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 Mount&Blade Repository » Mods » Large » Prophesy of Pendor V3.42 for Warband
      
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Last Updated: Sep 19, 2011, 01:47:10 pm
First Created: Dec 17, 2008, 12:34:20 pm
File version: 3.42
For M&B version: Warband 1.143
Downloads: 189,205 (621,684) Size: 529.39 MB
Views: 422,461 (1,085,151) Type: ZIP
Home:  Prophesy of Pendor Community Forums
Rating (104 votes): 4.6 / 5.0
Description
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Prophesy of Pendor V3.42 WARBAND
SINGLE PLAYER ONLY

Not save game compatible with earlier versions


Synopsis

From the Founding of Pendor - the year is 354
A King has not ruled the shattered land of Pendor for many generations. What was once a proud accomplishment of man now is steeped in the myths of folklore and told as children’s bedtime stories. Yet, the legends live on of a prophesy of hope. A tale of a champion who comes from a distant shore and unites the lords of Pendor under a single Ruler and brings peace and prosperity once again to this ravaged war-torn land.

All is not as it seems as there are many powers who have their own ends in mind and an epic struggle is about to unfold.

Strap on your sword, and buckle your imagination. Prepare to enter the world of Pendor and accept the challenge of the Prophesy - if you dare.

For Mount&Blade users who want the latest Prophesy of Pendor download
Prophesy of Pendor 3.011 for MOUNT&BLADE

Prophesy of Pendor introduction thread and module details..
Click here for Introduction Thread

It is recommended that you read either the introduction thread or the read-me that is downloaded with the module.

Credits: Click Here for Credits and Acknowledgments
Where you can get a quick list of the many people who put their skills to use so that you can enjoy this entertainment offering.

Wiki:Click Here for Prophesy of Pendor WIKI
This is where you can gain additional information regarding the game world, how to do things, specials and lots of information. You are encouraged to not only read this, but to create an account and contribute.

Issue Reporting: Click here to get Support and Help

NOTE: We do not offer technical support on the M&B Repository, ONLY in the community forum listed in the many threads HERE




Prophesy of Pendor is a total conversion modification to Warband


[*] Well thought out cultures, armies, and conflicts
[*] Unique Backstory - The World of Pendor
[*] New battle AI System
[*] Enhanced Goals -
[*] Detailed Economy -
[*] Deep Immersion -
[*] Knighthood Orders -
[*] Minor Factions -
[*] More Events - and quests
[*] Dymanic Conversation System
[*] All new and unique items
[*] Expanded victory conditions.
[*] Special Items
[*] Speciality Enemy Heroes
[*] Designed to be a Challenge to Play - ONLY recommended for experienced players.


NEW 3.42 Changes
  • Item Graphics enhancements and minor issues fixed.

3.411 Changes

Note 3.411 Not Savegame compatible with 3.41
  • Fixed Red Brotherhood chest.
  • Reverted Kill counter to not being continuous (to reduce potential lag). Use minimap on/off to get the kill counter to display if it does not.
  • Changed the economy to PoP3.4 (and fixed missing items that would occur in WB 1.143). This causes save game incompatibility with PoP3.41.
  • Changed Pendor Cavalry from level 30 to level 20 (to fix upgrade issue).
  • Removed defeating Noldor lords from victory conditions (- now you can win while the Noldor Lords are on the map).
  • Increased bulk item purchases penalties a little (and the same for selling bulk of the same kind).
  • Rebalanced how merchants stock their inventories, especially goods merchants.
  • Fixed Red Brotherhood to sometimes offer Bearclaw Berserkers.
  • Fixed the requirements of a certain bow.
  • Adjusted the cost of the mill and brewery enterprises.
  • Removed player supporter faction restriction on certain new items like Ebony weapons, Ranger armor, etc.
  • Cavalry in other groups than the default cavalry group are now also affected by the initial mount order (to counter game engine's dismount order).
  • Rebalanced noble recruits’ generation .
  • Relationship needed for lords to join is revised:

3.41 Features and Changes

Note: Prophesy of Pendor v3.4 and above works currently only with Mount and Blade: Warband version 1.134 and 1.142
  • Ported to Warband version 1.143 and included all fixes and new achievements that it includes (adapted to PoP).
  • Fixed Maiden Ranger having lower skill in archery than crossbows.
  • Fixed an issue that existed when a lord joins your faction but fails to bring over his holdings.
  • Fixed Melitine Lancers not using their lances.
  • Fixed units not switching from lances to melee correctly (when there are 3 nearby enemies).
  • Fixed Bearclaw shield being too abundant in loot after battling Mystmountain warriors and shamans.
  • Fixed issue where it was impossible to gain the two unique items in the game.
  • Fixed issue where companions promoted to lords/ladies would not wear their player assigned equipment.
  • Siege scene in Valonbray is fixed (by Abhuva)
  • Fixed the character menu report to report the correct prestige cost for honor troops.
  • Changed starting renown for companion promoted Lords/Ladies (lvl*28, capped at 1000).
  • Fixed the low cost of the Empire Old Shield (- this may need a new game to take effect).
  • Fixed an issue where a player could recruit troops higher than level 40 after a battle.
  • Talking to a lord at a feast when there is no host has been fixed.
  • Lords have had their faces updated to unique and appropriate faces. (- this will need a new game to take effect)
  • Heretic Magnus have had his bow and quiver replaced with throwing spears (due to issue where he would have a bow but no quiver equipped). (-This may need a new game to take effect)
  • Warhammers now have the same swing/thrust functions as Polehammers. (This may need a new game to take effect)
  • If the player is betrothed he will not get any orders to join the army (if he's a vassal) until he's married or ends the engagement.
  • Added a PoP game menu option where you can make it so lords can never bring over their holdings to your faction if you turn this option on.
  • Fixed a duplicate banner issue (Caliph Hamid and Sidonius Legatus). (-this needs a new game to take effect)
  • For players who like to have the original horse theme: There is an optional folder with original horses. It is in the folder named “Original Horse Textures v1.01”. In that folder are instructions on how to install the resource and textures to bring back some familiar old horse looks.

NEW 3.41 Features and Changes
  • VI updates.
  • Raised training skills for lords and kings where needed. Raised AI Tactics skills in general.
  • Nuanced troops and companions (they used to have the same proficiency in all weapons, now they don't). For example ranged troops are often less skilled in melee.
  • Increased morale modifiers for leadership (20%/25%) and food (100%).
  • Reworked routing to scale better and to take longer to occur.
  • Included option to turn off routing completely.
  • Starting troop slots lowered by 20.
  • Attacker siege retreats penalized by 20 renown, 2 honor and 10 party morale.
  • Jatu raider and lancer have had horse upgrades to respectable horses.
  • A few horses that had no hitpoint declaration have been fixed. (thanks Hoellenbewohner)
  • A party template bug for Shalavan has been fixed. (thanks Hoellenbewohner)
  • No horses for anyone in village lord raids (before only the enemy AI had no horses).
  • Lord parties who are accompanying another party are a bit more courageous than before (they don't flee as easily).
  • Added Caba'Drin's Dynamic Groups code (thanks Caba'Drin!)
  • Jatu armies reduced in numeric strength slightly (because their raiders and lancers are harder to beat now).
  • Two additional Sarleon Barons have received household troops.
  • Jatu Hunter resurrected from the dead.
  • Small fixes for typos and minor changes.
  • Fixed an issue with the Archer Defender Siege AI.
  • New Weapons, shields and armors have been introduced (and a few weapons gave been re-introduced).
  • Patrol radius for small knight groups and patrols have been tightened so they patrol their area better.
  • The steward now recruits from all bound villages (not only the player owned bound villages). This is a bug fix.
  • The faction kings’ hired Mercenary parties have higher initiative values.
  • Lords no longer automatically bring over their holdings to the player faction when they change allegiance to the player faction. Instead it is based on several factors (where campaign difficulty, player persuasion, relation with lord and lord rank are deciding factors).
  • Honor gain and relation boost reduced when freeing captured lords.
  • Honor gained by winning tournaments.
  • Increased relation requirement for lords to be willing to join player faction when talked to from capture dialogue (from 7 to 20).
  • Increased size of Knighood Spawns (on map).
  • Honor troop training is now based on (250-Honor)/10 Prestige points per troop.Minimum prestige cost is still 2 and maximum is still 25.
  • Player loot share reduced (to its original setting).
  • Certain companions have certain troop affinities.
  • Valonbray has had scene upgrades made by Abhuva!
  • Reworked mercenary payment a bit (not as profitable as before).
  • A new tribe has joined the Mystmountains: The Bearclaw Berserkers! These highly agile berserkers in full Bearclaw Armor are rightfully feared in the North. While perhaps not as skilled as the Fierdsvein berserkers they are more agile and more armored and they wield big axes :) If you are lucky you may come across a few who might join your army.
  • Kings will not accept vasselage of players who have a relatively high right to rule.
  • A new mercenary unit known as the Melitine Mercenary Lancer has been seen in taverns ... they are said to hail from Amala!

NEW 3.302 Updates


Note: Prophesy of Pendor 3.3x works only with Mount and Blade: Warband version 1.134 (the latest patch)

Version 3.302 is a Stability release with minor modifications to VI. It is not save game compatible with earlier versions.

  • All sounds in the Sounds folder have been converted to wav format to improve performance and remove crashes
  • VI updated so that enemy leader will charge player when player is "close and scouting"
  • VI has been updated to send an automatic Mount order to cavalry at start to discourage dismounts.



Version 3.301 is SAVE GAME COMPATIBLE WITH 3.3


NEW 3.301 Features
    Changes 3.301 (save game compatible with 3.3):

  • Fixed companion as prisoner dialog missing (now ex-companions behave as normal kingdom lords when captured … was only partly fixed in 3.205).
  • Fixed weapon graphics and weapon lengths (no discrepancies between graphics and in-game lengths any longer – plus re-introduced some weapons from version 3.205).
  • Fixed the lods for white caparisoned horse.
  • Fixed Eventide Helm with Cape (was floating before).
  • Fixed Ithilrandir being killed to also affect Noldor relations negatively.
  • Reworked tax inefficiency a bit (larger base before penalty but a bit steeper penalty curve after that).
  • Updated a section of the Cavalry VI to fix a passivity issue.

NEW 3.3 Features


  • Horse graphics updates (by wanderer949)
  • Armors graphics updates (by smokindog and Archangel2K -- mainly for PoP4)
  • Weapons graphics updates (by anonymous)
  • Restructuring of brf:s and textures.
  • Fixed OP Code error when companion is ransomed
  • Fixed dialog so it no longer offers a feast if in non-player owned centers (and the spouse is not the owner either).
  • Sound notification for nearby enemies only triggered by larger groups now (and only if they are close to player's holdings).
  • Fixed ghost lady to only select non-player husband lords.
  • Changed rav battle axe to be able to thrust and swing.
  • Removed village raid sound.
  • Fixed notification message bug (for other faction relations that are affected by certain events)
  • Fixed village banner issue
  • Fixed a blank dialog issue with Town mayors
  • Increased player_loot_share (doubled it)
  • Lowered maximum Looting skill at character generation (compensated with increases in other skills to match the loss)
  • Inserted Rubik's improved looting system (for higher quality loot)
  • Added Weaponmaster for: Ediz - 4, Kaverra - 3, Sigismund - 5
  • Fierdsvein nobility who rode red warhorses now ride green warhorses and all Jarls are upgraded to these.
  • Fierdsvein Nobility that rode a hunter now ride a caparisoned green hunter
  • Noble Valkyries now ride Yellow Warhorses (instead of white warhorses)
  • Marleons Cavalry also ride Red Caparisoned hunter
  • Sarleon Knight can no longer ride Well Bred Hunters. Instead they can ride Caparisoned Red Hunters
  • Sarleon Lords that rode hunters now ride red caparisoned hunters
  • Ravenstern Lords that rode hunters now ride blue caparisoned hunters (count stephan rides a blue draped warhorse instead of a steppe horse)
  • A certain item's abundance changed from 80 to 0.
  • Reduced number of honor troops generated by reputation (and added a random element to it).
  • Reworked how quitting a rebellion functions (now all holdings will revert to original faction and all prisoners are released and player loses 5 honor instead of 20 honor).
  • Added sound notification for finished construction of buildings (in addition to the current text log notification).
  • Increased armor factor from 29 to 35 for all Caparisoned hunters (because other hunters cost less but have better stats).
  • VI: If there is Cav, then a mounted team leader will stay with them instead of infantry.
  • Field battle: When the player falls the troops are ordered to use any weapon and fire at will (in addition to charge).
  • Fixed descriptions of very prosperous villages and towns.
  • Added Feature: Building repairs (for AI and player) + AI building improvements.

NEW 3.204 Features
  • Fixed typo in dialog.
  • New sally forth feature.
  • Fixed stuck lords bug
  • Fix for Marshal OP error
  • Fixed Slot OP error spam (if player has assigned troops to slot 7 and has no troops assigned to slot 8)
  • Fixed loot division by 0 OP script error.
  • Changed Dread Legion Infantry from archer to infantry
  • Intelligent tactical AI and battle formations (see forum FAQ for details and keys)
  • A hidden outpost of a minor faction (no spoilers here!)
  • New intro quests
  • Treasure maps leading to hidden lairs
  • Gender equality: females get fiefs when invited to join a faction and don't have a hard time trying to get hired as mercs
  • Added reference pages under Notes->Game Concepts for buildings and knighthood orders
  • Cheater achievement rewritten (cheating three times will trigger it, and it doesn't disable other achievements, only their rewards)
  • Factionalized items (there are many faction-specific items that are available only in faction's town stores)
  • Auto-recruiting from bound villages (seneschal dialo
Commands
More From This Author
Comments (Page 13 of 14)
IP: logged
 Prophesy of Pendor V3.411 for Warba (v 3.411)  » posted by iDense on Sep 05, 2011, 10:52:01 am
hey man, how can i download the mods faster? they only download at 30kbs/s :/
IP: logged
 Re: Prophesy of Pendor V3.41 for Warban (v 3.41)  » posted by Swadia4Ever on Sep 07, 2011, 10:09:09 am
Tred wrote:
Swadia4Ever wrote:
Tred wrote:
This is for people that enjoy cheating.
You download a troop editor and then you modify the troops upgrade path
(Ex: From "farmer" to "Shadow Legion Centurion")
Its pretty Effective if you DON'T like the difficulty of PoP bu you do like
the way of playing.
I do not enjoy cheating in PoP because its to prove yourself.
Anyway, some of you may consider this and use it.


i actually wrote a couple of little scripts that would make cheating fun
while on the main map you press the following
Y- add 25 farmers to your group (so you can upgrade them and have better troops at a faster rate)
H - add 10000 xp to the group (so you can upgrade everyone :D)

if you want i'll send you the code and an explanation oh how to add it to the game

infact i did a makeover on the propchecy of pendor made things look cooler added armor and textures i remade - all for my kid brother - looks awesome in my opinion but i cant release it since its not my mod :\

I'll be pleased if you could pass me the code and
explanation. Just E-mail me at [email protected]


email is on its way but the file has already been uploaded to this site
IP: logged
 Prophesy of Pendor V3.411 for Warba (v 3.411)  » posted by MasterFlux on Sep 08, 2011, 06:37:21 am
>:) i like this mod, but i want the ability to execute prisoners and prisoner lords, cuz its got everything but that and its the only reason why i dont like it
IP: logged
 Prophesy of Pendor V3.411 for Warba (v 3.411)  » posted by DonkeyB39 on Sep 13, 2011, 03:56:19 pm
:-) I enjoyed this mod =), And it's my personal fav :-D , But i Personally dont like the Empire's armor ..., But thats just me =), Everything else is fine and awesome =D, Thank you
IP: logged
 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by Hunter7 on Sep 27, 2011, 09:34:48 am
I do hope that i have a small question.
Battle formations does somethimes working.
most of the time not

and then i see a long line of units standing there.
And for the crossbowmen or archers i see only everytimes a long line of units standing there.

So please where could i change this to let it work fine.
and i mean not in camp to change in yes or no because that one is working somethimes with no and somethimes with yes.

so please let me no how and where.

thanks for this great game i love it but i love my wife more, sorry.
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by madball on Sep 27, 2011, 02:13:59 pm
Hunter7 wrote:
I do hope that i have a small question.
Battle formations does somethimes working.
most of the time not

and then i see a long line of units standing there.
And for the crossbowmen or archers i see only everytimes a long line of units standing there.

So please where could i change this to let it work fine.
and i mean not in camp to change in yes or no because that one is working somethimes with no and somethimes with yes.

so please let me no how and where.

thanks for this great game i love it but i love my wife more, sorry.

Every time you start with a new character, the default setting for formations is "on", so you always have to change it in the camp menu, when you start a new game... There may be a way to change this in one of the file's in the game's folder, but I'm not sure of it (the only things I've changed were the female characters faces' textures, because I like the Matriarch mod's female faces more... It's a pity that I don't know programming, because I'd also change the body textures, so the female characters without armour would be naked, just like in Matriarch :green: ).
comment last edited by madball on Sep 27, 2011, 02:15:16 pm
IP: logged
 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by Troth on Oct 30, 2011, 09:47:48 am
ive been playing pop for a very long time now and just love it.my favourite team in the games is the nolder and im wondering if theres an easier way of befriending them then following them around until they get into a fight and then helping hem out?
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by madball on Oct 31, 2011, 05:58:54 am
Troth wrote:
ive been playing pop for a very long time now and just love it.my favourite team in the games is the nolder and im wondering if theres an easier way of befriending them then following them around until they get into a fight and then helping hem out?
There is another way: fight them, and knock them unconcious with blunt weapons (warhammers, iron maces, etc.) and take them as prisoners. After the battle go to the party menu, and talk to them, there will be an option at the conversation panel to let them go. Each noldor released gives you +1 relationship point, and you also gain honour
comment last edited by madball on Oct 31, 2011, 08:33:01 am
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by Troth on Oct 31, 2011, 08:34:08 am
madball wrote:
Troth wrote:
ive been playing pop for a very long time now and just love it.my favourite team in the games is the nolder and im wondering if theres an easier way of befriending them then following them around until they get into a fight and then helping hem out?
There is another way: fight them, and knock them unconcious with blunt weapons (warhammers, iron maces, etc.). After the battle go to the party menu, and talk to them, there will be an option at the conversation panel to let them go. Each noldor released gives you +1 relationship point, and you also gain honour

ok cool i never thought that would up the whole race reputation. thx
IP: logged
 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by vorador1980 on Nov 07, 2011, 06:07:42 am
This mod is amazing and beautifull. There is always something new to be found arround. For example those so called "Noldor". I found only those Noldor NPC but so far nothing to improve the relations with them to gain access to their weapons, armors and quest. Please, I need a little help about this! At least a hint?
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by madball on Nov 07, 2011, 09:57:38 am
vorador1980 wrote:
This mod is amazing and beautifull. There is always something new to be found arround. For example those so called "Noldor". I found only those Noldor NPC but so far nothing to improve the relations with them to gain access to their weapons, armors and quest. Please, I need a little help about this! At least a hint?
First: improve relations with them. You can do this by helping them out, when they fight against someone, or you can fight them, knock them uncuncious with blunt weapons and take them as prisoners (though this is the harder way, because they are the hardest to fight against). After capturing them, go to the party menu and talk to them, there will be an option to let them go, each noldor elf released gives you +1 point relationship and you gain honour. The higher the relationship, the better (I fought them and released prisoners until I had a relationship rate of 35+). After this, go to the tavern in the town of Laria and speak with Quigfen, he will give you a quest to defeat the marauding jatu army in the woods located near Laria (they will be marked with blue). After you did this, Quigfen will tell you the location of the hidden city of the noldor, where you can trade with them, train and recruit noldor adventurers. One thing: attack the noldor only with elite troops (hero adventurers, jatu mercenaries, empire knights etc.), same goes against the jatu.
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by vorador1980 on Nov 08, 2011, 01:54:42 pm
madball wrote:
vorador1980 wrote:
This mod is amazing and beautifull. There is always something new to be found arround. For example those so called "Noldor". I found only those Noldor NPC but so far nothing to improve the relations with them to gain access to their weapons, armors and quest. Please, I need a little help about this! At least a hint?
First: improve relations with them. You can do this by helping them out, when they fight against someone, or you can fight them, knock them uncuncious with blunt weapons and take them as prisoners (though this is the harder way, because they are the hardest to fight against). After capturing them, go to the party menu and talk to them, there will be an option to let them go, each noldor elf released gives you +1 point relationship and you gain honour. The higher the relationship, the better (I fought them and released prisoners until I had a relationship rate of 35+). After this, go to the tavern in the town of Laria and speak with Quigfen, he will give you a quest to defeat the marauding jatu army in the woods located near Laria (they will be marked with blue). After you did this, Quigfen will tell you the location of the hidden city of the noldor, where you can trade with them, train and recruit noldor adventurers. One thing: attack the noldor only with elite troops (hero adventurers, jatu mercenaries, empire knights etc.), same goes against the jatu.

Dear Madball,
Thank you for your advise. I really apreciate your support. However I wrote that I found only the Noldor NPC. So far I saw not even a single Noldor or Noldor warband anywhere on the map. So I`m unable to fight or to help them. For now. I`ll check the area about Laria and hope to see them arround.
Since you were so kind I`d like to ask you for another problem I found just today. I`ve started a new game and became to fight for the Empire for some time. But at one point I saw that the recruited peasants could be upgraded only as infantry. Every castle and town, every lord have Empire cavalry but even the captured militia can not be upgraded as horseman of any type. I`v tried every other faction, just to be sure and I found nothing of the sort with them.
Thank you again for your help.
IP: logged
 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by madball on Nov 08, 2011, 05:51:48 pm
vorador1980 wrote:
madball wrote:
vorador1980 wrote:
This mod is amazing and beautifull. There is always something new to be found arround. For example those so called "Noldor". I found only those Noldor NPC but so far nothing to improve the relations with them to gain access to their weapons, armors and quest. Please, I need a little help about this! At least a hint?
First: improve relations with them. You can do this by helping them out, when they fight against someone, or you can fight them, knock them uncuncious with blunt weapons and take them as prisoners (though this is the harder way, because they are the hardest to fight against). After capturing them, go to the party menu and talk to them, there will be an option to let them go, each noldor elf released gives you +1 point relationship and you gain honour. The higher the relationship, the better (I fought them and released prisoners until I had a relationship rate of 35+). After this, go to the tavern in the town of Laria and speak with Quigfen, he will give you a quest to defeat the marauding jatu army in the woods located near Laria (they will be marked with blue). After you did this, Quigfen will tell you the location of the hidden city of the noldor, where you can trade with them, train and recruit noldor adventurers. One thing: attack the noldor only with elite troops (hero adventurers, jatu mercenaries, empire knights etc.), same goes against the jatu.

Dear Madball,
Thank you for your advise. I really apreciate your support. However I wrote that I found only the Noldor NPC. So far I saw not even a single Noldor or Noldor warband anywhere on the map. So I`m unable to fight or to help them. For now. I`ll check the area about Laria and hope to see them arround.
Since you were so kind I`d like to ask you for another problem I found just today. I`ve started a new game and became to fight for the Empire for some time. But at one point I saw that the recruited peasants could be upgraded only as infantry. Every castle and town, every lord have Empire cavalry but even the captured militia can not be upgraded as horseman of any type. I`v tried every other faction, just to be sure and I found nothing of the sort with them.
Thank you again for your help.
Yes, I forgot to mention: the noldor usually dwell in the woods near Laria, but they spawn randomly - there are times, when you encounter them more often, but sometimes you have to look for them for days. About the cavalry troops: faction specific elite cavalry units can not really be recruited, unless you have noble recruits (for example: d'shar nobleman or empire nobleman), if you have them, they can be upgraded. The problem is, that either you have to join a faction, or declare your own kingdom, have a castle or a city with training grounds built in it, after this, you can recruit nobles, who join you weekly (speak with the town/castle stewards). The other way is to free them from the enemy. The only problem is, that you can't recruit elite order knights (like windriders, shadow legion centurions, etc.). However, there are two factions, wich can provide you with non-noble cavalry units. One of them are the d'shar, you can upgrade their archers to dervish raiders, and the other faction is the Kingdom of Ravenstern, you can upgrade soldiers to mounted rangers (also from archer units) - these two are the strongest "regular" cavalry units. To be honest, I never recruited from villages until I had my own kingdom - I recruited nobles from taverns (young northern noble, for example), they can be upgraded to rogue knights or hero adventurers. You can also try speaking with ransom brokers (like Borgi the Fat or Swift Moonshadow), sometimes they offer you to ransom elite troops, like Bearclaw Berserkers or Knights of Eventide/Dawn, these units "punch hard".
IP: logged
 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by vorador1980 on Nov 10, 2011, 04:10:59 am
Dear Madball,
Thank you again for your valuable descriptions. Now I`ll know what and where to look about Noldors. And to play with another non-D`Shar faction :lol: . Of course, I must have guess something by myself but I didn`t. It seems perfectly reasonable not to have full access to another faction elites if not entirely impossible to have Legion troops while play as D`Shar for example, not only for nobles. It was so comfortable to play with each faction elite troops at one warband ... until those mod who catch me entirely unprepared! :-D :-D Not to mention that the mercenary cavalry left me without denar ... twice. ;-) Very, very commendable and appropriate restriction. I didn`t expect it, I must admit honestly. No doubt there are more details to be discovered. Who knows, perhaps there is a way to join the Snake Cult or Jatu, or Dread Legion, or Heretics and became some kind of "evil" king?
Thank you a lot for your help.

Sincerely yours
V.
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 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by vorador1980 on Nov 29, 2011, 07:37:18 am
Is there a chance to add a possibility for a player to join the minor factions? It would be interesting to became a Heretic and to recruit Demons. :lol: I`m just one little evil person, I know. Plus, it would increase the playable factions double. Please, would you be so kind at least to consider it?
Thank you in advance.
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 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by Badger47 on Dec 23, 2011, 10:59:09 pm
vorador1980 wrote:
Is there a chance to add a possibility for a player to join the minor factions? It would be interesting to became a Heretic and to recruit Demons. :lol: I`m just one little evil person, I know. Plus, it would increase the playable factions double. Please, would you be so kind at least to consider it?
Thank you in advance.

I think that would extremely awesome! Image running around with the snake cult wiping out that pathetic empire. I hate those guys so much.
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 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by MyNameIsNoob on Jan 18, 2012, 11:24:09 am
Downloading.. daamn.. Had some issues with Sword of Damocles ( still my fav mode ) So now i`m back to this one.. :D
Best mode of all time would be combination of Sword of Damocles and Prophesy of Pendor ^^
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 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by MyNameIsNoob on Jan 19, 2012, 03:06:56 pm
eeeeeegh (( About Noldors. in their city, There is npc named Sadren, he have dialog option - ask more information about noldors, - answer - i may tell u something more when we get to know u better ( something like that ) So i slowly made 100 relation points with them.. And still the same answer.. :D hoped for new quest, info, or what ever :S
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 Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by boiboidude77 on Mar 22, 2012, 10:25:39 am
How do i download if its for steam? because mine is for steam and idk how to get it bacause i usually donload ones thaat do it automatically
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 Re: Prophesy of Pendor V3.42 for Warban (v 3.42)  » posted by robindelang2 on Mar 22, 2012, 01:01:55 pm
boiboidude77 wrote:
How do i download if its for steam? because mine is for steam and idk how to get it bacause i usually donload ones thaat do it automatically

go to steam/steamapps/commom(if im right)/mount and blade warband/modules
put it there
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