Last Updated: Dec 29, 2013, 01:53:22 pm First Created: Mar 23, 2010, 07:42:11 pm
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[Last updated 12.29.13] Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.
Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.
Installation
Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!
You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website ( http://www.microsoft.com/download/en/details.aspx?id=21).
What mods does TweakMB support?
TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.
Mount & Blade
Native 1.011
Mount & Blade: Warband
Native 1.158
Native 1.153
Native 1.152
Native 1.143
1257 AD SVN Rev 65
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Diplomacy 4.3
Floris 2.54 Basic
Floris 2.54 Gameplay
Floris 2.54 Expanded
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophesy of Pendor 3.42
Prophesy of Pendor 3.50
Prophesy of Pendor 3.611
Sword of Damocles: Warlords 3.90
Mount & Blade: With Fire and Sword
Native 1.143
What tweaks does TweakMB support?
TweakMB can tweak the following settings:
AI Lord Parties (under Parties submenu)
- Base party size
- Party size gained per point of leadership
- Renown needed to increase party size
- Bonus party size for faction leaders, faction marshalls, and number of castles owned
- Level modifier for party size
- Modifier for overall party size
Ammo (arrows, bolts, etc)
- Modify base ammo amounts for all projectile types
Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu
- Tournament betting amounts
- Renown gained from winning tournament
- Relation gained with town for winning tournament
- XP gained for winning tournament
- Money rewarded at each level in arena melee matches
- Number of opponents you must defeat for each level in arena melee matches
Assigning Fiefs (relation loss)
- Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
- Modify relation gained with lord you assigned the fief to
Battle Continuation
- Allow battles to continue after your player has been knocked out
Cattle behavior
- Make cattle follow you instead of you pushing them
- Make cattle move at "mounted" speed (Warband not supported yet)
Companion Management <- under Parties submenu
- Completely prevent companions from trying to leave
- Completely disable companion complaints
Enterprises
- Requirements for starting an enterprise
- Production details for each type of enterprise
- Profit/cost modifiers
Escape rates for enemy lords
- Odds of a lord escaping after a battle
- How often lords attempt to escape once captured
- Odds of a lord escaping while in your party or imprisoned in a town/castle
Faction Colors
- Modify colors for all factions and outlaw groups
Fief Income/Rents
- Base income for villages, towns, and castles
- Modify rents to be as high or low as you like
Food consumption
- How often your party eats
- How much food your party consumes when eating
Honor
- Modify honor gained/lost from quest-related events
- Modify honor gained/lost from other events
How Fiefs are Awarded <-- under Towns/Villages submenu
- Modify how the game determines who gets a fief
- Modify compensation for not being awarded a fief
Map Size (Battles)
- Increase/decrease the size of the randomly generated maps for battles
Merchants (Money Available)
- Modify the amount of money goods merchants have available
- Modify the amount of money armor merchants have available
- Modify the amount of money weapons merchants have available
- Modify the amount of money horse merchants have available
Miscellaneous
- Number of hours it takes to read a book
- Disable stat loss for games over 757 days old
- Minimum/Maximum mercenaries available in town taverns
- Length of mercenary contract (both initial and renewed)
- Minimum amount of time before enemies run away in battle
Party size & morale
- Disable companion interaction (have as many heroes as you like)
- Prevent companions from leaving ("We hang deserters in this company")
- How often you pay your troops
- Base party size
- Party size gained per point of leadership
- Renown needed to increase party size
- Morale gained per point of leadership
- Morale lost for each hero in your party
- Minimum and maximum sizes for bandit parties
- Maximum number of bandit parties on map
- Spawn time for bandit parties
Prisoner Management
- Max prisoners gained per point of leadership
- How much prisoners are sold for
- Allow Tavern Keepers to buy prisoners from you
- Chance of receiving a ransom for a lord
- How often the game checks for a ransom
Prosperity (general) <-- under Towns/Villages submenu
- Town prosperity lost while under siege
- Town prosperity lost when town is taken by enemy forces
- Prosperity gained from caravans (both villages and towns)
Prosperity (village-specific) <-- under Towns/Villages submenu
- Prosperity from quests
- Prosperity lost from being looted or infested with bandits
- Prosperity gained from farmer trading
- Prosperity gained from buying/selling goods
Quests
- Add ability to choose quests from menu
- Repeat intervals for village elder quests
- Add "Meet with Village Elder" to village menu
- Whether village elders will offer more quests once a quest is turned down
- Repeat intervals for guild master quests
- Add "Meet with Guild Master" to city menu
- Repeat intervals for lady quests
- Repeat intervals for lord quests
Recruiting Prisoners (under Prisoners submenu)
- Amount of time between recruiting prisoners
- Morale lost when recruiting prisoners
- Chance of successfully recruiting prisoners
Reinforcements (under Battle Options submenu)
- Number of reinforcement waves for standard battles, village raids, and sieges
- Reinforcement troop thresholds for standard battles, village raids, and sieges
Reputation
- Modify village reputation gained/lost
- Modify town reputation gained/lost
- Modify lady reputation gained/lost
- Modify lord reputation gained/lost
Right to Rule
- Modify right to rule gained/lost from various events
Shots before Reloading (crossbows, guns)
- Modify number of shots you can take before reloading
Sieges
- Build time for ladders
- Build time for siege towers
- Siege tower movement speed
Skills
- Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
- Maximum level of each skill (up to level 15)
Tax Inefficiency
- Number of centers you must own before tax inefficiency comes into effect
- How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)
Tournament Frequency
- Threshold for adding new tournaments
- Chance of a town getting a tournament
- Length of time tournaments will be held
Towns/Villages
- Time and money required to construct buildings
- Number of troops that can be recruited from a village
- Relation required to recruit higher tiers of troops
- Chances of successfully recruiting higher tiers of troops
Troop Wages
- Change modifiers for base wage, mounted, and mercenary troops
- Change wage modifiers for companions/heroes
- Change wage modifiers for garrisoned troops
- Change reduction in wages per leadership point
Village Bandit Infestations (under Towns/Villages submenu)
- How often villages become infested with bandits
- Number of bandits spawned during bandit infestation battles
- Number of farmers spawned during bandit infestation battles
Village Improvement Effects (under Towns/Villages submenu)
- Mills - Initial prosperity gained and permanent prosperity gained
- Schools - Relation gained and how often the relation gain is applied
- Watch Towers - Spotting distance and effect on village loot times
Change History
5.09 (12.29.13)
- Support added for Native 1.158
5.08 (05.14.13)
- Support added for Prophesy of Pendor 3.611
5.07 (11.23.12)
- Support added for Diplomacy 4.3
- Support added for Floris 2.54 Basic
- Support added for Floris 2.54 Gameplay
- Support added for Floris 2.54 Expanded
5.06 (07.08.12)
- Support added for Prophecy of Pendor 3.5
5.05 (06.22.12)
- Support added for Native 1.153
- "Choose quest from menu" tweak updated to handle mercenary contracts correctly
5.04 (05.08.12)
- Support added for Native 1.152
- New database connection method - this will hopefully fix the database connection issues some people were having
5.03 (02.05.12)
- Support added for Floris 2.50
- New tweaks added - Misc Battle Options
- Max possible renown per battle
- Renown gained per battle
- XP gained per battle
- Gold gained per battle
- New tweaks added - Resting
- Max consecutive resting hours (camping and resting in towns/villages)
- Speed multiplier while resting
- Whether you can be attacked while resting
- Cost of resting in a town
- Merchant tweaks should be working in PoP 3.42
- More detailed error messages for database issues
- Other minor fixes/updates
5.02 (01.24.12)
- Support added for Native Expansion .586
- Support added for Brytenwalda 1.39
5.01 (12.27.11)
- Support added for 1257 AD SVN Rev 65
- Support added for Diplomacy 4.2
5.0 (12.04.11)
- Major version release. Too many changes to list here.
4.061 (08.25.11)
- Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)
4.06 (08.24.11)
- Added support for Brytenwalda 1.335 and 1.36
- Several miscellaneous bug fixes
4.05 (08.08.11)
- Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
- Added support for Prophecy of Pendor 3.41
4.04 (08.03.11)
- Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)
4.03 (08.01.11)
- This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
- You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
- Battle continuation for Warband 1.143 has been updated and should work more cleanly now
- The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S
4.02 (07.31.11)
- Compatibility update for Warband 1.143. An update for WF&S will be coming soon.
4.01 (05.09.11)
- Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
- Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
- Updated WF&S battle continuation to work with wagon fort battles (I think...)
- Updated faction names on faction color tweaks to reflect WF&S names
4.00 (05.04.11)
- Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
- New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.
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Brilliant mod! keep up the great work!
umeu wrote:
i have windows 7, but when i download this i cant see the button to load the modules. i guess thats where framework comes in, but that install doesnt work either because i need some windows installer pack which is only for windows xp or whatever so that install doesnt work either.
does anyone know how i can get this stuff to work?
Sure, no problem. Any .Net Framework release has a version for Windows XP, Windows XP x64, Windows 7 32-bit, Windows 7 64-bit, etc. So, in this case look on Microsoft's site for ".net framework 3.5" for whatever version of Windows you've got.
This is most likely the link you want:
http://www.microsoft.com/download/en/details.aspx?id=21 - but remember, your OS version determines which specific version you need of any given .net Framework release.
hi there
first of all i would like to thank you for your wonderfull tools
i have two questions :
1. is there a chance you would add prophecy of pendor 3.4 support
2. do you share you're source code and if you do where can i find it
thanks in advance
Swadia4Ever wrote:
hi there
first of all i would like to thank you for your wonderfull tools
i have two questions :
1. is there a chance you would add prophecy of pendor 3.4 support
2. do you share you're source code and if you do where can i find it
thanks in advance
Glad you're enjoying the program! To answer your questions:
1. Yes, PoP 3.4 support will be added after the WF&S 1.143 tweaks have been updated
2. TweakMB is currently not open source
kefka95 wrote:
Swadia4Ever wrote:
hi there
first of all i would like to thank you for your wonderfull tools
i have two questions :
1. is there a chance you would add prophecy of pendor 3.4 support
2. do you share you're source code and if you do where can i find it
thanks in advance
Glad you're enjoying the program! To answer your questions:
1. Yes, PoP 3.4 support will be added after the WF&S 1.143 tweaks have been updated
2. TweakMB is currently not open source
thanks for the quick response man

one more thing what language did you use to write tweakMB with - no worries not trying to steal anything i have a few ideas of my own to write something im just trying to lern from the experienced
I know this sounds stupid, and obvious, but this wouldnt happen to magically work with Native expansion would it?
I've got some things, mainly about party morale being reduced by size that i want to change.
I downloaded it, made sure I had Microsoft .Net Framework 3.5 installed (Which it was), and downloaded this. I extracted to desktop, M&B:Warband, and M&B:WFaS. I ran it in each location and all it says is "TweakMB has stopped working" immediately.
Help please?! I'd love to use this!
mclovin0211 wrote:
I downloaded it, made sure I had Microsoft .Net Framework 3.5 installed (Which it was), and downloaded this. I extracted to desktop, M&B:Warband, and M&B:WFaS. I ran it in each location and all it says is "TweakMB has stopped working" immediately.
Help please?! I'd love to use this!
Does the error message provide you with any additional information?
This might be the question your not used to but I will ask anyway. I have a mod that has a certain item (item 624).
ERROR
System.Exception: Error instantiating item number 624. Index was outside the bounds of the array.
at MBTools.Item..ctor(ItemFile parentItemFile, Int32 itemNumber, String[] attributeStrings
at MBTools.ItemFile.LoadFile(stringpath)
at MBTools.ItemFile...ctor(stringpath)
at WindowsFormsApplication1.Main.openToolStripMenuItem_click(object sender, EventArgs e)
Does it have to do with an item itself or is there something in the module system that was incorrect?
comment last edited by DatrixTSW on Feb 12, 2012, 10:14:14 pm
hey man,
is it:
"How much food your party consumes when eat"
or
"Number Of troops fed by 1 unit of food"
:\ cause in the download description it says "How much food your party consumes when eat"
but in the program(TweakMB.exe) it says Number of troops fed by 1 unit of food......
Hi! There is a line in which you say that I cna make any module compatible with this, provided a certain text file is there. How can I make it?
hey there!! sorry to sound foolish,but i have this game on steam,and can't seem to find the module. where would i find it???? thanks!!!
Any chance support for Floris 1.5.3 could be added? i know your probably working your butt off, but if you have time it's my 2nd favorite mod (behide this one of course!)
it would be a brilliant mod if it would actually work i already have .net framework 3.5.1. The only problem is that there is an unhandled exception error with ammodebug.txt says that it is "access is denied... Did you put a password on that file? or do I need something to patch this?
Here is the error msg:
************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Program Files (x86)\TweakMB\ammodebug.txt' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at System.IO.StreamWriter.CreateFile(String path, Boolean append)
at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
at System.IO.StreamWriter..ctor(String path, Boolean append)
at TweakMB.ItemTweaks..ctor()
at TweakMB.DatabaseTest.SpecialTablesHandler()
at TweakMB.DatabaseTest.MasterDatabase(Boolean loadingAfterSave)
at TweakMB.ucSettings.LoadModule()
at TweakMB.frmMain.btnLoadModuleWFAS_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
when I had M&B WB and F&S before I deleted it this was workin just fine and now it isn't. (Since the install again)
DatrixTSW wrote:
it would be a brilliant mod if it would actually work i already have .net framework 3.5.1. The only problem is that there is an unhandled exception error with ammodebug.txt says that it is "access is denied... Did you put a password on that file? or do I need something to patch this?
Here is the error msg:
Try moving the TweakMB folder out of the Program Files folder. The message you're receiving means that you don't have access to write files in that folder (the Program Files folder is often a protected folder).
kefka95 wrote:
DatrixTSW wrote:
it would be a brilliant mod if it would actually work i already have .net framework 3.5.1. The only problem is that there is an unhandled exception error with ammodebug.txt says that it is "access is denied... Did you put a password on that file? or do I need something to patch this?
Here is the error msg:
Try moving the TweakMB folder out of the Program Files folder. The message you're receiving means that you don't have access to write files in that folder (the Program Files folder is often a protected folder).
wow now I feel stupid. Why didn't I notice that...

Thanks a bunch.
comment last edited by DatrixTSW on Dec 02, 2012, 07:06:50 pm
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Microsoft.VisualBasic.CompilerServices.Conversions.ToInteger(String Value)
at TweakMB.ItemTweaks.GetItemData(String line)
at TweakMB.ItemTweaks.MasterItems(String[] moduleLines)
at TweakMB.DatabaseTest.SpecialTablesHandler()
at TweakMB.DatabaseTest.MasterDatabase(Boolean loadingAfterSave)
at TweakMB.ucSettings.LoadModule()
at TweakMB.frmMain.btnLoadModuleWarband_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I just got this msg from trying to open modules file for warband and I did add two new items to the itemkinds1.txt file. The only thing I can tell is that if I didn't add those two new items to the itemkinds1.txt this would have gone through its process just fine. I still don't see why that would be a factor though seeing a how this doesn't usually care what new items were put into the file. Any help?
12/10/12
Note: Guess not...
comment last edited by DatrixTSW on Dec 10, 2012, 09:27:01 pm
Having a bit of a problem with AI - Increase max party size for leadership...Default is 5, If i set it to anything above the default, None of the AI lords leave the caste to fight or attack other factions, Tried this on Warband Native, and Diplomacey 4.3 Native....
They all just stay in there castle and do nothing.....
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