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 Mount&Blade Repository » Mods » Large » Prophesy of Pendor V3.42 for Warband
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View this file on the M&B NexusFile Listing: Prophesy of Pendor V3.42 for Warband
Last Updated: Sep 19, 2011, 01:47:10 pm
First Created: Dec 17, 2008, 12:34:20 pm
File version: 3.42
For M&B version: Warband 1.143
Downloads: 188,228 (620,707) Size: 529.39 MB
Views: 414,329 (1,077,019) Type: ZIP
Home:  Prophesy of Pendor Community Forums
Rating (104 votes): 4.6 / 5.0
Prophesy of Pendor V3.42 WARBAND

Not save game compatible with earlier versions


From the Founding of Pendor - the year is 354
A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single Ruler and brings peace and prosperity once again to this ravaged war-torn land.

All is not as it seems as there are many powers who have their own ends in mind and an epic struggle is about to unfold.

Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy - if you dare.

For Mount&Blade users who want the latest Prophesy of Pendor download
Prophesy of Pendor 3.011 for MOUNT&BLADE

Prophesy of Pendor introduction thread and module details..
Click here for Introduction Thread

It is recommended that you read either the introduction thread or the read-me that is downloaded with the module.

Credits: Click Here for Credits and Acknowledgments
Where you can get a quick list of the many people who put their skills to use so that you can enjoy this entertainment offering.

Wiki:Click Here for Prophesy of Pendor WIKI
This is where you can gain additional information regarding the game world, how to do things, specials and lots of information. You are encouraged to not only read this, but to create an account and contribute.

Issue Reporting: Click here to get Support and Help

NOTE: We do not offer technical support on the M&B Repository, ONLY in the community forum listed in the many threads HERE

Prophesy of Pendor is a total conversion modification to Warband

[*] Well thought out cultures, armies, and conflicts
[*] Unique Backstory - The World of Pendor
[*] New battle AI System
[*] Enhanced Goals -
[*] Detailed Economy -
[*] Deep Immersion -
[*] Knighthood Orders -
[*] Minor Factions -
[*] More Events - and quests
[*] Dymanic Conversation System
[*] All new and unique items
[*] Expanded victory conditions.
[*] Special Items
[*] Speciality Enemy Heroes
[*] Designed to be a Challenge to Play - ONLY recommended for experienced players.

NEW 3.42 Changes
  • Item Graphics enhancements and minor issues fixed.

3.411 Changes

Note 3.411 Not Savegame compatible with 3.41
  • Fixed Red Brotherhood chest.
  • Reverted Kill counter to not being continuous (to reduce potential lag). Use minimap on/off to get the kill counter to display if it does not.
  • Changed the economy to PoP3.4 (and fixed missing items that would occur in WB 1.143). This causes save game incompatibility with PoP3.41.
  • Changed Pendor Cavalry from level 30 to level 20 (to fix upgrade issue).
  • Removed defeating Noldor lords from victory conditions (- now you can win while the Noldor Lords are on the map).
  • Increased bulk item purchases penalties a little (and the same for selling bulk of the same kind).
  • Rebalanced how merchants stock their inventories, especially goods merchants.
  • Fixed Red Brotherhood to sometimes offer Bearclaw Berserkers.
  • Fixed the requirements of a certain bow.
  • Adjusted the cost of the mill and brewery enterprises.
  • Removed player supporter faction restriction on certain new items like Ebony weapons, Ranger armor, etc.
  • Cavalry in other groups than the default cavalry group are now also affected by the initial mount order (to counter game engine's dismount order).
  • Rebalanced noble recruits’ generation .
  • Relationship needed for lords to join is revised:

3.41 Features and Changes

Note: Prophesy of Pendor v3.4 and above works currently only with Mount and Blade: Warband version 1.134 and 1.142
  • Ported to Warband version 1.143 and included all fixes and new achievements that it includes (adapted to PoP).
  • Fixed Maiden Ranger having lower skill in archery than crossbows.
  • Fixed an issue that existed when a lord joins your faction but fails to bring over his holdings.
  • Fixed Melitine Lancers not using their lances.
  • Fixed units not switching from lances to melee correctly (when there are 3 nearby enemies).
  • Fixed Bearclaw shield being too abundant in loot after battling Mystmountain warriors and shamans.
  • Fixed issue where it was impossible to gain the two unique items in the game.
  • Fixed issue where companions promoted to lords/ladies would not wear their player assigned equipment.
  • Siege scene in Valonbray is fixed (by Abhuva)
  • Fixed the character menu report to report the correct prestige cost for honor troops.
  • Changed starting renown for companion promoted Lords/Ladies (lvl*28, capped at 1000).
  • Fixed the low cost of the Empire Old Shield (- this may need a new game to take effect).
  • Fixed an issue where a player could recruit troops higher than level 40 after a battle.
  • Talking to a lord at a feast when there is no host has been fixed.
  • Lords have had their faces updated to unique and appropriate faces. (- this will need a new game to take effect)
  • Heretic Magnus have had his bow and quiver replaced with throwing spears (due to issue where he would have a bow but no quiver equipped). (-This may need a new game to take effect)
  • Warhammers now have the same swing/thrust functions as Polehammers. (This may need a new game to take effect)
  • If the player is betrothed he will not get any orders to join the army (if he's a vassal) until he's married or ends the engagement.
  • Added a PoP game menu option where you can make it so lords can never bring over their holdings to your faction if you turn this option on.
  • Fixed a duplicate banner issue (Caliph Hamid and Sidonius Legatus). (-this needs a new game to take effect)
  • For players who like to have the original horse theme: There is an optional folder with original horses. It is in the folder named “Original Horse Textures v1.01”. In that folder are instructions on how to install the resource and textures to bring back some familiar old horse looks.

NEW 3.41 Features and Changes
  • VI updates.
  • Raised training skills for lords and kings where needed. Raised AI Tactics skills in general.
  • Nuanced troops and companions (they used to have the same proficiency in all weapons, now they don't). For example ranged troops are often less skilled in melee.
  • Increased morale modifiers for leadership (20%/25%) and food (100%).
  • Reworked routing to scale better and to take longer to occur.
  • Included option to turn off routing completely.
  • Starting troop slots lowered by 20.
  • Attacker siege retreats penalized by 20 renown, 2 honor and 10 party morale.
  • Jatu raider and lancer have had horse upgrades to respectable horses.
  • A few horses that had no hitpoint declaration have been fixed. (thanks Hoellenbewohner)
  • A party template bug for Shalavan has been fixed. (thanks Hoellenbewohner)
  • No horses for anyone in village lord raids (before only the enemy AI had no horses).
  • Lord parties who are accompanying another party are a bit more courageous than before (they don't flee as easily).
  • Added Caba'Drin's Dynamic Groups code (thanks Caba'Drin!)
  • Jatu armies reduced in numeric strength slightly (because their raiders and lancers are harder to beat now).
  • Two additional Sarleon Barons have received household troops.
  • Jatu Hunter resurrected from the dead.
  • Small fixes for typos and minor changes.
  • Fixed an issue with the Archer Defender Siege AI.
  • New Weapons, shields and armors have been introduced (and a few weapons gave been re-introduced).
  • Patrol radius for small knight groups and patrols have been tightened so they patrol their area better.
  • The steward now recruits from all bound villages (not only the player owned bound villages). This is a bug fix.
  • The faction kings’ hired Mercenary parties have higher initiative values.
  • Lords no longer automatically bring over their holdings to the player faction when they change allegiance to the player faction. Instead it is based on several factors (where campaign difficulty, player persuasion, relation with lord and lord rank are deciding factors).
  • Honor gain and relation boost reduced when freeing captured lords.
  • Honor gained by winning tournaments.
  • Increased relation requirement for lords to be willing to join player faction when talked to from capture dialogue (from 7 to 20).
  • Increased size of Knighood Spawns (on map).
  • Honor troop training is now based on (250-Honor)/10 Prestige points per troop.Minimum prestige cost is still 2 and maximum is still 25.
  • Player loot share reduced (to its original setting).
  • Certain companions have certain troop affinities.
  • Valonbray has had scene upgrades made by Abhuva!
  • Reworked mercenary payment a bit (not as profitable as before).
  • A new tribe has joined the Mystmountains: The Bearclaw Berserkers! These highly agile berserkers in full Bearclaw Armor are rightfully feared in the North. While perhaps not as skilled as the Fierdsvein berserkers they are more agile and more armored and they wield big axes :) If you are lucky you may come across a few who might join your army.
  • Kings will not accept vasselage of players who have a relatively high right to rule.
  • A new mercenary unit known as the Melitine Mercenary Lancer has been seen in taverns ... they are said to hail from Amala!

NEW 3.302 Updates

Note: Prophesy of Pendor 3.3x works only with Mount and Blade: Warband version 1.134 (the latest patch)

Version 3.302 is a Stability release with minor modifications to VI. It is not save game compatible with earlier versions.

  • All sounds in the Sounds folder have been converted to wav format to improve performance and remove crashes
  • VI updated so that enemy leader will charge player when player is "close and scouting"
  • VI has been updated to send an automatic Mount order to cavalry at start to discourage dismounts.

Version 3.301 is SAVE GAME COMPATIBLE WITH 3.3

NEW 3.301 Features
    Changes 3.301 (save game compatible with 3.3):

  • Fixed companion as prisoner dialog missing (now ex-companions behave as normal kingdom lords when captured … was only partly fixed in 3.205).
  • Fixed weapon graphics and weapon lengths (no discrepancies between graphics and in-game lengths any longer – plus re-introduced some weapons from version 3.205).
  • Fixed the lods for white caparisoned horse.
  • Fixed Eventide Helm with Cape (was floating before).
  • Fixed Ithilrandir being killed to also affect Noldor relations negatively.
  • Reworked tax inefficiency a bit (larger base before penalty but a bit steeper penalty curve after that).
  • Updated a section of the Cavalry VI to fix a passivity issue.

NEW 3.3 Features

  • Horse graphics updates (by wanderer949)
  • Armors graphics updates (by smokindog and Archangel2K -- mainly for PoP4)
  • Weapons graphics updates (by anonymous)
  • Restructuring of brf:s and textures.
  • Fixed OP Code error when companion is ransomed
  • Fixed dialog so it no longer offers a feast if in non-player owned centers (and the spouse is not the owner either).
  • Sound notification for nearby enemies only triggered by larger groups now (and only if they are close to player's holdings).
  • Fixed ghost lady to only select non-player husband lords.
  • Changed rav battle axe to be able to thrust and swing.
  • Removed village raid sound.
  • Fixed notification message bug (for other faction relations that are affected by certain events)
  • Fixed village banner issue
  • Fixed a blank dialog issue with Town mayors
  • Increased player_loot_share (doubled it)
  • Lowered maximum Looting skill at character generation (compensated with increases in other skills to match the loss)
  • Inserted Rubik's improved looting system (for higher quality loot)
  • Added Weaponmaster for: Ediz - 4, Kaverra - 3, Sigismund - 5
  • Fierdsvein nobility who rode red warhorses now ride green warhorses and all Jarls are upgraded to these.
  • Fierdsvein Nobility that rode a hunter now ride a caparisoned green hunter
  • Noble Valkyries now ride Yellow Warhorses (instead of white warhorses)
  • Marleons Cavalry also ride Red Caparisoned hunter
  • Sarleon Knight can no longer ride Well Bred Hunters. Instead they can ride Caparisoned Red Hunters
  • Sarleon Lords that rode hunters now ride red caparisoned hunters
  • Ravenstern Lords that rode hunters now ride blue caparisoned hunters (count stephan rides a blue draped warhorse instead of a steppe horse)
  • A certain item's abundance changed from 80 to 0.
  • Reduced number of honor troops generated by reputation (and added a random element to it).
  • Reworked how quitting a rebellion functions (now all holdings will revert to original faction and all prisoners are released and player loses 5 honor instead of 20 honor).
  • Added sound notification for finished construction of buildings (in addition to the current text log notification).
  • Increased armor factor from 29 to 35 for all Caparisoned hunters (because other hunters cost less but have better stats).
  • VI: If there is Cav, then a mounted team leader will stay with them instead of infantry.
  • Field battle: When the player falls the troops are ordered to use any weapon and fire at will (in addition to charge).
  • Fixed descriptions of very prosperous villages and towns.
  • Added Feature: Building repairs (for AI and player) + AI building improvements.

NEW 3.204 Features
  • Fixed typo in dialog.
  • New sally forth feature.
  • Fixed stuck lords bug
  • Fix for Marshal OP error
  • Fixed Slot OP error spam (if player has assigned troops to slot 7 and has no troops assigned to slot 8)
  • Fixed loot division by 0 OP script error.
  • Changed Dread Legion Infantry from archer to infantry
  • Intelligent tactical AI and battle formations (see forum FAQ for details and keys)
  • A hidden outpost of a minor faction (no spoilers here!)
  • New intro quests
  • Treasure maps leading to hidden lairs
  • Gender equality: females get fiefs when invited to join a faction and don't have a hard time trying to get hired as mercs
  • Added reference pages under Notes->Game Concepts for buildings and knighthood orders
  • Cheater achievement rewritten (cheating three times will trigger it, and it doesn't disable other achievements, only their rewards)
  • Factionalized items (there are many faction-specific items that are available only in faction's town stores)
  • Auto-recruiting from bound villages (seneschal dialo
More From This Author
Comments (Page 3 of 14)
IP: logged
 Re: Prophesy of Pendor  » posted by saxondragon on May 20, 2009, 05:17:53 pm
You cannot become King in this version.. This is the 1.21 version released in January. What you are talking about is not yet released and that functionality is not present in this version.
IP: logged
 Re: Prophesy of Pendor  » posted by Somnolent on Jun 08, 2009, 06:49:17 pm
Gentleman (and ladies...) START YOUR ENGINES :!: :!: :!:
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by ramlrm on Jun 09, 2009, 09:08:17 am
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by saxondragon on Jun 09, 2009, 06:06:33 pm
At the very top just under the version there is a thin brown bar with several link/options on it. The first one on the left is "rate resource".


IP: logged
 Re: Prophesy of Pendor V2.0  » posted by Alexej on Jun 10, 2009, 12:34:59 am
Interface and music is pure awesome, armour sets looks very good too, but i dont like troop trees. Why some units in some factions look like they dont fit there? (Ravenstern knight) army should look professional not the mix of mercs..
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by Retard on Jun 10, 2009, 03:47:51 pm
Saxondragon: HI. the character selling books in the Taverns mentions stones or gems in exchange for showing u on your map the mines of AZ aziz or something.
is that in this version or is that something your still working on for the next version
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by saxondragon on Jun 10, 2009, 04:42:51 pm
Hi Alexj,

The Ravenstern Lords are exactly that.. Very independent Northern Lords that value their individualism who have banded together for form a Kingdom under a single King who does not enforce standardization. Sorry that you do not approve of them, but it is very intentional that they look a little rag-tag.

This is culturally quite different from say, the Empire or Sarleon who are more unified in their uniforms. This is to reflect the various cultural norms in the game.

In regards to the bookseller.. that is this Version and you have to find the Qualis gems he is talking about. Go to the community forums to learn more information about this.


IP: logged
 Re: Prophesy of Pendor V2.0  » posted by Retard on Jun 11, 2009, 04:59:36 am
Saxondragon: regarding the Qualis Gems. i have looked on the chat forums as you said but am unable to find any information. could you give me a hint please at too what to do to get Qualis Gems?...
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by destroyer1z on Jun 11, 2009, 11:15:20 am
Probably stupid questions sorry=D Thanks in advance if you answer

1. How do you create a Knightly Chapter? I have enough honor and enough gold, but when I ask the guy there is no option to do so.

2. How can I recruit lords to my kingdom?

I gave it a 10 nice job man! :hammer: :hammer:
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by xedmann on Jun 11, 2009, 02:46:07 pm
Hi Retard

SD is resting.. :-D So I'll answer on his behalf. The gems and the mine are both a part of the game. The game should be a complete work of art. :-)

IP: logged
 Re: Prophesy of Pendor V2.0  » posted by Alexej on Jun 12, 2009, 12:57:42 am
Its only problem of my taste, u are right. But i like foot soldiers of Ravenstern (and want same cavalry :D i should use a troop editor for myself), knights look like something i saw many times in other mods as top tier merc cavalry, so for me they look boring xD But i bow before team for hard work on this great mod.
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by Retard on Jun 12, 2009, 06:54:12 am
does anyone know how to find the Qualis gems please? this module promises more than it delivers, thats for fucking sure.
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by Wolfsblut on Jun 13, 2009, 04:31:23 pm
How can you know what it delivers when you not even able to find the first gem which is for free?

All you got to do is to LISTEN to what all the people in the game tell.
Do you talk with the npcs?
I dont think so.
If you would, you would find the first gem automatically.

The first gem is in the chest in Rane.
I have my doubts that you find even the chest on yourself, but at least i fucking try it.
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by xiaoboiboi85 on Jun 14, 2009, 02:03:34 am
how to get lord
IP: logged
 Re: Prophesy of Pendor help  » posted by LordRichards on Jun 14, 2009, 01:24:11 pm
can u please make a patch where theres a Direct way to recruit lords because evrytime i capture a lord i click recruit prisoners and nothing happens
IP: logged
 Re: Prophesy of Pendor V2.0  » posted by saxondragon on Jun 14, 2009, 03:45:34 pm
Come to the community forums or check the wiki for how to recruit lords.
IP: logged
 Re: Prophesy of Pendor V2.02  » posted by xJessx on Jun 16, 2009, 09:34:46 pm
Great mod! Keep it up!

The only glitch I found is in a siege of Rane, where the siege tower stopped moving after a while. The top didn't drop down, either. :oops:
IP: logged
 Re: Prophesy of Pendor V2.02  » posted by saxondragon on Jun 17, 2009, 01:31:04 pm
This is a native issue and there is a published fix for it.

Search for Rivacheg Seige and you will find it.


IP: logged
 Re: Prophesy of Pendor V2.02  » posted by Retard on Jun 24, 2009, 04:14:47 am
if you use troop editor u can get the Sapphire rune two handed sword. it reflects the moonlight beautifully also Noldor rune armour is beautiful.
... the Noldor need their own Gauntlets i noticed. and also some of their gear looks sub-standard when compared to Noldor Archer Garb etc and the beautiful hidden Rune weapons ( which i could not find in the game so i resorted to troop editor ) if SaxonDragon can only beg Keedo for Fire arrows for the Noldor :-) then the Noldor would be super cool bad shit hot dudes from hell.
IP: logged
 Re: Prophesy of Pendor V2.03  » posted by Whitestrake on Jul 06, 2009, 11:10:33 pm
Whats the differance between V2.02 and V2.03??? Ive played them both and Ive not seen "any" Differances between if someone could tell me id be thankful
Showing comments 41 to 60 of 269 Showing Page 3 of 14  <  1  2  3  4  5  >  Last » 

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