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 Mount&Blade Repository » Mods » Large » The Horde Lands Alpha Version 1.18
      
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View this file on the M&B NexusFile Listing: The Horde Lands Alpha Version 1.18
Last Updated: Mar 15, 2009, 09:15:54 pm
First Created: Dec 14, 2008, 05:20:49 pm
File version: Unspecified
For M&B version: 1.010/1.011
Downloads: 56,618 Size: 206.7 MB
Views: 77,221 Type: RAR
Home:  Development forum
Rating (14 votes): 4.5 / 5.0
Description
NOTE: This version of the mod is no longer supported. The current version of the mod is 1.22. All info and download links for version 1.22 can be found in this mod's development forum:
http://s1.zetaboards.com/Road_To_Nowhere/forum/1202607/

CLICK THIS LINK to download The Horde Lands patch for Alpha v1.20

If you find any bugs, please report them in this mod's development forum, not here. This is a very early alpha version of my mod I am posting for help with bug-testing and/or for people who want a sneak-preview of the mod. There is still a LOT of work to be done. I have plans to alter most dialogues and quests, as well as add features not mentioned below.


Features
  • 8 Playable Races: Human, Elf, Dark Elf, Goblin, Orc, Zombie, Skeleton, and Ghost (transparent skeleton). Starting attributes, skills, and weapon proficiencies are affected by gender and race. (exact numbers may be tweaked later)
  • A completely redesigned map with 8 Kingdoms (each with expanded troop trees and equal territory) as well as expanded troop trees for outlaws and mercenaries.
  • Nearby enemy parties will now join forces against you.
  • 265 new items (85 horses, 38 helmets, 18 shields, 49 armors, 1 boots, 56 weapons, & 18 cloaks), plus several items not available in Native (including black armor) have been added back to the merchants.
  • Expanded recruitment options: 3 different recruits per kingdom at villages, hire rogues & mercenaries from tavernkeepers, greater variety of random hireable troops in taverns, and the NPC Necronus sells undead troops.
  • Tavernkeepers, Guild Masters, Tournament Masters, Ransom Brokers, and Travellers can now be recruited as companions. All have unique names or their hometown is included in their name.
  • Town/Village Walkers, Ransom Brokers, and Travellers are now a mixture of human, elf, dark elf, orc, and goblins. Town walkers in Tombstone are now undead. Merchants, Tavernkeepers, Tournament Masters, and Guild Masters are whatever race controls the town at the start of a new game.
  • Non-tournament arena fights now include a wider variety of opponents.
  • The following scripts have been added: Kingdom Management, Autoloot, Patrols, Troop Ratio Bar, and a Blackjack game.
  • Neutral location called Dragon's Death has its own tavern and an explorable dungeon featuring random encounters, treasure chests, and boss monsters (the dungeon is a WIP and will be expanded in future versions).
  • Undead now have new voices for when the get hit, when they die, etc.
  • New type of NPC, the Minstrel, will appear randomly in taverns, is recruitable, and can play music for you.
  • A new type of merchant has been added: the Black Marcket Merchant. There is one for each kingdom hidden somewhere in one of their towns. All kingdom-specific equipment has been removed from regular merchants and can now only be purchased from the Black Market Merchants or found as loot.
  • Players can now garrison troops in villages that they own.


File History
Sat, Jan-31-2009

Alpha v1.16: This version fixes a minor issue with the new undead voices. It also updates the equipment for the Goblin troops (though their lords and king still need to be updated) and adds a couple new helmets to the lower tier Saracens. In addition, there have been some minor changes to the dungeon including: new scene props; minor changes to the skeleton, ghost, and zombie spawns; and a new goblin encounter.

Tue, Feb-03-2009

Alpha v1.17: This version adds some new armors for the Saracens, goblins, and orcs; and also updates the equipment of all saracen, orc, and goblin troops, lords, and kings. It also adds a new type of NPC to taverns, the Minstrel, who can play music for you. In addition, the Dragon's Death Dungeon has been slightly expanded (new encounters and exploration rewards to come soon). Also, a bug that prevented the regular companions from appearing in taverns has been fixed. This version also includes the Horde Lands music pack to be used in conjunction with the new Minstrels.

Sun, Feb-08-2009

Alpha v1.18: This version adds 6 more songs and adds the option to play music from the camp menu if a minstrel is in your party; adds new armors and several other new items; fixes several bugs including a partial fix for the gender bug (only when referring to the payer in dialogue); adds some new encounters to the Dragon's Death Dungeon; changes the Dragon's Death map icon to the ruined village icon; and adds the option for players to garrison troops in villages they own.
Commands
More From This Author
Comments (Page 4 of 6)
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 Re: The Horde Lands Alpha Version 1.17  » posted by Keedo on Feb 06, 2009, 02:05:16 pm
Could you be more specific? It would help if you actually told me what was wrong instead of just saying something is wrong. :-P
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 Re: The Horde Lands Alpha Version 1.17  » posted by commander isnhart on Feb 06, 2009, 06:35:43 pm
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 Re: The Horde Lands Alpha Version 1.17  » posted by Keedo on Feb 06, 2009, 07:56:02 pm
Aaah. OK, I think I know what the problem is with that. I'll see if I can fix it before the next version.
IP: logged
 Re: The Horde Lands Alpha Version 1.17  » posted by commander isnhart on Feb 06, 2009, 08:38:59 pm
and when i gave a task to my lord's they always refusing is this also a bug
IP: logged
 Re: The Horde Lands Alpha Version 1.17  » posted by Keedo on Feb 06, 2009, 09:46:24 pm
Well, I started a kingdom earlier and that map icon error seems to be fixed now. I only recruited 1 lord, assigned him to the castle I had captured, and then gave him the task of patrolling around the village we owned. He did not refuse and his party spawned on the map with no problems. What tasks were refused by your lord(s)?
IP: logged
 Re: The Horde Lands Alpha Version 1.17  » posted by commander isnhart on Feb 06, 2009, 11:30:28 pm
the follow me
stay here

did you try the 6th vassals ?
IP: logged
 Re: The Horde Lands Alpha Version 1.17  » posted by Keedo on Feb 07, 2009, 04:29:29 pm
Well, I have not had any trouble yet getting my lords to do what I ask, but here is a quote from another mod's FAQ:


Why do my lords and companion raiding parties refuse to follow me or do what I say?
This is a problem you run into even when you're marshal of another faction. They all have their own agendas to take care of. If they think what they need to do is more important they'll refuse to do what you ask. Typically if they have a lot of troops and have been resting in a castle or town for a few days they'll be more inclined to follow you, but it's not guaranteed. Just wait and try again later.
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by commander isnhart on Feb 14, 2009, 06:45:41 pm
the fire bow rocks!!! :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: :hammer: 8-) 8-) 8-) :-D :-D :-D

where can i find black merchant? :-(
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by Keedo on Feb 14, 2009, 07:51:42 pm
Each kingdom has its own black market merchant located in one of their three starting towns. You have to actually walk around the towns to find them. But don't be afraid to jump over fences or look inside the shops. Check every nook and cranny. They won't be standing in plain sight like the weapon and armor merchants.
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by commander isnhart on Feb 14, 2009, 10:21:15 pm
oh ok
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 Re: The Horde Lands Alpha Version 1.18  » posted by commander isnhart on Feb 14, 2009, 10:24:28 pm
oh ok thx :-D
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 Re: The Horde Lands Alpha Version 1.18  » posted by SugaryPlumFairy on Feb 19, 2009, 04:06:09 pm
The Horde lands is fantastic: Great map and landscape( which keeps getting better)

and Fire Bows :-D Flaming arrows are freaking awesome dude its like the scene from the opening battle in the movie Gladiator.

and Samurai Dark elfs!!.............it just gets better and better.
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by commander isnhart on Feb 19, 2009, 08:38:03 pm
ADVICE: please add more weapon's and Armors with new design ^_^ :hammer:
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 Re: The Horde Lands Alpha Version 1.18  » posted by commander isnhart on Feb 19, 2009, 08:46:46 pm
can u :-D mesh the fire bow because it is like a normal bow
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 Re: The Horde Lands Alpha Version 1.18  » posted by Keedo on Feb 19, 2009, 11:44:57 pm
There is a limit to how many items can be added before it crashes the game. I have less than 200 items to go before I reach that limit. I definitely want to add some more armors for the Dark Elves, and I will be adding in some more fantasy-style weapons, but I also want to add in some more magic items before I hit the limit. Chances are I won't hit the limit any time soon, but now that I am getting closer to the limit I want to take the adding of new items slowly so I can be sure to get the items in that need to be in before adding the items in that are mainly for style or variety.
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by SugaryPlumFairy on Mar 01, 2009, 06:44:19 pm
Keedo. great work.

i have a problem. when i click to purchase the Black Market Merchants wares there is an RGL error.

what can i do. i am desperate to see these forbidden--not to be found anywhere else wares.

please please please help me. im at my wits end with this.

thank you very much
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by SugaryPlumFairy on Mar 02, 2009, 02:46:20 am
its the Elven Black market salsmen in Yalen.

and you can find Elven arrows on the battlefield folks--there rare though.
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by Keedo on Mar 02, 2009, 10:34:26 am
I believe the RGL error you are getting is related to one of the elven armors, and that error has been fixed. Version 1.19 is already out, but I have been unable to upload to this site lately, so I uploaded 1.19 to FileFront. Check this link for a list of changes in 1.19 and the d/l link:
http://forums.taleworlds.net/index.php/topic,52170.msg1509322.html#msg1509322
There are a lot of new changes, so you will probably have to start a new game if you d/l it. Also, there was a small texture related error in 1.19, so if you d/l it, you will have to open the mod's module.ini file and change the order of the last four lines to look like this:

load_mod_resource = texture_samurai_tex
load_mod_resource = material_samurai_mat
load_mod_resource = arme_samurai_arm
load_mod_resource = armure_samurai_arm
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by SugaryPlumFairy on Mar 02, 2009, 11:46:42 am
keedo: wow. replied. cool.

thanks . i will check this stuff out.

thanks for your help .
IP: logged
 Re: The Horde Lands Alpha Version 1.18  » posted by SugaryPlumFairy on Mar 02, 2009, 12:03:01 pm
Keedo: will we be seeing the appearance of Firearms in The Horde Lands?
whadda yer think eh?
.............im guessing no
Showing comments 61 to 80 of 113 Showing Page 4 of 6  « First  <  2  3  4  5  6  > 
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