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 Mount&Blade Repository » Mods » Large » MATRIARCH 0.3 RISING OF RIBHINN
      
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View this file on the M&B NexusFile Listing: MATRIARCH 0.3 RISING OF RIBHINN
Last Updated: Feb 12, 2010, 06:16:40 am
File version: 0.3
For M&B version: 1.010/1.011
Downloads: 4,074 Size: 87.99 MB
Views: 17,904 Type: 7Z
Rating (3 votes): 4.7 / 5.0
Description
MATRIARCH v.03 MOD, BY TRONGAR.
Title: Rising of Ribhinn
Title: Rising of Ribhinn

VERY IMPORTANT
THIS VERSION HAVE SEVERAL BUGS.
BUT I UPLOADED A FIX, WHAT OVERWRITE THE WRONG FILES
AND WORK WELL.
tHE MOD IS NOW PLAYABLE, IS YOU INSTALL THE FIX (IN THE REPOSITORY).

I tested the mod several days and now work well. These and others bugs are fixed now:

-Fixed the bug of the training fields (cut names in the sceneobj).

-Fixed the bugs of the music and the sounds files (the "m_" and the cut names),

-and the RGL error from map_icon_materials and map_icon_textures brfs, have now the full names.

-No red warnings at begining a battle, about the scripts or
another issues.

-Each king, queen. lords or ladys of the war have their correct faction.
The merchants, armorers, etc are money and their own items or goods for sale.

New textures and lods addon.
THANKS FOR YOUR PATIENCE
The Ribhinn, a kingdom of warrior women, ruled by the Queen Rhona, and their vassals, ladys of the war, their mistress,
their village druidess, and their troops, an army combining ranged and melee disciplines, and an incredible horse's mounting
style, only improved by the amazons.
The kingdom of Rhodoks is finished, destroyed after the female conquest, and the citys, castles
and villages of the new kingdom have now new names, in gaelic. "Dun" mean fort or castle. "Tir" is land or country.
Ex.Tir na Coille mean the land of forest, Dun an Foraire mean the castle of the sentinels, etc.
The names of the queen and ladies of the war are also in gaelic language, from the celtic mithology and other sources
(scottish and irish first female names).
The barbarian women and the other outlaws keeping their attacks versus the kingdoms.

I Implemented the next improvements from other modders:

-Battlefield Tactics kit. Multiple formations per team+command revamp! of Mirathei (only in the battle scenes in open fields).

-battlefield morale of Chel

If you don't like fight in tactical formations, or see your troops or the enemy flee in terror, then
open the folder addon call "no tactics and moral", copy the two files (mission_templates and scripts) y paste in the
directory of my mod.
overwrite both.I add other folder (tactics and moral) with the two files.
The control keys for the tactical formations are: J, K, U, P in combination with the default native controlls and commands.

Some new features:
From the Guardians Party mod of Nema some female clothes and female voices.
From Korana, modder of Morrowing, some textures of female clothing and armor, retextured by me.
From the LPotD plugin for Oblivion, two helmets. I remodeled and retextured some variations.
New shields and helmets, modeled and textured by me for the Ribhinn army. Others armors, some mine and
from the comunity M&B, most retextured by me.
From the Luigi weaponpack, some helmets.
More details in the file call thanks.

Amazons now calling Horse sisters and their troops are Amazon sisterhood.
Highlanders and Mistys have now some more balanced skills, weapons and armors.
Horned Barbarians idem. New helmets for the picts, with more visual impact, i think.
Some lot of lods for the new items and armors, improving the framerate if you fight in a battle of 80 or more soldiers.
More single bugs fixed. New walkers in the citys and the villages. New banners, redesigned some olds from the version 02.
Mounted new Icons for the picts and the amazons in the strategy map.


The Mod is very freely inspired from the events of the ancient history, the celtic and others mithology
and much of my own imagination.
Thanks to my historian friends, the lot of data, and historic documentation.
Enjoy
trongar
strongarmsen
Commands
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Comments (Page 2 of 2)
IP: logged
 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by trongar on Sep 07, 2010, 06:03:45 am
AlexandrucelMare wrote:
Trongar,
Good Job,
I kindly ask from you if it is possible to use in my mod some of your female armors from the mod,
Credits will be given, off course :-)

Thanks, AlexandrucelMare.
Yes, you can use everything I've designed myself. Some are modeling o textured by other modders from Mount & Blade, Morrowind and Oblivion. Read the information file that I sent with the mod, with the credits of them. I think most of them give permission to use their models and textures, as long as they are mentioned.
I use the original body from game many times and some of Minimod female, an old mod, and some from Guardians Party mod. The most of textures are mine o versions.
Also I recommend you see the female armor mod Wedding Dance, very good job of modeling.
Good luck for your mod.
IP: logged
 MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by Blackbird71 on Feb 04, 2011, 05:34:12 am
This has beena fun mod so far. I don't know if you're still making changes, but I've run into a couple of minor issues. I encountered someone by the name "Pictona" in a tavern and attempted to talk to her, but the conversation appeared to be entirely in Spanish, which made it kind of difficult to figure out what was going on.

Also, I don't know if this is an easy fix or not, but the game seems to have soem gender confusion about Queen Rhona. I received an offer of vassalage from her, and the text stated that it was "in his own hand." Since this is probably a standard message for any ruler with the proper name inserted, I'm guessing it can't be changed without referrring to all of the other kings as "her." Then again, it is possible to get Lady Isola as ruler of Swadia, and I'd guess that there are options for her, so maybe it can be changed? Either way, it's a minor annoyance at worst, and probably not worth the time to fix.

Anyway, thanks for sharing all of the great work!
IP: logged
 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by trongar on Feb 07, 2011, 06:01:01 am
Blackbird71 wrote:
This has beena fun mod so far. I don't know if you're still making changes, but I've run into a couple of minor issues. I encountered someone by the name "Pictona" in a tavern and attempted to talk to her, but the conversation appeared to be entirely in Spanish, which made it kind of difficult to figure out what was going on.

Also, I don't know if this is an easy fix or not, but the game seems to have soem gender confusion about Queen Rhona. I received an offer of vassalage from her, and the text stated that it was "in his own hand." Since this is probably a standard message for any ruler with the proper name inserted, I'm guessing it can't be changed without referrring to all of the other kings as "her." Then again, it is possible to get Lady Isola as ruler of Swadia, and I'd guess that there are options for her, so maybe it can be changed? Either way, it's a minor annoyance at worst, and probably not worth the time to fix.

Anyway, thanks for sharing all of the great work!
Hello, Blackbird71
Im Trongar from Spain, Europe.
There are limitations in the programming dialogue. You can program the genre when others talk to you, the character you play, but not when other characters speak of others. By default, it is always written for male, lords and kings.
I have changed a lot, writing "ruler"and not Lord, because if I write lady, the gender also changes the "lords" genre of the other kingdoms. It is a standard and I can not change it. I do not know.
I do not know much about scripts or variants. I used Python and the modular system, but do not know much more. It also happens the same to the team of "Wedding Dance mod".
As for the dialogue in Spanish, I have to translate when I have free time or find someone to help me do it. I do not speak English well and neither write well.
Silvana is another "companion"who also speaks Spanish in my mod.
It's a shame you can not fully understand what they say, it is quite interesting. And Picton is fun.
I will send soon the version 0.4 mod called Ribhin Nation, in the same style of Matriarch, but with much better graphics, textures, lods, music and armor suggestive. Quick battles adapted to the history of the mod, etc.
Thanks.
Tell me all the bugs you see and i will try to fix it.
Enjoy
IP: logged
 MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by Blackbird71 on Feb 13, 2011, 05:08:59 pm
I've really enjoyed playing this mod so far. I'd like to add a few things for my own personal use (items, companions, etc.). Would you be willing to share your source files?

Looking forward to 0.4!
comment last edited by Blackbird71 on Feb 14, 2011, 05:03:36 am
IP: logged
 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by trongar on Feb 14, 2011, 06:02:39 am
Blackbird71 wrote:
I've really enjoyed playing this mod so far. I'd like to add a few things for my own personal use (items, companions, etc.). Would you be willing to share your source files?

Looking forward to 0.4!

Hello Blackbird71
Im Trongar
I can send the phyton files to the repository, if you can use the modular system to change things. Wait a few days (maybe a week) and will soon send the new mod with the phyton files. If you use my mod, remember to add the credits.
The partners will say (hints) where you can find chests with goods and fine armor and weapons. There are 5 chests, in a well, in a tomb, near a tower on the beach, etc.
I'm doing some test to verify that it works well.
Fun!


IP: logged
 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by Blackbird71 on Feb 15, 2011, 08:07:32 am
trongar wrote:
Blackbird71 wrote:
I've really enjoyed playing this mod so far. I'd like to add a few things for my own personal use (items, companions, etc.). Would you be willing to share your source files?

Looking forward to 0.4!

Hello Blackbird71
Im Trongar
I can send the phyton files to the repository, if you can use the modular system to change things. Wait a few days (maybe a week) and will soon send the new mod with the phyton files. If you use my mod, remember to add the credits.
The partners will say (hints) where you can find chests with goods and fine armor and weapons. There are 5 chests, in a well, in a tomb, near a tower on the beach, etc.
I'm doing some test to verify that it works well.
Fun!

Yes, I can use the python files, that would be great, thanks! I'm just making changes for my own use; I like to combine pieces of different mods I like, so I'm not planning on releasing any mods of my own, but if I do, of course I will credit your work.

Thanks again!

comment last edited by Blackbird71 on Feb 16, 2011, 05:51:25 am
IP: logged
 MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by smittyeddy on Jan 01, 2012, 08:19:58 am
Is there nudity here? lol just wanna know lol :lol:
IP: logged
 Re: MATRIARCH 0.3 RISING OF RIBHINN (v 0.3)  » posted by trongar on Jan 04, 2012, 04:27:22 am
smittyeddy wrote:
Is there nudity here? lol just wanna know lol :lol:
This mod only female nudity or hald-naked in the fights of the "arena", some painted and tattooed barbarian (horned picts women), some warriors (women) are topless, and so on.
But I recommend a more updated version of the mod with better textures for all and for the female body, is called "Ribhinn Nation" to mount & blade.
There is one for Warband called "Ribhinn Revolution".
Have fun.
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