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 Mount&Blade Repository » Mods » Large » Rus: XIII Century ver. 0.620
      
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View this file on the M&B NexusFile Listing: Rus: XIII Century ver. 0.620
Last Updated: Mar 22, 2010, 03:48:23 pm
First Created: Aug 13, 2009, 05:47:58 am
File version: Beta 0.620
For M&B version: 1.010/1.011
Downloads: 45,843 (64,457) Size: 301.19 MB
Views: 83,518 (109,728) Type: EXE
Home:  Rus: XIII Century
Rating (32 votes): 4.5 / 5.0
Description
Anno Domini 1237.
Europe and Asia are plunged into the abyss of bloody war. Christians wage war with Muslims and heathens. Catholics battle with orthodoxies. Orthodoxies kill each other.
Brother against brother, and son against father.
From the West, Teutonic Knights have come crusading against heathen and orthodox Slavs, to turn them into the Latin faith. Knight-brothers have already consolidated in Baltic and now look further to the East, where, boundless and rich, Rus lies.
Poland, torn apart with inner contradictions, tries to deter the approaching Order Komturias, already settled firmly on the right bank of Vistula.
But upon all European nations hovers another, imminent threat. From the Far East comes Batu-Khan - the ambitious grandson of the great conqueror of nations, Genghis Khan. Furious hordes sweep across the Great Steppe and the land of Rus, aiming for the West, aiming for the Last Sea, laying one nations under tribute and mercilessly exterminating others. They are determined to fulfil the holy will of the Khan, and it seems that there is no force in the world that can stop them.

The historic mod "Rus - 13 century" reconstructs the events of this dramatic and heroic age. You can unite the forces of Russian princedoms and give battle to the Horde, or gather the Novgorod militia and warmly greet the Order knights on the ice and snow of the northern lands. You can feel yourself a warrior of the Horde, a vassal of the Teutonic Landmeister, or become a proud shlachta and fight for the glory of Kingdom of Poland.

Installing:

It is highly recommended to uninstall mod previous version(s) before installing .620!

1) Run .exe
2) Follow instructions

ATTENTION!!! YOU MUST CHOOSE 'MOUNT&BLADE' FOLDER AS DESTINATION PATH, NOT 'MODULES' FOLDER!!!

Key features:
("b" stands for feature which is partially or fully implemented in beta, "f" stands for further versions)
  • full-featured global mod oriented on implementing historical aspects as accurate as possible (due to gameplay and engine restrictions) (b)
  • timeline and storyline of the mod disaplay the real events (such as Northern Crusades, Mongol Invasion of Rus’ and so on) (b)
  • new HQ map of Eastern Europe as well as new map icons (b)
  • intro battles depends on class and faction of Player (b)
  • the names of places, lords and units are spelled in the way of their faction-possessor (b)
  • some new locations such as mines, mercenary and bandit camps (b)
  • new scenes (with new buildings and various scene props) (b)
  • reworked trading system, trade routs and trading specialization of towns are based upon their geographical locations (b)
  • new exclusive 2D art by Ganbat Badamkhand (b)
  • intro (starting video) (f)
  • music is fully replaced (as standalone mod, optional) (b)
  • lots of various quests based on HQ literary principles (b)
  • faction lords represent actual historical characters, with fiefs and appearance based upon historical documents (b)
  • new NPC-companions with different side-quests (f)
  • Player’s nationality (culture) affects relations with factions (b)
  • new troop trees, based upon historical info (b)
  • troop hiring and training system reworked in more realistic style (b)
  • 3 types of troop trees: "levy" ("militia"), "professional" and double branched "elite" (b)
  • tons of new clothes, armors, weapons, horses, buildings based on authentic images and reconstructed items (b)
  • new HQ textures including global map and vegetation (b)
  • banners of all factions are replaced with more historical-accurate analogues (b)
  • new face and hair textures, based upon nation appearance (b)
  • 5 new factions (b)
    1. Rus (united Russian princedoms with 2 separate troop trees: northern and southern)
    2. Crusaders (united forces of German, Swedish and Danish crusaders)
    3. Horde (forces of Mongolian Empire united with the conquered nations: Cuman, Kirghiz, Turkmen, Chinese etc.)
    4. Poland (united)
    5. Lithuania (as a minor faction)
  • volunteers and mercs are replaced with real historical analogues (b)
  • brand new system of sound environment (b)
  • authentic voice records for each faction (b)
  • dynamic global weather system (b)
  • ability to change shield art (b)
  • multi-stage siege system (b)
  • new types of parties – scouts, patrols, prisoner trains, messengers, rich caravans (b)
  • user-friendly installer with a lot of options to choose (b)
  • many features could be tweaked by individual demands through in-game menus (b)
  • correcting bugs and omissions of original game (b)

Gameplay features:
(implemented at the moment)
  1. Riders take damage when they fall from a killed/wounded horse
  2. Morale penalty for units with different cultures in party. Morale bonus for mononational party
  3. Fodder for horses (influences horse speed based on type - common, arabian, steppe). Party speed drastically decreases when there’s no fodder
  4. Icons for parties on global map depend on party's size
  5. Player can control his character while minimap is open. Terrain showing on minimap. OPTIONAL FEATURES
  6. Combat continues after Player has been knocked unconscious. Player can observe battlefield in free-fly mode. OPTIONAL FEATURES
  7. Ability to open Character/Party/Inventory menus in all "combat" menus (by using hotkeys)
  8. Player can recruit troops only in fiefs of faction he belongs to. Player-mercenary can hire anywhere he’d like. Mercs can be hired freely. Positive relations with fiefs and their owners are required. Elite troops can only be hired in Player’s own castle.
  9. Chel’s morale mod (reworked and improved). Global morale influences battle morale
  10. Armours/weapons degrade if player loses a battle
  11. New type of NPC: smith, who can repair and upgrade weapons/armour
  12. Player can split his party into smaller groups with NPCs as commanders (only if player leads more than 20 men)
  13. There’re much more various citizens in towns
  14. New icons on minimap for traders/mayors/owners in towns
  15. Character creating wizard reworked due to background story
  16. Brief historical info about troops through dialog with them. Info about items in inventory. OPTIONAL FEATURES
  17. Prisoners can be sold in mines or to the slave trader in Cherson or to ally and enemy lords by flexible rates (while being at towns). Also Player can give prisoners to lords for free in exchange of increased personal relationship. Prisoners’ cost depends on their level and the main party trading skill
  18. Trade routs. Special caravans travelling on historical trade routs
  19. Maximum amount of prisoners increased. The more prisoners are in the party the more of them would escape at night
  20. Decreased structure building time in fiefs
  21. Player can initiate dialog with city/village administration through center menu
  22. Party salary displays week cost for all Player’s troops including garrisoned ones or under NPCs’ control
  23. Lords intercept hostile parties travelling near their fiefs if they’re stronger (hostile party must be spotted first - chances depends on party size)
  24. AI party strength and upgrade speed depends on player's level
  25. Professional and Elite units can be upgraded only in their faction's cities. Player can’t upgrade them in the field
  26. Helmets obscure field of view in first person view. OPTIONAL FEATURE
  27. Food stores in castles decreased, recovery time increased.
  28. Wounded units move slower in battle
  29. Player can give some orders to his party right before fight such as hold ground, charge, follow leader, line up in different forms
  30. Alcoholic drinks are all consumable and give morale bonus if any other kind of food is present in inventory or morale penalty otherwise
  31. Bandits can ambush Player (chances depends on honour rating)
  32. Bandits help each other when engaging Player party
  33. Player can lay to rest fallen warriors (increasing honour, decreasing morale)
  34. New type of NPC – teachers. They give a short help info about mod features.
  35. Bows can’t be freely used in inappropriate handwear
  36. It’s possible to speed up or slow down time in missions (by + and -)
  37. New animation for 2h weapons
  38. Added restrictions for joining rescued prisoners
  39. New item type – maps which increasing pathfinding skill while in inventory
  40. It’s possible to upgrade troops of all factions in neutral city Cherson
  41. Players can release imprisoned lords without ransom (increasing relations)
  42. New looting system. Now it takes time to carry trophies from the battlefield. Amount and quality of it depends on Player’s skills and number of dead bodies
  43. Ministering wounded gives experience
  44. Cattle follows the Player
  45. Chances to escape after losing the fight for lords are lowered
  46. Amount of troops available for hiring depends on city’s prosperity
  47. Hiring through menu, not through dialog
  48. It’s possible to turn off fast travel (for better roleplay)
  49. New target reticule
  50. Performance in scenes with lot of trees improved
  51. Horse descriptions includes types
  52. Players can choose on what side they’d wish to fight in battles between neutral parties
  53. It’s possible to sort inventory of player and traders by type or cost

Our team:

Main developers:
Bers - scene maker
ConstantA - lead developer
Damon - developer, project manager
Kopcap - lead artist
N - lead modeller
Rongar - lead programmer
Unknown - developer

Contributors and helpers:
ARaven - historical consultation
ArRiad - sound, programming
Chekan - historical consultation, beta test
Димо - models, textures, map, coordination
Gt-Bd - textures, 2D art
гЭнЫк (CHUR) - voice recording, music
Immortal - models, textures
incus - historical consultation
Invictus - coordination
Kiivit - proofreading
NightHawkreal - texts, beta test
Samnit - models, textures
sd - map
Thracian - models, textures
Vanok - mod idea, tech support, PR
VIKING (UFO) - historical authentication specialist

Other contributors:

mebius
ShoDan
Shurikello

Special thanks to:
Barf for new face meshes
Basennik for Russian warcries
Checkmaty for More Metal Sound
Chel for his morale system
dreammora for original game localization
dstemmer for his fast scene chooser
HokieBT for UpdateModuleParties
In Vain for German warcries
Janus for his installer script (used in 0.401 beta)
JoG for beta-testing and PR
mtarini for openBrf
Siegbert_von_Meklenburg for German warcries
Ser Ge Nuk for quest ideas
СергиоОбрегон for music
Thorgrim for MapEditor & brf-edit
ToFik for quest ideas
Winter for his moded operations
yart for helping with beta-test
yellowmosquito for Mount & Blade Banner and Flag Standardization Pack
Yoshiboy for his tutorials

all users of rusmnb.ru for their help and support
our families and friends for understanding and patience
Armagan and TaleWorlds for the best medieval Action/RPG and great development tools.
Commands
More From This Author
Comments (Page 3 of 4)
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by will_b on Apr 04, 2010, 12:41:37 pm
Hi, its an ok mod and has a lot of potential but there are lots of things wrong with it, even when im using my imported character. One of the main problems is the bandits and other guys that attack you constantly, its incredibly irritating as 90% of the time i have to surrender and im taken prisoner.

The game hangs for sometimes up to 20 second when just trying to initiate a conversation with someone. Entering villages and other area's also take quite a long and irritatingly long time to load.

I wanted to use the custom music so i checked it when installing, yet i cant hear any music at all in-game, any ideas? ive checked all the audio settings ect and music should be playing. I did notice that no music has installed to the 'music' folder however, so where did it go when i installed it?

The mod has a lot of promise but needs more polish.

Regards, Will B
IP: logged
 Re: Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Bailen on Apr 04, 2010, 01:15:28 pm
will_b wrote:
Hi, its an ok mod and has a lot of potential but there are lots of things wrong with it, even when im using my imported character. One of the main problems is the bandits and other guys that attack you constantly, its incredibly irritating as 90% of the time i have to surrender and im taken prisoner.

The game hangs for sometimes up to 20 second when just trying to initiate a conversation with someone. Entering villages and other area's also take quite a long and irritatingly long time to load.

I wanted to use the custom music so i checked it when installing, yet i cant hear any music at all in-game, any ideas? ive checked all the audio settings ect and music should be playing. I did notice that no music has installed to the 'music' folder however, so where did it go when i installed it?

The mod has a lot of promise but needs more polish.

Regards, Will B
It is a beta after all. Wait 'till these guys are done, and you'll be able to smell the polish in the game. (no I'm not talking about stinky polish people)
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Hafter on Apr 09, 2010, 06:41:20 am
sounds good :-)
so now im downloading it :-D
But, its a history mod or, so i can't creat my own kingdom
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by will_b on Apr 09, 2010, 07:30:01 am
Id also like to know about this, i managed to capture a castle from The Horde, and it automatically called my faction 'The Horde Rebels'. I had no say in the name nor is there a helper guy in the castle.
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by brummiebiker on Apr 10, 2010, 06:29:12 pm
few words about VERSION 0.402
some cities i cannot besiege, (wroclaw f.e.)
i've bessieged Poznan and conquered , but the marshall gave that town to someone else
affter that lord lost it, polish took Poznan back and i cant bessiege that town anymore :(((((((
in one russian city probably Wielikij piotrogorod city guards are outside the city under the water
in another one city guards are as well outside i have to kill them through the closed door (gate)
too less fodder
polish knights look like asians

great mod anyway
lovely graphic, textures armors
comment last edited by brummiebiker on Apr 11, 2010, 08:59:01 am
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by brummiebiker on Apr 11, 2010, 07:54:57 am
WORKS GREAT !!!! as always..:)
little bit too dark i think , i loved colours in previous version, shiny
here is always shit weather , rain or fog

YOUR MODS ARE THE BEST,other mods just changing some things,have lots of bugs,crash
yours never
amazing good work!
i'm Polish and i was waiting for polish knights without asian faces ::)))
pozdrowienia z Polski

BUG: polish "konny kusznik " should be cavalry ,not infantry ,
and WHEN U PLAY TEUTONS U CAN'T USE CITY PANELS !!!!!!
U HAVE TO TAKE A WALK ON THE STREETS AND GO F.E. TO THE SHOP !!!
AFTER THAT SHOP OR CASTLE IS SAVED IN CITY PANEL
why? is that bug or u hate teutons?

comment last edited by brummiebiker on Apr 11, 2010, 08:53:49 am
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Reisdal on Apr 11, 2010, 08:11:24 am
I have a problem starting this. I open up Mount & blade launcher but i can't se the Rus... Module there. I checked in The map but it isn't there:S. Where is the launcher for this mod?
IP: logged
 Re: Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by will_b on Apr 11, 2010, 08:13:55 am
Reisdal wrote:
I have a problem starting this. I open up Mount & blade launcher but i can't se the Rus... Module there. I checked in The map but it isn't there:S. Where is the launcher for this mod?


When you install make sure the install location isnt 'steamapps/common/mountandblade/mountandblade'

it should only have one mount and blade name in the line, i did this when i first installed it too.

IP: logged
 Re: Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by ConstantA on Apr 11, 2010, 12:40:03 pm
brummiebiker wrote:
BUG: polish "konny kusznik " should be cavalry ,not infantry
There were no mounted crossbowmen. They used horses as a transport, but dismounted on battlefield.
Quote:
and WHEN U PLAY TEUTONS U CAN'T USE CITY PANELS !!!!!!
U HAVE TO TAKE A WALK ON THE STREETS AND GO F.E. TO THE SHOP !!!
AFTER THAT SHOP OR CASTLE IS SAVED IN CITY PANEL
It's a feature, not a bug. And it's present for all factions, not just Teutons. The options in menu'll appear when you find a proper shop in city center. You can disable it in mod options - "Allow fast travel".
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by will_b on Apr 11, 2010, 12:43:59 pm
Is there a way to disable HDR? because its quite annoying as it uses it for all of my other M&B mods
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by brummiebiker on Apr 13, 2010, 07:32:15 am
i'm dissapointed :oops: :oops: :oops:

game crashes every 20-30min
randomly , no error ,just like that
ive installed patch 0.622 and new music
crashes
i'm angry
version 0401 i nearly finished(joke :-P :lol: u need at least one year ,recruting and other stuff takes time
i had 3 castles , conquered lithuania , nearly 1000 teutons troops, 120 rittenbruder all heroes 15-17 strenght, best horse, best weapon, all teuton lords loved me )
i changed verion for new one 0.602 ,
SAVES ARE NOT COMPATIBLE :shock:
i start again , play poland
after few days i download and installed patch and your music
f.....ck sake saves are not compatible!!!!!! :shock:
i start play again - teutons
GAME CRASHES :shock:

i'm gonna kill myself soon .and start play tetris >:( >:( >:(
or tell me how to repair that or can i do something with the light (graphic), no shiny at all , dark and somtimes i see more dust than my soldiers, i mean is much different than previous version , when i'm fighting sometimes i cant see the enemy, when i'm in invetory mail boots looks like black boots , mails all nearly same ,
in previous version my hero was lookin like a knight , now like dirty bastard
comment last edited by brummiebiker on Apr 27, 2010, 07:01:56 am
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Lord Kastor on Apr 16, 2010, 09:43:22 am
This is a great mod, the best ive ever played. But 15 minutes into the game a "Runtime error" comes up and exites out of the game :cry: . Does anyone know what this means or how i can fix this problem? ;-)
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by willcarrro on Apr 17, 2010, 03:32:14 pm
amazing !!!!good job !!!
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by thismothafucka101 on Apr 26, 2010, 04:37:49 am
The idea of realism with the way when you wear a helmet and when you fall off a horse makes this game realistic and you feel as if your the person in the game :-D :hammer:
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Arthus Menethil on May 07, 2010, 10:30:22 am
This mod is one of my most favorite :pint: mods specially its sound :hammer:
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by brummiebiker on May 08, 2010, 08:25:33 pm
best mod ever

zajebisty
realizm itp,
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Hex_Gh0st on May 10, 2010, 02:26:40 pm
An absolutly awesome mod! Is there any chance of applying it to warband?
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by spartney7 on May 13, 2010, 07:08:58 pm
Everytime I get to the first bandit battle, it crashes. I have no idea what is wrong. I have a pretty nice computer.
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Ok Wookie on May 18, 2010, 02:34:20 pm
Mwahahahahha i made something for real like in game if i get hurt i get a bit harmed but its hard to move the mouse couse there is so much wires took me 2Years and 83 Days.


Belive me!
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by korvos on May 22, 2010, 10:21:42 am
Excellent.
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