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 Mount&Blade Repository » Mods » Age of Blackpowder: Calradian Colonization
      
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View this file on the M&B NexusFile Listing: Age of Blackpowder: Calradian Colonization
Last Updated: Nov 17, 2009, 03:55:30 pm
File version: 1.0 Beta
For M&B version: 1.010/1.011
Downloads: 15,995 Size: 61.57 MB
Views: 28,521 Type: ZIP
Rating (7 votes): 4.8 / 5.0
Description
THIS WAS MADE WITH BJORNE'S CONSENT.

After seeing several un-used fixes for various bugs in the Age of Blackpowder mod, I decided to make an edited version. I haven't edited out all bugs yet, but I plan to soon. I've used as many realistic names as I can, and though several of the names aren't from the 1600s, they still are at least realistic, and have some realistic features (Banastre Tarleton, for example, has a green officer uniform as that is what the real-life Banastre wore in combat).

It is 1678, a large island off the coast of Scandinavia has been discovered by Russian trade ships. The island was quickly colonized by several nations' newly-formed trading companies:

1. Great Britain: Central Calradian Company:

Their units are the best shots in the game (second only to Finnish Marksmen), and they possess average melee stats. All-around powerful, but their weakness is low unit numbers. Vassals consist of English, Scottish, and Irish units. The Company forces are led by Field Marshall John Churchill.


2. France: Compagnie de la France:

Though the Company possesses average infantry, their cavalry dominate the field, and their vicious lancers can prove a dire threat.


3. Russia:

The Russians' strength lies in their unit numbers. Their infantry are very poor shots, but their Grenadiers can decimate enemies in melee. This faction got a well-needed nerf. Cossacks are no longer Russian Rambos, and Streltsy are now poor infantry, not super-humans, as they were historically.


4. Austria:

No changes made yet.


5. Svea:

Average infantry and cavalry with no real strengths or weaknesses. Their strength lies in their elite Carolean units, and their marksmen are unmatched in ranged combat.




Changes made:


Russia finally nerfed

Great Britain finally doesn't get destroyed around every turn by enemies, and they seem as aggressive as the other factions now, whereas before they would rarely attack unless for a raid.

Units now have more realistic stats

Several castles and forts' names changed to give more of a new colonial feel

Most vassals now have realistic names

Most, if not all typos fixed

More typos correct

Several upgrade paths made more realistic

Cossack Infantry replaced with Cossack Hillmen. Weak in melee combat, they are Russia's sharpshooters, with over 200 Firearms stats.

Swedish Grenadier replaced with Danish Heavy Infantryman. Though a poor shot, this unit serves as the melee elite of Sweden's armies.


Current Bugs:

Sweden recruits too many Finnish Marksmen.

France recruits too many Lancers/Light Infantry.

Russians still seem to be a bit overpowered.

Several typos still exist.

Some fort names are for incorrect factions (One Russian fort I saw had a British fort's name due to editing the wrong castle, and on a few of the Barracks castles I accidentally spelled it "Baracks".

French Lancers may be a bit overpowered (10 made quick work of 20 of my troops and they didn't all die in the melee, and I had several Regulars, a Black Watch, a Finnish Marksman, an Austrian Grenadier, and several militia, etc.. They seemed to do just as much damage in close range combat as they did in the charge, and this is unrealistic considering Lancers were considered rather useless in close-range combat). I may leave their stats untouched though, as they do seem historically accurate and realistic. Realism and historical accuracy are more important than balance at all times, though balance still is used.

Austria has had no changes yet. I feel they are quite balanced right now, but still.

Britain still seems underpowered (oddly, despite having a high firearms skill, 180, British Regulars, who were renown historically for their accuracy being second only to Prussiam don't see to hit very often, even with full volleys. I'll be testing this a bit).

More changes to come.
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Comments
IP: logged
 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by data662 on Nov 18, 2009, 06:54:46 am
It would be cool to fight on sea and board ships.
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by Liberius on Nov 21, 2009, 05:24:01 pm
Great Idea! Love the idea of volleys of gunfire and lancers going everywhere. Granted, a few of the troops do seem over/under powered for what they were suppose to represent, but eh, its a game.

Great Job on the mod, hope to see more soon :-D
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by hansen151 on Dec 04, 2009, 12:02:55 pm
lol my mount & blade keeps stop working when i use this mod and i hate that i cant use it. because i love this mod. Can any of u help me?
comment last edited by hansen151 on Dec 04, 2009, 12:11:06 pm
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by alkear on Dec 07, 2009, 02:18:13 pm
Great mod only when i want to fight with quik battle or campaign the game craches
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by blakester21 on Dec 21, 2009, 09:02:16 am
plz someone help my game crashes when i try to play this mod and i really want to play so plz comment asap
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by Mildeww on Apr 04, 2010, 07:15:13 pm
How do you remove the smoke when you shoot? It makes my computer lag to bits :-S
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by kapiszon10 on Apr 05, 2010, 05:54:21 pm
i have problem while in battle game stop working pls help me this mod is the best. i played in many mods pls help :-(
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 Re: Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by xxsepsisxx on Apr 14, 2010, 09:59:22 am
Mildeww wrote:
How do you remove the smoke when you shoot? It makes my computer lag to bits :-S

yeah I'm not a big fan of the smoke either, I wish I knew a way to use the smoke from 1866 in this mod.
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 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by Mildeww on Apr 15, 2010, 07:05:26 am
xxsepsisxx wrote:
Mildeww wrote:
How do you remove the smoke when you shoot? It makes my computer lag to bits :-S

yeah I'm not a big fan of the smoke either, I wish I knew a way to use the smoke from 1866 in this mod.
Well, I found a way to fix the problem with the smoke. It doesn't replace it with a better model, but it gets rid of it, which I find is alot better because there is substantially less lag. To remove it you need to go into module folder and find a text file named particle_systems.txt In this you need to push ctrl+f and search for "musket" there will be a line of code for the particles for muskets and above it there will be a line for pistols. To remove the smoke find the number 500 in these lines and change to 0 (Zero). And that will remove the smoke :D
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 Re: Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by losh14 on Aug 17, 2010, 02:39:45 pm
Mildeww wrote:
Well, I found a way to fix the problem with the smoke. It doesn't replace it with a better model, but it gets rid of it, which I find is alot better because there is substantially less lag. To remove it you need to go into module folder and find a text file named particle_systems.txt In this you need to push ctrl+f and search for "musket" there will be a line of code for the particles for muskets and above it there will be a line for pistols. To remove the smoke find the number 500 in these lines and change to 0 (Zero). And that will remove the smoke :D

Is it fully-scalable - ie, if I go to 100 or 50, will it only give me a little bit of smoke, rather than remove it altogether? Will that actually help?
IP: logged
 Re: Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by losh14 on Aug 17, 2010, 02:41:40 pm
kapiszon10 wrote:
i have problem while in battle game stop working pls help me this mod is the best. i played in many mods pls help :-(

1) Do you have a good install of M&B (ie, do any other mods you play on the same install crash?)
2) Are you using the correct version of M&B (1.011, not Warband nor an earlier version)
3) Are your settings too high? If you're maxed on Dx9, try scaling back or going to Dx7 and see if that improves?
4) What kind of message do you get when it crashes?
5) Are you using this with any other mod simultaneously (ie, BattleSizer)?
6) What are your specs - CPU/RAM/Video card chip and memory?
IP: logged
 Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by Sarys on Nov 14, 2010, 04:30:10 am
Is this for warband?
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 Re: Age of Blackpowder: Calradian Colon (v 1.0 Beta)  » posted by Scorpio on Jun 26, 2012, 07:29:07 am
data662 wrote:
It would be cool to fight on sea and board ships.
:hammer:
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