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 Mount&Blade Repository » Modding Tools » Obj file to M&B map.txt converter
      
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View this file on the M&B NexusFile Listing: Obj file to M&B map.txt converter
Last Updated: Apr 15, 2010, 12:38:20 am
File version: 1.0
For M&B version: Multiple
Downloads: 3,861 Size: 11.7 KB
Views: 9,666 Type: 7Z
Rating (1 votes): 3.5 / 5.0
Description
Thorgrim's map editor is extremely buggy, even exporting colour map doesn't work for me making using this tool as a main map editor impossible. So that's why I decided to make this very simply converter. It is a totally different way of creating strategy map for M&B. Personally I found it more effective and powerful then using Thorgrim's map editor but it's also more complicated and require vast knowledge of 3d modelling. It allow us to model a map in any 3d modelling program or sculptor, cover it with materials and then to export it into M&B. Thorgrim's editor also can import an obj file but it doesn't import materials so it's not very useful.
I made this converter for myself but maybe some other guys will find it useful so here we go.

I tested it only with Wings 3d. Here is a correct workflow:
-a bottom side of the model must have a 'hole' material,
-cover a model with materials provided in 'map.obj' (only their names are important),
-export a map as 'map.obj'. The model must be quadriangulated (not triangulated but it can be triangulated). Converter will triangulate it for you. I made this because triangulation in Wings is around 2000 times slower then mine :) With huge models like a map it can be really annoying. I don't have to remind that modelling with quads is much more effective then with triangles.
-put the file and converter in the same folder, run converter,
-put the output 'map.txt' file in your module folder,
-the program require .NET Framework 2.0

This tool works with Warband.

The package includes a referential Wings file and obj file. They are fit to warband so there shouldn't be any positioning problems in warband.

For Wings 3d users: remember to import and export the file with swapped x and y axes. Scale factor should be set to 1.0.

Below are the names that materials must have:
ocean
mountain
steppe
plain
snow
desert
desert_forest
river
steppe_mountain
steppe_forest
forest
snow_forest
deep_ocean

Here's the link to Taleworlds thread:
http://forums.taleworlds.com/index.php/topic,57117.0.html
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 Really a good choice for advanced modders...  » posted by Swyter on Jun 01, 2010, 10:26:44 am
Really a good tool Tul... A complex OBJ to ASCII converter, a good alternative of the Thorgrim's buggy Editor.

Added to my Essential Modding Toolset... Recommended.

medal-icons.png
comment last edited by Swyter on Sep 14, 2010, 03:01:52 am
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 Obj file to M&B map.txt convert (v 1.0)  » posted by woyo-sensei on Sep 14, 2010, 12:56:04 am
It`s really great tool, but what about cities? How I can place them in correct places?
IP: logged
 Re: Obj file to M&B map.txt convert (v 1.0)  » posted by Swyter on Sep 14, 2010, 02:59:13 am
woyo-sensei wrote:
It`s really great tool, but what about cities? How I can place them in correct places?

Enable edit mode in the game, go to the strategic map and press Ctrl + E, it shows the coordinates, that you can use to place later your cities in the module system.
Easy ;-)
comment last edited by Swyter on Sep 14, 2010, 03:02:04 am
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