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 Mount&Blade Repository » Multiplayer » Atlas Novus
      
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View this file on the M&B NexusFile Listing: Atlas Novus
Last Updated: May 19, 2010, 11:09:43 am
First Created: Apr 19, 2010, 07:04:35 am
File version: 0.87
For M&B version: Warband 1.1xx
Downloads: 4,303 (6,034) Size: 10.1 MB
Views: 9,090 (12,632) Type: ZIP
Rating (1 votes): 4.0 / 5.0
Description
Atlas Novus

Atlas Novus is a multiplayer mod for Warband. It is focused on extending native Warband with balanced and interesting multiplayer maps that can be played in multiple game modes. It also has several gameplay improvements and a new mutliplayer game mode!

Version history:

0.1 - Initial release. Contains two new maps.
0.15 - Some fixes to old maps, plus a new siege map.
0.2 - Added Wercheg Cliffs map.
0.22 - Added random day of time and some weather effects! Random weather disabled for a short while, needs some more tweaking.
0.25 - Added random snowy plains and random desert maps, large and medium variety.
0.40 - Lots of multiplayer modifications. All factions now have four troop types, all spears in the game are now throwable, and you can give out a victory cheer by pressing V!
0.41 - Minor tweaks.
0.50 - Added two new maps: Citadel and Beacons! All previous maps have correct entry points now. Added drowning (preliminary version). Tweaks to troop inventories.
0.75 - MAJOR UPDATE. Added new faction: Bandits! Added new game mode: Arena! Added two new maps: Snowy Castle and Clearing!
0.80 - Added three new maps: Khergit City, Oasis and Nord Hill Fort! Lots of fixes and tweaks to Arena game mode and otherwise.
0.83 - Added two new maps: Village and River, and Wasteland. Lots of bugs fixed and improvements added!
0.85 - Map-only release. Three new maps: Abandoned Fort, Woodland Thicket, Sarranid Town with Harbour.
0.87 - One new map: Ruined Village. Lots of fixes and tweaks to old maps. Fixed spawn points for Siege mode (and tweaked spawning for all other game modes). Re-did all outer terrains (no more cartoon hills). All factions now get a special hero troop type that only one player per faction can play! Lots of troop type tweaking and bug fixes.

List of added maps:

Random Snowy Plains (medium)
Random Snowy Plains (large)
Random Desert (medium)
Random Desert (large)
Serpent Outpost
Steppe Siege
Wercheg Cliffs
Citadel
Beacons
Snowy Castle
Clearing
Khergit City
Oasis
Nord Hill Fort
Village and River
Wasteland
Abandoned Fort
Woodland Thicket
Sarranid Town with Harbour
Ruined Village

List of troop types:

Swadia - Crossbowman, Infantry, Sergeant, Man at Arms, Border Lord
Vaegir - Archer, Spearman, Guard, Horseman, Bogatyr
Rhodok - Crossbowman, Pikeman, Sergeant, Horseman, Captain
Nord - Archer, Spearman, Huscarl, Scout, Warlord
Khergit - Footman, Skirmisher, Archer, Lancer, Baatar
Sarranid - Archer, Javelineer, Footman, Mamluke, Khalifa
Bandit - Archer, Tracker, Footman, Horseman, Leader
Commands
More From This Author
Comments
IP: logged
 Atlas Novus (v 0.50)  » posted by Aeon221 on Apr 27, 2010, 07:59:46 am
Since it's relevant to this mod and it's use, I'll mention that ATS is hosting a 64 man server (US based, iirc) that runs this mod:

http://forums.taleworlds.com/index.php/topic,110969.0.html (server announcement thread)

And since they do bi-weekly organized battles, it's a sure thing that there will be at least one or two upcoming events using it:

http://forums.taleworlds.com/index.php/topic,108886.0.html (organized battle thread)


DISCLAIMER: I am not now, nor have I ever been affiliated with, endorsed by or involved with ATS, although I have participated in their events and I do endorse them!
IP: logged
 Atlas Novus (v 0.83)  » posted by Hvedrung on May 07, 2010, 06:04:43 am
Nice improvements and some really interesting maps here :-D

I come with a question as well : I sometimes play on local network with some friends but it seems that the mod would not allow to add bots.
Is that normal, is it an issue of some kind or are we just blind? ^^"
IP: logged
 Atlas Novus (v 0.83)  » posted by Harmast on May 07, 2010, 06:28:05 am
Hi and thanks :-)

There was some issue earlier with adding bots but it should work now. If not, I'll fix it for the next update. Do note that most maps still lack an AI mesh, so bots will act rather idiotically on the new maps. AI meshes will be added, but other things will take priority over them at the moment.
IP: logged
 Atlas Novus (v 0.83)  » posted by Airith on May 10, 2010, 10:33:27 pm
Hi Harmast, I was wondering if I could use some of these maps for the mod I'm making for my clan? All credit will be added of course.
IP: logged
 Re: Atlas Novus (v 0.83)  » posted by Harmast on May 11, 2010, 05:42:07 am
Airith wrote:
Hi Harmast, I was wondering if I could use some of these maps for the mod I'm making for my clan? All credit will be added of course.

If it's okay, I'd rather you wait until I've released 1.0. I consider most of these maps still quite unfinished.
IP: logged
 Atlas Novus (v 0.85)  » posted by Airith on May 11, 2010, 01:54:52 pm
oh of course. my clan just wants to add maps to your mod actually, they love using it. can't edit the .txt files to include them in multiplayer though, too many numbers
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