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View this file on the M&B NexusFile Listing: Struggle for Bermia
Last Updated: Nov 14, 2015, 02:04:18 pm
First Created: Oct 14, 2009, 11:02:17 pm
File version: 1.494
For M&B version: Warband 1.1xx
Downloads: 5,805 (30,374) Size: 425.59 MB
Views: 14,395 (55,668) Type: RAR
Home:  Forum Thread
Rating (7 votes): 5.0 / 5.0
Description
r90mD5K.png


* NESUX LINK*
The Nexus version is the one that will get updated regularly.



The factions in this mod are inspired to the Renaissance and late medieval states of Italy, during the so-called Italian Wars, which pitched the many small republics and states of Renaissance Italy against the Valois kings of France, the Hapbsburgs of Austria and Spain, and each other. The main difference is that, instead of France, i used the Swedish faction already present in tEatRC.

This mod is based on the mod The Eagle and the Radiant Cross (wich has its own sub-board in the cartographers' guild), but is set on another continent, with new factions, troop, items, and basically a whole new feeling, which tries to be less cartoony and more plausible, if that's even a word that can be applied to a WB mod.

Essentially, it's now a mod of its own.

I hope you'll enjoy it.
I do.
Quote:
It's year 1426.

No more than 14 years ago, the Laurian king, Luis Loher, seized the Duchy of Apulia, assuring for himself a bridge-head to the fertile Bermianese valleys.

On the North, fearing a Laurian conquest of the rich inland and the richer ports of Bermia, Haelmarian king Iohan IV does the same, preparing for a full-scale invasion of the Eastern Bank of river Eridanus.

In the middle, Bermianese petty duchies, republics and principalities look at this as one of the countless invasions of the past, knowing little about the refinment of Laurian administration and military.

For the Bermianese, it may be the last free spring.

Thanks to D'Sparil for the mod&the support.
Thanks to Somebody for the source AND the endless technical support.
Thanks to Captured Joe for his dialogues.
Thanks for the M&B modding community for being so wonderfully helpful.

OSP Credits:

Naval battles by ruthven
Overhauled morale by jacobhinds
Freelancer by taragoth

Narf for his beautiful armors
Willhelm for compiling that precious 17th century pack
Fredelios' bunch of armours
Lucas the Benevolent's collection of weapons
Jan Tumas Sturmhauben
Cow7488 for his retexturing of narf's palte
Shredzorz, 15th century weapons pack
Jakko's italian props pack
Shaun Remo's skyboxes osp
BrustwarzenLenny's TES4 OSP pack.

All the people who contributed with their resources to The Eagle and the Radiant Cross mod.

I am barely able to read or write, so you can be sure i do not take credit for anything in this mod, except piecing it together.
If you see one of your resources used without credit, it just means that i forgot, not that i am claiming it as my own. Tell me and i will fix it at once.


CURRENT FEATURES:

- 8 New factions, complete with appropriate Claimants.
- New map
- New items, merchandise and unique.
- New lords
- Lots of new troops
- Old companions with new backstory
- New mercenaries with backstory.
- Freelancer! You will be enlisted as different kinds of troops according to your renown.
- Diplomacy
- Entrenchment by Tempered
- Naval battles code by ruthven (although they are quite buggy - at least in my system)
- Formations (by Chel, edited by D'Sparil)
- Recruiter's kit
- Improved Morale by jacobhinds
- Villages now have their own defenses, so be careful!
- Several new scenes in cities, castles and villages.
- Some of the tweaks i liked most from The Eagle and the Radiant Cross.
- Lots of New Lore & Background stories
- Many hidden references to Movies and History!
- Live the experience of italian Reinassance and late middle-age without the unsubstainable weight of historical learning!
- Join the Alma Mater and fight to spread the light of knowledge in the world!


KNOWN BUGS:

- when you start a new game, you have to set yourself as "commoner" in the slide. If you start as noble, you will not be taken to the character screen, and you will have to open it yourself.
-conversations might (rarely, and never in the latest playtest) cause ctd, i still don't know why
- when joining a naval battle, it will be fought as a land battle. Being the primary attacker or defender works fine.
- if you send your companions away to increase your right to rule, they will never come back
- despite what the menu says at the beginning of the game, the camera is not supposed to move after you die. Don't listen to the menu, the menu lies.[/spoiler]

HOW TO USE FORMATIONS:

Press J to form ranks around the player.
Press K to form ranks around a standard bearer.
Press U to solve the ranks.

Only some (well, most of) the infantry units can form ranks.


NEW FACTIONS:

THE BRIXIAN LEAGUE

Since the times of the great Bermianese revolt against the late Ellis empire, in the XI century, the cities of Brixia, Fanum, Arretia and Partenope began steadily to grow in power and wealth. Soon enough, banished the old courtly titles, the cities declared themselves Communes, free cities ruled by merchant oligarchies.
Strong, unruly and particularistic to the bone, the cities agreed to form a temporary league to counter a possible Laurian invasion.

Every two years the League elects a new Grand Seneschal: for the pressure of the Haelmarian Party, the weak and old Ezzelino della Langa, Duke of Arretia, was put in charge.
The fragile alliance seems certainly destined to destruction, through the pikes of the Loher or the horses of the Hackapelles. Altough, an ambitious, determined Councilmen could surely be able to turn the tide, and help the cities retain their beloved freedom.

THE ALMA MATER

Exactly 300 years ago the city of Bonomia, once the main university in the province of Bermia Trasmontana (the Alma Mater), witnessed the retreat of the legions. Little time passed before the teachers and the professors became, from simple advisors, the core of the Bonomian ruling class.
Now, after three centuries, the Alma Mater is ruled according to the ancient philosophers' utopical prescription: the three classes, Commoners, Professors and Warriors alike, live in a world strictly regulated by the Speakers' council. No family, no private property, no freedom: only the dream of a world enlightened by the True Wisdom brought by the Bonomian Professors.

Firs Speaker Umberto is concious of the role of his University in the world's affairs. He knows that, with the Lohers at the gates, the Alma Mater cannot survive holding only the three cities of Bonomia, Forlivi and Ravenna. If the dream of a world enlightened by the true knowledge is to be made true, it will be with iron, gunpowder and blood.

THE REPUBLIC OF ERIDANIA

The eldest Bermianese Potentate, and undoubtedly the richest. Governing major seaside ports, and controllig trading routes passing through the whole world, Eridania will hardly die starving.
Doge Orseolo, assisted by a council of Wisemen (Savi) and Captains, have assisted passively for too long time to the haelmarian expansion in southeastern Bermia. The white king must be stopped, if the republic is to survive.

THE REPUBLIC OF ZENA:

Bordering and always fighting with Eridania, the Zenoese Republic has a long history of trade, seamanship and mercenary-export.
Its people are though, more similar to the earth-footed citizens of the communes, than with the rich and exibitionists eridanian, with whom they share, nonetheless, uncommon commercial skills.
Doge Federico Doria and his Captains and Admirals are struggling to keep the court and the army efficient, since the day the Lion Throne conquered - and closed- the wool and leather routes from Ptia, Mylesia and Kara-Khitan.

THE DUCHY OF RONDA-FAVENTIA

The hills of Northern Bermia are a place of beauty, tradition and neverending military struggles. Since the times of the retreat of the Legions from the northern continent, not one single power has ever been able to unify the endless princes, dukes and counts claiming this or that title on this or that castle or city. Only recently, Prince Fiorenzo de'Cerusichi from Senna has been able to tame the dukes of Ronda, Faventia and Alba, unusually, counting on his (misterious) wealth and his uncanny diplomatical skills.
Now, his young son, Leone, has inherited a fragile situation. To the East, new-duke Aldobrando Aldobrandesco keeps threatening the border fortresses, while inside his own court, the families of Pazzi and Mascetti are endlessly plotting to seize throne of Senna.

THE DUCHY OF LIVANIA

Aldobrando Aldobrandesco used to be a footman in the army of Leonardo de'Cerusichi, brother of prince Fiorenzo. Now, he sits on the ducal throne of one of the richest, oldest and strongest cities in whole Bermia.
His hands still covered with the blood of former Duke Visconti, he made a law forbidding the lesser -but nonetheless ancient- nobles to raise private armies.
He is still paying for his decision, being forced to work with small armies of professional soldiers whose his court has given grants of land.
Altough few in numbers, those Ducal Companions, as they are called, are soldiers feared in the whole Bermia, and Beyond.

Some screenies (more are coming soon) :
kbpj0Wk.jpg
84iapWX.jpg
1sfMaxn.jpg
0vMDfAL.jpg
Hp0U68R.jpg
5938-3-1447541384.jpg
5938-2-1447541384.jpg


Feedback, of course, is more than welcome.
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Comments (Page 2 of 2)
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 19, 2009, 10:35:02 pm
Nikephoros wrote:
tornkik95 wrote:
it says no archives found when i click to extract?!?!?!? >:( >:( >:( >:( :hammer: :hammer: :hammer: :hammer: :shock: :shock:

Now.
Step. By. Step.
Describe WHAT you do to download the file.
Describe HOW you download the file.
Describe WHERE you donwload the file.
I mean, it shouldn't be that hard!

P.S. Cut out the emoticons, please. It's kinda annoying.

First srry, :[

ok i click download file i save it into computer:Program files: mount blade: modlues

it finishes then i go into the mount and blade folder and it isnt there not even the zipped version....:/ ???plz help cause i love the game and i have bought it :D
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 20, 2009, 04:13:36 am
This is, indeed, strange.
Try to download it again, it's the only advice i can give you, since it seems to be a connection\website problem rather than a mod related issue...
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by tornkik95 on Nov 20, 2009, 03:48:58 pm
Nikephoros wrote:
This is, indeed, strange.
Try to download it again, it's the only advice i can give you, since it seems to be a connection\website problem rather than a mod related issue...

i have tried to downlaod it like 7 times and still it does this with everymod !

every mod i try to download does the same thing it doesnt show in the folder....

P.s. I have a windows vista if that mkaes any difference

ANYONE OUT THERE WITH A WINDOWS VISTA PLZ TELL ME HOW YOU DO IT STEP -BY-STEP plz ....:[

im disapointed in my computer >:[
comment last edited by tornkik95 on Nov 20, 2009, 03:49:25 pm
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by meamarra on Nov 22, 2009, 02:27:09 pm
I find more bugs:

- "Looking the sky bug":
Some times, in tournament, in a round "2 teams of 11, 12, 15, etc fighters", the game freeze in a vision of the sky.
When finish the round the player its eliminated from the tournament, and show the message:
"SCRIPT WARNING ON OPCODE 1770:
Invalid Agent ID:-1; LINE NO.8:
At script_end_tournament_fight
At script_end_tournament_fight
At script_end_tournament_fight"

In tournaments in LOANO: all beats in any round are "...ods against you are 1 to 1"

What about bridges in rivers?!

Sorry my broken english

Thanks for this nice MOD.

Me
comment last edited by meamarra on Nov 23, 2009, 04:31:46 pm
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by papamishka on Nov 26, 2009, 07:29:36 am
@Nikephoros
I'm not sure if you should do it but I'd add some extra anti-cavalry bonus to pike-men. This is after all the age when a frontal assault of the knight cavalry was no longer a decisive maneuver. Swiss columns ruled the battlefield.

Anyway, I tried to run an infantry only outfit. I'd position it Sun Tzu perfect - a solid wall of pike-men on a hill and crossbow/arquebus mix a few paces behind them. In Total War this kind of setup would kick ass but here the very first wave of seven to ten riders turn everything into circus.
In the end I gave up and hired some Free Lances.

BTW, liked the DUNE tribute. Makes me wonder what else di I miss. ;-)

IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by xkeeni on Nov 29, 2009, 02:33:50 pm
is the recruitment tree that short for each empire, I wanna recruit beyond veteran (insert empire here) ...or am i doing something wrong...Still love the mod regardless of this..
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by Nikephoros on Nov 29, 2009, 03:07:22 pm
Well, thanks! :green:

Personally, i don't love miles-long troop trees.
If you want to recuit more troops, you should join a faction and recruit their specific troops from towns.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by xkeeni on Nov 29, 2009, 04:43:30 pm
okay so you mean like cities rather than the villages..off to dominate as the Alma Mater
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by richardf on Dec 04, 2009, 01:55:28 pm
Hi, I would like to report some bugs.
1. When I enter a training area, it acts like a battle. When I choose Charge the enemy, there are no one there. :-?
2. My Character has a horse, but when moving across the map, there aren't any horse there. Btw, i have the MAP H update. :-?
3. When I'm on the ocean, I'm no ship, I'm still myself.
4. Second battle in tournaments also bugged:
"SCRIPT WARNING ON OPCODE 1770:
Invalid Agent ID:-1; LINE NO.8:
At script_end_tournament_fight
At script_end_tournament_fight
At script_end_tournament_fight"

Can you help me :?:
comment last edited by richardf on Dec 06, 2009, 09:51:38 am
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by Angryred on Jan 23, 2010, 08:07:02 am
Great Mod, played the first EatRC more than any other, and am Impressed with this one (Though i dnt use firearms on this one due to lack of.) And I love all the new very well made Armour's.
My only problem is regarding Heroes. I can only find afew of them, I've gone thorugh every town using ctrl+x over a few days. and half of them are never there! and when i dispband them, travellers sometimes dnt know where they are :( I like my band of 16 super armoured + skilled knights.
Also. do you know how to add extra warhorses with surcoats?
Great Mod, can't wait to see whats next :D



(posted afew hours later... Found the other Heroes :) just took ages to do so)
comment last edited by Angryred on Jan 23, 2010, 09:55:57 am
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by highlander_93 on May 05, 2010, 01:22:05 pm
tornkik95 wrote:
Nikephoros wrote:
This is, indeed, strange.
Try to download it again, it's the only advice i can give you, since it seems to be a connection\website problem rather than a mod related issue...

i have tried to downlaod it like 7 times and still it does this with everymod !

every mod i try to download does the same thing it doesnt show in the folder....

P.s. I have a windows vista if that mkaes any difference

ANYONE OUT THERE WITH A WINDOWS VISTA PLZ TELL ME HOW YOU DO IT STEP -BY-STEP plz ....:[

im disapointed in my computer >:[


I've had the problem with Windows 7 that it won't let me directly edit the contents of "Program Files"
the only thing i can suggest is saving the download to your desktop and then extracting it to your M&B modules dir.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by Niika85 on May 07, 2010, 08:59:58 am
Is there a plan to make "tEatRC: Struggle for Bermia" for Warband?
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by losh14 on Jun 09, 2010, 09:28:36 am
tornkik95 wrote:
i have tried to downlaod it like 7 times and still it does this with everymod !
every mod i try to download does the same thing it doesnt show in the folder....
P.s. I have a windows vista if that mkaes any difference
ANYONE OUT THERE WITH A WINDOWS VISTA PLZ TELL ME HOW YOU DO IT STEP -BY-STEP plz ....:[
im disapointed in my computer >:[

Don't be! I've also Vista - is yours 32-bit or 64-bit? That might be the difference, but let's assume it isn't for the time-being. I think the issue has to do with User Account Controls, ie that annoying tendency of Vista to ask "Are you sure you want to do this?" and then "Vista is now going to do this". Vista will ask you whether you want to download the file, then whether you want to unzip the file, then whether you want to move the file, etc. If you wait too long, your Vista may be set to simply cancel.

Here's what has worked for me, without difficulty, running Vista 32-bit on a dual-core machine with 3 GB RAM:
1) Download the file, via the link at the top of this mod's section, to the Downloads folder under My Documents (might be called "My Downloads") - if you can't find that folder, create a new one on your desktop and download it specifically to the new folder. You'll need to create the new folder prior to starting the download.
2) Once download is complete (ie your dialog box closes or says that the download is complete), check the folder to make sure the file is downloaded.
3) Use a ZIP program (WinZip, UnRar, etc.) to unzip the files in the archive directly to your Mods folder under Mount & Blade. This might be at a path like:

C:\Program Files\Mount & Blade\Mods\

If it's not easy to find, then create another temporary folder on your desktop (just like in step 1) and unzip to that one. Then copy and paste the downloaded folder (all of the files for this mod should pop out in one folder called "Struggle for Bermia" or "The Eagle and the Radiant Cross: Struggle for Bermia") to your Mods folder under Mount & Blade.

4) Run the Mount & Blade executable as usual. When the starter dialog comes up, you should be able to select your mod. Select this one and see if the puppy will start.
IP: logged
 Re: tEatRC: Struggle for Bermia (v 1.0)  » posted by losh14 on Jun 09, 2010, 09:29:40 am
highlander_93 wrote:
I've had the problem with Windows 7 that it won't let me directly edit the contents of "Program Files"
the only thing i can suggest is saving the download to your desktop and then extracting it to your M&B modules dir.

Alternatively, you could install Mount & Blade to a different part of your hard drive, ie C:\Games\Mount & Blade. You should be able to create your own "Games" folder under C:.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by losh14 on Aug 27, 2010, 11:36:26 am
Yes, I'm still playing this mod :-)

Noticed some interesting clipping issues last night - during a siege of Castel Monte...something (to the eastern edge of the map) the defenders were spilling out of the breach in the wall. Like, running around it, slipping down as we approached with the siege tower. This was cute and made for fun target practice ... until they got to the siege tower itself. And somehow climbed up the side of it. The archers stopped targeting them. One not only made it all the way to the top of the siege tower (again, running up the side) but then RAN FARTHER BACK, ie, towards where my troops spawned, until he was running in the air above the tower. I've got a great screenshot of him, E.T.-style, passing in front of the moon.

Then I shot him down. He fell and freaking BOUNCED off the ground, hurtling over my men before bouncing twice more and coming to a stop.

I woke my kid up, laughing so hard. I'll post the photos. It's... priceless.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by Befenismor on Nov 27, 2010, 02:05:55 pm
Warband. Now.
IP: logged
 tEatRC: Struggle for Bermia (v 1.0)  » posted by Ko123 on Dec 19, 2010, 07:50:06 am
Nice mod this is the only mod that i have found that i could play for 1-3 hours non stop and the only bug/glitch i found was

when someone was running from it would say running from, not myt name just blank.
Anyway Nice mod and i hope you bring out a Update soon B-) :hammer:
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