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 Mount&Blade Repository » Mods » Misc. » SoftHDR Final
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View this file on the M&B NexusFile Listing: SoftHDR Final
Last Updated: Dec 28, 2008, 09:30:44 pm
First Created: Dec 20, 2008, 12:36:47 am
File version: Final
For M&B version: N/A
Downloads: 3,455 Size: 2.19 MB
Views: 8,133 Type: ZIP
Rating (1 votes): 5.0 / 5.0
I havent really done alot of play testing with this little mod other than making sure it look good. But these last few days I've been starting to just play the game again and I thought I needed to add a few things here:

. This MOD will affect your framerate somewhat, especially on older rigs, definately will bump up the games min reqs a few notches. More so if you add this mod on top of a game with a modded battle size limit. Too high a battle size with this mod running on top, you may just run out of texture ram and CTD.

. If you're running on Nvidia's SLI, dont set your SLI settings to anything other than "Nvidia Recommended", or you'll get some weird behavior with the palette texture.

. I made this mode to primarily look good on native. If you're using a big mod that changes the wheather or general lighting this mod might not work too good with it. If you're a modded and want to release a modified version of SoftHDR and include it in your mod, feel free to do so.



Soft HDR shader implementation for ENBseries 0.075 Guilty Gear release.

Final release this time. The shader, .ini file and palette texture has been modified to basicly combine my last two release into one final product. Keeping the good points of each release and removing the bad points.

. HDR adaption now works much faster and much nicer to see in action.

. Color palette is now more life like and less cartoony.

. "Smoggy" effect from my first release is minimized.

. Extremely dark nights from my SE release is fixed.

. In keeping with the realistic palette and adaption, bloom more subtle.

That's it from me. Later folks.

  • HDR Adaption
  • Bloom
  • Realistic Color Palette
  • Better contrass between bright and dark.

File History
Final Release:

Merged earlier releases. Reworked:

HDR adaption, Bloom, Palette and ENB generated stuff.

.Removed washedout image problem from first release.
.Fixed unplayable night time issue from the second release.
.Kept or improved the best point of both.

SoftHDR SE V1.1:

Fixed impossibly dark nights due to providing the wrong palette version.

SoftHDR SE (alternate release):

Added support for palettized texture in place of predefined color correction settings.

SoftHDR 1.0:

Initial Release.
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 SoftHDR Final (v Final)  » posted by Proudence on Feb 14, 2010, 08:20:31 pm
Great ;-)

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