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 Mount&Blade Repository » Mods » Large » Kanyrlia v 0.7
      
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View this file on the M&B NexusFile Listing: Kanyrlia v 0.7
Last Updated: Oct 01, 2010, 08:37:11 pm
First Created: Sep 18, 2009, 03:10:24 pm
File version: 0.7
For M&B version: 1.010/1.011
Downloads: 8,712 (13,746) Size: 256.98 MB
Views: 24,408 (34,177) Type: RAR
Home:  Taleworld Thread
Rating (4 votes): 3.1 / 5.0
Description
Features:

New Map
Completely revamped factions based on different historical timelines.
- Menever City-States : Italian City States
- Kingdom of Deltorius : Medieval Europe
- Wuxia Dynasty: Ancient China
- Ossian Union: Gunpowder-Era Europe
- Physaio Empire: Roman + Greek Armies

Numerous new mercenaries


0.7 Changelog

-Added more mercenaries. Try to find who they are. =) Mercenaries now serve a purpose: They're neutral versions of other faction's troops; mainly if you want to keep a pure-faction army but you want the strengths of other factions you can hire mercenaries. That's if you roleplay, of course.

-Changed equipment of Lords and Faction leaders to reflect their faction fighting styles even more.

-Lords should now be using the voices of their faction.

-Slightly changed the equipment of some soldier types; I forgot which, but it was for variety's sake I believe.

-Added in Chinese voices (sorta) for the WuXia faction.

-Added in a new minor faction that sorta spawns around Ossian territory. You may find them useful.
Commands
More From This Author
Comments (Page 1 of 2)
IP: logged
 Kanyrlia (v 0.6)  » posted by Prophet on Dec 30, 2009, 04:10:47 am
what is it?
IP: logged
 Kanyrlia (v 0.6)  » posted by skitarii on Dec 30, 2009, 12:16:52 pm
A mod that puts in a new map, 5 new factions, many new items....into the game.

And voices.
IP: logged
 Kanyrlia (v 0.6)  » posted by zollum on Jan 26, 2010, 04:29:20 pm
awesome start on this mod :-) :-)
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by bugmenot on Oct 01, 2010, 05:58:57 am
:-? :-? :-? :lol: :lol: :hammer: :hammer: :-( :cry: :-x S.T.U.P.i.D.
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by storeslem on Oct 01, 2010, 06:17:38 am
just downloaded this mod and i absolutely love it! but whats up with the dinosaurs & chocobo's ? can i remove them?

also the arbalest needs to be fixed the bolts is on the side of the crossbow not in it :S

anyway this mod looks stunning but i still dont get why there is dinosaurs
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 01, 2010, 08:15:10 am
storeslem wrote:
just downloaded this mod and i absolutely love it! but whats up with the dinosaurs & chocobo's ? can i remove them?

also the arbalest needs to be fixed the bolts is on the side of the crossbow not in it :S

anyway this mod looks stunning but i still dont get why there is dinosaurs


Uh...I threw them in for fantasy's sake. It's a mish-mash mod, not meant to be historically accurate.


Hmm...I didn't know arbalests had that problem....

They're not exactly dinosaurs, rather more like giant reptilian chargers. Same with the chocobos. They're not chocobos, but uhh....highly maneuverable mounts.
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by Aias on Oct 01, 2010, 08:24:24 am
Is it balanced?
Cause if the gunpowder people (forgot their name) fight againts the roman people, then I say that the gunpowders win easy.
Is what i said above true or are they balanced?
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 01, 2010, 05:31:43 pm
Aias wrote:
Is it balanced?
Cause if the gunpowder people (forgot their name) fight againts the roman people, then I say that the gunpowders win easy.
Is what i said above true or are they balanced?


Its more-or-less balanced. The Ossians (gunpowder people) miss a lot and suck horribly in a melee fight because they only have bayonets and clothing, no armor; the Romans use lots of shields and have decent armor.

Everyone else has fast cavalry (especially the WuXia) and the Ossians can't hit cavalry at a reliable accuracy. The Ossians have their own cavalry but they suck. Mostly.
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by rockythecat on Oct 01, 2010, 05:45:48 pm
hey im getting RGL ERROR: Unable to open File: CommonRes\costumes_a.brf
no idea what that means...or how to fix it
comment last edited by rockythecat on Oct 01, 2010, 05:46:46 pm
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 01, 2010, 05:58:58 pm
rockythecat wrote:
hey im getting RGL ERROR: Unable to open File: CommonRes\costumes_a.brf
no idea what that means...or how to fix it


That means there's an error with your game. CommonRes has nothing to do with this mod.
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 01, 2010, 06:47:53 pm
storeslem wrote:
just downloaded this mod and i absolutely love it! but whats up with the dinosaurs & chocobo's ? can i remove them?

also the arbalest needs to be fixed the bolts is on the side of the crossbow not in it :S

anyway this mod looks stunning but i still dont get why there is dinosaurs



By the way thanks for the arbalest problem. I fixed.
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by zollum on Oct 02, 2010, 01:56:24 am
bugmenot wrote:
:-? :-? :-? :lol: :lol: :hammer: :hammer: :-( :cry: :-x S.T.U.P.i.D.

FAIL
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by Masen on Oct 02, 2010, 06:51:57 am
I am a sort of new to this modding thing. Just sort of, and I want to know if anyone here knows how to give a city to a other faction.
If you know please tell me, since I looked and searched in the scripts and everything. Nothing there were symmetric with the other cities in the same faction! >:(

Someone tell me please, and i would be most pleased :pint:
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 02, 2010, 10:59:22 am
zollum wrote:
bugmenot wrote:
:-? :-? :-? :lol: :lol: :hammer: :hammer: :-( :cry: :-x S.T.U.P.i.D.

FAIL

Thank you.
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 02, 2010, 10:59:54 am
Masen wrote:
I am a sort of new to this modding thing. Just sort of, and I want to know if anyone here knows how to give a city to a other faction.
If you know please tell me, since I looked and searched in the scripts and everything. Nothing there were symmetric with the other cities in the same faction! >:(

Someone tell me please, and i would be most pleased :pint:


You might be better off asking that question at the mod forums.
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by Ok Wookie on Oct 02, 2010, 12:26:04 pm
I got both M&B's can you make it for Warband too?
IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 02, 2010, 02:50:11 pm
Ok Wookie wrote:
I got both M&B's can you make it for Warband too?


You should read what I posted on my forum thread. =)
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by storeslem on Oct 03, 2010, 03:54:51 am
now that the arbalest is fixed do i need to download the whole mod again or is there a file or script i can use to change it?

IP: logged
 Re: Kanyrlia v 0.7 (v 0.7)  » posted by skitarii on Oct 03, 2010, 11:15:20 am
storeslem wrote:
now that the arbalest is fixed do i need to download the whole mod again or is there a file or script i can use to change it?



Uh, if it doesn't bother you too much, maybe wait for 0.8? You really need it?
IP: logged
 Kanyrlia v 0.7 (v 0.7)  » posted by storeslem on Oct 03, 2010, 12:19:10 pm
nah it's okey ill just wait :green:

also the carbine is a bit strange, when you aim with the crosshair the gun/barrel is pointing at the ground (looks weird) :roll:

besides that its a Great Mod! :-P
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