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View this file on the M&B NexusFile Listing: Struggle for Bermia
Last Updated: Nov 14, 2015, 02:04:18 pm
First Created: Oct 14, 2009, 11:02:17 pm
File version: 1.494
For M&B version: Warband 1.1xx
Downloads: 5,644 (30,213) Size: 425.59 MB
Views: 13,513 (54,786) Type: RAR
Home:  Forum Thread
Rating (7 votes): 5.0 / 5.0
Description
r90mD5K.png


* NESUX LINK*
The Nexus version is the one that will get updated regularly.



The factions in this mod are inspired to the Renaissance and late medieval states of Italy, during the so-called Italian Wars, which pitched the many small republics and states of Renaissance Italy against the Valois kings of France, the Hapbsburgs of Austria and Spain, and each other. The main difference is that, instead of France, i used the Swedish faction already present in tEatRC.

This mod is based on the mod The Eagle and the Radiant Cross (wich has its own sub-board in the cartographers' guild), but is set on another continent, with new factions, troop, items, and basically a whole new feeling, which tries to be less cartoony and more plausible, if that's even a word that can be applied to a WB mod.

Essentially, it's now a mod of its own.

I hope you'll enjoy it.
I do.
Quote:
It's year 1426.

No more than 14 years ago, the Laurian king, Luis Loher, seized the Duchy of Apulia, assuring for himself a bridge-head to the fertile Bermianese valleys.

On the North, fearing a Laurian conquest of the rich inland and the richer ports of Bermia, Haelmarian king Iohan IV does the same, preparing for a full-scale invasion of the Eastern Bank of river Eridanus.

In the middle, Bermianese petty duchies, republics and principalities look at this as one of the countless invasions of the past, knowing little about the refinment of Laurian administration and military.

For the Bermianese, it may be the last free spring.

Thanks to D'Sparil for the mod&the support.
Thanks to Somebody for the source AND the endless technical support.
Thanks to Captured Joe for his dialogues.
Thanks for the M&B modding community for being so wonderfully helpful.

OSP Credits:

Naval battles by ruthven
Overhauled morale by jacobhinds
Freelancer by taragoth

Narf for his beautiful armors
Willhelm for compiling that precious 17th century pack
Fredelios' bunch of armours
Lucas the Benevolent's collection of weapons
Jan Tumas Sturmhauben
Cow7488 for his retexturing of narf's palte
Shredzorz, 15th century weapons pack
Jakko's italian props pack
Shaun Remo's skyboxes osp
BrustwarzenLenny's TES4 OSP pack.

All the people who contributed with their resources to The Eagle and the Radiant Cross mod.

I am barely able to read or write, so you can be sure i do not take credit for anything in this mod, except piecing it together.
If you see one of your resources used without credit, it just means that i forgot, not that i am claiming it as my own. Tell me and i will fix it at once.


CURRENT FEATURES:

- 8 New factions, complete with appropriate Claimants.
- New map
- New items, merchandise and unique.
- New lords
- Lots of new troops
- Old companions with new backstory
- New mercenaries with backstory.
- Freelancer! You will be enlisted as different kinds of troops according to your renown.
- Diplomacy
- Entrenchment by Tempered
- Naval battles code by ruthven (although they are quite buggy - at least in my system)
- Formations (by Chel, edited by D'Sparil)
- Recruiter's kit
- Improved Morale by jacobhinds
- Villages now have their own defenses, so be careful!
- Several new scenes in cities, castles and villages.
- Some of the tweaks i liked most from The Eagle and the Radiant Cross.
- Lots of New Lore & Background stories
- Many hidden references to Movies and History!
- Live the experience of italian Reinassance and late middle-age without the unsubstainable weight of historical learning!
- Join the Alma Mater and fight to spread the light of knowledge in the world!


KNOWN BUGS:

- when you start a new game, you have to set yourself as "commoner" in the slide. If you start as noble, you will not be taken to the character screen, and you will have to open it yourself.
-conversations might (rarely, and never in the latest playtest) cause ctd, i still don't know why
- when joining a naval battle, it will be fought as a land battle. Being the primary attacker or defender works fine.
- if you send your companions away to increase your right to rule, they will never come back
- despite what the menu says at the beginning of the game, the camera is not supposed to move after you die. Don't listen to the menu, the menu lies.[/spoiler]

HOW TO USE FORMATIONS:

Press J to form ranks around the player.
Press K to form ranks around a standard bearer.
Press U to solve the ranks.

Only some (well, most of) the infantry units can form ranks.


NEW FACTIONS:

THE BRIXIAN LEAGUE

Since the times of the great Bermianese revolt against the late Ellis empire, in the XI century, the cities of Brixia, Fanum, Arretia and Partenope began steadily to grow in power and wealth. Soon enough, banished the old courtly titles, the cities declared themselves Communes, free cities ruled by merchant oligarchies.
Strong, unruly and particularistic to the bone, the cities agreed to form a temporary league to counter a possible Laurian invasion.

Every two years the League elects a new Grand Seneschal: for the pressure of the Haelmarian Party, the weak and old Ezzelino della Langa, Duke of Arretia, was put in charge.
The fragile alliance seems certainly destined to destruction, through the pikes of the Loher or the horses of the Hackapelles. Altough, an ambitious, determined Councilmen could surely be able to turn the tide, and help the cities retain their beloved freedom.

THE ALMA MATER

Exactly 300 years ago the city of Bonomia, once the main university in the province of Bermia Trasmontana (the Alma Mater), witnessed the retreat of the legions. Little time passed before the teachers and the professors became, from simple advisors, the core of the Bonomian ruling class.
Now, after three centuries, the Alma Mater is ruled according to the ancient philosophers' utopical prescription: the three classes, Commoners, Professors and Warriors alike, live in a world strictly regulated by the Speakers' council. No family, no private property, no freedom: only the dream of a world enlightened by the True Wisdom brought by the Bonomian Professors.

Firs Speaker Umberto is concious of the role of his University in the world's affairs. He knows that, with the Lohers at the gates, the Alma Mater cannot survive holding only the three cities of Bonomia, Forlivi and Ravenna. If the dream of a world enlightened by the true knowledge is to be made true, it will be with iron, gunpowder and blood.

THE REPUBLIC OF ERIDANIA

The eldest Bermianese Potentate, and undoubtedly the richest. Governing major seaside ports, and controllig trading routes passing through the whole world, Eridania will hardly die starving.
Doge Orseolo, assisted by a council of Wisemen (Savi) and Captains, have assisted passively for too long time to the haelmarian expansion in southeastern Bermia. The white king must be stopped, if the republic is to survive.

THE REPUBLIC OF ZENA:

Bordering and always fighting with Eridania, the Zenoese Republic has a long history of trade, seamanship and mercenary-export.
Its people are though, more similar to the earth-footed citizens of the communes, than with the rich and exibitionists eridanian, with whom they share, nonetheless, uncommon commercial skills.
Doge Federico Doria and his Captains and Admirals are struggling to keep the court and the army efficient, since the day the Lion Throne conquered - and closed- the wool and leather routes from Ptia, Mylesia and Kara-Khitan.

THE DUCHY OF RONDA-FAVENTIA

The hills of Northern Bermia are a place of beauty, tradition and neverending military struggles. Since the times of the retreat of the Legions from the northern continent, not one single power has ever been able to unify the endless princes, dukes and counts claiming this or that title on this or that castle or city. Only recently, Prince Fiorenzo de'Cerusichi from Senna has been able to tame the dukes of Ronda, Faventia and Alba, unusually, counting on his (misterious) wealth and his uncanny diplomatical skills.
Now, his young son, Leone, has inherited a fragile situation. To the East, new-duke Aldobrando Aldobrandesco keeps threatening the border fortresses, while inside his own court, the families of Pazzi and Mascetti are endlessly plotting to seize throne of Senna.

THE DUCHY OF LIVANIA

Aldobrando Aldobrandesco used to be a footman in the army of Leonardo de'Cerusichi, brother of prince Fiorenzo. Now, he sits on the ducal throne of one of the richest, oldest and strongest cities in whole Bermia.
His hands still covered with the blood of former Duke Visconti, he made a law forbidding the lesser -but nonetheless ancient- nobles to raise private armies.
He is still paying for his decision, being forced to work with small armies of professional soldiers whose his court has given grants of land.
Altough few in numbers, those Ducal Companions, as they are called, are soldiers feared in the whole Bermia, and Beyond.

Some screenies (more are coming soon) :
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84iapWX.jpg
1sfMaxn.jpg
0vMDfAL.jpg
Hp0U68R.jpg
5938-3-1447541384.jpg
5938-2-1447541384.jpg


Feedback, of course, is more than welcome.
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Comments (Page 1 of 2)
IP: logged
 tEatRC: Struggle for Bermia (v early beta)  » posted by papamishka on Oct 18, 2009, 08:15:35 am
I love it - battle dynamics are very different and it's a challenge.
My thanks to the Mod's creator and I'll will be following it closely from now on.
IP: logged
 tEatRC: Struggle for Bermia (v 0.8 Beta)  » posted by Gendarme on Oct 20, 2009, 12:02:56 pm
Good Job indeed!!!
I Love Italian early Renaissance as i love this mod and tEatRC.

Great :-D
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by bg9912 on Nov 12, 2009, 04:28:14 pm
do i put it i my radiant cross folder or is it a different mod completely
B-)
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 12, 2009, 04:56:04 pm
it is a completely different mod.

It only shares the "world" (although its a totally different map) and some scripts with vanilla eatrc.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 13, 2009, 04:36:09 pm
help me plz i lvoe the original but i cant get the mod to work i download it but i cant find the zipped folder it isnt in M&B folder and no where else i can find it plz help me i need to find it to be able to unzip it >o< :-| :-| :-| :pint:
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 14, 2009, 03:47:15 am
tornkik95 wrote:
help me plz i lvoe the original but i cant get the mod to work i download it but i cant find the zipped folder it isnt in M&B folder and no where else i can find it plz help me i need to find it to be able to unzip it >o< :-| :-| :-| :pint:

I don't understand, mind you?

It's just ANOTHER mod to put in ANOTHER folder inside M&B\modules.
Just like every other mod you'll find around.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 14, 2009, 03:40:59 pm
Sorry,

Ok So Im Saying I Save It In My M&B Folder But Then When I Go Into My Folder Its Not There Not Even The Zipped Version, I Found It In History And I Had Winrar So I Clicked Extract Files/Extract Here, But Then It Said It Was Searching For It But It Never Found It So I Cant Find It So I Dont Know What To do.... :[

Plz Help Because I Have Purchesed Mount And Blade And I Love The Game!

P.S. I Have a Windowns Vista If That Makes Any Difference.
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 14, 2009, 09:35:11 pm
tornkik95 wrote:
Sorry,

Ok So Im Saying I Save It In My M&B Folder But Then When I Go Into My Folder Its Not There Not Even The Zipped Version, I Found It In History And I Had Winrar So I Clicked Extract Files/Extract Here, But Then It Said It Was Searching For It But It Never Found It So I Cant Find It So I Dont Know What To do.... :[

Plz Help Because I Have Purchesed Mount And Blade And I Love The Game!

P.S. I Have a Windowns Vista If That Makes Any Difference.

1.download the .rar file
2.unzip it in Moun&Blade\Modules
3.from the game launching menu, instead of native, select the name of the mod (Struggle for Bermia).

It should work on any system, as far as i know.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by papamishka on Nov 15, 2009, 04:57:57 am
Question to the developers:

Am I the only one with video hmmm... irregularities? I probably just need to upgrade my drivers but at the moment often when I play SfB screen suddenly refreshes and textures go out of whack.

If you need I can give you all the details and make and upload screenshots.
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 15, 2009, 05:07:38 am
Well, it's a M&B bug, known to happen when tere is a lot of heraldic armours in game. Nothing i can do for it.

Actually, i can take away some of them. But i like it as it is.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by papamishka on Nov 15, 2009, 05:20:04 am
Never happened before and I've played M&B since 0.6XX betas.
Anyway, it's a great mod even if I have to restart the game once in a while. First time I put down a spear and just doing a pistolier routine...
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by meamarra on Nov 17, 2009, 06:08:25 pm
I find some bugs:

On "Republic of Zena" towns (same lay outs of Yalen town in original game):
- missing tournament masters in arenas (mele fights impossible);
- missing tavern keeper in taverns (impossible to delivery ale quest)

On territory of "Republic of Zena":
- impossible to enter in training camp (when I try, start a "battle" X 0 oponents...).

On Inventory: "Axe" show " xe".

This MOD is a god job.
Thanks

Me.
comment last edited by meamarra on Nov 18, 2009, 12:28:12 am
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 17, 2009, 10:14:47 pm
Nikephoros wrote:
tornkik95 wrote:
Sorry,

Ok So Im Saying I Save It In My M&B Folder But Then When I Go Into My Folder Its Not There Not Even The Zipped Version, I Found It In History And I Had Winrar So I Clicked Extract Files/Extract Here, But Then It Said It Was Searching For It But It Never Found It So I Cant Find It So I Dont Know What To do.... :[

Plz Help Because I Have Purchesed Mount And Blade And I Love The Game!

P.S. I Have a Windowns Vista If That Makes Any Difference.

1.download the .rar file
2.unzip it in Moun&Blade\Modules
3.from the game launching menu, instead of native, select the name of the mod (Struggle for Bermia).

It should work on any system, as far as i know.

When u say the .rar file do u mean just the mod?

and like im saying.. when i go to my mount and blade folder its not in there not even the zipped version....
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 18, 2009, 03:10:59 am
What folder do you actually DOWNLOAD the file to?
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by papamishka on Nov 18, 2009, 03:24:44 am
Nikephoros wrote:
What folder do you actually DOWNLOAD the file to?
tornkik95 wrote:


When u say the .rar file do u mean just the mod?

and like im saying.. when i go to my mount and blade folder its not in there not even the zipped version....

.rar file is the MOD - it's simply archived. It doesn't matter where do you save it to. Extract the file into Moun&Blade\Modules directory - it will automatically create SoB folder and when you run the game next time you will be able to choose between "Native" and "Struggle for Bernia". Choose SoB and click on "Play". That's it.


@Nikephoros - love the new map. It's smaller and more diverse.

* What's up with walking on water? I think there should be a way to buy/hire boats cause it looks a bit weird.

* Every time I run into that guy with an enormous sword I'm hoping to loot it but it's never there after the battle. Is it possible at all? I've got level 7 loot and usually I get all the special weapons.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 18, 2009, 11:45:53 am
Ok I See It Now but it doesnt have the zipped folder sign it just has the internet explorer sign and click extract files/extract here and it says


No Archvies Found >:( >:( >:(
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 18, 2009, 01:35:44 pm
papamishka wrote:

@Nikephoros - love the new map. It's smaller and more diverse.

* What's up with walking on water? I think there should be a way to buy/hire boats cause it looks a bit weird.

* Every time I run into that guy with an enormous sword I'm hoping to loot it but it's never there after the battle. Is it possible at all? I've got level 7 loot and usually I get all the special weapons.

Well, thanks!

* You can automatically fight naval battles if you are walking on the water. I think i'm taking off the icon trigger for the next version, it's only slowing down the game.

* Uniques are random. For example, in my game, i already got 3 swords and the repeating pistol. It's usually found after large battles, though.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 18, 2009, 07:09:44 pm
it says no archives found when i click to extract?!?!?!? >:( >:( >:( >:( :hammer: :hammer: :hammer: :hammer: :shock: :shock:
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 19, 2009, 03:11:50 am
tornkik95 wrote:
it says no archives found when i click to extract?!?!?!? >:( >:( >:( >:( :hammer: :hammer: :hammer: :hammer: :shock: :shock:

Now.
Step. By. Step.
Describe WHAT you do to download the file.
Describe HOW you download the file.
Describe WHERE you donwload the file.
I mean, it shouldn't be that hard!

P.S. Cut out the emoticons, please. It's kinda annoying.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by Navaji on Nov 19, 2009, 09:46:38 am
After I installed the mod, and selected it to run...while loading I get a RGL error message and the loading freezes.
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