preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: May 22, 2018, 02:47:59 am
 Mount&Blade Repository » Mods » New Items/People » OSP Spak_Items
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
View this file on the M&B NexusFile Listing: OSP Spak_Items
Last Updated: Oct 11, 2013, 01:55:20 pm
First Created: Apr 11, 2010, 04:24:50 am
File version: Unspecified
For M&B version: Warband 1.143
Downloads: 4,764 (51,685) Size: 58.49 MB
Views: 30,202 (109,196) Type: RAR
Home:  screenshots
Rating (26 votes): 4.4 / 5.0
Description
Commands
More From This Author
Comments (Page 10 of 12)
IP: logged
 OSP Spak_Items (v )  » posted by gryfsword on Mar 19, 2011, 05:41:40 am
I have another problem: "Unexpected End of File with reading file: Modules/Native/item_kinds1.txt
The end of this file is:
itm_asmoday_sword Asmoday's_Sword Asmoday's_Sword 2 asmoday_sword 0 asmoday_sword_scab 3458764513820540928 71368707 9223388568477499647 1803 155648 1.000000 100 0 0 0 8 37888 100 0 115 0 316 316
0
0
What's wrong?
IP: logged
 Re: OSP Spak_Items (v )  » posted by Spak on Mar 19, 2011, 06:27:07 am
gryfsword wrote:
What's wrong?
The end of this file must be:
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0
IP: logged
 OSP Spak_Items (v )  » posted by activedino on Mar 21, 2011, 04:13:55 pm
lovely
IP: logged
 OSP Spak_Items (v )  » posted by Toasticuss on Mar 23, 2011, 01:44:53 am
Could you post the source code for the items.txt?

Can may I use these items for a personal mod?
IP: logged
 Re: OSP Spak_Items (v )  » posted by Spak on Mar 24, 2011, 02:55:17 am
1. No. I have only models and textures.
2. Yes, of course
IP: logged
 OSP Spak_Items (v )  » posted by ILOVEWARBAND on Mar 27, 2011, 01:36:08 am
FINALLY! Yo, Spak. I've tried installing this items but i can't follow no. 8. What do you mean by :" open the module.ini" where is that? and "add the following" what is the following? LOL Sorry to disturb.
IP: logged
 OSP Spak_Items (v )  » posted by ILOVEWARBAND on Mar 27, 2011, 03:38:53 am
OKAY, ALREADY WORKING. BUT ONLY THE IMPERIAL AND GREAT HELM IS APPEARING, OTHERS ARE THE SAME, OLD ITEMS. :( I'VE WAITED FOR MORE THAN 1 WEEK ALREADY (in warband) for markets to restock.
IP: logged
 OSP Spak_Items (v )  » posted by Tyranth on Mar 27, 2011, 08:08:54 am
really lovely new items once again, however i have 1 problem, it says the it cant find the meshes for the twilight_helm no other problems at all but the bows are so lovely :P
IP: logged
 Re: OSP Spak_Items (v )  » posted by Spak on Mar 27, 2011, 02:10:25 pm
Tyranth wrote:
it says the it cant find the meshes for the twilight_helm
It's my fault. Correct version:

itm_twilight_helm Twilight_Helmet Twilight_Helmet 1 twilighthelm 0 65548 0 980 704643238 2.750000 100 55 0 0 10 0 0 0 0 0 0 0
0
0

Also, new bow using the wrong shader. Must be "agent_shader" instead of the "iron_shader".
ILOVEWARBAND wrote:
I'VE WAITED FOR MORE THAN 1 WEEK ALREADY (in warband) for markets to restock.
Morgh's Mount & Blade Warband Mod Tools
http://www.mbrepository.com/file.php?id=1798
IP: logged
 OSP Spak_Items (v )  » posted by garu_vm on Mar 29, 2011, 12:07:34 am
i just downloaded your dragon age, oblivion: weapons and armor mod i think... helmets_weapons.rar is the name of the file. My cuestion is how do i add the items to the OSP Spak_items?
comment last edited by garu_vm on Mar 29, 2011, 12:10:38 am
IP: logged
 Re: OSP Spak_Items (v )  » posted by Spak on Mar 31, 2011, 01:48:26 am
garu_vm wrote:
i just downloaded your dragon age, oblivion: weapons and armor mod i think... helmets_weapons.rar is the name of the file. My cuestion is how do i add the items to the OSP Spak_items?

OpenBrf->spak_meshes.brf->Import->Anything from a brf->weapons.brf
save
talilon wrote:
4) copy the item_kinds1.txt and module.ini file to somewhere safe - this is your backup in case something goes wrong
5) open the item_kinds1.txt file that was in the archive you downloaded from here in notepad and select everything and copy it to the clipboard and close this file
6) open the item_kinds1.txt file that is in the Native directory with notepad and paste what you just copied at the bottom* of the file without overwriting anything.
7) go to the top of this file and find a number, should be the second line. For example, 599 all by itself
8) Add N to whatever that number is, for example change 599 to 599+N and save this file
10) Copy every file with the extension .dds for the files you extracted into the Native\Textures directory
*
The end of this file must be:
itm_items_end Items_End Items_End 1 shield_round_a 0 0 0 1 0 0.000000 100 0 0 0 0 0 0 0 0 0 0 0
0
0

Morgh's Mount & Blade Warband Mod Tools (helps to find N)
http://www.mbrepository.com/file.php?id=1798
IP: logged
 OSP Spak_Items (v )  » posted by ViniJones on Mar 31, 2011, 09:31:49 pm
Hello mates,
Lemme start with sayin thanks, theres a lot of nice stuff in that there pack(some pretty scary stuff too :shock: ), so a toast to you Spak.

However I cant see the face through the great helm. I keep gettin the lame "wall o darkness" one. Ive wondered the shops for-fokin-ever so i guess its rly not there :D.

I followed the instructions with the 78 number with everythin else workin fine.(yea all other helms too)
I tried overwriting the textures in the game folder(not module), but to no avail. So I copied the originals back.
Im runnin both Native and Diplomacy with the same results.

So is there some way to try and find it and do somethin with it in the wall of text to make it work?
Or any other way around. Thanks in advance.
IP: logged
 Re: OSP Spak_Items (v )  » posted by Spak on Mar 31, 2011, 11:10:10 pm
ViniJones wrote:
Ive wondered the shops for-fokin-ever so i guess its rly not there :D.
You're right. It's my mistake.
Use this code:

itm_2great_helmet Great_Helmet Great_Helmet 1 2great_helmet_new 0 65548 0 980 704643238 2.750000 100 53 0 0 10 0 0 0 0 0 0 0
0
0

IP: logged
 Re: OSP Spak_Items (v )  » posted by ViniJones on Apr 01, 2011, 07:41:40 am
Spak wrote:
ViniJones wrote:
Ive wondered the shops for-fokin-ever so i guess its rly not there :D.
Use this code:....
Thanks for a quick and workin response. Your decency is refreshing. Keep up the good work as they say.
IP: logged
 OSP Spak_Items (v )  » posted by Tyranth on Apr 02, 2011, 11:45:05 am
ok thankyou it works now :) also think you could make a metal colored version of the twilight helmet with a less flat looking front? it looks lovely but i'd like ti to fit my metal colored armors that i wear? :-)
IP: logged
 OSP Spak_Items (v )  » posted by Greenman on Apr 03, 2011, 04:58:05 pm
Awesome Items!!!!

One problem warband seems to want to crash after about an hour if i get into a battle, close program reload insta crash when i get into a battle.
i followed every instruction placed all the item kinds into the native file right before the item ends line, added the 78 and the load mod reasources line in the module file and all textures to the texture file

Ive fooled around with the files guess and check style for a few hours and ended up having to reinstall warband a bunch of times to reset everything, idk what the deal is here im a noob mod'er i got an idea of whats going on here but honestly not exactly sure, my guess would be the error when finding the twilight head texture because the item is in the armor market but no picture, i can buy it it costs money and has stats but no picture. Maybe this is causing the game to be unstable idk? any ideas? i have warband 1.134 and i even changed the module file to read min and max version 1134 idk what that did but didnt seem to do anything
comment last edited by Greenman on Apr 03, 2011, 04:59:31 pm
IP: logged
 Re: OSP Spak_Items (v )  » posted by bahestur123 on Apr 04, 2011, 03:34:03 am
bahestur123 wrote:
Spak wrote:
bahestur123 wrote:
i need help for installing this items......... :roll:
What's the problem?

My Problem : These items can not be read by mount & blade warband. I've put the files in place but the item is is not in the merchants or cheatmenu. :cry: :cry: :cry:
Problem Resolved
IP: logged
 Re: OSP Spak_Items (v )  » posted by Spak on Apr 05, 2011, 10:55:01 am
Greenman wrote:
error when finding the twilight head texture because the item is in the armor market but no picture, i can buy it it costs money and has stats but no picture.
Spak wrote:
Tyranth wrote:
it says the it cant find the meshes for the twilight_helm
It's my fault. Correct version:

itm_twilight_helm Twilight_Helmet Twilight_Helmet 1 twilighthelm 0 65548 0 980 704643238 2.750000 100 55 0 0 10 0 0 0 0 0 0 0
0
0
IP: logged
 get_object failed for texture: warhorse_new  » posted by Achilleus52 on Apr 12, 2011, 10:25:37 am
hi i am form turkey, and i like this mod photo,i tryed 3 days but its same error :shock: , I READ ALL PAGE but i can't find a way for this problem

get_object failed for texture: warhorse_new :pint: :-x :-x :-x

i have original warband 1.134
and i try all way but its same error
please i want play this mod and i need personel contact :-?
comment last edited by Achilleus52 on Apr 12, 2011, 10:27:44 am
IP: logged
 OSP Spak_Items (v )  » posted by Spak on Apr 12, 2011, 12:41:23 pm
Showing comments 181 to 200 of 231 Showing Page 10 of 12  « First  <  8  9  10  11  12  > 
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).