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View this file on the M&B NexusFile Listing: Battle for Hindustan
Last Updated: Mar 05, 2010, 10:24:11 am
First Created: Dec 26, 2009, 11:20:42 pm
File version: 0.83
For M&B version: 1.010/1.011
Downloads: 13,174 (17,391) Size: 164.49 MB
Views: 25,823 (33,087) Type: ZIP
Home:  Battle for Hindustan
Rating (12 votes): 3.7 / 5.0
Description
Alpha version of a mod based on early 16th century India.

Play as a Rajput, Mughal, a Zamindar of the southern Hindu empires, or a foreign mercenary and find your fortune amid medieval India's profusion of kingdoms.

Features 12 factions, modified character generation, hunting in hunting lodges (training camps), and lots of new items.

This is a work in progress, so the map is not yet configured to have the topography of India, and some features like kingdom management are not yet fully worked in.

Version 0.83 up! Additions include:
  • Command Cursor (thanks to dstemmer); command key is Z
  • Companions can be made lords and given fiefs (based on Berserker Pride's Kingdom Management kit)
  • Obedient lords (thanks to kt0)
  • Revised making peace with enemy factions
  • Revised method for recruiting lords
  • Expanded player faction troop selection
  • Afghan Rebels and Disbanded Mercenaries can be recruited to your kingdom*
  • New Khyber knife from Standard Weapons Upgrade pack (thanks to Talon and co.)
  • Added Katar and Chakram (thanks to Berserker Pride)
  • Feast your army to gain morale at tavern (replaces buying townsfolk a drink)
  • Give alms to the people through the town's Kazi (formerly the guild master) to gain relationship with town
  • You can have patrols sell off, kill or free their prisoners; you get a cut from the sale, and honor/renown effects if you kill or free them
  • You can have lords kill or free their prisoners

*There's a chance they will attack instead of listening to your offer, and again after you make your offer, and they don't take orders very well :) But, they're big parties and powerful ...

Version 0.7 is up! Improvements in this version include:
  • 12 factions
  • each faction has its own armor and horses
  • faction patrols (including player faction, if you found your own kingdom)
  • new enemies to fight! Afghan Rebels, Disbanded Mercenaries, and the Portuguese
  • start as a mercenary Afghan, Turk, Arab, Abyssinian, Rajput, or Maratha
  • you start with a history - depending your character creation choices, some factions will automatically be your enemies
  • you start with a small retinue of fighters, composition based on your choice of initial kingdom served
  • all-mounted tournaments with mixed weapons
  • archers in tournaments have backup weapon
  • own kingdom (titled {playername}id kingdom, e.g. my kingdom is the Alamgirid Kingdom)
  • give gifts to lords via tavern merchant (tavern traveler)
  • you can recruit lords to your faction
  • you can offer bribes to make lords join you
  • you can give fiefs to lords
  • make peace with other kingdoms after founding your own kingdom
  • player faction elite troops
  • more powerful lord armies, weaker cities and castles
  • whistle for horse in battle (hit 'T'), thanks to Chel
  • cattle follow, thanks to the MageLord
  • prisoner ransoms based on level
  • ransoms offered more frequently for lords, and are larger
  • more food items - some foodstuffs have limited amounts, but high morale bonus, commoner foodstuffs have high amounts, low bonus

Notes:
You still cannot ride elephants. I am using William Berne's elephant models, and without a true elephant skeleton you'll still end up riding inside the elephant if I allowed it.

Camels are ridable. They are slower than most horses, but tougher and have a slightly higher charge damage.
Commands
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Comments (Page 2 of 2)
IP: logged
 Re: Battle for Hindustan (v 0.7)  » posted by drakharios on Feb 16, 2010, 07:22:25 am
kill wrote:
do you have empire tootal war? if so then you could use that and put this mod one century further into the time of the maratha confederacy and mughal empire. I myself just finished playing a bit of etw and just took over hindustan from the mughals! :-D anyway imma dl now

No, I don't have ETW. You'll find the Marathas here too, but they haven't established their own state yet; they're still serving as mercenaries for the Adil Shahi sultans. Have fun!
IP: logged
 Battle for Hindustan (v 0.7)  » posted by Ampz on Feb 16, 2010, 08:05:07 am
one question though why does the royal rajput horse have 1765 hp? its kinda like a haxor horse in the field. but no harm done, change it to 175 using item editor. anyways great mod! just dl it yesterday and im having fun playing it :-D

oh yeah fix the character icon on the formation maps. i dont know what cause it(maybe add ons or something like that) so i reinstalled m&b and it was fixed :p

found another one, the imadsashi horse got 370 speed. its like a dragracer horse =)) :hammer:
comment last edited by Ampz on Feb 16, 2010, 08:44:40 am
IP: logged
 Re: Battle for Hindustan (v 0.7)  » posted by drakharios on Feb 16, 2010, 09:04:32 am
Ampz wrote:
one question though why does the royal rajput horse have 1765 hp? its kinda like a haxor horse in the field. but no harm done, change it to 175 using item editor. anyways great mod! just dl it yesterday and im having fun playing it :-D

oh yeah fix the character icon on the formation maps. i dont know what cause it(maybe add ons or something like that) so i reinstalled m&b and it was fixed :p

found another one, the imadsashi horse got 370 speed. its like a dragracer horse =)) :hammer:

Thanks for finding the bugs!
IP: logged
 Battle for Hindustan (v 0.7)  » posted by Ampz on Feb 16, 2010, 06:40:55 pm
oh yeah i found out some of the lance/spear got swing capabilities but have 0 damage. one of them is neza when unmount it has swinging capabilities
IP: logged
 Re: Battle for Hindustan (v 0.7)  » posted by drakharios on Feb 18, 2010, 08:20:29 am
LordBarell wrote:
Elephants have broken legs.
Very boring gameplay, WHEN battles are bigger than 100. For example 400 vs 1000, with my 400 mens army, i have to wait 1000/~50 = 20 rounds max to kill them all.
There is a need for a larger spawn count, larger battles.

Those elephants were made for v .960, and have always had that problem in 1.011. No new elephant models have been made unfortunately, so they're just placeholders until we can have better models and an actual elephant skeleton.

You should use the Battle Sizer app to increase your maximum battle size. I'm playing with 250 max per round, I could make it 300 or 400 but I'd rather use my system resources for the graphics.
IP: logged
 Battle for Hindustan (v 0.83)  » posted by SweRaider on Mar 06, 2010, 10:23:49 am
hmm this seems like just the mod I'am looking for, thank you sir cheers :pint:
IP: logged
 Battle for Hindustan (v 0.83)  » posted by modernknight on Mar 07, 2010, 07:20:40 pm
great mod but whats witht he over sized swords ect.
IP: logged
 Battle for Hindustan (v 0.83)  » posted by Drax Primus on Mar 09, 2010, 04:13:15 pm
A very good mod in many respects, great scope and several nice features not found elsewhere. The costumes and weapons are very nice and the variety of troops and detailed background shows a lot of research.
One thing though, please lose the elephants, I know it's India but they weren't used so much as battle steeds in your chosen era but rather for carrying equipment such as field guns, they also frightned horses on both sides. The mal-programed flapping legs are one thing but to have the rider inside is just wrong and detracts from an otherwise excellent and realistic production.
IP: logged
 Re: Battle for Hindustan (v 0.83)  » posted by ihscowboy on Mar 10, 2010, 04:40:44 pm
this one is great..one of the best mod I ve ever played..
thanks for cheaper troops especially infantries...
faction blue seems very strong to me..especially cavalary or camels with lances.. I cant stop them with infantry or cavalary archer...
and game crashes when I fight against blue faction sometimes.. I m using battle limit editor (option 150 men) it never crashes when I fight other nations ..it crashes while Im fighting with blue faction ..is there a problem with that nation ?? anyway
thank you very much for this mod I really like this eastern style of battles , dressing,warriors and towns..
and sorry for my bad english IM TUrkish ;)
IP: logged
 Re: Battle for Hindustan (v 0.83)  » posted by drakharios on Mar 10, 2010, 09:01:28 pm
ihscowboy wrote:
this one is great..one of the best mod I ve ever played..
thanks for cheaper troops especially infantries...
faction blue seems very strong to me..especially cavalary or camels with lances.. I cant stop them with infantry or cavalary archer...
and game crashes when I fight against blue faction sometimes.. I m using battle limit editor (option 150 men) it never crashes when I fight other nations ..it crashes while Im fighting with blue faction ..is there a problem with that nation ?? anyway
thank you very much for this mod I really like this eastern style of battles , dressing,warriors and towns..
and sorry for my bad english IM TUrkish ;)

Okay, I'll check this. I've never had any problems, and my battle size is set to 200. Here's a free tip: to stop the Rajputs, shoot their horses :) Try to recruit cavalry that's faster than theirs - Uzbek horse archers, Marathas, or Mughal cherkajis.

Just to be sure, please download the latest version.
IP: logged
 Battle for Hindustan (v 0.83)  » posted by Murabit on Mar 13, 2010, 06:45:06 am
Played it for some time now and its a mod with great potential.
Very various trops (even if the infrantry is limited), great gear weapons and items. Great feature that you can rule your own Kingdom.
Its not my field of interests historically, so i dont know how accure the map is, but the kingdoms seem so shattered all over the map and as i like perfection its hard to creat an Kingdom (with perfect borders) without starting war with at least 3 factions at once :lol:
Also it contains some unique features, like granting fiefs to the Heros in your party..problem is, if you grant them villages (and Lords which has switched to you fom other factions as well) they dont keep it, after a while its sayd they dont hold any fiefs and the villages belong to you (even if you try to grant them the same fief over and over) and whats even worse, if you grant them a castle they dont recruit a garison at all (but they keep it as their fief), so after 60 days i realised that my kingdom has 4 castles and 3 of them has no garison :shock:
The only castle with troops where the one i "bought" along with a other factions Lord for some 8 thousand Rupiie :-o
And as i had some 30% of my troops in my suppolse to be only own fief ( a town) and had to keep an strong party to accompany me i couldnt off course fill the castles for them as well.
Thats the only thing that should really be solved, that they keep their fiefs even if its a village and that they recruit troops on their own.
As the patch for looting Firearms is released, when ive looted and i did A LOT!! I never looted any real armour except one single helmet and 2 pieces of armour among some lets say 1500 pieces i looted as a whole. Armour you loot only comes in form of turbans or peasant clothes and the same goes for horses i looted one single horse so far, weapons you loot more then enough.
Other than that its a great mod and defenetly worth playing.
IP: logged
 Re: Battle for Hindustan (v 0.83)  » posted by drakharios on Mar 13, 2010, 11:16:28 am
Thanks for the feedback, Murabit! I've had to tweak the fief-giving system a bit, so that you can only give castles or towns as fiefs. It seems the game's scripts always give a castle or town's attached villages to the new owner of the castle by default, so if you give a village then give away the castle it's attached to, the village changes owner.

Also, the map is still far from complete, it still doesn't look like India at all and I have some kingdoms a bit misplaced.

In the meantime I've added some new towns and villages, and a whole new faction, the Ahom Kingdom. The Ahoms, or Assamese, have more of a Southeast Asian culture but had an important role in the history of eastern India so I wanted to include them. Lots of new stuff coming in the next release!
IP: logged
 Battle for Hindustan (v 0.83)  » posted by Murabit on Mar 13, 2010, 04:31:17 pm
Actually even if you give away castles, yes they hold the village that belongs to it, but after a short time it be returned to your fiefs..
Im looking forward for the next release.
Will i be able then to play on with the saved game of this version??
Cause if not i`ll wait!!
Keep the great work.
PS: I only leave feedbacks on the mods i like :hammer:
IP: logged
 Battle for Hindustan (v 0.83)  » posted by brummiebiker on Apr 06, 2010, 09:24:19 am
i'mreally disapointed
elephanr rider is hidden inside elephant ass and i cant kill him
how can i fight against elephants? do i need AK-47 ?
IP: logged
 Re: Battle for Hindustan (v 0.83)  » posted by drakharios on Apr 07, 2010, 11:13:47 am
brummiebiker wrote:
i'mreally disapointed
elephanr rider is hidden inside elephant ass and i cant kill him
how can i fight against elephants? do i need AK-47 ?

the elephant rider is NOT invulnerable. you just need to work on your aim. the best tactic is to get behind the elephant and either shoot or lance the rider from behind.

btw, you will probably not see a properly working elephant until someone makes one for Warband.
IP: logged
 Battle for Hindustan (v 0.83)  » posted by Ok Wookie on May 13, 2010, 11:14:07 am
Really awesome
IP: logged
 Battle for Hindustan (v 0.83)  » posted by Dima Chornobay on Jun 17, 2010, 01:08:17 pm
First of all GREAT MOD GUYS :hammer: !!! I really enjoy playing it. The reason i am posting this is that i found a new glitch( well i think its new :) ) when your rifle ammo goes below 89-88 it replenishes itself back to the full clip of 117, i dont mind this :lol: cause u have an unlimited ammo, and when storming a castle u can just kill every1 by urself :D. thanx again for the great mode dudes :hammer:
IP: logged
 Re: Battle for Hindustan (v 0.83)  » posted by drakharios on Jun 17, 2010, 08:03:46 pm
Dima Chornobay wrote:
First of all GREAT MOD GUYS :hammer: !!! I really enjoy playing it. The reason i am posting this is that i found a new glitch( well i think its new :) ) when your rifle ammo goes below 89-88 it replenishes itself back to the full clip of 117, i dont mind this :lol: cause u have an unlimited ammo, and when storming a castle u can just kill every1 by urself :D. thanx again for the great mode dudes :hammer:

that's not a bug :-) i tweaked the reinforcement waves so battles and sieges last longer, and to compensate i made ammo automatically replenish during sieges.
IP: logged
 Re: Battle for Hindustan (v 0.83)  » posted by Dima Chornobay on Jun 18, 2010, 03:56:00 am
drakharios wrote:
Dima Chornobay wrote:
First of all GREAT MOD GUYS :hammer: !!! I really enjoy playing it. The reason i am posting this is that i found a new glitch( well i think its new :) ) when your rifle ammo goes below 89-88 it replenishes itself back to the full clip of 117, i dont mind this :lol: cause u have an unlimited ammo, and when storming a castle u can just kill every1 by urself :D. thanx again for the great mode dudes :hammer:

that's not a bug :-) i tweaked the reinforcement waves so battles and sieges last longer, and to compensate i made ammo automatically replenish during sieges.
makes sense :-D my bad :-D
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