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 Mount&Blade Repository » Mods » Lords and Realms 1.1
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View this file on the M&B NexusFile Listing: Lords and Realms 1.1
Last Updated: Dec 26, 2008, 03:17:36 pm
First Created: Dec 21, 2008, 01:39:11 pm
File version: 1.1
For M&B version: 1.010/1.011
Downloads: 14,838 Size: 67.7 MB
Views: 21,247 Type: RAR
Home:  Lord and Realms
Rating (3 votes): 4.3 / 5.0
This mod is compilation of mods combined into one by my ideas. It's an upgraded version Medieval Duke and Mercenaries by Luigi with my new troops and lot of nice kingdom features.

Installation: Just unzip and copy it to M&B/Modules folder

The mod is meant to be played on hardest settings without saving possibility. So that means 135% if you don't have the battlesizer. It's the only way to go!

I recommend battlesizer to 160 and 150%.

Also I recommend to install Zaro's Graphical Enhancement mod 2.51

Most of work in implementing the play features was done by a wonderful man vonmistont. Thank you very much mate! You made a dream come true!

1.1 is not save compatible with 1.0

File History

- 2 main fixes. Player kingdom has caravans and bribing bandits actually costs money.

New featuers;
- 50 new horses
- 50 new banners
- new surcoats
- new helmets
- new shields
- 10 or more new units
- new special unit tree, the crusaders
- new mercenary knights
- Swadians reequipped and twaeked, all units have new horses, factions more unique
- Nords reequiped and tweaked
- Lords and NCPs tweaked
- Bandits tweaked
- Land Lord tweaked
- Caravans corrected
- New crosbowmen troops, Beserker for Nords and Heavy Swordsman for Swadians
- Praven reconstructed (easier to get to the Guild Master)
- minor fix for 2 flags
- some items tweaked
- text and name fixes
- maybe more which I forgot

The mod looks now uber cool!

Most of work in implementing the play features was done by a wonderful man vonmistont. Thank you very much mate! You made a dream come true!

The features are:
[New troop tree] from Medieval Duke and Mercenaries Altman version by Luigi (tweaked by Altman).
# almost all units redone, all lords, soldiers, militias, bandits, sea raiders, etc. (tweaked by Altman some more).
# new equipment by Luigi (lots of helmets and pikes, hallberds, some new armor).
# new armor and new helmets fro OSP Project and 1257 AD.
# generally all soldiers are better equipped and more soldiery and therefore more dangerous.
# new Crusader troop tree
# some new mercenaries

[Kingdom Management] from AoM by Highlander
# If you capture a town or a castle without claimant or without oath you can create a new kingdom.
# From Camp menu you can recruit 20 new lords. You can't have more lords than you have centres.
# You can give/take fiefs to your lords. Order your lords to stay in their castle to garrison it.
# New kingdom names, based on centre you captured.
# Player kingdom has Caravans.

[Patrols, Bandits, Taverns] from NNY by Geoffrey Ashe
# You may tell any soldier from your army to form Patrol. The soldier creates new party. You may give troops and issue orders to this party. You may dissolve a Patrol and take back troops but be warned, you may only take all troops or none, so try to keep patrol capacity at least 1 pint below your main party maximum capacity.
# Upkeep for troops in patrol is 50% higher (also your party screen now shows correct wages you will pay for all your troops in party, patrols and garrisons, so you won't be supprosed)
# You can bribe bandits (Scorchers and Bandit Lord party) to join your party. You must have enough capacity to take them.
# You may hire refugees, militia recruits and townsmans in taverns.
# You can buy ale in taverns to increase your party's morale.

[Autoloot] by fisheye
# Real bless if you like to keep many companions.

[Game features]
# Lords kept in castles are now less likely to escape 15% (prisoner tower 2%).
# You collect taxes from all fiefs by visiting just one.
# Engineering reduces cost and time slightly.
# Mill gives 5% bonus every month and school gives 1 point bonus every 2 weeks.
# You can talk to Village Elder from village menu.

- vonmistont
- luigi
- Geoffrey Ashe
- Highlander
- fisheye
- Magelord
- Spanky
- Sinderlin
- maw
- Raz
- RookieR
- OSP Project
- Custom banners thread
- others
More From This Author
IP: logged
 Re: Lords and Realms 1.1  » posted by Slate on Dec 21, 2008, 01:50:54 pm
Bah!...sounds great wish I would have waited before starting on the other on. :-?
IP: logged
 Re: Lords and Realms 1.1  » posted by TNT on Dec 21, 2008, 02:17:31 pm
So far so good... but there is 1 problem.

I dont see crusader tree in my party menagment
IP: logged
 Re: Lords and Realms 1.1  » posted by Slate on Dec 22, 2008, 11:46:49 pm
anyway you can intergrate the option to change the name of your kingdom and color like in custom settlements? If you happen to do so let me know please you can PM me over at the taleworlds forum...I go under Achilles_
IP: logged
 Re: Lords and Realms 1.1  » posted by Der_Mex on Dec 23, 2008, 12:26:38 pm
i have one problem me download this mod but can not play this mod error ;( "unabel to openfile common Res\Ani_Sidways.brf What the hell is this :?
IP: logged
 Re: Lords and Realms 1.1  » posted by Pali Gap on Dec 26, 2008, 11:09:27 am
You're not playing Mount&Blade version 1.011!

That is the error everybody gets when they try to play a 1.011 mod on an old M&B version.
IP: logged
 Re: Lords and Realms 1.1  » posted by Zappa on Dec 30, 2008, 05:50:56 pm
Paff..Same by me too.. plz help !! ERROR: missing file: " ani_walk_sideways.brf " in CommonRes folder !
I have game 1.003 version :?: :?: :?: :?:

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