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 Mount&Blade Repository » Mods » Large » Betrayal at Calradia - a Midkemia Mod
      
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View this file on the M&B NexusFile Listing: Betrayal at Calradia - a Midkemia Mod
Last Updated: Jul 15, 2009, 08:16:33 am
First Created: Feb 06, 2009, 08:41:41 am
File version: 0.2
For M&B version: 1.010/1.011
Downloads: 6,086 Size: 58.03 MB
Views: 11,991 Type: ZIP
Home:  Betrayal at Calradia - a Midkemia Mod Forum
Rating (1 votes): 3.5 / 5.0
Description
This mod is based on Raymond E. Feist's books about Midkemia. It is currently in a BETA testing phase.

The Story
A magical rift has opened between the worlds of Kelewan and Midkemia allowing the Tsurani Army to invade the land. After nine years of fighting against the Kingdom Army the Tsurani have managed to capture several towns and castles and continue to bring more armies through the rift. With the Kingdom armies weakened, the Brotherhood of the Dark Path has started to attack from the North, and the Empire of Great Kesh has started to attack from the South, both hoping to expand their land.

Factions
- Eastern Kingdom of the Isles
- Western Kingdom of the Isles
- The Empire of Tsuranuanni
- The Empire of Great Kesh
- Brotherhood of Dark Path (Moredhel Elves)

====================================================

BETA TESTING NOTES
This is a beta/alpha release intended for people to do testing and give feedback on the progress so far. The 'core' of this mod has been created (factions, troop tree, world map, etc) but there is still more work to be done especially with equipping the troops with armor/weapons. This means that since only a few items have beeen given to troops the loot after battle will be very limited for now. There are other issues like the Western Kingdom and Eastern Kingdom can make war with each other and the mercs and outlaws have not all been modified yet. The source code is included in the ModuleSystem folder so if anybody wants to help out with the coding or modifying the map further than it would be a big help. Also, it has been a while since I have read these boots so if there are any major mistakes or other suggestions then feel free to post them.

TROOPS AND ITEMS
Troop tree's have been created for all factions and they have been very quickly outfitted with weapons and armor. My original concept was that we could use a majority of items from the native game but just re-name them and change their stats. For example, a lot of the lamellar armor was renamed and use for the Tsurani and the tribal warrior or fur tunics used for Kesh. A lot of native items like armor, weapons, shields, etc, could also easily be re-textured for each faction. I started re-naming and modifying stats on items (these are all at the bottom of the items file) but this process is not complete. I have also included two of the OSP packs for horses to add variety but these have not been given to any troops yet. We could also use help with specific suggestions on what type of items each troop needs, what native items could potentially be re-textured, etc. Help with equipping troops, re-texturing items, or anything else would also be appreciated.

MAP
Movement on the map may be more difficult since there haven't been any bridges placed yet. The enemy may be able to run away to inaccessible area's on the edges of the map so we may need to add rivers/mountains to all edges. Cstles/towns have been renamed but villages are still native calradia names. I used the 'snow' town/castle/villages for the moredhel in the north so we either need to add snow to the top of the map. I used the 'steppe' town/castle/villages for the kesh in the south, so it might be worth adding some desert or steppe terrain. The 'snow' and 'steppe' scenes could also be removed from the moredhel and kesh factions if that makes more sense. Other then moving objects I haven't worked with the map editor so any help with this would be appreciated.

PROGRESS UPDATE - July 15, 2009
I am very busy so doubt I will have time to update this further. The source code is included if anybody wants to continue this project. You can also send me a PM on Taleworlds if there are any questions, thanks.


File History
February 6, 2009
Version 0.1.2 - initial beta release

July 15, 2009
Version 0.2 - updated release that includes some new Tsurani, Goblin, and other models by Geroj and an updated world map by Sepa.
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Comments
IP: logged
 Re: Betrayal at Calradia - a Midkemia Mod  » posted by Idolaattori on Feb 06, 2009, 09:40:37 am
Sounds really interesting and fun.. Going to test this one, have high hopes for it :)
E: This looked really cool, but because there are new factions/renamed so new armours would b great too, and more magics. I like the magic system rly much. You could really name the lords too.
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 Re: Betrayal at Calradia - a Midkemia Mod  » posted by E-rock on Feb 10, 2009, 09:01:03 pm
omg i have read all of those books

and right now i love you

i never thought of making a mod out of that


did you include those undead asshole knights that never die :-D :hammer:
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 Re: Betrayal at Calradia - a Midkemia Mod  » posted by Raptimousprime on Feb 18, 2009, 03:28:24 pm
I didn't know there are books or anythhing but this has to be the stuppidest mod ive ever played. Really the orcs and elves and goblins are barley distinguishible and the fact that they look happy makes it like "dragon tales" TERRIBLE TERRIBLE MOD
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 Re: Betrayal at Calradia - a Midkemia Mod  » posted by herman123 on Feb 21, 2009, 02:37:59 pm
I read all the books to:P aint they GREAT?!
i have downloaded it now and am goin to start. hope the undead is in the game (but damn if i meet em :lol: )!!
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 Re: Betrayal at Calradia - a Midkemia Mod  » posted by bill_funker on Mar 03, 2009, 12:46:43 am
ONLY BECUASE YOU HAVNT READ THE BOOKS. if oyu have read the books then you would love it becuase the boks are the most godly thiungs evaaaa. :-D
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 Re: Betrayal at Calradia - a Midkemia Mod  » posted by HokieBT on Mar 04, 2009, 10:46:35 am
thanks very much for the support. :) This is an alpha/beta release so people's expectations should be pretty low. I'm just trying to get the overall concept figured out and see if people are interested in this mod. We have created new models for orcs, moredhel, dwarves, eledhel, pantathian, and tsurani and I've been posted updating on our forum. However, there doesn't seem to be a lot of interest in this so I've been more focused on my Star Wars mod. But feel free to check our our forum below for screenshots and to give us some support. :)

http://forums.taleworlds.net/index.php/topic,48593.msg1487627.html#msg1487627
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 Re: Betrayal at Calradia - a Midkemia Mod  » posted by Lokuul on Jul 17, 2009, 06:56:41 am
I havent read the books sadly, cause they sound like a riviting read. I will download this when my bandwith usage is down,but i have to ask, has anyone ever read "The Edge Chronicles"? cause if u did, and are good at modding, i was wondering if u could make a mod.
IP: logged
 Re: Betrayal at Calradia - a Midkemia Mod  » posted by kenaz on Jul 23, 2009, 08:57:07 pm
:-D *presses downloadbutton* ...must have!
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 Betrayal at Calradia - a Midkemia M (v 0.2)  » posted by willjk on Aug 04, 2010, 12:57:15 pm
This may be a really stupid question but do i need a password to install this download?
IP: logged
 Betrayal at Calradia - a Midkemia M (v 0.2)  » posted by nickbs12 on Oct 04, 2010, 06:48:23 pm
sorry for asking this question i think it maybe stupid but where is the book? :shock: :?:
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