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 Mount&Blade Repository » Mods » Gameplay Mechanics » TweakMB (With Fire & Sword support!) [v5.09]
      
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View this file on the M&B NexusFile Listing: TweakMB (With Fire & Sword support!) [v5.09]
Last Updated: Dec 29, 2013, 01:53:22 pm
First Created: Mar 23, 2010, 07:42:11 pm
File version: 5.09
For M&B version: Multiple
Downloads: 165,000 (420,473) Size: 1.5 MB
Views: 275,670 (663,773) Type: ZIP
Home:  TweakMB homepage
Rating (31 votes): 4.6 / 5.0
Description
[Last updated 12.29.13] Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.

Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.


Installation
Extract the downloaded .zip file to any location on your computer, then run "TweakMB.exe". That's it!

You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).


What mods does TweakMB support?
TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.

Mount & Blade
Native 1.011

Mount & Blade: Warband
Native 1.158
Native 1.153
Native 1.152
Native 1.143
1257 AD SVN Rev 65
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Diplomacy 4.3
Floris 2.54 Basic
Floris 2.54 Gameplay
Floris 2.54 Expanded
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophesy of Pendor 3.42
Prophesy of Pendor 3.50
Prophesy of Pendor 3.611
Sword of Damocles: Warlords 3.90

Mount & Blade: With Fire and Sword
Native 1.143


What tweaks does TweakMB support?
TweakMB can tweak the following settings:

AI Lord Parties (under Parties submenu)
  • Base party size
  • Party size gained per point of leadership
  • Renown needed to increase party size
  • Bonus party size for faction leaders, faction marshalls, and number of castles owned
  • Level modifier for party size
  • Modifier for overall party size

Ammo (arrows, bolts, etc)
  • Modify base ammo amounts for all projectile types

Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu
  • Tournament betting amounts
  • Renown gained from winning tournament
  • Relation gained with town for winning tournament
  • XP gained for winning tournament
  • Money rewarded at each level in arena melee matches
  • Number of opponents you must defeat for each level in arena melee matches

Assigning Fiefs (relation loss)
  • Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
  • Modify relation gained with lord you assigned the fief to

Battle Continuation
  • Allow battles to continue after your player has been knocked out

Cattle behavior
  • Make cattle follow you instead of you pushing them
  • Make cattle move at "mounted" speed (Warband not supported yet)

Companion Management <- under Parties submenu
  • Completely prevent companions from trying to leave
  • Completely disable companion complaints

Enterprises
  • Requirements for starting an enterprise
  • Production details for each type of enterprise
  • Profit/cost modifiers

Escape rates for enemy lords
  • Odds of a lord escaping after a battle
  • How often lords attempt to escape once captured
  • Odds of a lord escaping while in your party or imprisoned in a town/castle

Faction Colors
  • Modify colors for all factions and outlaw groups

Fief Income/Rents
  • Base income for villages, towns, and castles
  • Modify rents to be as high or low as you like

Food consumption
  • How often your party eats
  • How much food your party consumes when eating

Honor
  • Modify honor gained/lost from quest-related events
  • Modify honor gained/lost from other events

How Fiefs are Awarded <-- under Towns/Villages submenu
  • Modify how the game determines who gets a fief
  • Modify compensation for not being awarded a fief

Map Size (Battles)
  • Increase/decrease the size of the randomly generated maps for battles

Merchants (Money Available)
  • Modify the amount of money goods merchants have available
  • Modify the amount of money armor merchants have available
  • Modify the amount of money weapons merchants have available
  • Modify the amount of money horse merchants have available

Miscellaneous
  • Number of hours it takes to read a book
  • Disable stat loss for games over 757 days old
  • Minimum/Maximum mercenaries available in town taverns
  • Length of mercenary contract (both initial and renewed)
  • Minimum amount of time before enemies run away in battle

Party size & morale
  • Disable companion interaction (have as many heroes as you like)
  • Prevent companions from leaving ("We hang deserters in this company")
  • How often you pay your troops
  • Base party size
  • Party size gained per point of leadership
  • Renown needed to increase party size
  • Morale gained per point of leadership
  • Morale lost for each hero in your party
  • Minimum and maximum sizes for bandit parties
  • Maximum number of bandit parties on map
  • Spawn time for bandit parties

Prisoner Management
  • Max prisoners gained per point of leadership
  • How much prisoners are sold for
  • Allow Tavern Keepers to buy prisoners from you
  • Chance of receiving a ransom for a lord
  • How often the game checks for a ransom

Prosperity (general) <-- under Towns/Villages submenu
  • Town prosperity lost while under siege
  • Town prosperity lost when town is taken by enemy forces
  • Prosperity gained from caravans (both villages and towns)

Prosperity (village-specific) <-- under Towns/Villages submenu
  • Prosperity from quests
  • Prosperity lost from being looted or infested with bandits
  • Prosperity gained from farmer trading
  • Prosperity gained from buying/selling goods

Quests
  • Add ability to choose quests from menu
  • Repeat intervals for village elder quests
  • Add "Meet with Village Elder" to village menu
  • Whether village elders will offer more quests once a quest is turned down
  • Repeat intervals for guild master quests
  • Add "Meet with Guild Master" to city menu
  • Repeat intervals for lady quests
  • Repeat intervals for lord quests

Recruiting Prisoners (under Prisoners submenu)
  • Amount of time between recruiting prisoners
  • Morale lost when recruiting prisoners
  • Chance of successfully recruiting prisoners

Reinforcements (under Battle Options submenu)
  • Number of reinforcement waves for standard battles, village raids, and sieges
  • Reinforcement troop thresholds for standard battles, village raids, and sieges

Reputation
  • Modify village reputation gained/lost
  • Modify town reputation gained/lost
  • Modify lady reputation gained/lost
  • Modify lord reputation gained/lost

Right to Rule
  • Modify right to rule gained/lost from various events

Shots before Reloading (crossbows, guns)
  • Modify number of shots you can take before reloading

Sieges
  • Build time for ladders
  • Build time for siege towers
  • Siege tower movement speed

Skills
  • Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
  • Maximum level of each skill (up to level 15)

Tax Inefficiency
  • Number of centers you must own before tax inefficiency comes into effect
  • How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)

Tournament Frequency
  • Threshold for adding new tournaments
  • Chance of a town getting a tournament
  • Length of time tournaments will be held

Towns/Villages
  • Time and money required to construct buildings
  • Number of troops that can be recruited from a village
  • Relation required to recruit higher tiers of troops
  • Chances of successfully recruiting higher tiers of troops

Troop Wages
  • Change modifiers for base wage, mounted, and mercenary troops
  • Change wage modifiers for companions/heroes
  • Change wage modifiers for garrisoned troops
  • Change reduction in wages per leadership point

Village Bandit Infestations (under Towns/Villages submenu)
  • How often villages become infested with bandits
  • Number of bandits spawned during bandit infestation battles
  • Number of farmers spawned during bandit infestation battles

Village Improvement Effects (under Towns/Villages submenu)
  • Mills - Initial prosperity gained and permanent prosperity gained
  • Schools - Relation gained and how often the relation gain is applied
  • Watch Towers - Spotting distance and effect on village loot times


Change History

5.09 (12.29.13)
  • Support added for Native 1.158

5.08 (05.14.13)
  • Support added for Prophesy of Pendor 3.611

5.07 (11.23.12)
  • Support added for Diplomacy 4.3
  • Support added for Floris 2.54 Basic
  • Support added for Floris 2.54 Gameplay
  • Support added for Floris 2.54 Expanded

5.06 (07.08.12)
  • Support added for Prophecy of Pendor 3.5

5.05 (06.22.12)
  • Support added for Native 1.153
  • "Choose quest from menu" tweak updated to handle mercenary contracts correctly

5.04 (05.08.12)
  • Support added for Native 1.152
  • New database connection method - this will hopefully fix the database connection issues some people were having

5.03 (02.05.12)
  • Support added for Floris 2.50
  • New tweaks added - Misc Battle Options
    • Max possible renown per battle
    • Renown gained per battle
    • XP gained per battle
    • Gold gained per battle
  • New tweaks added - Resting
    • Max consecutive resting hours (camping and resting in towns/villages)
    • Speed multiplier while resting
    • Whether you can be attacked while resting
    • Cost of resting in a town
  • Merchant tweaks should be working in PoP 3.42
  • More detailed error messages for database issues
  • Other minor fixes/updates

5.02 (01.24.12)
  • Support added for Native Expansion .586
  • Support added for Brytenwalda 1.39

5.01 (12.27.11)
  • Support added for 1257 AD SVN Rev 65
  • Support added for Diplomacy 4.2

5.0 (12.04.11)
  • Major version release. Too many changes to list here.

4.061 (08.25.11)
  • Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your "TweakMB backups" folder and then reapply your tweaks, otherwise the game will continue to crash!)

4.06 (08.24.11)
  • Added support for Brytenwalda 1.335 and 1.36
  • Several miscellaneous bug fixes

4.05 (08.08.11)
  • Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
  • Added support for Prophecy of Pendor 3.41

4.04 (08.03.11)
  • Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)

4.03 (08.01.11)
  • This is primarily a fix (hopefully!) for the "overlapping panels" issue some people were experiencing
  • You may see some other half-updated things, as part of the next "real" release is already in the program (sorry, it's kinda ugly right now!)
  • Battle continuation for Warband 1.143 has been updated and should work more cleanly now
  • The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S

4.02 (07.31.11)
  • Compatibility update for Warband 1.143. An update for WF&S will be coming soon.

4.01 (05.09.11)
  • Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
  • Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
  • Updated WF&S battle continuation to work with wagon fort battles (I think...)
  • Updated faction names on faction color tweaks to reflect WF&S names

4.00 (05.04.11)
  • Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
  • New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.
Commands
More From This Author
Comments (Page 1 of 8)
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 TweakMB (with Warband support!) [pr (v 0.3)  » posted by OsGood on Apr 01, 2010, 07:55:29 am
Does any version of .Net Framework work with this? I'm downloading now version 2.
comment last edited by OsGood on Apr 01, 2010, 07:55:53 am
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 TweakMB (with Warband support!) [pr (v 0.3)  » posted by SinTroN on Apr 02, 2010, 06:42:02 pm
This program is AWESOME, so nice and easy!

But one question is up - will it be updated and are there any future possibilities for making it updatable by users? (Mostly interesting concerning Warband)
comment last edited by SinTroN on Apr 02, 2010, 06:44:59 pm
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.3)  » posted by kefka95 on Apr 02, 2010, 07:11:04 pm
OsGood wrote:
Does any version of .Net Framework work with this? I'm downloading now version 2.

You will want to get the most recent version of .NET Framework, which as of right now is version 3.5.
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.3)  » posted by kefka95 on Apr 02, 2010, 07:14:32 pm
SinTroN wrote:
This program is AWESOME, so nice and easy!

But one question is up - will it be updated and are there any future possibilities for making it updatable by users? (Mostly interesting concerning Warband)

TweakMB will be updated on a regular basis, especially now that Warband is out :green: There will likely be at least one new release every week (if not more) as I get more and more tweaks added.

Allowing users to add their own tweaks is certainly a possibility, although it's probably a ways off. It's one of those things that sounds easy on the surface, but is actually fairly difficult to implement successfully.
IP: logged
 TweakMB (with Warband support!) [pr (v 0.4)  » posted by Da-V-Man on Apr 03, 2010, 12:26:05 pm
This is a very well made program. Easy to use and very simple and straightforward. Good Job!
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 TweakMB (with Warband support!) [pr (v 0.4)  » posted by Rohan on Apr 03, 2010, 03:16:42 pm
Excellent utility. Great work!

However, I have an issue. When I created a mod using TweakMB, it broke the first quest somehow. When I attack the 4 robbers, win the battle,collect the loot, and exit, I get the message that the Robber leader has somehow managed to escape. So I can't get the location of the robber hideout and can't continue with the quest.

I've had no problem completing the quest with Native at all. But after three tries with various changes using TweakMB, every one has been broken.

I hope you can figure out what's wrong. Thank you.
IP: logged
 TweakMB (with Warband support!) [pr (v 0.4)  » posted by SinTroN on Apr 03, 2010, 04:23:17 pm
Rohan, i think you should discuss this issue on forums where these tweaks were found.
Another time big thanks to kefka95 for updates.

It would be great to add such tweaks for WarBand as - make price of prisoners be valued depending on their status/skill (like peasant should be much cheaper than vaegir kinght), and a period between ability to hire prisoners, if this is possible.

Good luck with coding!
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by Asgar on Apr 03, 2010, 04:29:22 pm
Rohan wrote:
Excellent utility. Great work!

However, I have an issue. When I created a mod using TweakMB, it broke the first quest somehow. When I attack the 4 robbers, win the battle,collect the loot, and exit, I get the message that the Robber leader has somehow managed to escape. So I can't get the location of the robber hideout and can't continue with the quest.

I've had no problem completing the quest with Native at all. But after three tries with various changes using TweakMB, every one has been broken.

I hope you can figure out what's wrong. Thank you.

I got the same problem, but additionally, I find myself unable to capture any units, be they lords or regular enemies, after a successful siege every time.
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by kefka95 on Apr 03, 2010, 11:33:40 pm
Asgar wrote:
Rohan wrote:
Excellent utility. Great work!

However, I have an issue. When I created a mod using TweakMB, it broke the first quest somehow. When I attack the 4 robbers, win the battle,collect the loot, and exit, I get the message that the Robber leader has somehow managed to escape. So I can't get the location of the robber hideout and can't continue with the quest.

I've had no problem completing the quest with Native at all. But after three tries with various changes using TweakMB, every one has been broken.

I hope you can figure out what's wrong. Thank you.

I got the same problem, but additionally, I find myself unable to capture any units, be they lords or regular enemies, after a successful siege every time.

Asgar and Rohan - Thank you for pointing out the issues with the capture rates. The release I just uploaded should correct that. As it turns out, TweakMB was reading the correct value for the Warband tweak, but it was writing the value based on the vanilla M&B tweak (whoops! :oops: ). It should be working okay with the current release though! Please let me know if you come across any other issues.
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by kefka95 on Apr 03, 2010, 11:36:55 pm
SinTroN wrote:
It would be great to add such tweaks for WarBand as - make price of prisoners be valued depending on their status/skill (like peasant should be much cheaper than vaegir kinght), and a period between ability to hire prisoners, if this is possible.

Both of these tweaks can definitely be added, assuming I can get them successfully ported over to Warband. I'll try and get them into one of the next few releases :hammer:
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by happy_heme on Apr 03, 2010, 11:56:11 pm
kefka95 wrote:
Asgar wrote:
Rohan wrote:
Excellent utility. Great work!

However, I have an issue. When I created a mod using TweakMB, it broke the first quest somehow. When I attack the 4 robbers, win the battle,collect the loot, and exit, I get the message that the Robber leader has somehow managed to escape. So I can't get the location of the robber hideout and can't continue with the quest.

I've had no problem completing the quest with Native at all. But after three tries with various changes using TweakMB, every one has been broken.

I hope you can figure out what's wrong. Thank you.

I got the same problem, but additionally, I find myself unable to capture any units, be they lords or regular enemies, after a successful siege every time.

Asgar and Rohan - Thank you for pointing out the issues with the capture rates. The release I just uploaded should correct that. As it turns out, TweakMB was reading the correct value for the Warband tweak, but it was writing the value based on the vanilla M&B tweak (whoops! :oops: ). It should be working okay with the current release though! Please let me know if you come across any other issues.

Sorry mate, but the same problem with the robber leader escaping still seems to occur in Warband. Also, the option for the tavern keeper to buy prisoners doesn't appear in the conversation with the tavern keeper. But thanks for the program and good luck with working out the kinks!
comment last edited by happy_heme on Apr 03, 2010, 11:56:53 pm
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by kefka95 on Apr 04, 2010, 12:22:19 am
happy_heme wrote:
Sorry mate, but the same problem with the robber leader escaping still seems to occur in Warband. Also, the option for the tavern keeper to buy prisoners doesn't appear in the conversation with the tavern keeper. But thanks for the program and good luck with working out the kinks!

Are you sure you're using the most recent version of TweakMB (should be 0.41 or 0.42)? I just started a couple of new games with some random TweakMB modifications, and the robber leader talked to me after the fight like he was supposed to each time.

You were correct about the tavern keeper tweak - it looks like it was changed after the last patch. I just uploaded a release that should correct this (v0.42).
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by happy_heme on Apr 04, 2010, 03:06:20 am
kefka95 wrote:
happy_heme wrote:
Sorry mate, but the same problem with the robber leader escaping still seems to occur in Warband. Also, the option for the tavern keeper to buy prisoners doesn't appear in the conversation with the tavern keeper. But thanks for the program and good luck with working out the kinks!

Are you sure you're using the most recent version of TweakMB (should be 0.41 or 0.42)? I just started a couple of new games with some random TweakMB modifications, and the robber leader talked to me after the fight like he was supposed to each time.

You were correct about the tavern keeper tweak - it looks like it was changed after the last patch. I just uploaded a release that should correct this (v0.42).
I just downloaded the latest version of TweakMB (0.42) and the robber leader still manages to escape everytime. I reinstalled Warband and patch it up to 1.104 if thats any help to you. And the tavern keeper still doesn't have the option to buy prisoners from me.
IP: logged
 TweakMB (with Warband support!) [ve (v 0.42)  » posted by jpratt30 on Apr 04, 2010, 03:41:37 am
Great program! Seems the tweaks have converted over well, for the most part.

One problem I have ran into is the party moral option is greyed out. Now at some point, it was not.

Continue reading for explaination or ignore:

I started messing with the scripts.txt following the magelords links to increase army size and moral in a copied native modular folder. Unfortunitly the result I was encountering was unsatisfactory (Unit names not showing up in causulties report, moral from food was doubling where recent activities was showing negitive, etc...). I figured I messed up some where so I went in search for an app to do this for me. Scripts.txt replaced with backup and TweakMB installed. TweakMB didn't recognize the party moral in the copied folder but did in the Native folder, same script unless I messed up yet again. But here is where I can say its not my fault. Wiped MB off my machine and reinstalled fresh (Messed up the default banners without backups or using "Native/Texures" folder!). Made a new copy of Native and now TweakMB wont recognize the Party Moral in either.
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by Rohan on Apr 04, 2010, 06:43:02 am
happy_heme wrote:
kefka95 wrote:
happy_heme wrote:
Sorry mate, but the same problem with the robber leader escaping still seems to occur in Warband. Also, the option for the tavern keeper to buy prisoners doesn't appear in the conversation with the tavern keeper. But thanks for the program and good luck with working out the kinks!

Are you sure you're using the most recent version of TweakMB (should be 0.41 or 0.42)? I just started a couple of new games with some random TweakMB modifications, and the robber leader talked to me after the fight like he was supposed to each time.

You were correct about the tavern keeper tweak - it looks like it was changed after the last patch. I just uploaded a release that should correct this (v0.42).
I just downloaded the latest version of TweakMB (0.42) and the robber leader still manages to escape everytime. I reinstalled Warband and patch it up to 1.104 if thats any help to you. And the tavern keeper still doesn't have the option to buy prisoners from me.

I've just used v. 0.42 to create a mod and it's working great. The robber leader is captured and I can sell prisoners to the tavern keeper. No other problems encountered so far. Thanks kefka95.
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by kefka95 on Apr 04, 2010, 09:42:45 am
happy_heme wrote:
I just downloaded the latest version of TweakMB (0.42) and the robber leader still manages to escape everytime. I reinstalled Warband and patch it up to 1.104 if thats any help to you. And the tavern keeper still doesn't have the option to buy prisoners from me.

Are you using a clean copy of Scripts.txt when you make the modifications (ie, one that you haven't tried to modify before)? The "bad" version of the tweaks may still be on your first Scripts.txt file, which would explain why it's not working. That's the only thing I can think of. I've tried it several more times myself with no problems, and it seems to be working for other people.

The other thing to keep in mind with the tavern keeper thing is that you have to actually have some prisoners before the option will come up. However, I'm guessing the old tweak was still on your file and that's why it wasn't working.

If you still can't get it to work with a clean copy of Scripts.txt from 1.104, let me know and I'll have you send me your file so I can take a look at it.
comment last edited by kefka95 on Apr 04, 2010, 09:46:36 am
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 0.42)  » posted by kefka95 on Apr 04, 2010, 09:45:48 am
jpratt30 wrote:
Great program! Seems the tweaks have converted over well, for the most part.

One problem I have ran into is the party moral option is greyed out. Now at some point, it was not.

Are you using Warband 1.104? The tweak was changed when they patched the game to 1.104, and the current version of TweakMB is setup for 1.104. The morale tweak won't work in any earlier versions.
IP: logged
 Re: TweakMB (with Warband support!) [ve (v 0.42)  » posted by jpratt30 on Apr 04, 2010, 04:28:34 pm
kefka95 wrote:

Are you using Warband 1.104? The tweak was changed when they patched the game to 1.104, and the current version of TweakMB is setup for 1.104. The morale tweak won't work in any earlier versions.

Wow, ok, it seems right as I downloaded TweakMB Steam Updated it to 1.104 when I closed the game to edit and run the new script hence why it wasn't grayed out at first then minutes later was. Talk about retarded on my part. And no doubt you released a new version right after I downloaded it! Funny, yea, its working, thanks for pointing that out!
IP: logged
 TweakMB (with Warband support!) [ve (v 0.42)  » posted by BenSully on Apr 04, 2010, 08:01:51 pm
Awesome, thanks for providing this, especially so soon!
IP: logged
 Re: TweakMB (with Warband support!) [pr (v 0.4)  » posted by happy_heme on Apr 05, 2010, 03:11:47 am
kefka95 wrote:
happy_heme wrote:
I just downloaded the latest version of TweakMB (0.42) and the robber leader still manages to escape everytime. I reinstalled Warband and patch it up to 1.104 if thats any help to you. And the tavern keeper still doesn't have the option to buy prisoners from me.

Are you using a clean copy of Scripts.txt when you make the modifications (ie, one that you haven't tried to modify before)? The "bad" version of the tweaks may still be on your first Scripts.txt file, which would explain why it's not working. That's the only thing I can think of. I've tried it several more times myself with no problems, and it seems to be working for other people.

The other thing to keep in mind with the tavern keeper thing is that you have to actually have some prisoners before the option will come up. However, I'm guessing the old tweak was still on your file and that's why it wasn't working.

If you still can't get it to work with a clean copy of Scripts.txt from 1.104, let me know and I'll have you send me your file so I can take a look at it.

Haha sweet as mate, I was using an older version of scripts.txt (stupid me) but everything works great now, super thanks for this!
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