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 Mount&Blade Repository » Protected Files » Border Princes 2522
      
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View this file on the M&B NexusFile Listing: Border Princes 2522
Last Updated: Jul 26, 2011, 05:32:57 pm
First Created: Feb 18, 2010, 03:41:53 pm
File version: 0.94 beta
For M&B version: 1.010/1.011
Downloads: 1,484 (6,469) Size: 302.28 MB
Views: 8,170 (37,426) Type: ZIP
Rating (3 votes): 5.0 / 5.0
Description
Border Princes are countries located on the south of the Empire and on the east of Tilea in the Warhammer world. It's a land of incessant wars between petty human princes, a land of opportunities for the mercenaries...
The mod is a total coversion of the famous Eagle and the Radiant Cross.

IMPORTANT: I recommand to erase your older version before to install this one, as some textures have been deleted and must disappear from the folder "texture" (too many texture will crash down the game). You need to begin a new game.
This version is undoubtly the last in this version, the next one will be ported to Warband.
But patch will of course be uploaded if errors are found...
Good games!

PS :If one of you is good in map factory, I will be happy if he could build a map of the warhammer Border Princes for this mod...

New version of the mod, for testers only, passworded (the same password).
TESTERS NEEDED! Send me PM on http://forums.taleworlds.com/index.php?PHPSESSID=0c6e917984f6bd60b1341adce435b967&
Some (old) screenshots here:
http://img707.imageshack.us/g/mb19.png/

Changes:
0.94
- new start menu
- new troops for undeads, kurgans, norses and middenlander
- new armors
- new quests

0.9
- tournaments improved
- numerous new items, new heraldic armors
- numerous new troops, especially arabian
- the Bergama Emirate has now two lines of troops, the arabian and their slaves, the Avaghs
- recruitment from companions is improved
- mercenary captain characters have now troops depending of their culture
- kurgan chief campaign : you came play as a kurgan barbarian. You can force others chaos warband to join you in defying their chief. "Barbarians" prisonners can be added to your horde too. Other prisonners can be sacrificated to the gods if you have warlock (they give you XP to thank you.)

0.8a
- new troops, especially new undeads units
- recruit troops from your companions (only if you are near the town they are born or where they have lived), from necromancers or captain.
- new magic items
- necromancy! play as vampyr (von Carstein or Necrarque) and use necromancy. Change your prisonners into zombies or skeletons, drink the blood of your ennemies for restore your health...
- new quests, new NPC (one of them is a necromancer...)
- lots of new dialogs
- lot of new graphism (warhorses, armors for Rus Pack of Narf)

0.7c
- some bugs fixed
- new textures for vegetation
- new armors from Narf of Picklestink (save compatible)
- new armors from Archangel2K (save compatible)
- new armies composition balance (less cavalry)
- new troops to hire in cities (if you are of the same faction)

0.7
- some bug fixed
- magic items! warning to fireball and necromancy! thanks to Mirathei
- new outfits for arquebusiers and sharpshooters from the mod Mount and Blade: Ogniem i Mieczem
- new firearms meshes and textures from the mod Mount and Blade: Ogniem i Mieczem
- Undead army replace the mercenary army for Quick Battle
- New heraldic armors (included, milanese, gothic, transitional and corrazina from Narf, mail and plate from Archangel2K,), thanks to Rucchi for his source
- New musket reloading animation by Psiphoon
- New currency system (crowns and denarii) thanks to Highlander for his help
- New dialog and quests, thanks to Kolba. Most of the new quest need a minimal reknownm in order to be actived.
- Duel kit by Martin F, you can have friendly duel with your companion, and even with lord or king if you have a good reputation.
- Tavern recruitment by Geoffrey Ashe
- Prisoner chat by Mordachai
- Skeleton by Barf, and new undead units
- ton of other stuff!

0.6d
- new LOD for half armour, allowing better video performances
- corrected textures for undead
- some troops corrections (melee weapons for teutogen jager...)
- no more javelin in tournament

0.6c
- new Quick battle options, more factions (Kislevites, Imperials, Ulrican, Westerlanders, Bretonnians, Arabo-Avaghs, Tileans, Estalians, Kurgans, Mercenaries), more troops available, equipment fixed
- new updates for weapons, including new firearms data, a new weapon (cavalry arquebus, the only one enabling firing on horse)
- troops edited (change for tilean infantry and pikeman, dismounted imperial knight, new mercenaries (spearman, ungols cataphracts...)

0.6b
- no more crash (I hope), this version is stable
- Shoes for Duc Jehan
- Hobilar have retrieved their horses!
- All NPC have horses
- Player Character is weaker
- some dialogs edited
- no more wood weapons during tournaments

0.6a
- Horses textures modified
- Some tournaments bugs fixed (naked candidates, equipment...)
- Bronze armor textures have now the same saturation value
- Morrslieb added in the sky!
- Espadon caracteristics edited (no more used as couched lance)
- Shield of Sword Sister and Myrmidia Priest renamed
- Bernard Lutzen, Vice Queen and some others have now civilian clothes (sorry for those who wanted a slaaneshi party at Nibelheim!)
- New background colors for the heraldics armors with default banners.
- New helmet for Estalian (meshes and textures from Narf's armors pack)

0.6
- Quick battles troops and equipment fixed
- Expanded Arena from Janus and Septa Scarabea added
- Command Cursor Minimod from dstemmer ("A player can simply hold down the "G" button to bring up a placement arrow, look at a point on the battlefield, and release the button and their troops will move toward that location)
- You can split your party in order to form patrol
- New meshes and textures for morions, shoes and full and half plate armors from Narf of Picklestink
- new helmets from Dejawolf
- arena fight and tournaments modified
- reorganisation of factions
- Bretonnians have their own heraldry now
- New heraldry armor from Rucchi
- New chivalry orders : the Griffin Knights (Imperials) and the Raven Knights (neutral, crusading against undeads hordes)
- some cosmetic changes (banners, textures)

0.53
- undeads edited, parties of undead now, in addition to those involved in the miniquest
- mountains bandits are keltoi clans now
- standard bearer for Westerlanders
- troops and armies composition edited (more cavalry than in 0.52, Westerlander armies fixed)
- some textures edited
- manface bug fixed

0.52
- some troops edited (schwarzen cuirassiers have horses now!)
- conversation edited (no more bugs when you ask mounted crossbowmen about their origins)
- some textures edited (wasterlander blacks morions darker in order to fit better with their armors)
- some items edited
- undead! necromancer mini-quest... ask to the guild master
Commands
More From This Author
Comments (Page 2 of 3)
IP: logged
 Border Princes 2522 (v 0.6c alpha)  » posted by Zilla52 on Apr 30, 2010, 11:25:43 am
the cheat options are simaler to a few other mods i have, but i would suggest adding a couple options to the Quick Start. like Sword of Damocles. But make them temp and for those who are testing it. So we can test different aspects of the mod.
IP: logged
 Border Princes 2522 (v 0.6c alpha)  » posted by Ok Wookie on Apr 30, 2010, 11:54:08 am
The password is I don't know?
IP: logged
 Border Princes 2522 (v 0.6c alpha)  » posted by Ferun on May 01, 2010, 02:38:23 am
I can't download. bug?
IP: logged
 Border Princes 2522 (v 0.6c alpha)  » posted by classic2 on May 01, 2010, 01:18:19 pm
may i please become a tester?
IP: logged
 Re: Border Princes 2522 (v 0.6c alpha)  » posted by Shikunisai on May 01, 2010, 02:40:27 pm
Shikunisai wrote:
classic2 wrote:
may i please become a tester?
Dude several people have asked that READ THE COMMENTS FFS!! YOU MUST MESSAGE VON KRIEGLITZ ON THE TALEWORLDS FORUM IF YOU WANT 2 BECOME A TESTER!!! >:( >:( >:(
IP: logged
 Re: Border Princes 2522 (v 0.6c alpha)  » posted by Shikunisai on May 01, 2010, 02:41:08 pm
Ferun wrote:
I can't download. bug?
IT IS NOT BUGGED YOU NEED A PASSWORD!!
IP: logged
 Re: Border Princes 2522 (v 0.6c alpha)  » posted by Ferun on May 01, 2010, 05:56:37 pm
i know password. i'm tester. I can't download file.
comment last edited by Ferun on May 01, 2010, 06:02:05 pm
IP: logged
 Border Princes 2522 (v 0.6c alpha)  » posted by Angryred on May 02, 2010, 05:35:39 am
Why password it LET ME PLAY
IP: logged
 Border Princes 2522 (v 0.6d alpha)  » posted by panzermaster on May 11, 2010, 04:44:54 pm
every time a new boarder princes comes out, its passworded.
Last Updated: May 08, 2010, 06:36:03 am
First Created: Feb 18, 2010, 01:41:53 pm

3 months and still not for us. >:(, this better be some super mod, that we never seen before.

give me the password
comment last edited by panzermaster on May 12, 2010, 04:44:47 pm
IP: logged
 Border Princes 2522 (v 0.7a alpha)  » posted by Mistermelo on Jun 25, 2010, 04:05:19 pm
I see some rus s.XIII models in the screenshots of the mod, be careful because the team of rus don't want to share their work, i say this for my own experience, i use some textures from they in my mod and they ask me to delete their textures. Very greedy and avaricious for their part but it's their work (More if you think like me than the rus mod is more dead than Napoleon).
IP: logged
 Border Princes 2522 (v 0.7a alpha)  » posted by Natureboy on Jun 26, 2010, 09:01:53 am
What in the blue hell is happening here??? Why is everybody so overexcited? And why are there so many people, who download a mod most likely without reading the description, in which it is clearly mentioned, that this mod is open to testers only. The description even leads you a very simple way to become a tester and get the password. Simple anyway for people, who are members of the Taleworld-forum and not suspended for (I quote) "some gay shit" - a phrase in itself worth a suspension.

All I can say for myself is: I took a look at the screenshots von Krieglitz posted and I love what I see. Keep up the good work and put out an open version of the mod, whenever you feel comfortable with it. There are already to many bugged and basicly unplayable mods on the scene. I very much prefer your approach of testing it until the mod team thinks, it is ready.
IP: logged
 Border Princes 2522 (v 0.7a alpha)  » posted by Natureboy on Jun 26, 2010, 09:04:41 am
P.S.: I loooooove Warhammer (especially when the Skaven are included)!
IP: logged
 Border Princes 2522 (v 0.7a alpha)  » posted by panzermaster on Jun 26, 2010, 11:39:23 pm
im the only test here, nobody getting the password.
IP: logged
 Re: Border Princes 2522 (v 0.5 alpha)  » posted by Vasili on Jun 28, 2010, 10:11:20 pm
karolus9 wrote:
von Krieglitz wrote:
If you want to test this mod, you can sent to me a PM on the Talesword forum here :
http://forums.taleworlds.com/index.php?PHPSESSID=0c6e917984f6bd60b1341adce435b967&
(my name user is Von Krieglitz).
whad te passworded
no duh
IP: logged
 Re: Border Princes 2522 (v 0.7a alpha)  » posted by Vasili on Jun 29, 2010, 01:14:18 pm
panzermaster wrote:
im the only test here, nobody getting the password.
no ur not the only tester read the comments dumbass
IP: logged
 Re: Border Princes 2522 (v 0.7a alpha)  » posted by data662 on Aug 05, 2010, 03:51:21 pm
Vasili wrote:
panzermaster wrote:
im the only test here, nobody getting the password.
no ur not the only tester read the comments dumbass

JESUSPALMED :D
http://farm4.static.flickr.com/3345/3219931249_9a261c31cd_o.jpg
IP: logged
 Re: Border Princes 2522 (v 0.7a alpha)  » posted by panzermaster on Feb 27, 2011, 07:22:09 pm
data662 wrote:
Vasili wrote:
panzermaster wrote:
im the only test here, nobody getting the password.
no ur not the only tester read the comments dumbass

JESUSPALMED :D
http://farm4.static.flickr.com/3345/3219931249_9a261c31cd_o.jpg
http://www.youtube.com/watch?v=VKVTmx1zos8
IP: logged
 Border Princes 2522 (v 0.94 beta)  » posted by worldsmith on Aug 05, 2011, 02:58:36 pm
Was anyone able to crack the pass or pass a message to the creator of this gem? This thread or mod or what-ever you like to call it looks like it's pushin' up the daisies to me.
IP: logged
 Re: Border Princes 2522 (v 0.94 beta)  » posted by von Krieglitz on Aug 07, 2011, 05:07:59 pm
worldsmith wrote:
Was anyone able to crack the pass or pass a message to the creator of this gem? This thread or mod or what-ever you like to call it looks like it's pushin' up the daisies to me.
If you want to test this mod, you can sent to me a PM on the Talesword forum here :
http://forums.taleworlds.com/index.php?PHPSESSID=0c6e917984f6bd60b1341adce435b967&
(my name user is Von Krieglitz).
IP: logged
 Border Princes 2522 (v 0.94 beta)  » posted by JackOfBlade24 on Aug 16, 2011, 03:10:00 am
Are Their any FireArm weapons in this game?
Showing comments 21 to 40 of 41 Showing Page 2 of 3  <  1  2  3  > 
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