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Last Updated: Jun 26, 2009, 10:02:50 am First Created: Dec 17, 2008, 05:12:35 pm Author: wickedshot
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Description
[WIP] Dynamically growing settlements and kingdoms. Heroes become Lords/Ladies and Kings/Queens. Check the homepage/thread for more details. Features
File History 0.3 additions: Multiple settlements setup Can turn heroes into Lords New Settlements: Ettlesen near Yalen Charfield near Halmar Also tons more smaller changes 0.35 additions: Fix for getting peasants from villages Added Settlement AI (so AI lords settlements improve) Can turn 1 companion into your steward when you have a castle (bring the hero into the castle and talk to them to make them your steward). 0.35b additions: Fix for upgrading not working Added patrols, talk to your steward to buy patrols Added more functionality for lords, you can access their inventory and character sheet like if they were companions 0.4 additions: New Settlement: Icengard (between Vaegirs and Khergits) Patrols, Caravans, and Peasant Parties 0.5 additions: New Settlement: Stoneport (along the coast south of Sargoth) Bandit infestations, Peasant and Prisoner revolts, and all three able to take over settlements Lots more 0.51 fixes: Manor upgrades work as intended Peasant revolts require over 40 corruption and less than 40 relation and prosperity 0.52 fixes: Peasants revolts require over 50 corruption, and less than 50 prosperity and relation Slower combat times 0.53 minor fixes 0.6 additions: All settlement map Companions as map heroes and lords Settlements and Kingdoms grow over time 0.61: minor fixes added AI owned caravans and patrols swarm AI code thread AI code added Kargala settlement (by Achilles_) 0.62: minor fixes added Braemar settlement (by Liquidninja) added female troop line of kingdom troops improved bandit troop line 0.63: minor fixes added Ravenspire settlement (by Liquidninja) 0.64: minor fixes and additions new resource and upgrade system raiding resource caravans new peasant jobs (quarryman, lumberjack, farmer) 0.65 19 new heroes new hero system traits 5 new functional settlements (by Chammadai, Louis Dumonte, Folthrik, Deritus, and CtrlAltDe1337) 3 new empty settlements minor fixes charfield as bandit castle more diverse face codes for peasant, adventurer, and bandit troop trees 0.652 minor fixes and stays save game compatible added settlement Fulrestin (by Koror) 0.653 minor fixes and stays save game compatible 0.66 minor fixes, not savegame compatible adds Cuijk (by Pvt88) and Dartmoor (by Liquidninja) settlements adds 11 new heroes implements more behaviour traits 0.67 many fixes, not savegame compatible 6 new settlements: Griffinhill by mukk Falconpass by Berpol Esgaroth by jacob25 Grenlandsby by Folthrik Diavolonia by Diavolo Drunadd by Datver 8 new empty settlements adds 25 new heroes adds mercenary faction better kingdom AI 0.675 many fixes, not savegame compatible includes City Add-on (13 more settlements and many new heroes) by Berpol includes OSP Add-on by AvaRice cosmetic improvements to interface by Berpol and Liquidninja more mercenary buy options more bribe options more ways to gain resources changed settlement defense |
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