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 Mount&Blade Repository » Mods » Gameplay Mechanics » TweakMB (With Fire & Sword support!) [v5.09]
      
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View this file on the M&B NexusFile Listing: TweakMB (With Fire & Sword support!) [v5.09]
Last Updated: Dec 29, 2013, 01:53:22 pm
First Created: Mar 23, 2010, 07:42:11 pm
File version: 5.09
For M&B version: Multiple
Downloads: 172,234 (427,707) Size: 1.5 MB
Views: 288,574 (676,677) Type: ZIP
Home:  TweakMB homepage
Rating (31 votes): 4.6 / 5.0
Description
[Last updated 12.29.13] Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.


Installation
Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).


What mods does TweakMB support?
TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.

Mount & Blade
Native 1.011

Mount & Blade: Warband
Native 1.158
Native 1.153
Native 1.152
Native 1.143
1257 AD SVN Rev 65
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Diplomacy 4.3
Floris 2.54 Basic
Floris 2.54 Gameplay
Floris 2.54 Expanded
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophesy of Pendor 3.42
Prophesy of Pendor 3.50
Prophesy of Pendor 3.611
Sword of Damocles: Warlords 3.90

Mount & Blade: With Fire and Sword
Native 1.143


What tweaks does TweakMB support?
TweakMB can tweak the following settings:

AI Lord Parties (under Parties submenu)
  • Base party size
  • Party size gained per point of leadership
  • Renown needed to increase party size
  • Bonus party size for faction leaders, faction marshalls, and number of castles owned
  • Level modifier for party size
  • Modifier for overall party size

Ammo (arrows, bolts, etc)
  • Modify base ammo amounts for all projectile types

Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu
  • Tournament betting amounts
  • Renown gained from winning tournament
  • Relation gained with town for winning tournament
  • XP gained for winning tournament
  • Money rewarded at each level in arena melee matches
  • Number of opponents you must defeat for each level in arena melee matches

Assigning Fiefs (relation loss)
  • Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
  • Modify relation gained with lord you assigned the fief to

Battle Continuation
  • Allow battles to continue after your player has been knocked out

Cattle behavior
  • Make cattle follow you instead of you pushing them
  • Make cattle move at "mounted" speed (Warband not supported yet)

Companion Management <- under Parties submenu
  • Completely prevent companions from trying to leave
  • Completely disable companion complaints

Enterprises
  • Requirements for starting an enterprise
  • Production details for each type of enterprise
  • Profit/cost modifiers

Escape rates for enemy lords
  • Odds of a lord escaping after a battle
  • How often lords attempt to escape once captured
  • Odds of a lord escaping while in your party or imprisoned in a town/castle

Faction Colors
  • Modify colors for all factions and outlaw groups

Fief Income/Rents
  • Base income for villages, towns, and castles
  • Modify rents to be as high or low as you like

Food consumption
  • How often your party eats
  • How much food your party consumes when eating

Honor
  • Modify honor gained/lost from quest-related events
  • Modify honor gained/lost from other events

How Fiefs are Awarded <-- under Towns/Villages submenu
  • Modify how the game determines who gets a fief
  • Modify compensation for not being awarded a fief

Map Size (Battles)
  • Increase/decrease the size of the randomly generated maps for battles

Merchants (Money Available)
  • Modify the amount of money goods merchants have available
  • Modify the amount of money armor merchants have available
  • Modify the amount of money weapons merchants have available
  • Modify the amount of money horse merchants have available

Miscellaneous
  • Number of hours it takes to read a book
  • Disable stat loss for games over 757 days old
  • Minimum/Maximum mercenaries available in town taverns
  • Length of mercenary contract (both initial and renewed)
  • Minimum amount of time before enemies run away in battle

Party size & morale
  • Disable companion interaction (have as many heroes as you like)
  • Prevent companions from leaving ("We hang deserters in this company")
  • How often you pay your troops
  • Base party size
  • Party size gained per point of leadership
  • Renown needed to increase party size
  • Morale gained per point of leadership
  • Morale lost for each hero in your party
  • Minimum and maximum sizes for bandit parties
  • Maximum number of bandit parties on map
  • Spawn time for bandit parties

Prisoner Management
  • Max prisoners gained per point of leadership
  • How much prisoners are sold for
  • Allow Tavern Keepers to buy prisoners from you
  • Chance of receiving a ransom for a lord
  • How often the game checks for a ransom

Prosperity (general) <-- under Towns/Villages submenu
  • Town prosperity lost while under siege
  • Town prosperity lost when town is taken by enemy forces
  • Prosperity gained from caravans (both villages and towns)

Prosperity (village-specific) <-- under Towns/Villages submenu
  • Prosperity from quests
  • Prosperity lost from being looted or infested with bandits
  • Prosperity gained from farmer trading
  • Prosperity gained from buying/selling goods

Quests
  • Add ability to choose quests from menu
  • Repeat intervals for village elder quests
  • Add "Meet with Village Elder" to village menu
  • Whether village elders will offer more quests once a quest is turned down
  • Repeat intervals for guild master quests
  • Add "Meet with Guild Master" to city menu
  • Repeat intervals for lady quests
  • Repeat intervals for lord quests

Recruiting Prisoners (under Prisoners submenu)
  • Amount of time between recruiting prisoners
  • Morale lost when recruiting prisoners
  • Chance of successfully recruiting prisoners

Reinforcements (under Battle Options submenu)
  • Number of reinforcement waves for standard battles, village raids, and sieges
  • Reinforcement troop thresholds for standard battles, village raids, and sieges

Reputation
  • Modify village reputation gained/lost
  • Modify town reputation gained/lost
  • Modify lady reputation gained/lost
  • Modify lord reputation gained/lost

Right to Rule
  • Modify right to rule gained/lost from various events

Shots before Reloading (crossbows, guns)
  • Modify number of shots you can take before reloading

Sieges
  • Build time for ladders
  • Build time for siege towers
  • Siege tower movement speed

Skills
  • Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
  • Maximum level of each skill (up to level 15)

Tax Inefficiency
  • Number of centers you must own before tax inefficiency comes into effect
  • How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)

Tournament Frequency
  • Threshold for adding new tournaments
  • Chance of a town getting a tournament
  • Length of time tournaments will be held

Towns/Villages
  • Time and money required to construct buildings
  • Number of troops that can be recruited from a village
  • Relation required to recruit higher tiers of troops
  • Chances of successfully recruiting higher tiers of troops

Troop Wages
  • Change modifiers for base wage, mounted, and mercenary troops
  • Change wage modifiers for companions/heroes
  • Change wage modifiers for garrisoned troops
  • Change reduction in wages per leadership point

Village Bandit Infestations (under Towns/Villages submenu)
  • How often villages become infested with bandits
  • Number of bandits spawned during bandit infestation battles
  • Number of farmers spawned during bandit infestation battles

Village Improvement Effects (under Towns/Villages submenu)
  • Mills - Initial prosperity gained and permanent prosperity gained
  • Schools - Relation gained and how often the relation gain is applied
  • Watch Towers - Spotting distance and effect on village loot times


Change History

5.09 (12.29.13)
  • Support added for Native 1.158

5.08 (05.14.13)
  • Support added for Prophesy of Pendor 3.611

5.07 (11.23.12)
  • Support added for Diplomacy 4.3
  • Support added for Floris 2.54 Basic
  • Support added for Floris 2.54 Gameplay
  • Support added for Floris 2.54 Expanded

5.06 (07.08.12)
  • Support added for Prophecy of Pendor 3.5

5.05 (06.22.12)
  • Support added for Native 1.153
  • "Choose quest from menu" tweak updated to handle mercenary contracts correctly

5.04 (05.08.12)
  • Support added for Native 1.152
  • New database connection method - this will hopefully fix the database connection issues some people were having

5.03 (02.05.12)
  • Support added for Floris 2.50
  • New tweaks added - Misc Battle Options
    • Max possible renown per battle
    • Renown gained per battle
    • XP gained per battle
    • Gold gained per battle
  • New tweaks added - Resting
    • Max consecutive resting hours (camping and resting in towns/villages)
    • Speed multiplier while resting
    • Whether you can be attacked while resting
    • Cost of resting in a town
  • Merchant tweaks should be working in PoP 3.42
  • More detailed error messages for database issues
  • Other minor fixes/updates

5.02 (01.24.12)
  • Support added for Native Expansion .586
  • Support added for Brytenwalda 1.39

5.01 (12.27.11)
  • Support added for 1257 AD SVN Rev 65
  • Support added for Diplomacy 4.2

5.0 (12.04.11)
  • Major version release. Too many changes to list here.

4.061 (08.25.11)
  • Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)

4.06 (08.24.11)
  • Added support for Brytenwalda 1.335 and 1.36
  • Several miscellaneous bug fixes

4.05 (08.08.11)
  • Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
  • Added support for Prophecy of Pendor 3.41

4.04 (08.03.11)
  • Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)

4.03 (08.01.11)
  • This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
  • You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
  • Battle continuation for Warband 1.143 has been updated and should work more cleanly now
  • The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S

4.02 (07.31.11)
  • Compatibility update for Warband 1.143. An update for WF&S will be coming soon.

4.01 (05.09.11)
  • Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
  • Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
  • Updated WF&S battle continuation to work with wagon fort battles (I think...)
  • Updated faction names on faction color tweaks to reflect WF&S names

4.00 (05.04.11)
  • Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
  • New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.
Commands
More From This Author
Comments (Page 5 of 8)
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 2.00)  » posted by samlenaik on Jun 18, 2010, 11:11:12 pm
kefka95 wrote:
samlenaik wrote:
Hi,

I also wanted to ask about the Guild Master and Village Elder at the Menu of Villages and Towns. Village Elder button does nothing at all. I can click it 25 times and it doesn't do anything. I know you have that message in there about if it was checked and so forth, but this was a new script from Native I made for my new mod to be current. I havent ever seen 2 Village Elder Buttons, just 1 that does nothing.

It's really a problem because this options correctly works with the 1.113 version but don't work with the new one 1.124. If you have solution it'll be great ! This options were wonderfull to not lose time in game !

This was broken with the new patch (like a lot of other tweaks!). The next update will correct this.

I confirm All quest options are out with the Warband 1.125 version, even with the new TweakMB 2.20. I'm waiting your update !!!
IP: logged
 TweakMB (with Warband support!) [ve (v 2.30)  » posted by Rad on Jun 29, 2010, 02:14:32 pm
Thank you very much for this utility. I really like this program very much and I appreciate your work. :-) :pint:
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 2.30)  » posted by samlenaik on Jul 03, 2010, 05:30:02 pm
Hi,

I got a problem with the amount of prisoners I want to sell to the tavern keeper or the man who ransom, the amount is always 24$ or 50$ however the prisoners !

I play with TweakMB version 2.30 and warband 1.125.

Pls Help !
IP: logged
 TweakMB (with Warband support!) [ve (v 2.30)  » posted by wcsc12 on Jul 06, 2010, 01:20:56 pm
Hi there.

I've been using your utility since the older version with Mount and Blade Warband. However, I'm having some problems with this newer version. A lot of the changes I make save but quite a few don't save.

I'm using version 2.30 of your editor and Warband version 1.125. I'm just modding the native folder that comes installed by default.



These options never save any input values and just revert back to default after saving and exiting:

Number of hours for a bandit party to respawn
Chance of prosperity gain in a farmer's home village when farmer reaches destination
Prosperity gained in farmer's home village if the above condition is met
Relation gained with the village each month
How often the relation bonus is applied
IP: logged
 TweakMB (with Warband support!) [ve (v 2.30)  » posted by Ren-Chan on Jul 09, 2010, 09:18:55 pm
<3 for this, great job
IP: logged
 TweakMB (with Warband support!) [ve (v 2.30)  » posted by Rad on Jul 13, 2010, 07:06:18 am
Please, upgrade your program as soon as possible because this version 2.30 doesn't work well for Warband's version 1.126. :hammer:
comment last edited by Rad on Jul 13, 2010, 07:07:09 am
IP: logged
 TweakMB (with Warband support!) [ve (v 2.40)  » posted by DjonneRambo on Jul 19, 2010, 05:49:30 pm
Hmmm I have a weird bug.
As soon as I change some stuff with Tweak every lords are stuck in their respective castles. They will never get outside, and refuse to follow me, saying they are busy with their business.

Anyone else has this problem?
IP: logged
 TweakMB (with Warband support!) [ve (v 2.40)  » posted by Nibelton on Jul 20, 2010, 04:53:03 am
Is there any chance to see in "Lord Quests" "Go blow up Bandits Lair" quest ? :pint:
IP: logged
 TweakMB (with Warband support!) [ve (v 2.40)  » posted by Rad on Jul 25, 2010, 10:28:11 am
Hi kefka. Could you upgrade you program for version 1.127, please? I think you will have quiet after that for some longer time because they don't upgrade their game so often.
IP: logged
 TweakMB (with Warband support!) [ve (v 2.40)  » posted by dakota on Jul 30, 2010, 11:30:34 am
how long does it take for tweakmd to start working and do i have to start a new account and some of my options are grayed out so cant change them
comment last edited by dakota on Jul 30, 2010, 11:32:07 am
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 2.40)  » posted by Dem1n on Jul 31, 2010, 08:04:08 pm
please update for 1.27!! :-(
IP: logged
 TweakMB (with Warband support!) [ve (v 2.50)  » posted by FighterJet28 on Aug 08, 2010, 05:31:04 am
Why are some of the options greyed out?, and how do I tweak them?
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 2.40)  » posted by Dem1n on Aug 08, 2010, 08:43:56 pm
Dem1n wrote:
please update for 1.27!! :-(


thank you thank you thank you thank you :-D
IP: logged
 TweakMB (with Warband support!) [ve (v 2.50)  » posted by Maksim125 on Aug 12, 2010, 12:17:55 am
It says its succesfull in the tweak but it doesnt have a effect in the game. (I have wb 1.127)
IP: logged
 TweakMB (with Warband support!) [ve (v 2.50)  » posted by Aiello2k57 on Aug 15, 2010, 01:07:15 am
Program crashes on startup. Is this DL missing files? My friend has a previous version and has a .ini file and this download only has 2 files, the .exe and the party_template.
IP: logged
 TweakMB (with Warband support!) [ve (v 2.50)  » posted by jay654 on Sep 08, 2010, 11:06:58 pm
dude, this program doesnt work AT ALL!!!

i spent all of 5mins tweaking "Lords and Realms" to then try to play it and get on any load game or new game a "RGL error invalid opcode 20" or 10, and then spend pretty much ALL night scrolling through files and webpages or searches to find out that NONE of your tweaks work for my mb 1.011 cuz your tweakmb has something screwed up in the coding (i assume) because it doesnt write the new files correctly for the game to read...please update and fix
IP: logged
 TweakMB (with Warband support!) [ve (v 2.60)  » posted by Maksim125 on Sep 14, 2010, 04:05:10 pm
Oh, now i get it works great, amazing program. Just copy it and paste it in your module folder and it will work.
IP: logged
 TweakMB (with Warband support!) [ve (v 2.70)  » posted by Imperium on Oct 19, 2010, 01:31:43 pm
>:) Awesome! do you think you could find a way to change the base amount of how much food there is-Example: Pork:500$ Amount:2500- something that could do that..800 troops and food is low :-|
comment last edited by Imperium on Oct 19, 2010, 02:18:53 pm
IP: logged
 TweakMB (with Warband support!) [ve (v 2.80)  » posted by Ko123 on Dec 17, 2010, 01:09:07 pm
I have a major error on my M&B 1.011 when ever i try to start a new game it come up with RGL ERROR: Invalid opcod 10 plz help
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 2.70)  » posted by Ko123 on Dec 17, 2010, 01:10:33 pm
Imperium wrote:
>:) Awesome! do you think you could find a way to change the base amount of how much food there is-Example: Pork:500$ Amount:2500- something that could do that..800 troops and food is low :-|
change the amount of 1 piece of food per people
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