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 Mount&Blade Repository » Mods » Large » Rus: XIII Century ver. 0.620
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View this file on the M&B NexusFile Listing: Rus: XIII Century ver. 0.620
Last Updated: Mar 22, 2010, 03:48:23 pm
First Created: Aug 13, 2009, 05:47:58 am
File version: Beta 0.620
For M&B version: 1.010/1.011
Downloads: 46,204 (64,818) Size: 301.19 MB
Views: 88,661 (114,871) Type: EXE
Home:  Rus: XIII Century
Rating (32 votes): 4.5 / 5.0
Anno Domini 1237.
Europe and Asia are plunged into the abyss of bloody war. Christians wage war with Muslims and heathens. Catholics battle with orthodoxies. Orthodoxies kill each other.
Brother against brother, and son against father.
From the West, Teutonic Knights have come crusading against heathen and orthodox Slavs, to turn them into the Latin faith. Knight-brothers have already consolidated in Baltic and now look further to the East, where, boundless and rich, Rus lies.
Poland, torn apart with inner contradictions, tries to deter the approaching Order Komturias, already settled firmly on the right bank of Vistula.
But upon all European nations hovers another, imminent threat. From the Far East comes Batu-Khan - the ambitious grandson of the great conqueror of nations, Genghis Khan. Furious hordes sweep across the Great Steppe and the land of Rus, aiming for the West, aiming for the Last Sea, laying one nations under tribute and mercilessly exterminating others. They are determined to fulfil the holy will of the Khan, and it seems that there is no force in the world that can stop them.

The historic mod "Rus - 13 century" reconstructs the events of this dramatic and heroic age. You can unite the forces of Russian princedoms and give battle to the Horde, or gather the Novgorod militia and warmly greet the Order knights on the ice and snow of the northern lands. You can feel yourself a warrior of the Horde, a vassal of the Teutonic Landmeister, or become a proud shlachta and fight for the glory of Kingdom of Poland.


It is highly recommended to uninstall mod previous version(s) before installing .620!

1) Run .exe
2) Follow instructions


Key features:
("b" stands for feature which is partially or fully implemented in beta, "f" stands for further versions)
  • full-featured global mod oriented on implementing historical aspects as accurate as possible (due to gameplay and engine restrictions) (b)
  • timeline and storyline of the mod disaplay the real events (such as Northern Crusades, Mongol Invasion of Rus’ and so on) (b)
  • new HQ map of Eastern Europe as well as new map icons (b)
  • intro battles depends on class and faction of Player (b)
  • the names of places, lords and units are spelled in the way of their faction-possessor (b)
  • some new locations such as mines, mercenary and bandit camps (b)
  • new scenes (with new buildings and various scene props) (b)
  • reworked trading system, trade routs and trading specialization of towns are based upon their geographical locations (b)
  • new exclusive 2D art by Ganbat Badamkhand (b)
  • intro (starting video) (f)
  • music is fully replaced (as standalone mod, optional) (b)
  • lots of various quests based on HQ literary principles (b)
  • faction lords represent actual historical characters, with fiefs and appearance based upon historical documents (b)
  • new NPC-companions with different side-quests (f)
  • Player’s nationality (culture) affects relations with factions (b)
  • new troop trees, based upon historical info (b)
  • troop hiring and training system reworked in more realistic style (b)
  • 3 types of troop trees: "levy" ("militia"), "professional" and double branched "elite" (b)
  • tons of new clothes, armors, weapons, horses, buildings based on authentic images and reconstructed items (b)
  • new HQ textures including global map and vegetation (b)
  • banners of all factions are replaced with more historical-accurate analogues (b)
  • new face and hair textures, based upon nation appearance (b)
  • 5 new factions (b)
    1. Rus (united Russian princedoms with 2 separate troop trees: northern and southern)
    2. Crusaders (united forces of German, Swedish and Danish crusaders)
    3. Horde (forces of Mongolian Empire united with the conquered nations: Cuman, Kirghiz, Turkmen, Chinese etc.)
    4. Poland (united)
    5. Lithuania (as a minor faction)
  • volunteers and mercs are replaced with real historical analogues (b)
  • brand new system of sound environment (b)
  • authentic voice records for each faction (b)
  • dynamic global weather system (b)
  • ability to change shield art (b)
  • multi-stage siege system (b)
  • new types of parties – scouts, patrols, prisoner trains, messengers, rich caravans (b)
  • user-friendly installer with a lot of options to choose (b)
  • many features could be tweaked by individual demands through in-game menus (b)
  • correcting bugs and omissions of original game (b)

Gameplay features:
(implemented at the moment)
  1. Riders take damage when they fall from a killed/wounded horse
  2. Morale penalty for units with different cultures in party. Morale bonus for mononational party
  3. Fodder for horses (influences horse speed based on type - common, arabian, steppe). Party speed drastically decreases when there’s no fodder
  4. Icons for parties on global map depend on party's size
  5. Player can control his character while minimap is open. Terrain showing on minimap. OPTIONAL FEATURES
  6. Combat continues after Player has been knocked unconscious. Player can observe battlefield in free-fly mode. OPTIONAL FEATURES
  7. Ability to open Character/Party/Inventory menus in all "combat" menus (by using hotkeys)
  8. Player can recruit troops only in fiefs of faction he belongs to. Player-mercenary can hire anywhere he’d like. Mercs can be hired freely. Positive relations with fiefs and their owners are required. Elite troops can only be hired in Player’s own castle.
  9. Chel’s morale mod (reworked and improved). Global morale influences battle morale
  10. Armours/weapons degrade if player loses a battle
  11. New type of NPC: smith, who can repair and upgrade weapons/armour
  12. Player can split his party into smaller groups with NPCs as commanders (only if player leads more than 20 men)
  13. There’re much more various citizens in towns
  14. New icons on minimap for traders/mayors/owners in towns
  15. Character creating wizard reworked due to background story
  16. Brief historical info about troops through dialog with them. Info about items in inventory. OPTIONAL FEATURES
  17. Prisoners can be sold in mines or to the slave trader in Cherson or to ally and enemy lords by flexible rates (while being at towns). Also Player can give prisoners to lords for free in exchange of increased personal relationship. Prisoners’ cost depends on their level and the main party trading skill
  18. Trade routs. Special caravans travelling on historical trade routs
  19. Maximum amount of prisoners increased. The more prisoners are in the party the more of them would escape at night
  20. Decreased structure building time in fiefs
  21. Player can initiate dialog with city/village administration through center menu
  22. Party salary displays week cost for all Player’s troops including garrisoned ones or under NPCs’ control
  23. Lords intercept hostile parties travelling near their fiefs if they’re stronger (hostile party must be spotted first - chances depends on party size)
  24. AI party strength and upgrade speed depends on player's level
  25. Professional and Elite units can be upgraded only in their faction's cities. Player can’t upgrade them in the field
  26. Helmets obscure field of view in first person view. OPTIONAL FEATURE
  27. Food stores in castles decreased, recovery time increased.
  28. Wounded units move slower in battle
  29. Player can give some orders to his party right before fight such as hold ground, charge, follow leader, line up in different forms
  30. Alcoholic drinks are all consumable and give morale bonus if any other kind of food is present in inventory or morale penalty otherwise
  31. Bandits can ambush Player (chances depends on honour rating)
  32. Bandits help each other when engaging Player party
  33. Player can lay to rest fallen warriors (increasing honour, decreasing morale)
  34. New type of NPC – teachers. They give a short help info about mod features.
  35. Bows can’t be freely used in inappropriate handwear
  36. It’s possible to speed up or slow down time in missions (by + and -)
  37. New animation for 2h weapons
  38. Added restrictions for joining rescued prisoners
  39. New item type – maps which increasing pathfinding skill while in inventory
  40. It’s possible to upgrade troops of all factions in neutral city Cherson
  41. Players can release imprisoned lords without ransom (increasing relations)
  42. New looting system. Now it takes time to carry trophies from the battlefield. Amount and quality of it depends on Player’s skills and number of dead bodies
  43. Ministering wounded gives experience
  44. Cattle follows the Player
  45. Chances to escape after losing the fight for lords are lowered
  46. Amount of troops available for hiring depends on city’s prosperity
  47. Hiring through menu, not through dialog
  48. It’s possible to turn off fast travel (for better roleplay)
  49. New target reticule
  50. Performance in scenes with lot of trees improved
  51. Horse descriptions includes types
  52. Players can choose on what side they’d wish to fight in battles between neutral parties
  53. It’s possible to sort inventory of player and traders by type or cost

Our team:

Main developers:
Bers - scene maker
ConstantA - lead developer
Damon - developer, project manager
Kopcap - lead artist
N - lead modeller
Rongar - lead programmer
Unknown - developer

Contributors and helpers:
ARaven - historical consultation
ArRiad - sound, programming
Chekan - historical consultation, beta test
Димо - models, textures, map, coordination
Gt-Bd - textures, 2D art
гЭнЫк (CHUR) - voice recording, music
Immortal - models, textures
incus - historical consultation
Invictus - coordination
Kiivit - proofreading
NightHawkreal - texts, beta test
Samnit - models, textures
sd - map
Thracian - models, textures
Vanok - mod idea, tech support, PR
VIKING (UFO) - historical authentication specialist

Other contributors:


Special thanks to:
Barf for new face meshes
Basennik for Russian warcries
Checkmaty for More Metal Sound
Chel for his morale system
dreammora for original game localization
dstemmer for his fast scene chooser
HokieBT for UpdateModuleParties
In Vain for German warcries
Janus for his installer script (used in 0.401 beta)
JoG for beta-testing and PR
mtarini for openBrf
Siegbert_von_Meklenburg for German warcries
Ser Ge Nuk for quest ideas
СергиоОбрегон for music
Thorgrim for MapEditor & brf-edit
ToFik for quest ideas
Winter for his moded operations
yart for helping with beta-test
yellowmosquito for Mount & Blade Banner and Flag Standardization Pack
Yoshiboy for his tutorials

all users of for their help and support
our families and friends for understanding and patience
Armagan and TaleWorlds for the best medieval Action/RPG and great development tools.
More From This Author
Comments (Page 2 of 4)
IP: logged
 Rus: 13 Century (v Beta 0.401)  » posted by Murabit on Mar 07, 2010, 02:57:41 pm
This is so far the mod where i would say, they have put their ass into it!
Great great work, its all new, u could almost say its a whole new game.
If you like huge battles, this would serve you.
Precise historical correct equipment for each faction.
For me, i dont have the nerves to conquer back one single castle over and over (they quickly retake all you have conquered or you faction conquered and only move in masses).
A bit anoying is that each factions troops are named in their own language, so it takes some time untill you can recognise weak and strong troops of your enemys party to know if to attack with an outnumbred party or to run but still great work, best i have seen so far !!
IP: logged
 Rus: 13 Century (v Beta 0.401)  » posted by cco64 on Mar 15, 2010, 05:37:37 pm
This sounds Like a really good mod, i am downloading it now.Can't wait to try it :-D
IP: logged
 Rus: 13 Century (v Beta 0.401)  » posted by Rokas222 on Mar 16, 2010, 10:16:53 am
I'm very dissapointed that Lithuania is a minor faction :cry: , but nice mod ;-)
IP: logged
 Rus: XIII Century (v Beta 0.620)  » posted by Pachy The Forsaken on Mar 21, 2010, 02:25:09 pm
wow can't wait to play it...downloading right now!
IP: logged
 Rus: XIII Century (v Beta 0.620)  » posted by Wll10441 on Mar 21, 2010, 03:13:41 pm
thank you for making me have to reinstall mount and blade and every other mod. fucking asshole. couldn't have just let us play the game in modules.
IP: logged
 Re: Rus: XIII Century (v Beta 0.620)  » posted by data662 on Mar 22, 2010, 07:58:59 am
Wll10441 wrote:
thank you for making me have to reinstall mount and blade and every other mod. fucking asshole. couldn't have just let us play the game in modules.

He should make it create a module folder for this mod instead of overwriting a ton of shit.
IP: logged
 Re: Rus: XIII Century (v Beta 0.620)  » posted by Wll10441 on Mar 22, 2010, 04:51:25 pm
data662 wrote:
Wll10441 wrote:
thank you for making me have to reinstall mount and blade and every other mod. fucking asshole. couldn't have just let us play the game in modules.

He should make it create a module folder for this mod instead of overwriting a ton of shit.
exactly, after i installed it i couldn't tell where the information was. i don't think he counted on people that had the game from steam which makes modding complicated.
IP: logged
 Rus: XIII Century (v Beta 0.620)  » posted by Roh on Mar 22, 2010, 05:25:23 pm
Registered just to say this. I was interested in this mod too until I saw the end were you can't install it as a module. I don't know if there is a good reason for the way they went about it but is it something that could be handled with Iron launcher?
comment last edited by Roh on Mar 22, 2010, 05:28:07 pm
IP: logged
 Rus: XIII Century (v Beta 0.620)  » posted by nambam on Mar 22, 2010, 06:20:58 pm
im getting a brutal amount of RGL errors? i have a descent computer for gaming so im wondering whats up with this [email protected]
IP: logged
 Rus: XIII Century (v Beta 0.620)  » posted by Dem776 on Mar 23, 2010, 04:21:45 pm
Love the new textures
mods a bit unstable though
for example starting as a mongolian nobleman crashes the game
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by RelikNom on Mar 25, 2010, 06:19:17 am
Hey man, great mod, the best I've ever seen. I've only have two questions:
1.:The main titles for example on the user interface at the strategy map mode, are russian. Is that normal?
2.:How and where can I train professional troops?

Thanks a lot for this, i love it!
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by RelikNom on Mar 25, 2010, 06:30:35 am
Ok, Forget i asked anything :-D I've just read the method in a previous comment. Once again thanks for the mod!
comment last edited by RelikNom on Mar 25, 2010, 06:32:07 am
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by adrianas on Mar 25, 2010, 12:54:20 pm
awesome mod liking the new text and the battles at the beginning which you can never win loving every second of it although in your next release try and put in a kingdom management option cus when i first created my character i conquered the lithuanians and my faction name was lithuanian rebels

other than that i give a rating of 10/10 :-D
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Alexej on Mar 25, 2010, 02:38:52 pm
Great graphics and gameplay, professional work, congratz !!!
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by JonhyHamrSticks on Mar 25, 2010, 09:03:48 pm
hey fantastic mod i absolutely love it i just have some problems with it after battles i get an RGL error so should i just simply re download it?
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Lokuul on Mar 28, 2010, 03:33:29 pm
This is a great idea and mod, though needs some fixing:
1. Let you begin with armor and weapons at start of adventure ( some dont do this, such as Russian Hunter)
2. I tried to enter Kiev, but it crashed and said cannot restore vertex buffer or somethin. Needs to be fixed
3. When playing as Mongolian Noble, you begin the battle with no torso armor. Needs to be fixed, as you get massacared.
4. Make it so that the AI gets off the horse instead of riding it up ramps, as this is slow and very stupid, as they are then arrow fodder.
5.I do agree that the Fjords are very clumsy and should get replaced with bridges, at least wood or somthin.

Thaty is all I have at the moment, also I cant find Lithuania, and I cant recruit from villages.Also I tried to get a job from a Town Master or whatever, and it wouldnt let me finish the conversation, and I had to restart my comp.
comment last edited by Lokuul on Mar 28, 2010, 03:37:01 pm
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by alexbro99 on Mar 29, 2010, 11:42:53 pm
hey i just have a simple question... i cant seem to get the game to run.. i mean when i want to install it and its finish and i start M&B the game is not there.... pleasee help... i have other mods and they have worked fine.. i also had the russian 4.6 i beleve it was.... so please any help would be greatyly appretiated and thank you
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Ampz on Mar 30, 2010, 12:07:05 am
i got i little problem with zhan ma dao, the samurai sword.(i know there isnt too much 2 handed swords in this mod but i fpund 1!) it seems you change the way they hold 2 handed weapons. its like holding a polearm/spear. its kinda awkward when your running and your left hand is holding the blade. my suggestion is make it a 1hand/2hand weapon. i change mine using item editor and tweak a bit of the other items :p.

and also the new arrows djebe? i forgot the name but the new 2 quivers are kinda like wierd where they are located.
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by Brubar on Mar 31, 2010, 01:23:43 pm
This is an awesome mod seriously, you must beworkin so hard.

I also have some problems. I got many crashes (or CTDs) and they happened randomly; when i was talking to someone, when i was leaving a village or a town, when i was starting a battle....this gets pretty annoying.

Also there's something I might not have seen, but could someone tell me if there are any two handed swords???

And yeah, one last annoying thing; there is waaayyyy too many looters/deserters neart the city of Yatch (of the Rus). At the beginning of the game, if I'd go there, i'd always be captured i just couldn't avoid them!!

Keep up the good great work, this is getting more than interesting!!
IP: logged
 Rus: XIII Century ver. 0.620 (v Beta 0.620)  » posted by adrianas on Mar 31, 2010, 02:13:17 pm
hey i downloaded it and installed it correctly but when i uninstalled it
i tried to load up m&b but it won't load i then checked my folders and a s*** load of files where deleted now im having to completely reinstall m&b 1.011
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