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 Mount&Blade Repository » Mods » Misc. » Ambient Anti-Soundtrack
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View this file on the M&B NexusFile Listing: Ambient Anti-Soundtrack
Last Updated: Mar 23, 2009, 04:04:22 pm
First Created: Jan 29, 2009, 11:34:08 am
File version: 2.1
For M&B version: 1.010/1.011
Downloads: 16,489 Size: 90.46 MB
Views: 26,201 Type: ZIP
Home:  Ambient Anti-Soundtrack
Rating (3 votes): 4.8 / 5.0
I don't really like soundtracks. All that music can become rather annoying. But no sound is also too plain.
So I made an anti-soundtrack, with the purpose of: creating a medieval atmosphere.

What will you hear?
Overland map and scenes:
Simple, faction specific tunes, followed by soundeffects such as:
wind howling, wooden carts, glasses and bottles (at the taverns) etc.
Animals - sheep, wolves, birds, bats...

Only a few tunes, mostly pads to set a certain mood
and sounds of
Wind in trees and birds,
heavy breathing (male) and
heart pounding...

How to install:

There are two ways:

1. Replace the existing soundtrack by placing the music folder in the mount&blade directory, and click yes to overwriting.
IMPORTANT: Make a backup of the original music folder if you wish to keep it.

2. To install the soundtrack in one particular mod, then do as follows:

- open the 'module' file in the mod you wish to install Ambient Anti-Soundtrack into.
- find the line that says: scan_module_sounds = 0

Replace the 0 with a 1 - like so: scan_module_sounds = 1

Remember to save.

- Finally place the music files in the 'music' folder in the mod. Play the mod and listen.

TheWitcher (member at the taleworlds forum) for ideas and some sound effects.
MrRoy (member at the taleworlds forum) for technical assistance on installation.

Technical info:
Composed, produced and recorded with Cubase, using:
VST - virtual - instruments and royalty free samples/soundeffects by:
and a few personal recordings :)

Recorded in ogg. vorbis format 32 bit 44.100 khz. Stereo.

File History
2.1 NOTICE: Only technical changes - no changes to the sound files!
Added a music.txt file, so it can be installed in a mod, instead of replacing the original soundtrack.
Added a 'Module_music' python file for modders.

2.0 features many more ambient soundeffects.
Removed some tunes (I didn't like).
Lowered quality a little to avoid huge download.
Notice name change from Provincial Strife Soundtrack.
More From This Author
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 Re: Provincial Strife Soundtrack  » posted by MasacruTheArcher on Jan 30, 2009, 04:26:08 am
Omg cart sounds and such :D reminds me of classic games :D good job , going to use it with your mod which i'm downloading now :) GG !
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 05, 2009, 12:42:12 pm
ok. could have done with more sounds.
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 Re: Ambient Anti-Soundtrack  » posted by Adorno on Mar 06, 2009, 04:48:23 pm
More sounds? Are you using version 2.0?
I suppose it's a matter of taste. It's meant to set a mood, without becoming annoying.
What more sounds could be of interest?
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 07, 2009, 04:25:38 am
Adorno: " what more sounds could be of interest "

* thunder rumbling
* Distant chattering and clamouring of a group of people ( like when you overhear a childrens playground or football match from a far off distance )

* cicadas ( yer know, grasshopper noises ) that rythmic thrumming they make

* more variety of wind noises; whooshing wind, howling wind. etc.

* a distant maniacal laugh

* a tree falling to the ground in the distance

* the sound of the ocean crashing in the distance-- just gently heard on some far off shoreline.

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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 07, 2009, 07:32:12 am
used sparingly of course.
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 Re: Ambient Anti-Soundtrack  » posted by Adorno on Mar 08, 2009, 03:52:01 am
Thanks for the input.
1. Thunder: Perhaps on the overland map, but if it's nice sunny weather on the battlefield it would seem strange. Don't you get enough in the opening theme? :-)
2. Distant chatter: There is actually a little of that, but only on one track (from an Italian marketplace) (town_swadian).
3. Cicadas. That's already there when you travel in Nord area on overland map (town_nord).
4. Wind: there is different wind noises, but perhaps there could be more...
5. distant maniacal laugh: :-D
6. Tree falling: there are a few sounds of that - but very distant (in Khergit area).
7. The ocean: there's so little ocean/water in the game that I decided not to include that. But a little wouldn't hurt I suppose.

Remember to use version 2.0 (if not already) since much has changed.
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 08, 2009, 04:32:30 pm
Adorno: seriously i love the noise based soundtrack and dearly hope you will expand it for a future version.

Though as you addressed in response too my earlier suggestions it would have to be thoughtfully done.

I am very much in favour of an Ambient Anti-Soundtrack and hope you dont lose heart with improving upon it for a future release.

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 Re: Ambient Anti-Soundtrack  » posted by Leona on Mar 09, 2009, 10:09:20 am
Absolute great work! I have always played the
game without music and test your mod - and i was
so impressed, that i never start that game since
days without sound - and that by a non-music-all-
games-player-women like me :)
SugaryPlumFairy: more sounds???? OH PLEASE NEVER!!!
Please do not work on more "melodies" - soundfx is
ok, but if something with melodie-music - maybe
lesser and more fx?? ;)Thank you for your good job!
Keep on your work!!!!!!!!! Leona
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 09, 2009, 10:59:09 am
Leona: the birds whistle in the trees during night battles in Adorno's mod ( the dawn chorus is a bit out of place in the middle of the night on the field of battle)

when your standing in a battle you might expect to hear cicadas now and then, or bull frogs ( nothing excessive about that--what you dont expect is this unearthly silence!!!!)

When your standing in a battle it would be nice to have the wind murmer. rise/fall. suddenly howl like real wind does. Realistic wind on the Field of battle --is that so much too ask?
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 09, 2009, 05:48:21 pm


i apologize for the use of caps.
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 Re: Ambient Anti-Soundtrack  » posted by Adorno on Mar 10, 2009, 09:23:34 am
Thanks for the comments Leona and SugaryPlumFairy (cutest name ever :-) )

I won't add more melodies, as they are just there to set the mood for each faction - and hopefully don't become too annoying.

I'm limited by the way music is played in the game: Battle music is played regardless of night or day - or steppe or snow.
And I can't make sound of ocean when you're near the shore (as suggested).
There are many different wind and bird sounds depending on the battle, but they have to suit any situation (night, day, snow, turf, village etc.)
So you'll have to live with some odd sounds now and then.
But overall I'm quite pleased and think it's more pleasant to listen to than the original soundtrack :-P
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 10, 2009, 12:34:20 pm
Adorno: sorry old chap but i am going to hurt your feelings with this next comment.

Stop stealing sound effects from the video game Witcher! you should create your own-- record yourself howling like a wolf....and so on.
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 Re: Ambient Anti-Soundtrack  » posted by Adorno on Mar 10, 2009, 02:20:23 pm
Sorry to say this, but I haven't even played The Witcher :-)
All soundeffects are royalty free samples from places like: and - and some of my own :-)

(You'll notice I've credited TheWitcher, but he's a person at the Taleworlds forum who gave me ideas for this ;-) )

Nothing is stolen!
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 Re: Ambient Anti-Soundtrack  » posted by SugaryPlumFairy on Mar 10, 2009, 02:50:33 pm
really. could have sworn that quickening heartbeat was the Witcher game.

i guess sound effects sound alike.
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 Re: Ambient Anti-Soundtrack  » posted by Adorno on Mar 10, 2009, 04:03:53 pm
Oh, the heartbeat. That's from
There's also a sound of heavy breathing - that's me :-P

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