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 Mount&Blade Repository » Mods » Large » Anno Domini 1257
      
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View this file on the M&B NexusFile Listing: Anno Domini 1257
Last Updated: Sep 11, 2010, 04:00:07 am
First Created: Mar 22, 2010, 05:55:40 am
File version: 0.95pre10
For M&B version: Warband 1.1xx
Downloads: 165,657 (248,856) Size: 409.91 MB
Views: 332,086 (483,774) Type: EXE
Home:  Forum
Rating (56 votes): 3.9 / 5.0
Description
1257adamundrv4.png

This mod attempts to reflect the reality of 13th century Europe. The starting point of the journey is year 1257 AD and attempts to be as historically accurate as possible. From this point on the player and NPC lords shape this land and fight for supremacy and control of the continent.



This installer does not include music, music is here

If you have a comment/question go to the mod's forum. I will not read comments posted here, sorry.


Available factions:

1. Kingdom of France
2. Kingdom of England
3. Kingdom of Scotland
4. Gaelic Kingdoms
5. Holy Roman Empire
6. Kingdom of Hungary
7. Duchies of Poland
8. Kingdom of Denmark
9. Kingdom of Norway
10. Kingdom of Sweden
11. The monastic state of Teutonic Knights
12. Lithuania
13. The Mongol Empire
14. The Republic of Novogorod
15. Kingdom of Halych and Volhynia
16. Kingdom of Portugal
17. Kingdom of Aragon
18. Kingdom of Navarra
19. Crown of Castile
20. Emirate of Granada
21. Papal States
22. Roman Empire of Nicaea
23. Crusader States (Cyprus, Antioch, Kingdom of Jerusalem etc)
24. Kingdom of Sicily
25. Mamluk Sultanate
26. The Latin Empire
27. Ilkhanate
28. Hafsid Dynasty


The mod is currently compatible with Warband 1.126 single player, and it is to be considered in alpha stage. Bug reports and suggestions are welcome!

Goals

- historically correct map with accurate trade routes
- historically accurate persons
- historically accurate castles
- realistic and engaging combat
- AI and player armies that reflect the reality of 13th century, no top tier troop armies, peasants and low trained troops are your basic soldiers. For the AI this is implemented through how they recruit soldiers, for the player upkeep help to enforce this rule.
- knight/nobility armour is unique. Each knight has a unique costume with a matching barded horse, each lord has a historically accurate coat of arms which is displayed on his equipment (wherever historical information has been found)
- visually pleasing environment

Would you like to help?

I could use help with the following:

- historical research
- textures
- models
- suggestions

Help us make it a great mod!


For the changelog and more information visit the mod's official forum, thanks.
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Comments (Page 1 of 16)
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Natureboy on Mar 22, 2010, 08:22:48 pm
Hey.

True: It is bugged. And true: Since you wrote, that this is a work in progress, you might not need any bug reports. I however very much like that mod. And that's why I will report in some bugs anyway, that I came across playing as a Teutonic Knight for a little while:

1.) Lords are "naked" (they're wearing trousers) within halls. This however is not happening with faction leaders as far as I saw. So maybe this is something you're still working on.

2.) Some units' upper bodies are transparent in battles. I guess this happens with all units that are supposed to wear heraldic armor. I personally encountered it with my own (foot)troops at a higher level and with some footman of the raiding knights in the game (who are quite hard to beat, but this is not a bug but a challenge I suppose ;-)).

3.) Whenever I try to hire young nobles from other lords' castles they are not added to my troops, which is annoying, but the 500 gold are "nicely" taken away from me, which is even more annoying.

Apart from that I really enjoyed trying this mod. In fact so much, that I might as well play another round right now. :lol: I hope you keep on improving it.
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 23, 2010, 06:56:34 am
Wll10441 wrote:
my god it's so bugged. i don't even think you need me to point the bugs out.

I'd definitely like to hear what those many bugs are. That's the purpose of a test version isn't it?
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 23, 2010, 06:58:39 am
Natureboy wrote:
Hey.

True: It is bugged. And true: Since you wrote, that this is a work in progress, you might not need any bug reports. I however very much like that mod. And that's why I will report in some bugs anyway, that I came across playing as a Teutonic Knight for a little while:

1.) Lords are "naked" (they're wearing trousers) within halls. This however is not happening with faction leaders as far as I saw. So maybe this is something you're still working on.

2.) Some units' upper bodies are transparent in battles. I guess this happens with all units that are supposed to wear heraldic armor. I personally encountered it with my own (foot)troops at a higher level and with some footman of the raiding knights in the game (who are quite hard to beat, but this is not a bug but a challenge I suppose ;-)).

3.) Whenever I try to hire young nobles from other lords' castles they are not added to my troops, which is annoying, but the 500 gold are "nicely" taken away from me, which is even more annoying.

Apart from that I really enjoyed trying this mod. In fact so much, that I might as well play another round right now. :lol: I hope you keep on improving it.

1. Yes, that's still not finished.
2. Do you mean they're completely transparent? That would be a bug, I don't think they're supposed to wear heraldic armour, I'll check again, thanks.
3. Definitely a bug, thank you.
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Wll10441 on Mar 23, 2010, 04:37:28 pm
i like the mod but i don't think i will need to care once warband comes out which is less than 1 week. but anyways, trees are floating!!! well they are laying on there sides in mid air. try doing the siege defense battle and you'l see what i mean.

i didn't expect you to reply to my comment so fast so i guess that means your working on all the problems and are paying attention to the community, so il keep playing and reporting til warband. by the way, what do you plan to do with this mod once warband comes out?
comment last edited by Wll10441 on Mar 23, 2010, 04:37:57 pm
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Wll10441 on Mar 23, 2010, 04:46:08 pm
ohhh and like very other mod that has a historical map, i was confused at first because it starts the game map upside down. i personaly hate giant maps. it's just not right for this game. what you should work on of course as this is my opinion is more dialogue and more stuff to do in general.

more quest, more people, maybe some bar fights, more people in castles like jesters to entertain you, maybe even watch or host gladiator fights. which brings up the idea of more stuff to do in the arena.

i have always found the free for all brawl a little uninteresting. maybe add some creatures or wild life, hunting, a main story line. think how oblivion made so much money and game of the year.(i love oblivion and still play it)
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Natureboy on Mar 23, 2010, 04:57:03 pm
I personally am not interested in Warband so far. That means I'm glad for every module, that is in developement right now, and sad about every mod, that gets delayed until Warband comes out, because I most definitely won't be playing those.

As far as my reported bugs are concerned: Yes. I mean their upper bodies are completely transparent and missing. Their heads and helmets are floating above their feet and shoes. Their hands, gloves, weapons are where they should be, too.

Maybe this has to do with another mod I recently installed: Rus XIII 0.62. This mod overwrites some main game files to give the whole mod a very special feeling. Have you tried it? You should. It's quite a nice one. Anyway: Maybe there is some case of incompatibility with your mods armor. I don't know. :-?

P.S.: I just started another game as a vassal to Scotland and witnessed the transparency issue with the guards in the castles' and towns' knight halls, then I checked and the guards in my save game (as Teutonic Order member) have transparent upper bodies, too. The more I think about, the more I get the opionon that this must have to do with what the RusXIII mod did to my game, because such an obvious "bug" would surely have bee recognized before.
comment last edited by Natureboy on Mar 23, 2010, 05:17:39 pm
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 23, 2010, 05:14:22 pm
Wll10441 wrote:
i like the mod but i don't think i will need to care once warband comes out which is less than 1 week. but anyways, trees are floating!!! well they are laying on there sides in mid air. try doing the siege defense battle and you'l see what i mean.

i didn't expect you to reply to my comment so fast so i guess that means your working on all the problems and are paying attention to the community, so il keep playing and reporting til warband. by the way, what do you plan to do with this mod once warband comes out?

Give me the names of the castles where trees are floating :)
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 23, 2010, 05:17:48 pm
Natureboy wrote:
I personally am not interested in Warband so far. That means I'm glad for every module, that is in developement right now, and sad about every mod, that gets delayed until Warband comes out, because I most definitely won't be playing those.

As far as my reported bugs are concerned: Yes. I mean their upper bodies are completely transparent and missing. Their heads and helmets are floating above their feet and shoes. Their hands, gloves, weapons are where they should be, too.

Maybe this has to do with another mod I recently installed: Rus XIII 0.62. This mod overwrites some main game files to give the whole mod a very special feeling. Have you tried it? You should. It's quite a nice one. Anyway: Maybe there is some case of incompatibility with your mods armor. I don't know. :-?

It is possible, I did try Rus XIII, it's a very nicely done mod. High quality textures and many little details taken care of. I even tried to borrow some textures from them but alas, they refused (doh!).

Well the mod will remain compatible with M&B 1.0.11 for a while but Warband just offers many improvements, I won't be able to resist it, in fact I already preordered it. The graphics and performance are much better, the campaign AI and battle AI are also greatly improved.

Can you take a screenshot? This issue is not happening on my end. I'm really curious as to what it looks like.
comment last edited by othr on Mar 23, 2010, 05:20:42 pm
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by Wll10441 on Mar 23, 2010, 05:24:03 pm
othr wrote:
Wll10441 wrote:
i like the mod but i don't think i will need to care once warband comes out which is less than 1 week. but anyways, trees are floating!!! well they are laying on there sides in mid air. try doing the siege defense battle and you'l see what i mean.

i didn't expect you to reply to my comment so fast so i guess that means your working on all the problems and are paying attention to the community, so il keep playing and reporting til warband. by the way, what do you plan to do with this mod once warband comes out?

Give me the names of the castles where trees are floating :)
not actualy in the game(so far) but on the seige defense battle. just thought if it's on that then it's in the game somewhere.

on a side note, im glad to here your getting the expansion and hopefully transfering your mod to it. unfortunatly i can't pre order it for i just bought a game on steam on accident. i ment to buy gothic 3 but i mistook gothic ll Gold for it. i feel retarded. and my dad's going to beat my ass so il test your mod later.
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 23, 2010, 06:18:38 pm
Wll10441 wrote:
othr wrote:
Wll10441 wrote:
i like the mod but i don't think i will need to care once warband comes out which is less than 1 week. but anyways, trees are floating!!! well they are laying on there sides in mid air. try doing the siege defense battle and you'l see what i mean.

i didn't expect you to reply to my comment so fast so i guess that means your working on all the problems and are paying attention to the community, so il keep playing and reporting til warband. by the way, what do you plan to do with this mod once warband comes out?

Give me the names of the castles where trees are floating :)
not actualy in the game(so far) but on the seige defense battle. just thought if it's on that then it's in the game somewhere.

on a side note, im glad to here your getting the expansion and hopefully transfering your mod to it. unfortunatly i can't pre order it for i just bought a game on steam on accident. i ment to buy gothic 3 but i mistook gothic ll Gold for it. i feel retarded. and my dad's going to beat my ass so il test your mod later.

Hmm Gothic 3 you said?! That may be interesting, thanks for the heads up :) Bah thought you meant Gothic 4!
comment last edited by othr on Mar 23, 2010, 06:22:50 pm
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Natureboy on Mar 23, 2010, 06:21:01 pm
I just started the game in the windowed mode in order to take a screenshot, and suddenly the upper bodies were there. :shock:

I then quit and started in non-windowed mode again, and the upper bodies were STILL there. :shock:

I don't know how or why, but I guess that it might work fine from now on. If the problem should come back, I will send you a screenshot, but for now... this is weired. Maybe I'm the bugged one here. ;-)
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 23, 2010, 06:24:53 pm
Well, I'm glad you resolved somehow because I just couldn't duplicate your problem. If you haven't downloaded the patch that fixes some things, try it the link is available in the descriptionl.
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Natureboy on Mar 24, 2010, 09:28:20 am
Ok. The transparent upper body warriors have returned. Usually quitting the game and restarting it solves the problem (for some time). I've made a screenshot. Now I'm looking for a way to send it ro you. Suggestions?
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 24, 2010, 02:20:14 pm
Natureboy wrote:
Ok. The transparent upper body warriors have returned. Usually quitting the game and restarting it solves the problem (for some time). I've made a screenshot. Now I'm looking for a way to send it ro you. Suggestions?

What video card do you have? It seems to me like you're running out of video card memory. Just use imageshack.com to upload the image and post the URL here, thanks.
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by Natureboy on Mar 24, 2010, 05:25:05 pm
othr wrote:
Natureboy wrote:
Ok. The transparent upper body warriors have returned. Usually quitting the game and restarting it solves the problem (for some time). I've made a screenshot. Now I'm looking for a way to send it ro you. Suggestions?

What video card do you have? It seems to me like you're running out of video card memory. Just use imageshack.com to upload the image and post the URL here, thanks.

You might be right. I'm using a NVIDIA GeForce 9800M GTS. I'll try to tune down my graphical options.

Here the URL of the screenshot:

http://img231.imageshack.us/img231/6400/mb1v.png
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 24, 2010, 05:26:28 pm
Natureboy wrote:
othr wrote:
Natureboy wrote:
Ok. The transparent upper body warriors have returned. Usually quitting the game and restarting it solves the problem (for some time). I've made a screenshot. Now I'm looking for a way to send it ro you. Suggestions?

What video card do you have? It seems to me like you're running out of video card memory. Just use imageshack.com to upload the image and post the URL here, thanks.

You might be right. I'm using a NVIDIA GeForce 9800M GTS. I'll try to tune down my graphical options.

Here the URL of the screenshot:

http://img231.imageshack.us/img231/6400/mb1v.png
If you just could tell me which castle this is, thanks a lot. Have to make sure this isn't the troop type.
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by Natureboy on Mar 24, 2010, 05:32:11 pm
othr wrote:
Natureboy wrote:
othr wrote:
Natureboy wrote:
Ok. The transparent upper body warriors have returned. Usually quitting the game and restarting it solves the problem (for some time). I've made a screenshot. Now I'm looking for a way to send it ro you. Suggestions?

What video card do you have? It seems to me like you're running out of video card memory. Just use imageshack.com to upload the image and post the URL here, thanks.

You might be right. I'm using a NVIDIA GeForce 9800M GTS. I'll try to tune down my graphical options.

Here the URL of the screenshot:

http://img231.imageshack.us/img231/6400/mb1v.png
If you just could tell me which castle this is, thanks a lot. Have to make sure this isn't the troop type.

That's the Teutonic town of Thorn. But I travelled to a Polish castle nearby to check, if this was only happening to Teutonic troops, and it wasn't. The Polisah troops were transparent in this body region, too.
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by othr on Mar 25, 2010, 08:47:19 pm
Sorry friend, I can't duplicate your issue. I assume you're running out of video memory.
IP: logged
 1257 AD (improved) test version 3 (v 0.3)  » posted by Wll10441 on Mar 26, 2010, 04:36:42 pm
can you fix the mini map. it only shows where everybody starts, and never shows where we or the enemy are after the start. As in the dots dont move which makes the mini map nothing but an annoyance. i realy like your idea of people dieing faster. im a realistic gamer myself.

update: the mini dots move but there is a huge lag in between times it shows a change in unit positions.
comment last edited by Wll10441 on Mar 26, 2010, 04:40:10 pm
IP: logged
 Re: 1257 AD (improved) test version 3 (v 0.3)  » posted by Wll10441 on Mar 28, 2010, 03:26:43 am
Wll10441 wrote:
can you fix the mini map. it only shows where everybody starts, and never shows where we or the enemy are after the start. As in the dots dont move which makes the mini map nothing but an annoyance. i realy like your idea of people dieing faster. im a realistic gamer myself.

update: the mini dots move but there is a huge lag in between times it shows a change in unit positions.

you know what, scratch what i said cause im only having problems on scenerio battles
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