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 Mount&Blade Repository » Mods » Large » Scaedumar
      
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View this file on the M&B NexusFile Listing: Scaedumar
Last Updated: Apr 21, 2010, 10:58:06 pm
File version: 0.1 beta
For M&B version: 1.010/1.011
Downloads: 2,986 Size: 215.46 MB
Views: 13,101 Type: ZIP
Rating (5 votes): 4.9 / 5.0
Description
Enhanced native gameplay with lots of additions, heavily based on the Ranger Company Mod, with the goal of an more immersive, tactical gameplay.
Short list of features:
- Ambient Sounds
- Polished Landscapes and Buildings
- Camp Entrenchmant
- Fog of War
- Bridge Battles
- new troop type Ranger with the ability to skirmish, spy/sabotage, act as messanger
- Supply Wagon for Players
- lots of changed scenes
- Wound System
- reworked map

Current version is 0.1 beta

For more infos check out http://forums.taleworlds.com/index.php?topic=109601
The newest version of the Manual can be downloaded here: http://www.mbrepository.com/file.php?id=1817

The newest Patch version 0.2 can be found here: http://www.mbrepository.com/file.php?id=1822

Installation: Extract the files in the ZIP-Archiv to main folder of Mount&Blade
Attention: This mod contains graphical changes which overwrite files of the Mount&Blade main directory, its strongly recommended to use a fresh, seperate install of Mount&Blade

This mod uses lots of scripts/graphical changes from another people, as far as i could investigate every single of them are free to use. Should i be wrong with this take my apologize and inform me about it.

Credits :

Polished Landscapes ... Gutefiutek
Polished Buildings ... gutefiutek
Face Texture ... Aquil
Minimalist HUD ... Moss (http://forums.taleworlds.com/index.php/topic,43874.0.html)
More Metal Sounds ... CheckMaty (http://forums.taleworlds.com/index.php/topic,51681.0.html)
Ambient Sound Track ... Adorno (http://forums.taleworlds.com/index.php/topic,66833.0.html)
RangerCompany V1.8 ... Tempered
Fog of War ... cdvader
Companions Overview ... Jedediah Q
Reduce Weapon Prof ... Garnier
Bridge Battles ... Arch3r

changes to scripts, scenes and additional scripts are done by Abhuva
Commands
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Comments
IP: logged
 Scaedumar (v 0.1 beta)  » posted by Natureboy on Apr 22, 2010, 03:03:17 pm
It seems to be quite hard to recruit from the villages. Is this a mod that only allows recruiting after improving reltions with the villages?
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 Scaedumar (v 0.1 beta)  » posted by Abhuva on Apr 22, 2010, 05:52:58 pm
@Natureboy: Its a fresh feature from the RangerCompany Mod. Peasant Relations affect gameplay now much more, it seems like starting out on your own is now much harder. But it makes sense to me, why should peasants trust anyone who didnt done them any favor? I will test it a bit more to see how much work you have to do to get the relations up. Btw its not only relation to that village. There is a new stat you can see in the Reports called Peasant Relations. Helping Farmers out in battle will increase it, also it should be noted that helping caravans also affect the relation with the towns now. My advice would be to start out with a mercenary party, and after building up some relations switch to a faction-troops.
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 Re: Scaedumar (v 0.1 beta)  » posted by Natureboy on Apr 22, 2010, 06:31:30 pm
Abhuva wrote:
@Natureboy: Its a fresh feature from the RangerCompany Mod. Peasant Relations affect gameplay now much more, it seems like starting out on your own is now much harder. But it makes sense to me, why should peasants trust anyone who didnt done them any favor? I will test it a bit more to see how much work you have to do to get the relations up. Btw its not only relation to that village. There is a new stat you can see in the Reports called Peasant Relations. Helping Farmers out in battle will increase it, also it should be noted that helping caravans also affect the relation with the towns now. My advice would be to start out with a mercenary party, and after building up some relations switch to a faction-troops.

I have just tried it again and have managed to recruit some village people. They started trusting me at a village relation of about 5.

As far as making sense is concerned, I should think, that a really realistic recruiting system would be, if recruitment would get cheaper as the relation to the village/the faction/the peasants etc. grows. Naturally - you're right with that - villagers shouldn't trust one right away. But money can buy some people's trust.

Anyway: The recruiting system this mod is using is alright with me. I just got confused, because the villagers of Jayek didn't want to join my party even so the relation was at 5. But a few days later they did. So it just was bad luck, when I tried it at first.

Oh! Speaking of recruitment: Will I be able to hire troops of my faction in occupied villages? Haven't played long enough, yet, to find out.
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 Scaedumar (v 0.1 beta)  » posted by Abhuva on Apr 22, 2010, 08:31:54 pm
When Tempered didnt changed something with that in his version 1.8 release of the RangerCompany (and i dont believe it, cause his mod is focusing on other things atm) then its the same like in native. So you can recruit Nords from Nordic Villages and so on, the culture/troop tree didnt change when the ownership of a village changes. I like it more that way - seeing it as a kind of stable culture you are recruiting from. I have no plans to add Kingdom Management features atm cause of 2 things. The first is that Tempered mentioned that he maybe will do something similar with his system (and this mod here is based on his work), and the second is that i wanted to left out all things in coding which may cause more trouble when i should try to port this mod later to M&B Warband.
Also i finally had the time to spend a bit more testing my own mod (i am spending more time in text and scene editors than actually playing it :lol: ) and i found some new strategies for your problem with the recruiting. I was basicly beginning with slaughtering some looters on my own and some trade-runs through the map and as soon as i found some Rangers or Watchmen/Merc Horseman i start recruiting them... then i just send my Rangers as spy in the villages. Having a spy increases your relation everyday, so after a week i could retrieve him and send him to another, this way it was easier to build up Relation in several villages to recruit from without having to rely on quests.
Now that i actually played it i have to say i really like it, its a bit more complicated and you have to make the decision if you want that top-tier merc troop for fight or want to do some kind of politic with him.
Btw, just to mention, i uploaded a new Manual and some of the concepts are written a bit more in-depth in there...
Over the time of the next weeks i will try to work more on that Manual, seeing as the added features and there interrelation are quite complex.
comment last edited by Abhuva on Apr 22, 2010, 08:41:02 pm
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 Scaedumar (v 0.1 beta)  » posted by Ok Wookie on Apr 25, 2010, 07:43:49 am
SSS
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 Scaedumar (v 0.1 beta)  » posted by galactic bum on Apr 30, 2010, 04:41:27 pm
:hammer: nice, very nice. Thanks, and great job. Beautiful map with nice dark tone, flora enhancement is awesome. This mod brings M&B to the whole new level :green:
Porting it to Warband would be nice though, pm me on taleworlds forum if need any help.
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 Scaedumar (v 0.1 beta)  » posted by Pearson de Saap on May 02, 2010, 08:47:52 am
Hello.

Sorry for my terrible english, but im hungaryan :-o

I don't unterstand how why decreased of the relation with my king if im help for him in the battle, when alredy have warring situation with the enemy?! >:(

I hope so clear my question, and please give me answer.
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 Scaedumar (v 0.1 beta)  » posted by Abhuva on May 03, 2010, 03:36:16 pm
@galactic_bum: I plan to port this to warband, but i dont want to rush, at the moment i want to get a stable, good tested and mostly finished release for M&B. When the module-system for Warband is finished (and not patching every 2 weeks like at the moment) i will begin to port. There is still a lot of content in here which needs the porting by other people (mostly things like the PolishedLandscapes) and i think its better to wait till that is done before i patch my own mod =)

@Pearson_de_Saap: hehe, i answered your question at the taleworlds forum... in the newest patch i fixed the chances for the relation-loss a bit ( 5% for lords instead of the 10%) but there is still the chance for loosing some relation - and thats intended.

All in all, thx to all for the support and the great feedback. Thats pushing me to work even more on that project :-P
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 Scaedumar (v 0.1 beta)  » posted by walreis on Jun 04, 2011, 10:49:05 am
Hi,

I liked to play this mod, except for the trees on battle grounds: they are not solid, a feature that makes fights a bit easier. I hope you, Abhuva, are still working on the project.
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