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 Mount&Blade Repository » Mods » Battle for Hindustan
      
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View this file on the M&B NexusFile Listing: Battle for Hindustan
Last Updated: Mar 05, 2010, 10:24:11 am
First Created: Dec 26, 2009, 11:20:42 pm
File version: 0.83
For M&B version: 1.010/1.011
Downloads: 13,459 (17,676) Size: 164.49 MB
Views: 28,877 (36,141) Type: ZIP
Home:  Battle for Hindustan
Rating (12 votes): 3.7 / 5.0
Description
Alpha version of a mod based on early 16th century India.

Play as a Rajput, Mughal, a Zamindar of the southern Hindu empires, or a foreign mercenary and find your fortune amid medieval India's profusion of kingdoms.

Features 12 factions, modified character generation, hunting in hunting lodges (training camps), and lots of new items.

This is a work in progress, so the map is not yet configured to have the topography of India, and some features like kingdom management are not yet fully worked in.

Version 0.83 up! Additions include:
  • Command Cursor (thanks to dstemmer); command key is Z
  • Companions can be made lords and given fiefs (based on Berserker Pride's Kingdom Management kit)
  • Obedient lords (thanks to kt0)
  • Revised making peace with enemy factions
  • Revised method for recruiting lords
  • Expanded player faction troop selection
  • Afghan Rebels and Disbanded Mercenaries can be recruited to your kingdom*
  • New Khyber knife from Standard Weapons Upgrade pack (thanks to Talon and co.)
  • Added Katar and Chakram (thanks to Berserker Pride)
  • Feast your army to gain morale at tavern (replaces buying townsfolk a drink)
  • Give alms to the people through the town's Kazi (formerly the guild master) to gain relationship with town
  • You can have patrols sell off, kill or free their prisoners; you get a cut from the sale, and honor/renown effects if you kill or free them
  • You can have lords kill or free their prisoners

*There's a chance they will attack instead of listening to your offer, and again after you make your offer, and they don't take orders very well :) But, they're big parties and powerful ...

Version 0.7 is up! Improvements in this version include:
  • 12 factions
  • each faction has its own armor and horses
  • faction patrols (including player faction, if you found your own kingdom)
  • new enemies to fight! Afghan Rebels, Disbanded Mercenaries, and the Portuguese
  • start as a mercenary Afghan, Turk, Arab, Abyssinian, Rajput, or Maratha
  • you start with a history - depending your character creation choices, some factions will automatically be your enemies
  • you start with a small retinue of fighters, composition based on your choice of initial kingdom served
  • all-mounted tournaments with mixed weapons
  • archers in tournaments have backup weapon
  • own kingdom (titled {playername}id kingdom, e.g. my kingdom is the Alamgirid Kingdom)
  • give gifts to lords via tavern merchant (tavern traveler)
  • you can recruit lords to your faction
  • you can offer bribes to make lords join you
  • you can give fiefs to lords
  • make peace with other kingdoms after founding your own kingdom
  • player faction elite troops
  • more powerful lord armies, weaker cities and castles
  • whistle for horse in battle (hit 'T'), thanks to Chel
  • cattle follow, thanks to the MageLord
  • prisoner ransoms based on level
  • ransoms offered more frequently for lords, and are larger
  • more food items - some foodstuffs have limited amounts, but high morale bonus, commoner foodstuffs have high amounts, low bonus

Notes:
You still cannot ride elephants. I am using William Berne's elephant models, and without a true elephant skeleton you'll still end up riding inside the elephant if I allowed it.

Camels are ridable. They are slower than most horses, but tougher and have a slightly higher charge damage.
Commands
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Comments (Page 1 of 2)
IP: logged
 Battle for Hindustan (v 0.1)  » posted by delete on Dec 28, 2009, 12:38:21 am
~X~ Unable to open file: Modules\Hindustan\Resource\indo_armors.brf

I know its still a work in progress so can or could you help me at all? :-|
IP: logged
 Re: Battle for Hindustan (v 0.1)  » posted by drakharios on Dec 28, 2009, 12:52:26 am
delete wrote:
~X~ Unable to open file: Modules\Hindustan\Resource\indo_armors.brf

I know its still a work in progress so can or could you help me at all? :-|

You seem to have the files in the right folder, but do doublecheck anyway.

Try downloading it again and reinstalling it. It works on my PC, and others have been able to play it.
IP: logged
 Battle for Hindustan (v 0.1)  » posted by delete on Dec 28, 2009, 06:03:37 pm
great got it working thanks

but i have a question, why do the camels require a 12 riding skill when the skill limit is only 10? >< sorry , but other than that its a really good mod

>< the elephants are sick but when they run the legs are all goofy lol but they look great besides that.
IP: logged
 Re: Battle for Hindustan (v 0.1)  » posted by drakharios on Dec 29, 2009, 12:47:19 am
delete wrote:
great got it working thanks

but i have a question, why do the camels require a 12 riding skill when the skill limit is only 10? >< sorry , but other than that its a really good mod

>< the elephants are sick but when they run the legs are all goofy lol but they look great besides that.

the camels have the same wonky leg bug as the elephants, so i made them unridable - they're the equivalent of sumpter horses in this mod.
IP: logged
 Battle for Hindustan (v 0.1)  » posted by delete on Dec 29, 2009, 11:10:43 pm
ok that makes sense thanks
IP: logged
 Battle for Hindustan (v 0.3)  » posted by Wolf3596 on Dec 30, 2009, 04:28:06 pm
Love this mod!!!!!!!!! I thought it was gonna be another lame mod but it's great!!! Did you ask for help with the camels? If so, who did you ask?
IP: logged
 Battle for Hindustan (v 0.3)  » posted by Big Tim on Dec 30, 2009, 08:00:10 pm
i havnt yet seen any cammels or elephants were do i find them btw this mod is great it is also so original keep up the good work.
cheers.
IP: logged
 Re: Battle for Hindustan (v 0.3)  » posted by Wolf3596 on Dec 30, 2009, 10:11:19 pm
Big Tim wrote:
i havnt yet seen any cammels or elephants were do i find them btw this mod is great it is also so original keep up the good work.
cheers.
You have to go to a tavern to get elephants, but you should be able to find camels if you look around at the horse merchants. :-)
IP: logged
 Battle for Hindustan (v 0.3)  » posted by darin on Jan 01, 2010, 03:27:43 pm
I AM LOVING IT SO FAR!!!
but one question, right now you cant ride elaphants, correct?
and i get that its cause there buged, but i was wondering that when they are fixed will you be able to ride them?
IP: logged
 Re: Battle for Hindustan (v 0.3)  » posted by Wolf3596 on Jan 01, 2010, 03:35:27 pm
darin wrote:
I AM LOVING IT SO FAR!!!
but one question, right now you cant ride elaphants, correct?
and i get that its cause there buged, but i was wondering that when they are fixed will you be able to ride them?


Ummm probably. I'm not sure if anyone else has tried to make elephants, and the maker is having a hard time with them. Were lucky he fixed the camels. :pint:
IP: logged
 Battle for Hindustan (v 0.3)  » posted by delete on Jan 02, 2010, 03:15:18 pm
Wellp time to redownload im looking forward to riding me a camel :green: :pint:
IP: logged
 Battle for Hindustan (v 0.3)  » posted by Biggy on Jan 04, 2010, 09:27:44 am
Hey awesom mod :) only thing what i dont like is stereotype gear of units, generals. :cry: and one more thing... you should remove Elephant riders untill they will be finished, in front they look pretty nice, but i back they are bugged, and unit what you should kill to kill elephant is inside him, wierd...
comment last edited by Biggy on Jan 04, 2010, 09:29:02 am
IP: logged
 Battle for Hindustan (v 0.3)  » posted by rpramos on Jan 17, 2010, 05:28:48 pm
Good Evening:

I have been playing the mod and is enjoyable, however the map boundries needs to be fixed. The problem seems to be when you travel towards the North East Sonargaon, all across Gaur, Elluchpur, and Dunmar. Once the map boundries gets fixed will be a better mod. Perhaps you folks should entertain the idea in including a couple of more features, prisoners at level, cattle to follow, some additional capabilities for the village and town menus and so on. Great looking armor, horses and weapons.

Best regards
IP: logged
 Re: Battle for Hindustan (v 0.3)  » posted by drakharios on Feb 15, 2010, 03:35:25 am
rpramos wrote:
Good Evening:

I have been playing the mod and is enjoyable, however the map boundries needs to be fixed. The problem seems to be when you travel towards the North East Sonargaon, all across Gaur, Elluchpur, and Dunmar. Once the map boundries gets fixed will be a better mod. Perhaps you folks should entertain the idea in including a couple of more features, prisoners at level, cattle to follow, some additional capabilities for the village and town menus and so on. Great looking armor, horses and weapons.

Best regards

Hi, and sorry for not replying at once. You can download the new version, the maps here are fixed now.

And oh yes, prisoners can now be sold at price based on their level. Forgot to add that to the features list.
IP: logged
 Battle for Hindustan (v 0.7)  » posted by Natureboy on Feb 15, 2010, 06:43:25 am
I really like(d) the first release of the mod and am very excited about this one. Good to see, that you are still working on it and it's not dead, because the models look fantastic, the idea is great and unique and I just love the way that there are very big armies and battles from the very beginning.

One thing however annoyed me with the first draft of the mod: The game crushes to desktop, when I'm in the post-battle hire/take prisoner screen, when I pick a certain number of different units. Maybe this is a bug or maybe it's dew to my game configuration, because I get the same thing with many mods. Any opinion on that?
IP: logged
 Re: Battle for Hindustan (v 0.7)  » posted by drakharios on Feb 15, 2010, 06:48:32 am
Natureboy wrote:
I really like(d) the first release of the mod and am very excited about this one. Good to see, that you are still working on it and it's not dead, because the models look fantastic, the idea is great and unique and I just love the way that there are very big armies and battles from the very beginning.

One thing however annoyed me with the first draft of the mod: The game crushes to desktop, when I'm in the post-battle hire/take prisoner screen, when I pick a certain number of different units. Maybe this is a bug or maybe it's dew to my game configuration, because I get the same thing with many mods. Any opinion on that?

Never happened to me in any of my mods, or anybody else's mod. Maybe you should ask about this in the M&B forums.
IP: logged
 Battle for Hindustan (v 0.7)  » posted by Ampz on Feb 15, 2010, 12:01:39 pm
first of all, nice mod. but i have a problem i cant see my character icon on the formation map. is it really like that?
IP: logged
 Re: Battle for Hindustan (v 0.7)  » posted by Natureboy on Feb 15, 2010, 12:20:20 pm
drakharios wrote:
Natureboy wrote:
I really like(d) the first release of the mod and am very excited about this one. Good to see, that you are still working on it and it's not dead, because the models look fantastic, the idea is great and unique and I just love the way that there are very big armies and battles from the very beginning.

One thing however annoyed me with the first draft of the mod: The game crushes to desktop, when I'm in the post-battle hire/take prisoner screen, when I pick a certain number of different units. Maybe this is a bug or maybe it's dew to my game configuration, because I get the same thing with many mods. Any opinion on that?

Never happened to me in any of my mods, or anybody else's mod. Maybe you should ask about this in the M&B forums.

I'm not sure, but it seems to me, that I just had to tune my graphical options down a little (actually a lot). The performance rating was at 39%, what was really strange, because the game was working great. Now it's 90% and I have not had any crashes with this configuration so far.
comment last edited by Natureboy on Feb 15, 2010, 12:20:49 pm
IP: logged
 Re: Battle for Hindustan (v 0.7)  » posted by drakharios on Feb 15, 2010, 08:48:30 pm
Ampz wrote:
first of all, nice mod. but i have a problem i cant see my character icon on the formation map. is it really like that?

Thanks. Please check your game's settings, I've never had that problem.
IP: logged
 Battle for Hindustan (v 0.7)  » posted by kill on Feb 16, 2010, 07:06:19 am
do you have empire tootal war? if so then you could use that and put this mod one century further into the time of the maratha confederacy and mughal empire. I myself just finished playing a bit of etw and just took over hindustan from the mughals! :-D anyway imma dl now
comment last edited by kill on Feb 16, 2010, 07:08:18 am
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