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 Mount&Blade Repository » Mods » Lords and Realms 1.5
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View this file on the M&B NexusFile Listing: Lords and Realms 1.5
Last Updated: Apr 30, 2011, 04:14:39 am
First Created: Jan 15, 2009, 04:17:20 am
File version: 1.508
For M&B version: 1.010/1.011
Downloads: 33,531 (212,192) Size: 127.43 MB
Views: 70,940 (281,596) Type: 7Z
Home:  Lords and Realms
Rating (31 votes): 4.1 / 5.0
Lords and Realms
- rule your own kingdom with a true medieval army -

This mod is compilation of mods combined into one by my ideas. It's an upgraded version Medieval Duke and Mercenaries by Luigi with my new troops and lot of nice kingdom features.

Installation: Just unrar and copy it to M&B/Modules folder

The mod is meant to be played on hardest settings without saving possibility. So that means 135% if you don't have the battlesizer. It's the only way to go!
I recommend sizer to 160 and 150%.

Also I recommend to install Zaro's Graphical Enhancement mod 2.51



File History

Version 1.508:

- every faction has 2 new units ( I used messenger and deserter slot)
- some units stats tweaked to suit new units
- 2 helmets fixed so ears and noses don't stick out
- 3 new map icons
- 30 new items
- Vaegirs refreshed
- some units have new items
- smaller tweakes on units with new items

Version 1.505:

- More Metal Sound Mod 1.7 by Checkmaty
- some outlaw units renamed and made slightly stronger

Version 1.504:

- player kingdom color changed to blue!
- 2 new flags by Simo and VC
- Watchman tweaked (no more pike)
- some Ransom Brokers got new tunics
- Adventurers tweaked
- new textures for Hospitaler and Teutonic horse
- Rhodoks and Teutons tweaked
- Praven arena fix (so horses don't stuck at one point at the barrier)
- some items made merchandise and some not
- Village defenders tweaked

Version 1.503:

- 6 new byrnies
- 6 new helmets
- 3 new studded coats
- all Nordic type troops redressed
- Swadian equipped with new coats
- many different mercs, militia, bandits tweaked with new equipment
- village defenders tweaked
- some items and textures fixed
- item 478 war hammer so it has 12 pierce thrust damage
- item 464 pole hammer now has pierce damage
- item 463 pole axe had no damage in thrust so its 25 pierce now
- item 487 war axe got now 18 pierce damage and can thrust

Version 1.502:

- 15 new viking shields
- Nords reequipped with new shields
- Sea raiders and Viking mercs reequipped too
- Anna got a new shield
- Nord lords and merchants redressed (its a proper word!) in new nordic tunics
- some Nord Village elders redressed too
- village of Gisim tweaked (path to Village Elder corrected)
- edited scenes in Tihr, Wercheg and Sargoth so you can see new items at the merchants

Version 1.501:

- Zweihandler 137 length
- Highlander Claymore 126 length
- Nick's Axe made Two Handed/One Handed
- Two Handed Morningstar shortened
- King Ragnar got a new Viking helmet
- all fighter in arenas and tournaments made a lot ( I mean a lot stronger)
- all lords and kings (and pretenders) made stronger
- player kingdom lords stronger in the same manner
- 3 arena fighters renamed and made a little bit stronger
- one tournament helmet changed
- starting gear made the player as a Norman knight
- some lords equipment tweaked
- English knight tweaked

Version 1.5:

- Panoramic mod 2.0 by The Witcher
- new animations by MAXHARDMAN (ACM 0.3)
- Nobel sword fix
- imported about 60 new items
- kings made stronger
- some lords and kings tweaked
- new art by Shjn
- NCP's tweaked
- Swadians reequipped
- Nords reequipped
- Teutons reequipped
- Sea Raiders tweaked
- 4 new merc troop trees
- player tweaked
- default banner changed

Version 1.408:

-12 new warhorses
- 8 new helmets
- some player faction lords tweaked
- almost all Vaeghirs have some updated gear (horseman tweaked so his bear doesn't strike out)
- Templars have new horses
- Teutons have new horses
- some mercenary/bandit/militia units tweaked
- Nord Axeman and Beserker tweaked (fixed their stats)
- Constable of Jerusalem tweaked
- Land Lord tweaked
- 2 new mecenary units Black knight and Gothic knight
- maybe more

Version 1.406:

- Nelag castle fixed
- Beserker tweaked so he has more strike power

It's save compatible

Version 1.405:

- New unit added. Khergit Guard Infantry
- Khergit Warrior tweaked and Khergit Heavy Infantry now weakend
- Some polehammers and poleaxes tweaked
- Crusaders renamed Templars (As they should have been from the start)
- Constable of Jerusalem inteligence fixed
- Vaegir Knight tweaked

It is save compatible but the Khergit Heavy infantry says level 24 that upgrades to 22. So for full effect start over!

Lords and Realms 1.404 features:

- Lords and Realms siege pack
- 57 new scenes (only one Swadian castle was untouched which had 2 ladders in original)
- every siege scene has 2 ladders for castles, 3 ladders for cities and 1 ladder and 1 siege tower for castle/city
- huge work done by NICK.ALTMAN, Xamim and Osugi
- 5 new capital arenas (more ornamental and new props)
- new unit tree (10 units) Ibelin Knights
- Crusaders reequipped and reworked ( 2 new units, Crusader pikeman and Constable of Jerusalem)
- 4 pike items(itm no. 458, 459, 460 and 461) rebalanced (30% weaker, 10% shorter, large hook pike can be swinged now)
- new Priest unit ( I kinda misted priests around). They have wound treatment and healing skills
- Mercenay knights tweaked
- Caravan master tweaked
- some swords and hammers tweaked
- player equippment tweaked

WARNING: AI is set to use all ladders and towers from the entry point. No one can guarantee that AI will use all ladders if you move soldiers around in battle.

Version 1.306

- follow the spy mission fixed and tweaked. Spy looks like a spy and the partner has a larger and stronger escort
- kingdom and escort caravans made stronger
- every village has a militia that helps the villagers to defend the village (they have coat of arms of the landlord)
- village farmes now Serfs
- trobulsome and ransom bandits tweaked
- mecrenary knights tweaked
- Outlaw tweaked
- Forest bandit tweaked
- more music by Arch3r

Version 1.304
- not save compatible

- Tournaments:
- new equipment (all helmets, shields, weapons, horses and armor)
- larger bets
- by winning player gains more money and more experience
- also player gains more renown
- harder fights
- fighters tweaked
- 2 guys fighting in the back while you speak with the tournament master have new gear (I hate that yellow hood and tunic)
- added about 20 mega cool new helmets, some lances and a horse
- Swadian knight and Castle guard tweaked
- all Tournament Masters reequipped
- Mercenary knights tweaked
- Crusade renegate lord tweaked
- More Metal Sound 1.4 version included
- new default banners
- Elite Guard made much stronger (Nords)
- 11 new "Outlaw/Sea Raider" units (this should fix the loot problem, no more tons of Great Bardiche)
- starting player equipment tweaked
- some minor changes to townsmen and merchants in towns
- maybe more that I forgot

Version 1.206
- More Metal Sound Mod 1.3 by Checkmaty added
- about 30 items that were not accesible are now avalible in the shops (shields, helmets, armor, boots,...)
- Rhodok Heavy Infantry tweaked
- 4 axes fixed to have cuting not piercing damage
- patrol has player flag
- grammar corrections to items
- great justing helm has been removed and a ghulam helmet placed instead
- some helmets attributes have been corrected
- some player kingdom names changed
- Teutonic knight and Brigand master tweaked
- conversation corrections
- maybe more that I forgot

Version 1.205
New features in Lords and Realms 1.2:
- 5 new plate armors
- about 25 new surcoats and other armors
- 20 new helmets
- different prices for prisoners
- new Teuton troop tree (10 units)
- new Rhodoks with extra unit (veteran infantry)
- new Vaeghirs
- Outlaws, Schorcher, Bandit masters and lords, Militia and Sea Raiders tweaked
- some lords and kings tweaked with new equippment
- Swadians, Nords and Khergits tweaked
- names of the player kingdoms tweaked. Some Kingdoms, some Grand Duchies, some Empires and some Khanats.
- autoloot fix
- culture fix
- maybe something else that I forgot

Version 1.1b
- 2 main fixes. Player kingdom has caravans and bribing bandits actually costs money.
- it is not save compatible with 1.0

New featuers of 1.1;
- 50 new horses
- 50 new banners
- new surcoats
- new helmets
- new shields
-10 or more new units
- new special unit tree, the crusaders
- new mercenary knights
- Swadians reequipped and tweaked, all units have new horses, factions more unique
- Nords reequiped and tweaked
- Lords and NCPs tweaked
- Bandits tweaked
- Land Lord tweaked
- New crosbowmen troops, Beserker for Nords and Heavy Swordsman for Swadians
- Praven reconstructed (easier to get to the Guild Master)
- Caravans corrected
- minor fix for 2 flags
- some items tweaked
- text and name fixes
- maybe more which I forgot

The mod looks now uber cool!

Most of work in implementing the play features was done by a wonderful man vonmistont. Thank you very much mate! You made a dream come true!

The features are:
[New troop tree] from Medieval Duke and Mercenaries Altman version by Luigi (tweaked by Altman).
# almost all units redone, all lords, soldiers, militias, bandits, sea raiders, etc. (tweaked by Altman some more).
# new equipment by Luigi (lots of helmets and pikes, hallberds, some new armor).
# new armor and new helmets from OSP Project and 1257 AD.
# generally all soldiers are better equipped and more soldiery and therefore more dangerous.
# new Crusader troop tree
# some new mercenaries

[Kingdom Management] from AoM by Highlander
# If you capture a town or a castle without claimant or without oath you can create a new kingdom.
# From Camp menu you can recruit 20 new lords. You can't have more lords than you have centres.
# You can give/take fiefs to your lords. Order your lords to stay in their castle to garrison it.
# New kingdom names, based on centre you captured.
# Player kingdom has Caravans.

[Patrols, Bandits, Taverns] from NNY by Geoffrey Ashe
# You may tell any soldier from your army to form Patrol. The soldier creates new party. You may give troops and issue orders to this party. You may dissolve a Patrol and take back troops but be warned, you may only take all troops or none, so try to keep patrol capacity at least 1 pint below your main party maximum capacity.
# Upkeep for troops in patrol is 50% higher (also your party screen now shows correct wages you will pay for all your troops in party, patrols and garrisons, so you won't be supprosed)
# You can bribe bandits (Scorchers and Bandit Lord party) to join your party. You must have enough capacity to take them.
# You may hire refugees, militia recruits and townsmans in taverns.
# You can buy ale in taverns to increase your party's morale.

[Autoloot] by fisheye
# Real bless if you like to keep many companions.

[Game features]
# Lords kept in castles are now less likely to escape 15% (prisoner tower 2%).
# You collect taxes from all fiefs by visiting just one.
# Engineering reduces cost and time slightly.
# Mill gives 5% bonus every month and school gives 1 point bonus every 2 weeks.
# You can talk to Village Elder from village menu.

- vonmistont

- Xamim
- Osugi

- taleworlds
- luigi
- Geoffrey Ashe
- Highlander
- fisheye
- Tooff
- Magelord
- Spanky
- Sinderlin
- Arch3r
- maw
- Raz
- RookieR
- Checkmaty
- Couched
- AlphaDelta
- The Witcher
- Rath0s
- Youhou
- Llew2
- knight
- Rosha
- kt0
- Vaelius Noctu
- Simo
- OSP Project
- Custom banners thread
- others
More From This Author
Comments (Page 3 of 5)
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 Re: Lords and Realms 1.5  » posted by Wolfsblut on Jul 20, 2009, 02:59:14 pm
It is a bug, as far as i know caused by the battlesizer.
Not a problem of this mod, happens in any one from time to time, also in native.
IP: logged
 Re: Lords and Realms 1.5  » posted by losh14 on Jul 20, 2009, 03:59:54 pm
Where do we enlist Crusaders, or from what part of the troop tree do they emerge?
IP: logged
 Re: Lords and Realms 1.5  » posted by harveycroatia on Jul 23, 2009, 03:07:57 pm
really awesome mod, but when I have my own kingdom, nobody respect me as king, if I ask to stop war against me, they tell me "you are just lord without king with some tiefs" (or something in this sense) and they don't want stop war against me. please change it, fix it or tell me what I should do. ;-)
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 Re: Lords and Realms 1.5  » posted by Calradia_Widow-maker on Jul 24, 2009, 08:39:55 am
I've been playing mount and blade now since 0.751, and ever since i have loved it. this mod is the greatest i've seen in a long time, what could be better than roaming the plains with a collective army of beserkers and insane vikiing beserkers? by the way, brilliant mod, keep 'em coming. 10/10 :hammer:
IP: logged
 A Bug  » posted by richardf on Sep 10, 2009, 12:24:07 pm
Dear Sir,
Hi, I've discovered a bug :cry: , I don't know if you know about it already, but here it is: There's an axe called "Viking Axe". It says it is one-handed, but it is in fact a two-handed weapon. I can't use shield with it, and I use two hands when swinging it. I hope you will be able to fix this as soon as possible :-) . Everything else is great, and this is one of the two best modules I've ever played, so congrats for that :-D

Yours sincerely,
comment last edited by richardf on Sep 10, 2009, 12:25:37 pm
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by dietz on Sep 28, 2009, 08:37:57 pm
I have played a lot of the mods and I really like this one. I just have one request. Can the battles be set so they continue when your guy gets knocked out?

If you could still give commands to your troops after you are knocked out that would rock. It would make castle sieges less frustrating.

Great mod man...
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by RokforKZ on Oct 02, 2009, 11:39:10 pm
the download link is not working... please help
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by PureEvil on Nov 19, 2009, 08:45:39 am
wow this mod is just perfect

sins that day i downloaded it i just cound stop playing it

this is the bst mod so far ;-) ;-) ;-)
and about those spears: they may bin a little sorter but once you know how to handle it ( just shoot the spearman down from distance ) it becomes a very very nice mod :-D
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by Bastard on Nov 26, 2009, 09:44:11 am
looks nice! I'm gonna download it :lol:
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by ScorpyoN on Dec 20, 2009, 10:23:19 am
This mod is good , items are good, tournaments and everything else, except for way too powerfull soldiers ! The archers are so good that they are shooting at me like in a pig , and le's not talk about spearmen !
In the v 1.405 everything was awesome, there was an equilibrum between player/npc's but in the last one we can't even talk about that! For example in v1.405 me and all companions equiped with long spears + 30 mercenary knights were defeating 200-250 men , but now 150 is too much for 30-40 people . I started again to play version 1.405 because is better !
Sorry for my bad english and 3 * for this mod! :cry: >:( :hammer: :-x

PS:No offense to anyone , I just said my opinion about the version 1.505 so............;)
comment last edited by ScorpyoN on Dec 21, 2009, 03:14:07 pm
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by assasin007 on Feb 10, 2010, 07:35:16 pm
It's downloading now! I didn't play it yet but it's probably the best mod i have ever seen so far! :-D Thanks a lot
comment last edited by assasin007 on Feb 10, 2010, 07:36:47 pm
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by T30d0r on Feb 23, 2010, 11:08:03 am
um....i have downloaded the file but it's a 7Z file and when i bring it into modules it doesn't work....please help i think it's the best mod,but i can;t play it, so PLEASE HELP ME!
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by losh14 on Mar 12, 2010, 02:48:59 pm
Hi, Nick, I don't know if you're still developing this. I'm still playing it, still loving it.

I was playing the other night, my own army of 45 spearmen and archers alongside about 300 Nords attacking about 250 Swadians in open combat. We got slaughtered. Very frustrating. While I kept my troops to the advantage on top of a hill with a sheer cliff face, the Nords kept rushing into the open field below where Swadian Knights and Men-At-Arms (probably the two most powerful kingdom cav in the entire mod) dithered them like pickles. I had my small cav contingent pick off as many horses as we could to at least slow the advance, but wow the Nords didn't stand a soybean's chance at a vegan deli.

Some thoughts that would be nice in M&B in general, and given your aptitude you may be able to figure out a way to approach these:
* Have AI be more complex than either charging or waiting at the spawn point - ie, seeking advantageous position or even crafting a makeshift fortification (as one mod already does).
* Allow units to receive selective commands - ie, "Charge cavalry" or "Avoid infantry" or "Shoot the horses" or "Harass from a distance". Is that too much like Total War?
* Allow hiding in trees or camoflauge or in tall grass.

Nick, I really appreciate all the work you and everyone put into this mod. It's the one I play most often (and the one most responsible for my present sleepy state).

IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by koxy12345 on Mar 27, 2010, 07:29:06 pm
i got a problem or i am noob :-D i dont know where is my vassal when i recruit him i can find him in characters menu but i dont know where is he =/ can someone tell me where is he?? :cry: :-D :-D :-D :-D :-D
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by kapiszon10 on Apr 10, 2010, 01:27:23 pm
i have a bug when i play a while theres an error unable to read the buffer or something sorry for my english
IP: logged
 Re: Lords and Realms 1.5 (v 1.505)  » posted by losh14 on Apr 10, 2010, 10:22:33 pm
kapiszon10 wrote:
i have a bug when i play a while theres an error unable to read the buffer or something sorry for my english

That's a common error message and it is due to how your video card reads the meshes. I had that with my onboard GeForce 6150 and I have not had it since I upgraded to a GeForce8400 GS.

Other possible solutions:
1) The error on mine seemed to occur when I clicked too fast for the cursor to catch up on the inventory screen. Clicking more slowly may help
2) You may need to download a patch to M&B if you don't have 1.011
3) You may need to update your driver for your current video card - something that you should be able to do from your Control Panel
4) Turn down your graphics settings - they may be overloading your video RAM.
IP: logged
 Re: Lords and Realms 1.5 (v 1.505)  » posted by Bastard on Jun 04, 2010, 01:46:12 pm
I dont know if somebody asked this already, but everytime when I am besieging any castle/town from the Nords(maybe with the other factions too, dont know) with my vassals, everything is fine. But when I win the battle and choose somebody of the rival prisoners to get in my prison the game will turn down. I can start everything over then.

I hope somebody can help me because this mod is awesome! :hammer:

p.s. sorry for my bad english :oops:
IP: logged
 Lords and Realms 1.5 (v 1.505)  » posted by robschka on Jul 20, 2010, 08:06:09 am
i have got a problem >:( i have download it but when i start it says error common/res costums_a.brf please help me ???????? :?: :?: :?:
tank you :-D
IP: logged
 Re: Lords and Realms 1.5 (v 1.505)  » posted by losh14 on Jul 20, 2010, 08:48:32 am
Bastard wrote:
I dont know if somebody asked this already, but everytime when I am besieging any castle/town from the Nords(maybe with the other factions too, dont know) with my vassals, everything is fine. But when I win the battle and choose somebody of the rival prisoners to get in my prison the game will turn down. I can start everything over then.

This sounds like an RGL Error issue - when the game crashes does it give an error message? Do you try to click on the prisoners to transfer and it's like the cursor can't keep up? Try playing in Dx7 mode instead of Dx9, or you may need to upgrade your video card.
IP: logged
 Re: Lords and Realms 1.5 (v 1.505)  » posted by losh14 on Jul 20, 2010, 08:56:39 am
robschka wrote:
i have got a problem >:( i have download it but when i start it says error common/res costums_a.brf please help me ???????? :?: :?: :?:
tank you :-D

Try these and let us know if it works:
1) Are you playing Warband or the original M&B? The costumes .brf file is different in Warband and this mod won't work there.
2) If you're playing the original M&B, did you download it from Taleworlds or are you using the client from Steam? Steam sometimes causes issues with the mods because not all of the files that you need for the mods are present on your hard drive.
3) If you're playing the download from Taleworlds, are you playing version 1.010 or 1.011? If you're playing an earlier version, the costumes .brf needs to be updated, so download the update file.
4) If you're playing the most recent version, you may have downloaded another mod earlier that overwrote the costumes.brf. In that case, try a fresh install. Some mods (Scaedumar, for example) alter the original install files so it's best to create a fresh install.

Let us know. We all like playing and hate to see someone left out in the cold.
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