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 Mount&Blade Repository » Mods » Gameplay Mechanics » TweakMB (With Fire & Sword support!) [v5.09]
      
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View this file on the M&B NexusFile Listing: TweakMB (With Fire & Sword support!) [v5.09]
Last Updated: Dec 29, 2013, 01:53:22 pm
First Created: Mar 23, 2010, 07:42:11 pm
File version: 5.09
For M&B version: Multiple
Downloads: 165,150 (420,623) Size: 1.5 MB
Views: 275,930 (664,033) Type: ZIP
Home:  TweakMB homepage
Rating (31 votes): 4.6 / 5.0
Description
[Last updated 12.29.13] Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.


Installation
Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).


What mods does TweakMB support?
TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.

Mount & Blade
Native 1.011

Mount & Blade: Warband
Native 1.158
Native 1.153
Native 1.152
Native 1.143
1257 AD SVN Rev 65
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Diplomacy 4.3
Floris 2.54 Basic
Floris 2.54 Gameplay
Floris 2.54 Expanded
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophesy of Pendor 3.42
Prophesy of Pendor 3.50
Prophesy of Pendor 3.611
Sword of Damocles: Warlords 3.90

Mount & Blade: With Fire and Sword
Native 1.143


What tweaks does TweakMB support?
TweakMB can tweak the following settings:

AI Lord Parties (under Parties submenu)
  • Base party size
  • Party size gained per point of leadership
  • Renown needed to increase party size
  • Bonus party size for faction leaders, faction marshalls, and number of castles owned
  • Level modifier for party size
  • Modifier for overall party size

Ammo (arrows, bolts, etc)
  • Modify base ammo amounts for all projectile types

Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu
  • Tournament betting amounts
  • Renown gained from winning tournament
  • Relation gained with town for winning tournament
  • XP gained for winning tournament
  • Money rewarded at each level in arena melee matches
  • Number of opponents you must defeat for each level in arena melee matches

Assigning Fiefs (relation loss)
  • Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
  • Modify relation gained with lord you assigned the fief to

Battle Continuation
  • Allow battles to continue after your player has been knocked out

Cattle behavior
  • Make cattle follow you instead of you pushing them
  • Make cattle move at "mounted" speed (Warband not supported yet)

Companion Management <- under Parties submenu
  • Completely prevent companions from trying to leave
  • Completely disable companion complaints

Enterprises
  • Requirements for starting an enterprise
  • Production details for each type of enterprise
  • Profit/cost modifiers

Escape rates for enemy lords
  • Odds of a lord escaping after a battle
  • How often lords attempt to escape once captured
  • Odds of a lord escaping while in your party or imprisoned in a town/castle

Faction Colors
  • Modify colors for all factions and outlaw groups

Fief Income/Rents
  • Base income for villages, towns, and castles
  • Modify rents to be as high or low as you like

Food consumption
  • How often your party eats
  • How much food your party consumes when eating

Honor
  • Modify honor gained/lost from quest-related events
  • Modify honor gained/lost from other events

How Fiefs are Awarded <-- under Towns/Villages submenu
  • Modify how the game determines who gets a fief
  • Modify compensation for not being awarded a fief

Map Size (Battles)
  • Increase/decrease the size of the randomly generated maps for battles

Merchants (Money Available)
  • Modify the amount of money goods merchants have available
  • Modify the amount of money armor merchants have available
  • Modify the amount of money weapons merchants have available
  • Modify the amount of money horse merchants have available

Miscellaneous
  • Number of hours it takes to read a book
  • Disable stat loss for games over 757 days old
  • Minimum/Maximum mercenaries available in town taverns
  • Length of mercenary contract (both initial and renewed)
  • Minimum amount of time before enemies run away in battle

Party size & morale
  • Disable companion interaction (have as many heroes as you like)
  • Prevent companions from leaving ("We hang deserters in this company")
  • How often you pay your troops
  • Base party size
  • Party size gained per point of leadership
  • Renown needed to increase party size
  • Morale gained per point of leadership
  • Morale lost for each hero in your party
  • Minimum and maximum sizes for bandit parties
  • Maximum number of bandit parties on map
  • Spawn time for bandit parties

Prisoner Management
  • Max prisoners gained per point of leadership
  • How much prisoners are sold for
  • Allow Tavern Keepers to buy prisoners from you
  • Chance of receiving a ransom for a lord
  • How often the game checks for a ransom

Prosperity (general) <-- under Towns/Villages submenu
  • Town prosperity lost while under siege
  • Town prosperity lost when town is taken by enemy forces
  • Prosperity gained from caravans (both villages and towns)

Prosperity (village-specific) <-- under Towns/Villages submenu
  • Prosperity from quests
  • Prosperity lost from being looted or infested with bandits
  • Prosperity gained from farmer trading
  • Prosperity gained from buying/selling goods

Quests
  • Add ability to choose quests from menu
  • Repeat intervals for village elder quests
  • Add "Meet with Village Elder" to village menu
  • Whether village elders will offer more quests once a quest is turned down
  • Repeat intervals for guild master quests
  • Add "Meet with Guild Master" to city menu
  • Repeat intervals for lady quests
  • Repeat intervals for lord quests

Recruiting Prisoners (under Prisoners submenu)
  • Amount of time between recruiting prisoners
  • Morale lost when recruiting prisoners
  • Chance of successfully recruiting prisoners

Reinforcements (under Battle Options submenu)
  • Number of reinforcement waves for standard battles, village raids, and sieges
  • Reinforcement troop thresholds for standard battles, village raids, and sieges

Reputation
  • Modify village reputation gained/lost
  • Modify town reputation gained/lost
  • Modify lady reputation gained/lost
  • Modify lord reputation gained/lost

Right to Rule
  • Modify right to rule gained/lost from various events

Shots before Reloading (crossbows, guns)
  • Modify number of shots you can take before reloading

Sieges
  • Build time for ladders
  • Build time for siege towers
  • Siege tower movement speed

Skills
  • Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
  • Maximum level of each skill (up to level 15)

Tax Inefficiency
  • Number of centers you must own before tax inefficiency comes into effect
  • How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)

Tournament Frequency
  • Threshold for adding new tournaments
  • Chance of a town getting a tournament
  • Length of time tournaments will be held

Towns/Villages
  • Time and money required to construct buildings
  • Number of troops that can be recruited from a village
  • Relation required to recruit higher tiers of troops
  • Chances of successfully recruiting higher tiers of troops

Troop Wages
  • Change modifiers for base wage, mounted, and mercenary troops
  • Change wage modifiers for companions/heroes
  • Change wage modifiers for garrisoned troops
  • Change reduction in wages per leadership point

Village Bandit Infestations (under Towns/Villages submenu)
  • How often villages become infested with bandits
  • Number of bandits spawned during bandit infestation battles
  • Number of farmers spawned during bandit infestation battles

Village Improvement Effects (under Towns/Villages submenu)
  • Mills - Initial prosperity gained and permanent prosperity gained
  • Schools - Relation gained and how often the relation gain is applied
  • Watch Towers - Spotting distance and effect on village loot times


Change History

5.09 (12.29.13)
  • Support added for Native 1.158

5.08 (05.14.13)
  • Support added for Prophesy of Pendor 3.611

5.07 (11.23.12)
  • Support added for Diplomacy 4.3
  • Support added for Floris 2.54 Basic
  • Support added for Floris 2.54 Gameplay
  • Support added for Floris 2.54 Expanded

5.06 (07.08.12)
  • Support added for Prophecy of Pendor 3.5

5.05 (06.22.12)
  • Support added for Native 1.153
  • "Choose quest from menu" tweak updated to handle mercenary contracts correctly

5.04 (05.08.12)
  • Support added for Native 1.152
  • New database connection method - this will hopefully fix the database connection issues some people were having

5.03 (02.05.12)
  • Support added for Floris 2.50
  • New tweaks added - Misc Battle Options
    • Max possible renown per battle
    • Renown gained per battle
    • XP gained per battle
    • Gold gained per battle
  • New tweaks added - Resting
    • Max consecutive resting hours (camping and resting in towns/villages)
    • Speed multiplier while resting
    • Whether you can be attacked while resting
    • Cost of resting in a town
  • Merchant tweaks should be working in PoP 3.42
  • More detailed error messages for database issues
  • Other minor fixes/updates

5.02 (01.24.12)
  • Support added for Native Expansion .586
  • Support added for Brytenwalda 1.39

5.01 (12.27.11)
  • Support added for 1257 AD SVN Rev 65
  • Support added for Diplomacy 4.2

5.0 (12.04.11)
  • Major version release. Too many changes to list here.

4.061 (08.25.11)
  • Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)

4.06 (08.24.11)
  • Added support for Brytenwalda 1.335 and 1.36
  • Several miscellaneous bug fixes

4.05 (08.08.11)
  • Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
  • Added support for Prophecy of Pendor 3.41

4.04 (08.03.11)
  • Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)

4.03 (08.01.11)
  • This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
  • You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
  • Battle continuation for Warband 1.143 has been updated and should work more cleanly now
  • The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S

4.02 (07.31.11)
  • Compatibility update for Warband 1.143. An update for WF&S will be coming soon.

4.01 (05.09.11)
  • Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
  • Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
  • Updated WF&S battle continuation to work with wagon fort battles (I think...)
  • Updated faction names on faction color tweaks to reflect WF&S names

4.00 (05.04.11)
  • Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
  • New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.
Commands
More From This Author
Comments (Page 6 of 8)
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 TweakMB (with Warband support!) [ve (v 2.90)  » posted by GABRILDURO on Feb 03, 2011, 04:47:44 am
THX VERY MUCH FOR PROGRESSING AND UPDATING, ALWAYS.
I have being using tweaks for a long time and never mentioned to you.
But now, being a modder (1755 Old frontier and 1776 American Revolution) I know how much work you put in
THX again
ciao
Gab
IP: logged
 TweakMB (with Warband support!) [ve (v 2.90)  » posted by AlexDragon on Feb 04, 2011, 01:37:28 pm
This is the most useful tools , can you do a tweak like makes troops can assist each other and some tweak like cheating?
IP: logged
 TweakMB (with Warband support!) [ve (v 2.90)  » posted by tucker on Feb 07, 2011, 06:14:23 am
this is a really useful tool
but would it be possible for a future version to be able to change betting odds on tournaments and/or increasing the number of betting options cos just making bigger bets is sorta like cheating and i want to make huge rewards possible but only at large risks as oppose to betting high and always winning
plz add a comment telling me why not if you cant do this
thanks in advance
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 2.90)  » posted by kefka95 on Feb 07, 2011, 06:00:05 pm
tucker wrote:
this is a really useful tool
but would it be possible for a future version to be able to change betting odds on tournaments and/or increasing the number of betting options cos just making bigger bets is sorta like cheating and i want to make huge rewards possible but only at large risks as oppose to betting high and always winning
plz add a comment telling me why not if you cant do this
thanks in advance

If I'm understanding what you're asking, you would like the odds to be based on the size of the bet (ie, higher bets have higher odds, lower bets have lower odds). You can change the odds for each individual round, but right now the odds are based entirely on which round of the tournament you're on (ie, the game doesn't look at the bet amount when calculating the odds).

You could do it by writing an entirely new script and then modifying the existing scripts to call the new one, but you would probably have to recompile the module in order to do it. In other words, I don't think it's possible to do as a "tweak", per se.
IP: logged
 TweakMB (with Warband support!) [ve (v 3.03)  » posted by AlexDragon on Feb 22, 2011, 09:43:12 am
Need help , everytime I change something in tweak in mount and blade 1.011 ,
I went to the game nothing happen but when I sell prisoners in tavern or ransom broker I get $999999999999999
help
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 3.03)  » posted by kefka95 on Feb 22, 2011, 04:19:33 pm
AlexDragon wrote:
Need help , everytime I change something in tweak in mount and blade 1.011 ,
I went to the game nothing happen but when I sell prisoners in tavern or ransom broker I get $999999999999999
help
A couple of things to check:
  1. Did you start with an unmodified copy of the Native module?
  2. Within TweakMB, are you sure you loaded it with the "Load Module (MB)" button and not the "Load Module (Warband)" button?
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 3.03)  » posted by AlexDragon on Feb 24, 2011, 01:01:02 pm
kefka95 wrote:
AlexDragon wrote:
Need help , everytime I change something in tweak in mount and blade 1.011 ,
I went to the game nothing happen but when I sell prisoners in tavern or ransom broker I get $999999999999999
help
A couple of things to check:
  1. Did you start with an unmodified copy of the Native module?
  2. Within TweakMB, are you sure you loaded it with the "Load Module (MB)" button and not the "Load Module (Warband)" button?

kefka95 , some of my files are already unmodified I think and how can I check it if it is?????????????
The one that I am doing is not native one , Is a mod and it is not native.
I use load module MNB not waband because I ain't that stupid .
The problems lies on my mod and I think you should check it if you got free time , when you save it by changing the lord's party size and when you start a new game , sell prisoners you will get $999999999999999999999999 .


HELP ME PLEASE , your work is awesome! :hammer:
IP: logged
 TweakMB (with Warband support!) [ve (v 3.071)  » posted by Quickhand69er on May 01, 2011, 09:46:45 am
Mount and Blade: With Fire and Sword is comming out soon and I was wondering if the auther of my faverite MB program will be adding support for it?
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 3.071)  » posted by kefka95 on May 01, 2011, 12:05:15 pm
Quickhand69er wrote:
Mount and Blade: With Fire and Sword is comming out soon and I was wondering if the auther of my faverite MB program will be adding support for it?

Yes, TweakMB will fully support WFAS :green:. That said, it will take some time to get everything updated, and it may be somewhat limited until the WFAS module system is released.
IP: logged
 TweakMB (with Warband support!) [ve (v 3.071)  » posted by Quickhand69er on May 01, 2011, 01:24:53 pm
Im so glad to hear that and thanks for the fast reply.
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by PsyckoSama on May 10, 2011, 05:41:14 am
I have .net framework 4.0 but for some reason it tells me "unable to find a version of the runtime to run this application"
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by DrwHem on May 12, 2011, 05:29:37 pm
I have mb warband 1.134 which as far as i can find on the internet is the most up to date and stable version. i have various things grayed out though:
food consumption
the first and the last two options in right to rule
fief income/rent the entire page
the tax inefficiency page
the wage calculations page
the controversial actions part of the honor: other actions page
the bandit parties page
most of the companion management page
the reputation assigned fiefs page

i am however running the gathering storm mod so how would this effect my ability to mod certain things?
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by kraziiadam2 on May 15, 2011, 12:14:01 am
I saw this mod, and was amazed at how much it made me want to tweak Mount and Blade and start playing it again.
So, I downloaded it, made sure I had Microsoft .Net Framework 3.5 installed (Which it was), and downloaded this. I extracted to desktop, M&B:Warband, and M&B:WFaS. I ran it in each location and all it says is "TweakMB has stopped working" immediately.
Help please?! I'd love to use this!
*noob* :c
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by erundil on May 18, 2011, 07:40:27 pm
Sorry, but your new system for ammo is a failure. See it working on clean Warband (or rather NOT working...):
wgqosy.jpg
IP: logged
 Re: TweakMB (With Fire & Sword supp (v 4.01)  » posted by kefka95 on May 24, 2011, 04:26:06 pm
erundil wrote:
Sorry, but your new system for ammo is a failure. See it working on clean Warband (or rather NOT working...):

Do you by chance have an "international" version of Windows (ie, not North American)? The ammo tweaks work correctly for the vast majority of users, but every once and a while there will be someone it doesn't work for. I've never been able to reproduce the problem (it works fine for me), so I'm trying to gather as much information as I can from the people who are having the issue. I have a theory that it's related to certain international versions of Windows, but it's difficult to verify.
IP: logged
 Re: TweakMB (With Fire & Sword supp (v 4.01)  » posted by erundil on May 25, 2011, 01:40:46 pm
Yeah, I think it's international (because I have more than one user-interface language installed). Anyway, until you figure out how to fix it, maybe just change the behavior of the program? I imagine it looks through the items and checks if their type is "ammo". Why don't just set it to count items and use (let's say) first item, fourth item and 12th item, as it did before?
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by AntiChrono on May 31, 2011, 05:03:37 am
I have the same problem(s) as "erundil" concerning the "Battle Options/Ammo" incorrectly showing me various headgear, on a French Windows 7.

Very nice program though ! :lol:
IP: logged
 Re: TweakMB (With Fire & Sword supp (v 4.01)  » posted by erundil on May 31, 2011, 01:09:07 pm
In that case why don't you restore the previous behavior of this particular screen?
What is more - maybe you could explain how actual code work, so we could dig for logic errors?
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by killertype10 on Jun 02, 2011, 09:35:34 pm
thanks your tweak make it easy to play warband...now the new propercy of pendor is coming out already....really looking forward for your next release :hammer:
IP: logged
 TweakMB (With Fire & Sword supp (v 4.01)  » posted by umeu on Jun 25, 2011, 03:13:47 pm
i have windows 7, but when i download this i cant see the button to load the modules. i guess thats where framework comes in, but that install doesnt work either because i need some windows installer pack which is only for windows xp or whatever so that install doesnt work either.

does anyone know how i can get this stuff to work?
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