrium on Apr 25, 2010, 01:31:56 am
Zilla52 wrote:
i did all rite, but there was this .rar file wat am i to do with it? exract it as well? or just take it out?
U have to extract it to C/Program Files/Mount&Blade Warband/Modules/

Or if u have M&B Warband at different folder just extract there
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 Re: Native Pro Mod Beta (v 1.0)  » posted by aatrium on Apr 25, 2010, 01:32:50 am
Richard2010 wrote:
nice mod! :-D altho its easier, cattle was never supposed to follow you it was harder that way.
Yeh i know cattle was boooring when he ran to get hunted XD
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 Re: Native Pro Mod Beta (v 1.0)  » posted by aatrium on Apr 25, 2010, 01:37:01 am
aatrium wrote:
Richard2010 wrote:
nice mod! :-D altho its easier, cattle was never supposed to follow you it was harder that way.
Guys i have a question.Does the map lag for u (A little ) Or something.Or in some places a little ?
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 Re: Native Pro Mod Beta (v 1.0)  » posted by Zilla52 on Apr 25, 2010, 01:51:00 am
aatrium wrote:
Zilla52 wrote:
i did all rite, but there was this .rar file wat am i to do with it? exract it as well? or just take it out?
U have to extract it to C/Program Files/Mount&Blade Warband/Modules/

Or if u have M&B Warband at different folder just extract there

whenever i do it just replaces all the old junk then still crashes lol. srry for the hasslin here.

**it is about a mesh.brf file er something.
comment last edited by Zilla52 on Apr 25, 2010, 01:52:13 am
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 Native Pro Mod Beta (v 0.1)  » posted by Ciram on Apr 27, 2010, 12:10:17 am
Thanks for mod, it has good ideas. Keep it up

But I have found 2 bugs so far:
1. Is major bug; I have find it when on "save lord" quest. Castles I have entered have no jail, they have arena ;) . you can bribe the guard to enter jail but If you kill him for the key, door says "enter the arena" and when inside there is 2 guys in empty space. door seems to sent wrong place.

2. Missing texture I think. Heavy Charger and some other horses dont appear. Pops up a "missing sparkhorse_3" or something

Thanks again for the mod I hope feedback helps
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 Re: Native Pro Mod Beta (v 0.1)  » posted by aatrium on Apr 27, 2010, 06:37:55 am
Ciram wrote:
Thanks for mod, it has good ideas. Keep it up

But I have found 2 bugs so far:
1. Is major bug; I have find it when on "save lord" quest. Castles I have entered have no jail, they have arena ;) . you can bribe the guard to enter jail but If you kill him for the key, door says "enter the arena" and when inside there is 2 guys in empty space. door seems to sent wrong place.

2. Missing texture I think. Heavy Charger and some other horses dont appear. Pops up a "missing sparkhorse_3" or something

Thanks again for the mod I hope feedback helps
The thing is i did this mod by myself .Just by myself No help from somebody.Idk how to fix bugs major bugs.Can u ppl give some suggestions how to fix bugs like that??
IP: logged
 Re: Native Pro Mod Beta (v 0.1)  » posted by aatrium on Apr 27, 2010, 02:45:33 pm
aatrium wrote:
Ciram wrote:
Thanks for mod, it has good ideas. Keep it up

But I have found 2 bugs so far:
1. Is major bug; I have find it when on "save lord" quest. Castles I have entered have no jail, they have arena ;) . you can bribe the guard to enter jail but If you kill him for the key, door says "enter the arena" and when inside there is 2 guys in empty space. door seems to sent wrong place.

2. Missing texture I think. Heavy Charger and some other horses dont appear. Pops up a "missing sparkhorse_3" or something

Thanks again for the mod I hope feedback helps
The thing is i did this mod by myself .Just by myself No help from somebody.Idk how to fix bugs major bugs.Can u ppl give some suggestions how to fix bugs like that??
i think i can fix spak horse just give me some time but im not sure..
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 Native Pro Mod Beta (v 0.1)  » posted by Ciram on Apr 28, 2010, 10:35:01 am
I wish I could help you on this mod. yet I think you should take a look at taleworlds forums, if you didnt already, there are very talented and helpful people out. I am sure, they will be able to offer much more help than I.

thanks for your time to create this mod btw.
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 Native Pro Mod Beta (v 0.1)  » posted by Wll10441 on May 12, 2010, 05:16:09 pm
are you going to apply your music mod to this one?
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 Re: Native Pro Mod Beta (v 0.1)  » posted by aatrium on May 13, 2010, 06:56:43 am
Wll10441 wrote:
are you going to apply your music mod to this one?
Idk maby.If ppl want it :)
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 Native Pro Mod Beta (v 0.1)  » posted by Ciram on May 13, 2010, 07:03:42 am
it would be cool to hear some inspiring music in battle scenes such as tchaikovisky, or sound tracks from elfman, hans zimmer such as braveheart , hmm after all mod community are not limited by copy rights,

It is your moment man B-) inspire us.
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 Re: Native Pro Mod Beta (v 0.1)  » posted by aatrium on May 14, 2010, 12:11:19 am
Ciram wrote:
it would be cool to hear some inspiring music in battle scenes such as tchaikovisky, or sound tracks from elfman, hans zimmer such as braveheart , hmm after all mod community are not limited by copy rights,

It is your moment man B-) inspire us.
I cant Mbrepository Administrator blocked my upload access so i cant update the mod.
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 Native Pro Mod Beta (v 0.1)  » posted by Rad on May 27, 2010, 05:52:46 am
I wouldn't want to assess mod prematurely but I really don't like this "music". Maybe it is attempt for something original but only quite poor attemp by my opinion. I like completely something different as for example is in mod Terra Aetherna. I had to even stop playing it because I became very nervous from all this discordant music. I would even prefer original Warband music. I would really like to play this mod but with this music I really aren't able. Please, do something about it. :-?
comment last edited by Rad on May 27, 2010, 08:04:30 am
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 Native Pro Mod Beta (v 0.1)  » posted by Rad on May 30, 2010, 05:54:45 am
I am experiencing some stupid things in this mod. You add here sentence "we hang deserters in this company" or something like that. OK, it is good and I like it but why companions trying to go away again and again and again? It would be logical if I tell anybody something like that such information should remain in his mind for some longer time at least if not forever. But to be bothered every 5 minutes and must repeat this sentence all the time new and anew is very bothering for me and I think for all players. And another thing. I have morale above average or even higher but my soldiers desert. And it happens in this mod really exaggeratelly, much more than in any another mods. I really don't like these two things here. >:(

Is there any feedback about this issue? :-?
comment last edited by Rad on Jun 01, 2010, 03:57:35 am
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