preload button hover image:
HomeSearchRankingsStatisticsAboutContact
Current Time: Jun 24, 2018, 05:20:54 am
 Mount&Blade Repository » Mods » Large » Litus Module - SinglePlayer Warband May 7/2010
      
Registration is not required to download. However, it will allow you to vote, comment, and request upload access. Forgot your password?
View this file on the M&B NexusFile Listing: Litus Module - SinglePlayer Warband May 7/2010
Last Updated: May 07, 2010, 10:35:42 am
First Created: Apr 07, 2010, 08:10:14 pm
File version: 0.9-beta
For M&B version: Warband 1.1xx
Downloads: 34,267 (50,191) Size: 121.28 MB
Views: 66,400 (97,136) Type: ZIP
Home:  Suggestion Forum
Rating (16 votes): 4.0 / 5.0
Description
Litus is a module designed to enhance gameplay and features of the warband expansion of Mount & Blade. It includes improved siege scenes, new armour textures, new items, faction balancing and a lot more fun!

This module is tested SOLELY in Warband. I wouldn't recommend using it for a native installation.

Until the module kit comes out I will primarily be focusing on gameplay corrections and changes to help offset some of my personal opinions of shortcomings in the game. Things may change as new versions of warband come out.

Installation Instructions:

Simply unzip the file and copy the folder into your Modules/ directory of your warband installation. Then you select Litus as the module of choice in the title screen.

0.9 -
* This release will require a new savegame *

New features:
- Villages can now have Barracks built in them. Barracks will allow automated reinforcements to be sent to their attached town

New content:
- Khergits now are fully equipped with new unique armours
- Some Nords now have new armours

Bug Fixes/Balance Updates:
- Khergit horse archer troops now all have boots commissioned to them
- Gold Mail Barded Warhorse now has appropriate hitpoints.
- Swadian AI now can receive a wider array of reinforcements in their armies and cities
- Hired blades are no longer flagged to be considered cavalry

0.82 - May 5, 2010
* This release is compatible with 0.8+ savegames *

Bug Fixes/Balance Updates:
- Removes the morale system so troops now decide to fight/flee based on the native Warband Rout system

0.81 - May 4, 2010
* This release is compatible with 0.8+ savegames *

Bug Fixes/Balance Updates:
- Game will now automatically reinforce player towns/villages as well
- Sieges will now continue even if you get knocked out as long as you still have a standing army
- Companion dialog will no longer freeze up after recruiting troops for you

0.8 - May 3, 2010
* This release requires a new save game *

New Features:

- You should be able to join a battle on whatever side you wish regardless of current relationship with the parties - Castle/Town garrisons should now autoreplenish based on recruits available from surrounding villages (these recruits will appear on the map and can be stopped/killed if desired)
- Can now import/export companions from the camp menu
- You can now ask companions to buy recruits for you
- Player troops now start off a battle on "Hold Position" rather than charge
- Basic initial formation setup in camp menu
- Formations have been added to the game
- Basic morale script in game
- New launch menu graphic

New Content:
- Unique Sarranid equipment has been added
- New horses, horse textures and modifiers.
- New improved siege scene for Sargoth is in game. Please check it out and let us know your thoughts.

Bug Fixes/Balance Updates:
- Lord capture rates from battle has been fixed
- Lord escape rates from castles/towns has been fixed
- Companion interaction/complaints should be disabled again (testing)
- Tournament bets are now all fixed (confirmed)
- Getting knocked out in a village should still allow a victory if your army eliminates your opponents
- Tournaments now award 2,000g for winning (not including any bet winnings) and 50 renown
- Tournament wagers now show the proper amounts you're betting (ie it was saying bet 100 denars when you were in fact betting 1000 and some similar issues)
- All arrow/bolt modifiers should actually apply a bonus (or penalty) instead of just a nifty name
- Falchions now have some additional types that can drop
- Barbed arrows give a bonus against shields again
- Arrow damage has been slightly tweaked
- Bandit party minimum size has been slightly increased, maximum size and total # of parties has been decreased.
- Many spearmen have had their equipment reconfigured to ensure they are using spears
- Troops missing equipment have now been issued some
- Dialog for selling prisoners to tavernkeepers is disabled...looks like a bug with the 1.113 mod kit

Known Bugs:
- Siege knockouts will still result in a defeat.
- Slave traders pricing for prisoners seems broken, I'd suggest ONLY using ransom brokers for now
- Automated garrisoning may not be working for player controlled cities. Still investigating.
- There are some issues with requesting troop recruiting from companions. We are both cleaning up some menu things and implementing a limit to prevent them from being an unlimited recruiter for you.

0.72 - April 29, 2010
* This release will require a new save game *

Balance Updates:
- Tournament wager amounts have been restored to their proper values
- Cattle will follow you again
- Village Improvement build times have been restored to their proper values
- Engineer benefits to village improvements has been restored to it's proper value
- Schools now properly give +1 reputation each week
- Mills now only give +5% prosperity each week
- Text for Schools/Mills upgrades has been updated
- Spearmen should now properly be using spears
- Vaegir troops should now all have footwear
- Arrows and bolts now are provided in the proper quantity
- Troop wages should be fixed up to their proper values
- Max player party sizes are restored to their proper values
- Max AI party sizes are restored to their proper values


Full feature list can be found here
Commands
More From This Author
Comments (Page 1 of 2)
IP: logged
 Litus Module - SinglePlayer Warband (v 0.5-beta)  » posted by Mist on Apr 16, 2010, 11:44:02 am
I am not sure if i did something wrong but Warband does not detect the 0.5 version, i have the 1.105 version of Warband, however it can detect the 0.4 version of Litus
IP: logged
 Litus Module - SinglePlayer Warband (v 0.5-beta)  » posted by bunnyhop on Apr 16, 2010, 11:49:17 am
You should be using 1.110 ...it may not work with 1.05. Also be sure you don't have your installation folder doubled (ie modules/Litus/Litus)...that is the most common problem with things not being detected. Finally please put bug reports and feedback in the forum thread. That is where most of our support is available and potentially answers to your problems.
IP: logged
 Litus Module - SinglePlayer Warband (v 0.51-beta)  » posted by Mist on Apr 16, 2010, 11:15:36 pm
My bad, the culprit was the double installation folder thingie, thnx for the reply anyway, it's good to know that comments and questions regarding this mod are promptly addressed and answered :-D
strange though that i can still play the 0.5 version of Litus with 1.105 version of Warband perfectly.
comment last edited by Mist on Apr 16, 2010, 11:22:07 pm
IP: logged
 Litus Module - SinglePlayer Warband (v 0.63-beta)  » posted by 0utkast on Apr 24, 2010, 09:35:21 am
getting unable to open file: CommonRes\weapon_meshes_e.brf :o any solutions?
IP: logged
 Litus Module - SinglePlayer Warband (v 0.63-beta)  » posted by sabvator on Apr 24, 2010, 07:09:54 pm
i am getting, "CommonRes\weapon_meshes_e.brf " error too, is there any solution????
IP: logged
 Re: Litus Module - SinglePlayer Warband (v 0.63-beta)  » posted by bunnyhop on Apr 27, 2010, 04:54:18 pm
sabvator wrote:
i am getting, "CommonRes\weapon_meshes_e.brf " error too, is there any solution????

Check out the 0.7 download and let me know if the problem is still occuring for you...if so please post in the M&B forums...I don't check the comments here that often
IP: logged
 Re: Litus Module - SinglePlayer Warband (v 0.5-beta)  » posted by Balian d'Ibelin on Apr 28, 2010, 07:10:45 pm
same here CommonRes\weapon_meshes_e.brf error, downloaded 0.7 version, no result(((
IP: logged
 Litus Module - SinglePlayer Warband (v 0.72-beta)  » posted by Wei Xiadi on Apr 29, 2010, 08:35:55 am
The CommonRes\weapon_meshes_e.brf error is a problem that is directly related to the latest patch of warband. To fix simply install warband Version 1.113 and this problem should go away. We have not touched ANYTHING from CommonRes so if you ever have errors from there it's your own patch or instalaltion at fault. This Mod will only work correctly if you are using the latest patch from taleworlds, please do not mark down the score of this mod as a result of the CommonRes error.

Regards
Wei.Xiadi
comment last edited by Wei Xiadi on Apr 29, 2010, 08:38:25 am
IP: logged
 Litus Module - SinglePlayer Warband (v 0.8-beta)  » posted by uncletaco on May 03, 2010, 11:31:47 pm
There has to be a problem with the morale script. I just took 70 troops into a fight with 144 sea raiders. They started fleeing after like 15 of them were killed. Most were killed by archers before my charge even hit them.

Morale script probably needs to be tweaked so a huge army doesn't drop ranks and flee after losing 5 guys. :hammer: :hammer:

Other than that, THIS is what the game should have been in vanilla. Best mod hands down that I've used.
Could use a few more formations though.
IP: logged
 Litus Module - SinglePlayer Warband (v 0.8-beta)  » posted by mimicmouth on May 04, 2010, 07:46:43 pm
Just an idea for the mod. I thought it'd be pretty cool if you could throw a large 2 handed axe! You'd only have the one but if you could use it in melee and throw it if need be then that would be a nifty idea. Just my 2 cents.
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by Wll10441 on May 07, 2010, 08:46:41 pm
i was stuck on a battle for 40 minutes because i couldnt quit the battle, because the huge line was next to me. anyways its kind of annyoing.
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by cro117 on May 07, 2010, 09:09:31 pm
there seems to be a problem with the graphics on some of the horses. is anyone else experiancing this problem?
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by Tyranth on May 08, 2010, 05:43:18 am
i also get the error CommonRes\weapon_meshes_e.brf :hammer:
IP: logged
 Re: Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by bunnyhop on May 08, 2010, 08:10:02 am
Tyranth wrote:
i also get the error CommonRes\weapon_meshes_e.brf :hammer:


That's not a Litus issue...that's a reworked armours issue...try playing Litus without that mod and things will work fine.
cro117 wrote:
there seems to be a problem with the graphics on some of the horses. is anyone else experiancing this problem?

We are aware and working on it
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by ravensbl00d on May 08, 2010, 07:24:45 pm
Would it be possible to add a firearms mod to this module? I really like the old muskets and flintlocks and it would be awesome to have it in this mod!!
:-D
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by Tyranth on May 10, 2010, 07:30:22 am
i didn't use any reworked armor stuff -.-
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by Wll10441 on May 10, 2010, 08:40:17 am
Are you still working as this mod? It's a great idea.
IP: logged
 Re: Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by Wei Xiadi on May 10, 2010, 01:24:18 pm
Tyranth wrote:
i didn't use any reworked armor stuff -.-

Yeah he's mistaken. You're not using Warband version 1.113, reinstall the latest patch from the TaleWorlds website and then reinstall Litus Mod 0.9 and it'll work. ^^
Wll10441 wrote:
Are you still working as this mod? It's a great idea.

Yes we're still working on this mod.
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by Haireey on May 13, 2010, 05:50:23 am
i rlly love this mod! love the armors & weapon especially. cant wait to see all siege scene being overhauled! :D
IP: logged
 Litus Module - SinglePlayer Warband (v 0.9-beta)  » posted by peton on May 14, 2010, 03:27:09 pm
hey i think this mod is great i especially love the Barracks saves me having to train brand New Recruits into hardened warriors
i just have one Problem my game still freezes when i ask a Companion to get me some Recruits i have the lastest Version of Warband & Litus so i dont know why this still happens :-?
besides that everything seems great! :-D

you deserve a Pint! :pint:

I also have a suggestion in future when you go to a village of yours that has a Barracks could you tell that village where to send its reinforcements?
would help Protect some Weaker Castles/Towns instead of Reinforcing all of the others that already are well Defended

il try and think of some more Suggestions if you want :)
comment last edited by peton on May 15, 2010, 12:45:35 pm
Showing comments 1 to 20 of 30 Showing Page 1 of 2  1  2  > 
HomeSearchRankingsStatisticsAboutContact

Hosted by Hypernia.
Website © 2018 FenriSoft. The core site script is PHCDownload (© 2005-2018).