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 Mount&Blade Repository » Mods » Gameplay Mechanics » Recruiter Mod (Original Mount & Blade)
      
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View this file on the M&B NexusFile Listing: Recruiter Mod (Original Mount & Blade)
Last Updated: Aug 31, 2009, 02:07:00 pm
First Created: Aug 31, 2009, 01:59:14 pm
File version: 1.20
For M&B version: 1.010/1.011
Downloads: 7,952 Size: 16.91 MB
Views: 14,464 Type: EXE
Home:  Taleworlds Forum Thread
Rating (0 votes): Unrated
Description
This mod adds recruiter parties, which will recruit volunteers from villages automatically to your fortresses' garrisons. This will make kingdom management a LOT easier.


Features
  • Hire recruiters to get you new troops, while you can concentrate on more interesting affairs.
  • Recruiters can be hired from castles and towns.
  • Recruiters don't just simply spawn recruits from nowhere, they actually travel on the adventure map and visit villages and get the exact same amount of recruits from them as you would.
  • Clear, colored messages are shown when a recruiter has completed or failed his task.


File History
1.20
- Change: Recruiters can now be attacked by other parties, and their nationality is visible.
- Change: Recruiters can no longer recruit from villages that have negative relation to player or from villages that belong to hostile kingdom.
- Change: A red message is displayed every time a recruiter is defeated.
- Change: The message that tells that a recruiter has returned home is now colored green.
- Fix: Two minor bugs.
1.10
- Added ability to order recruits of specified nationality.
1.0
- First version.
Commands
More From This Author
Comments
IP: logged
 Recruiter Mod (v 1.20)  » posted by mini_j on Sep 24, 2009, 01:17:49 pm
omg omg omg omg It's downloading.
This looks like one of the most necessary mods out there!
IP: logged
 Recruiter Mod (v 1.20)  » posted by mini_j on Sep 24, 2009, 01:24:26 pm
Ahh its a shame that its not compatible with old saved games :| Still, back to the drawing board I guess :P
IP: logged
 Recruiter Mod (v 1.20)  » posted by Guanfei on Oct 10, 2009, 02:34:33 pm
Is it compatible with other mods?
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by hessuu on Oct 10, 2009, 02:57:06 pm
Guanfei wrote:
Is it compatible with other mods?
Yes it is, but you have to use the module system.
IP: logged
 Recruiter Mod (v 1.20)  » posted by Guanfei on Oct 10, 2009, 03:21:53 pm
Sorry i don't know anything about that "module system"
How can i use it?
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by hessuu on Oct 10, 2009, 03:52:55 pm
Guanfei wrote:
Sorry i don't know anything about that "module system"
How can i use it?

If you are not very good with computers, you should ask your favourite mod's developer to incorporate this feature.

If you want to learn how to use the module system however, here are some links:

module system download here:
http://forums.taleworlds.com/index.php/topic,49267.0.html

Python download:
http://www.python.org/ftp/python/2.6.3/python-2.6.3.msi

Info on how to get python to work:
http://forums.taleworlds.com/index.php/topic,35044.0.html

There are also lot's of module system tutorials at the Taleworlds', and people there are also very willing to help you.
IP: logged
 Recruiter Mod (v 1.20)  » posted by Guanfei on Oct 10, 2009, 04:00:14 pm
Thanks, i'll try :)
IP: logged
 Recruiter Mod (v 1.20)  » posted by Shroomy on Apr 15, 2010, 06:32:14 am
Could anyone make a warband version recruter mod ?
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by hessuu on Apr 15, 2010, 06:45:07 am
Shroomy wrote:
Could anyone make a warband version recruter mod ?
Oh yeah.

:hammer:
+--+ :hammer:
|RM|
+--+
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by Shroomy on Apr 15, 2010, 06:52:37 am
hessuu wrote:
Shroomy wrote:
Could anyone make a warband version recruter mod ?
Oh yeah.

:hammer:
+--+ :hammer:
|RM|
+--+
aha thanks :-D :-D :-D
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by Shroomy on May 15, 2010, 06:32:33 am
hessuu wrote:
Shroomy wrote:
Could anyone make a warband version recruter mod ?
Oh yeah.

:hammer:
+--+ :hammer:
|RM|
+--+
Hows the Warband Recruter Mod going ?
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by hessuu on May 15, 2010, 06:56:41 am
Shroomy wrote:
Hows the Warband Recruter Mod going ?
I'm waiting for the MB devs to release a somewhat bug-free version so that I don't have to update this all the time. Porting to Warband should be just copy/paste though.
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by Shroomy on May 15, 2010, 08:02:07 am
hessuu wrote:
Shroomy wrote:
Hows the Warband Recruter Mod going ?
I'm waiting for the MB devs to release a somewhat bug-free version so that I don't have to update this all the time. Porting to Warband should be just copy/paste though.
cool, woud you be able to give me some pointer as to how i could try port it myself ? i know a little and have attempted mods in the past ...
IP: logged
 Re: Recruiter Mod (v 1.20)  » posted by hessuu on May 15, 2010, 11:08:00 am
Shroomy wrote:
cool, woud you be able to give me some pointer as to how i could try port it myself ? i know a little and have attempted mods in the past ...
Download the latest module system:
http://173.192.225.169/mb_warband_module_system_1113.zip
And follow my guide in the TW forum thread:
http://forums.taleworlds.com/index.php/topic,62538.0.html
If you have not used module system before you are likely to need this when installing python:
http://forums.taleworlds.com/index.php/topic,35044.0.html
IP: logged
 Recruiter Mod (Original Mount & (v 1.20)  » posted by heimlar on Jul 27, 2014, 10:01:45 am
can you make a rar or zip one? because i lost my administrator pass :cry: :cry: :cry: :cry: :cry:
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