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 Mount&Blade Repository » Mods » Gameplay Mechanics » Custom Settlements
      
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View this file on the M&B NexusFile Listing: Custom Settlements
Last Updated: Jun 26, 2009, 10:02:50 am
First Created: Dec 17, 2008, 05:12:35 pm
File version: 0.675
For M&B version: 1.010/1.011
Downloads: 130,509 Size: 93.49 MB
Views: 178,814 Type: RAR
Home:  Custom Settlements Forum
Rating (15 votes): 4.7 / 5.0
Description
[WIP] Dynamically growing settlements and kingdoms. Heroes become Lords/Ladies and Kings/Queens. Check the homepage/thread for more details.


Features
  • Customizable and Upgradeable settlement
  • Troops can be garrisoned
  • Can wait in town
  • Battles nearby take place in the settlement with the help of the settlement troops
  • Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
  • Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
  • Chests you can store items in (1 to start, another one in manor and one more in castle)
  • Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
  • Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
  • Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
  • Time spent in settlement indoor scenes has benefits as well depending on building
  • Patrolling the scene can lower corruption.
  • Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops based on training skill)
  • Can spend time training workers (upgrades peasants into crafters, increasing productivity)
  • Can spend time training recruits (upgrades peasants into recruits)
  • Personal food stores aren't used up when near settlement
  • Tons more changes


File History
0.3 additions:
Multiple settlements setup
Can turn heroes into Lords
New Settlements:
Ettlesen near Yalen
Charfield near Halmar
Also tons more smaller changes
0.35 additions:
Fix for getting peasants from villages
Added Settlement AI (so AI lords settlements improve)
Can turn 1 companion into your steward when you have a castle (bring the hero into the castle and talk to them to make them your steward).
0.35b additions:
Fix for upgrading not working
Added patrols, talk to your steward to buy patrols
Added more functionality for lords, you can access their inventory and character sheet like if they were companions
0.4 additions:
New Settlement: Icengard (between Vaegirs and Khergits)
Patrols, Caravans, and Peasant Parties
0.5 additions:
New Settlement: Stoneport (along the coast south of Sargoth)
Bandit infestations, Peasant and Prisoner revolts, and all three able to take over settlements
Lots more
0.51 fixes:
Manor upgrades work as intended
Peasant revolts require over 40 corruption and less than 40 relation and prosperity
0.52 fixes:
Peasants revolts require over 50 corruption, and less than 50 prosperity and relation
Slower combat times
0.53 minor fixes
0.6 additions:
All settlement map
Companions as map heroes and lords
Settlements and Kingdoms grow over time
0.61:
minor fixes
added AI owned caravans and patrols
swarm AI code
thread AI code
added Kargala settlement (by Achilles_)
0.62:
minor fixes
added Braemar settlement (by Liquidninja)
added female troop line of kingdom troops
improved bandit troop line
0.63:
minor fixes
added Ravenspire settlement (by Liquidninja)
0.64:
minor fixes and additions
new resource and upgrade system
raiding
resource caravans
new peasant jobs (quarryman, lumberjack, farmer)
0.65
19 new heroes
new hero system traits
5 new functional settlements (by Chammadai, Louis Dumonte, Folthrik, Deritus, and CtrlAltDe1337)
3 new empty settlements
minor fixes
charfield as bandit castle
more diverse face codes for peasant, adventurer, and bandit troop trees
0.652
minor fixes and stays save game compatible
added settlement Fulrestin (by Koror)
0.653
minor fixes and stays save game compatible
0.66
minor fixes, not savegame compatible
adds Cuijk (by Pvt88) and Dartmoor (by Liquidninja) settlements
adds 11 new heroes
implements more behaviour traits
0.67
many fixes, not savegame compatible
6 new settlements:
Griffinhill by mukk
Falconpass by Berpol
Esgaroth by jacob25
Grenlandsby by Folthrik
Diavolonia by Diavolo
Drunadd by Datver
8 new empty settlements
adds 25 new heroes
adds mercenary faction
better kingdom AI
0.675
many fixes, not savegame compatible
includes City Add-on (13 more settlements and many new heroes) by Berpol
includes OSP Add-on by AvaRice
cosmetic improvements to interface by Berpol and Liquidninja
more mercenary buy options
more bribe options
more ways to gain resources
changed settlement defense
Commands
More From This Author
Comments (Page 4 of 5)
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 Re: Custom Settlements  » posted by Pushkin on Jul 25, 2009, 06:08:13 pm
dont miss your chance and try wickedshot's mod. He and a crowd of other people worked with that for a long time.
to WickedShot: oh god, we still wait for version 1.000 :D
P.S. Thanks, so much. Just, so much!
IP: logged
 Re: Custom Settlements  » posted by Yerehda on Aug 09, 2009, 01:58:39 am
Tihs is very, very, very,...(x3000) beautiful and great and...(bla bla bla) Module
IP: logged
 Re: Custom Settlements  » posted by avril2474 on Aug 10, 2009, 02:36:27 am
help me plz. i loaded the mod into my modules folder. i opened the game and selected the mod. i started playing however as soon as the screen with the red loading bar came up my computer made a noise. i pressed the windows button on my keyboard and it got out of the game. it said. unable to open file: CommonRes/armours_c.brf. plz reply or email me on [email protected]
IP: logged
 Re: Custom Settlements  » posted by 8PK8 on Aug 10, 2009, 07:11:20 am
when i enter the town empty49 it says that this file doesn't exist and it stucks my char out of the map so i can't move scn_custom_settlement_e0m2_49.sco

also does anyone have an idea as to the reason my troops and me appear as allies when i press backspace?
IP: logged
 Re: Custom Settlements  » posted by 8PK8 on Aug 10, 2009, 07:12:37 am
sorry the file is scn_custom_settlement_e0m0_49.sco
IP: logged
 Custom Settlements (v 0.675)  » posted by Pianista on Oct 03, 2009, 04:51:09 am
Excellent mod!!! When there will be continuation??
IP: logged
 Custom Settlements (v 0.675)  » posted by SSstar on May 11, 2010, 06:00:12 pm
Best game ever!!!!! :-D :-D :-D I played this for 2 days straight.
IP: logged
 Custom Settlements (v 0.675)  » posted by Ok Wookie on May 13, 2010, 02:36:49 pm
This mod Rocks :-|
IP: logged
 Custom Settlements (v 0.675)  » posted by _-Wolf-_ on May 24, 2010, 08:38:48 pm
holy cows, when i went inside Morila, my computer LAGGED, nice work!!!!!!!
IP: logged
 Custom Settlements (v 0.675)  » posted by Vasili on Jun 15, 2010, 10:57:08 pm
when r u gonna make it save compatible???
IP: logged
 Custom Settlements (v 0.675)  » posted by activedino on Aug 10, 2010, 06:44:25 pm
omg wow this mod looks interesting ima get it right away its probably fun
IP: logged
 Re: Custom Settlements (v 0.675)  » posted by _-Wolf-_ on Nov 02, 2010, 04:12:42 pm
Vasili wrote:
when r u gonna make it save compatible???
my guess, never....
IP: logged
 Re: Custom Settlements  » posted by LithuanianJerk on Feb 18, 2011, 05:17:34 am
I believe that this rocks.. Though it won't start up. Here is the message: Unable to open file: CommonRes\costumes_a.brf. ANyone can help me? :cry:
IP: logged
 Re: Custom Settlements  » posted by LithuanianJerk on Feb 18, 2011, 05:19:09 am
ALso, my game is patched up to 1.1. IS the game compatible with it?
IP: logged
 Custom Settlements (v 0.675)  » posted by jerbeargorilla on Feb 18, 2011, 12:38:55 pm
in wont let me download any of em
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 Custom Settlements (v 0.675)  » posted by jupi73 on Feb 19, 2011, 03:41:17 pm
how do you buy a patrol
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 Re: Custom Settlements  » posted by keinve on Feb 25, 2011, 04:15:51 pm
LithuanianJerk wrote:
I believe that this rocks.. Though it won't start up. Here is the message: Unable to open file: CommonRes\costumes_a.brf. ANyone can help me? :cry:

Fifty bucks says you are trying to play it on Warband.

This is for the original M&B.

If you are playing it on M&B, then try redownloading it.
IP: logged
 Re: Custom Settlements (v 0.675)  » posted by robindelang2 on May 11, 2011, 10:16:56 am
jupi73 wrote:
how do you buy a patrol

make a hero your steward and buy from him patrols
IP: logged
 Re: Custom Settlements (v 0.675)  » posted by Tidoseun on May 13, 2011, 10:06:24 pm
Make this for warband.
IP: logged
 Custom Settlements (v 0.675)  » posted by tupums on Jun 18, 2011, 08:07:03 am
A very good mod indeed.
Showing comments 61 to 80 of 85 Showing Page 4 of 5  « First  <  2  3  4  5  > 
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