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 Mount&Blade Repository » Mods » Native Improved (warband mod)
      
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View this file on the M&B NexusFile Listing: Native Improved (warband mod)
Last Updated: Apr 14, 2010, 03:36:56 am
File version: Unspecified
For M&B version: Warband 1.1xx
Downloads: 5,915 Size: 21.03 MB
Views: 20,699 Type: RAR
Home:  Visit Homepage
Rating (2 votes): 2.3 / 5.0
Description
Native Improved mainly changes scripts of the game, altar some units, and is fun ^^.
Its a mod I made for myself buy Ive decided to upload it because I thought its nice.

Features are:

Improved amount of arrows\bolts\throwing weapons to 250.
Arena rewards improved.
Tournament rewards better to fit to prices of high end equipment(250, 500, 1000, 2000, 10000), you wont be happy to lose the tournament if you bet ^^.
Renown gained from tournament increased to 30.
Changed cattle behavior to follow you so you dont need to be running behind it.
Troops will now eat every 12 hours instead of 14.
Tavern keepers will now buy prisoners from you.
Every point of prisoner management will now count as 20 prisoners instead of 5 (although i dont really understand why you need this skill, I think people can hold prisoners without a special skill ^^)
Sell value of prisoners increased from 50 to 100 each.
Chance to get ransom offer is now 25% instead of just 5% (which is annoying).
Lords are captured more easily, chance of a lord escaping is now only 30% (default was 80)
Chance of lords escaping from you town while is prisoner decreased to 25%.
Lords will now have only a 5% chance to escape from a town\castle and only 2% if prison tower is built.
Bandits now respawn every 24 hours instead of 36.
Larger bandit party sizes and amount of parties, for more fun and troop training .
Sea raiders are no longer sea raiders, they are viking invaders especially huge parties of 50 - 200 men led by a very powerful (I hope) captain.
Base party size is now 20 and for each leadership point you gain 10 instead of 5 men, amount of renown to get more troops decreased to 15.
No morale lost from heroes in party.
Each point of leadership increase morale by 15 instead of 10.
New dialog option to no let heroes leave party.
Village Eldar will offer another quest even if you turn the first down.
An option to meet the Village Eldar from the menu.
Improvements are now built 500% faster.
Always recruit at least 1 man from village, and more recruits available now.
Added a whole new dark knights troop tree which starts from watchman (didnt know how to make them recruitable), didnt test them dunno if balanced.

Credits:
Morgh's M&B Warband TXT Tools v0.915b
TweakMB by kefka95
Unofficial Troop Editor 1.9 by HokieBT
TheMageLord's Tweaks and Tricks

I think thats all if you find any bugs feel free to post them, or if you want to try working on this mod to expand it contact me.
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 Native Improved (warband mod) (v )  » posted by Waidizss on Apr 14, 2010, 05:59:24 am
reports>party size, it doesn't show the changes my current party limit is 171 but when you sum up base renown charisma leadership it only is 102
comment last edited by Waidizss on Apr 14, 2010, 06:05:31 am
IP: logged
 Native Improved (warband mod) (v )  » posted by komanko on Apr 14, 2010, 07:12:57 am
can you give me your renown charisma and leadership so i can check it?
and so far how is the mod except that ^^?
IP: logged
 Native Improved (warband mod) (v )  » posted by komanko on Apr 14, 2010, 07:58:48 am
ok i checked, for some reason it wont write the real base party size etc... but it calculates them as i did, so just ignore it,
i checked it with my char and the right party size, renown and everything else and it is good so don't worry.
IP: logged
 Native Improved (warband mod) (v )  » posted by Waidizss on Apr 14, 2010, 01:26:34 pm
it's good but when i won a tournament and got like 300k it felt like cheating and enemy parties are now smaller than mine,bandits are too small as well, and instead of 20prisoners per skill point we should get like 10 or some.
IP: logged
 Native Improved (warband mod) (v )  » posted by Evans on Apr 25, 2010, 05:39:00 am
Nice mod, but do you have *.py source available for that?
I like your tweaks and I would love to keep them, but few things need correcting:
- amount of denars generated from fiefs should be doubled (they are not enought to support garrisons, which is ridiculous)
- tax inefficiency should be down from 70% to 20% (makes little sense to conquer and invest in new territories if they are not going to pay back)
- amount of morale lost per recruited prisoner should be down to 1 per 1 (having 150 elite knights loose 60 morale for recruting 20 peasants to tend their horses does not makes any sense to me)
- at least two new mercenary units should be added before trp_mercenary_end (yours mod is a good base for other mods, but if people need to put their own mercs to native *.py all your changes will be lost)
- I agree that betting 10000 gold in the tournament lets you win too much. I think that maximum bet should be 2000.
comment last edited by Evans on Apr 25, 2010, 05:44:00 am
IP: logged
 Re: Native Improved (warband mod) (v )  » posted by aatrium on Apr 26, 2010, 10:15:11 am
Evans wrote:
Nice mod, but do you have *.py source available for that?
I like your tweaks and I would love to keep them, but few things need correcting:
- amount of denars generated from fiefs should be doubled (they are not enought to support garrisons, which is ridiculous)
- tax inefficiency should be down from 70% to 20% (makes little sense to conquer and invest in new territories if they are not going to pay back)
- amount of morale lost per recruited prisoner should be down to 1 per 1 (having 150 elite knights loose 60 morale for recruting 20 peasants to tend their horses does not makes any sense to me)
- at least two new mercenary units should be added before trp_mercenary_end (yours mod is a good base for other mods, but if people need to put their own mercs to native *.py all your changes will be lost)
- I agree that betting 10000 gold in the tournament lets you win too much. I think that maximum bet should be 2000.
If u like this mod Download my Native Pro Mod Beta.I have similar to this, but sounds and everything .Ul love IT :D
IP: logged
 Native Improved (warband mod) (v )  » posted by _-Wolf-_ on Jun 17, 2010, 09:03:45 am
Most, if not all, of these tweaks can be easily made with TweakMB, nothing new here... :-|
IP: logged
 Re: Native Improved (warband mod) (v )  » posted by Seeker el Hash on Jul 28, 2010, 12:31:09 pm
hey i thought u just tweaked native as how i can with that holy el "tweakmb"idiot? sorry for bad language of mine friend? perhaps that would define u how "to" "make" "ur" "own" Module?
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 Native Improved (warband mod) (v )  » posted by _-Wolf-_ on Aug 16, 2010, 12:28:15 am
TweakMb is for mainly Warband, but can be used with MountandBlade as well. Don't be a dumbass. Almost all of these things can be chaned to this with ease, in ANY mod, not just native! So screw you. Also, if you want to edit troops, items, and such get the "M&B Warband Mod tools." Hey i'm not trying to be an ass here, but sersioursly (spelling error :-( ) don't take credit for other peoples work.
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