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 Mount&Blade Repository » Mods » Large » Roots of Yggdrassil
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View this file on the M&B NexusFile Listing: Roots of Yggdrassil
Last Updated: Jul 08, 2009, 12:34:40 am
First Created: Mar 24, 2009, 10:08:26 pm
File version: 0.3
For M&B version: 1.010/1.011
Downloads: 51,095 Size: 218.48 MB
Views: 87,290 Type: ZIP
Home:  Subforum
Rating (11 votes): 4.2 / 5.0
UPDATE: You now need this patch to run the game bug-free:
Patch installation is explained on the download page and in the readme.

The beginnings of a M&B total conversion, featuring ships, vikings, axes and more.

Diran Clan
Saexenr Clan
Borgr Clan
Brugr Clan
Serthr Clan
Valdyr Clan
Heithr Clan
Ulfr Clan
Bjarndyr Clan

Kings/Queen: (Same order as factions, i.e. King Dirus leads the Diran Clan, King Ingvi the Saexenr etc..)
King Dirus the Ox
King Ingvi the Killer
King Ivan the Head-Hoarder
King Rangarr the Troll-Slayer
King Egil the Cruel
King Jorund the Strong
King Gorm the Coward
Queen Jill the Brave
King Thorugrim the Bear
(no king for settlers)

Troop trees and other information:,60053.0.html
(I'd rather not post it all here. Too much text, methinks, and I doubt you'll care anyways.)

Source is included

Credits: (in no particular order)
OSP contributors, again and again
Fei Dao
Stoned dude
Captain Lust
Talon (and all the modellers in his SWU project)
Scouten and Jon sayles
Septa Scarabae
Everyone from the banner thread
(probably missing some people)

Known bugs/flaws: (Don't report any of these)
Scene editing NOT DONE
Old Claimants still around
Weapon stats/weight/prices still a little... Illogical
Banner tableau meshes need fixing
Deer/Boars/cattle in ships
Random villagers following you then disappearing

  • No more horses
  • No more crossbows
  • Vilhjalmr's Permanent Death
  • Bunches of new items
  • Hunting
  • new face textures
  • Ship battles
  • Lords, caravans and everything can go on ships
  • Ability to have your own Kingdom (with Lords etc)
  • More Blood
  • New raiders
  • ability to buy a ship (Naval battles not working as of yet... though I don't know why.)
  • New map
  • Ten factions
  • New mercenaries
  • New banners
  • No more health bar
  • New archery reticule (dots)
  • New animations
  • New sounds (from More Metal Sounds mod)
  • Some slightly altered dialogues
  • Lord names changed
  • Ability to spar with your men
  • New face meshes (thanks to Barf)
  • Custom Battles
  • 200th day Invasion

File History
v.101: Fixed the map (it looks a little silly now, but it's functional, fixed the Lords and settlements with the same names, ability to change your banner (camp menu), Rus invaders appear 60 days in instead of 30 (and there are more of them, as well as Rus "lords".)

Mon, Apr-13-2009

v.15: Changed the map, expanded the ship system, added a few more armors, increased the powerstrike and ironflesh of all melee units by 2.

Wed, May-13-2009

v.2: Tweaked the ship combat, added 40 more armors, 10 more helmets and 15 more shields, added some grass on the map, bandtis have been spread across the map, faction-owned Raider parties spawn at faction capitals.

Wed, May-20-2009

v.25: Added custom battles and a proper Rus invasion at day 200, tweaked a few companions, included the source

Sat, Jul-04-2009

v.3: Rehauled the ship fighting system, added the updated More Metal Sounds mod, character creation now affects starting equipment/stats, large elaboration on player-owned kingdoms
More From This Author
Comments (Page 1 of 2)
IP: logged
 Re: Roots of Yggdrassil  » posted by Asterix von TWC on Mar 26, 2009, 06:36:02 am
This is a phenomal .1 version! I can't wait for more!

Beautifull weaponary and historical accuracy (not factions which is off course fine but equipment)

Have you considered using the Scandinavian Map (relased below) for this mod?
IP: logged
 Re: Roots of Yggdrassil  » posted by Ruthven on Mar 26, 2009, 04:13:32 pm
No, I haven't thought of that. I already have a good map (courtesy of Dudro, maker of A Dream of Eagles mod) and I just got the improved version which should fix all the map bugs (parties getting stuck etc) which I will be releasing shortly.
IP: logged
 Re: Roots of Yggdrassil  » posted by Alex0 on Mar 28, 2009, 09:01:38 pm
Hey! This mod sounds like a lot of fun, but I am not sure what I am doing wrong.
I downloaded and extracted all files correctly to the "Module" file.

When i start your module, the game freezes and i get this error:
unable to open file:

Any idea what it is? Can you help? Your mod sounds pretty good and I want to try it :-)
IP: logged
 Re: Roots of Yggdrassil  » posted by schlaadt on Mar 28, 2009, 11:30:56 pm
Just curious about the banner designs, as i recognised some as tattoo stencils. I was wondering if you happened to have them in an image file format.

Awesome mod, great fun, keep up the good work!
IP: logged
 Re: Roots of Yggdrassil  » posted by Ruthven on Mar 29, 2009, 01:37:30 am
Alex0: You get that error if you use a different version of M&B. Make sure you have version 1.011 of Mount&Blade. If you do, then try redownloading the mod.

Other fellow: All the banners were made by others, and they can be found here:,53450.0.html
IP: logged
 Re: Roots of Yggdrassil  » posted by GeorgeClo on Apr 14, 2009, 07:30:15 am
Great mod! :D One thing though, how do you create your own kingdom?
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 Re: Roots of Yggdrassil  » posted by Ruthven on Apr 14, 2009, 10:09:21 am
Just take a castle or town without being pledged to a King.
IP: logged
 Re: Roots of Yggdrassil  » posted by Babeeroniea on May 13, 2009, 12:05:36 pm
will you add a rape button to it?
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 Re: Roots of Yggdrassil  » posted by beebs on May 14, 2009, 08:21:17 am
awesome mod, good job!! i have one problem though. it seems while traveling on the map, me and a bunch of other guys got stuck in the river. how do i get out, and is there a patch that fixes this?
IP: logged
 Re: Roots of Yggdrassil  » posted by Varric on May 14, 2009, 10:09:03 am
Where's the rape button?
IP: logged
 Re: Roots of Yggdrassil  » posted by Von Brett on May 15, 2009, 11:24:48 pm
lol at the rape button idea.. would improve historical accruacy tenfold maybe a toned down way of doing it.. for example if you raid a village aswell as munnies and goods.. you get some women as captives too? ;-) havn't played this one yet but it sounds good.. *waiting for it to download* arghh *starts twitching*

IP: logged
 Re: Roots of Yggdrassil  » posted by alluvia on Jun 18, 2009, 12:18:06 pm
Psst... Ruthven, you didn't include the latest update in the file history...

-Tiberius Decimus Maximus, yours truly, in exile.
IP: logged
 Re: Roots of Yggdrassil  » posted by pyro on Jun 19, 2009, 10:14:59 pm
UGH~!!!~ For some reason my party, scratch that the whole game is running in little bits. For instence if I click on a city, the game will run for about 1 second, then pause for 2 seconds then run again for 1 second (it is driving me crazy)

Oddly enough the battles are the only thing working right (that is time consistence wise)

Any ideas???
IP: logged
 Re: Roots of Yggdrassil  » posted by Varric on Jun 25, 2009, 03:14:57 pm
I can't find the rape button.
IP: logged
 Re: Roots of Yggdrassil  » posted by Retard on Jul 02, 2009, 04:38:39 pm
Have u noticed that it sometimes snows in vanilla mount and blade?
i think u should put the snowing effect in the mod
and ground snow hi res texture like in the hundred yrs war mod; since this is all set in the snow. good mod. tough though.
IP: logged
 Re: Roots of Yggdrassil  » posted by Lassemb on Jul 04, 2009, 11:54:23 am
you know the town ankommer is norwegian for arrives 8-)
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 Roots of Yggdrassil (v 0.3)  » posted by demonace on Sep 24, 2009, 07:06:50 pm
Very well done !
another great mod for M&B :pint:
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 Roots of Yggdrassil (v 0.3)  » posted by alexanderthegr8 on Oct 19, 2009, 07:11:11 am
How to rape=O? :shock:
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 Roots of Yggdrassil (v 0.3)  » posted by Adwulfeiss on Nov 15, 2009, 10:45:01 pm
Just started this one and I must say this is a must play mod. Can't go wrong with Vikings and great gameplay! this one takes MandB to the next level and beyond. :hammer:
IP: logged
 Roots of Yggdrassil (v 0.3)  » posted by brummiebiker on May 04, 2010, 08:33:13 pm
nice mod

"player recruits" ????? what recruits they are?
the number showinn me if i've got more people in my company but when i move anywhere , i stil have same number of troops i had before recruiting
i have my own kingdom , just :
vilage STUNDNESS, castle MEMBORG
comment last edited by brummiebiker on May 06, 2010, 06:58:10 am
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