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 Mount&Blade Repository » Mods » Large » The Horde Lands Alpha Version 1.18
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View this file on the M&B NexusFile Listing: The Horde Lands Alpha Version 1.18
Last Updated: Mar 15, 2009, 09:15:54 pm
First Created: Dec 14, 2008, 05:20:49 pm
File version: Unspecified
For M&B version: 1.010/1.011
Downloads: 56,644 Size: 206.7 MB
Views: 79,334 Type: RAR
Home:  Development forum
Rating (14 votes): 4.5 / 5.0
NOTE: This version of the mod is no longer supported. The current version of the mod is 1.22. All info and download links for version 1.22 can be found in this mod's development forum:

CLICK THIS LINK to download The Horde Lands patch for Alpha v1.20

If you find any bugs, please report them in this mod's development forum, not here. This is a very early alpha version of my mod I am posting for help with bug-testing and/or for people who want a sneak-preview of the mod. There is still a LOT of work to be done. I have plans to alter most dialogues and quests, as well as add features not mentioned below.

  • 8 Playable Races: Human, Elf, Dark Elf, Goblin, Orc, Zombie, Skeleton, and Ghost (transparent skeleton). Starting attributes, skills, and weapon proficiencies are affected by gender and race. (exact numbers may be tweaked later)
  • A completely redesigned map with 8 Kingdoms (each with expanded troop trees and equal territory) as well as expanded troop trees for outlaws and mercenaries.
  • Nearby enemy parties will now join forces against you.
  • 265 new items (85 horses, 38 helmets, 18 shields, 49 armors, 1 boots, 56 weapons, & 18 cloaks), plus several items not available in Native (including black armor) have been added back to the merchants.
  • Expanded recruitment options: 3 different recruits per kingdom at villages, hire rogues & mercenaries from tavernkeepers, greater variety of random hireable troops in taverns, and the NPC Necronus sells undead troops.
  • Tavernkeepers, Guild Masters, Tournament Masters, Ransom Brokers, and Travellers can now be recruited as companions. All have unique names or their hometown is included in their name.
  • Town/Village Walkers, Ransom Brokers, and Travellers are now a mixture of human, elf, dark elf, orc, and goblins. Town walkers in Tombstone are now undead. Merchants, Tavernkeepers, Tournament Masters, and Guild Masters are whatever race controls the town at the start of a new game.
  • Non-tournament arena fights now include a wider variety of opponents.
  • The following scripts have been added: Kingdom Management, Autoloot, Patrols, Troop Ratio Bar, and a Blackjack game.
  • Neutral location called Dragon's Death has its own tavern and an explorable dungeon featuring random encounters, treasure chests, and boss monsters (the dungeon is a WIP and will be expanded in future versions).
  • Undead now have new voices for when the get hit, when they die, etc.
  • New type of NPC, the Minstrel, will appear randomly in taverns, is recruitable, and can play music for you.
  • A new type of merchant has been added: the Black Marcket Merchant. There is one for each kingdom hidden somewhere in one of their towns. All kingdom-specific equipment has been removed from regular merchants and can now only be purchased from the Black Market Merchants or found as loot.
  • Players can now garrison troops in villages that they own.

File History
Sat, Jan-31-2009

Alpha v1.16: This version fixes a minor issue with the new undead voices. It also updates the equipment for the Goblin troops (though their lords and king still need to be updated) and adds a couple new helmets to the lower tier Saracens. In addition, there have been some minor changes to the dungeon including: new scene props; minor changes to the skeleton, ghost, and zombie spawns; and a new goblin encounter.

Tue, Feb-03-2009

Alpha v1.17: This version adds some new armors for the Saracens, goblins, and orcs; and also updates the equipment of all saracen, orc, and goblin troops, lords, and kings. It also adds a new type of NPC to taverns, the Minstrel, who can play music for you. In addition, the Dragon's Death Dungeon has been slightly expanded (new encounters and exploration rewards to come soon). Also, a bug that prevented the regular companions from appearing in taverns has been fixed. This version also includes the Horde Lands music pack to be used in conjunction with the new Minstrels.

Sun, Feb-08-2009

Alpha v1.18: This version adds 6 more songs and adds the option to play music from the camp menu if a minstrel is in your party; adds new armors and several other new items; fixes several bugs including a partial fix for the gender bug (only when referring to the payer in dialogue); adds some new encounters to the Dragon's Death Dungeon; changes the Dragon's Death map icon to the ruined village icon; and adds the option for players to garrison troops in villages they own.
More From This Author
Comments (Page 1 of 6)
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 Re: The Horde Lands Alpha Version 1.0  » posted by SweRaider on Dec 15, 2008, 11:11:01 am
since its alpha I think I can wait for a while longer. good luck with the map and the other stuff
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 Re: The Horde Lands Alpha Version 1.01  » posted by tisjoshy on Dec 16, 2008, 05:10:46 pm
This mod looks like it is going to be good.
I am going to download it when you get the full version out.

Looking forward to it.
Will keep an eye on the post. xD
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 Re: The Horde Lands Alpha Version 1.01  » posted by tisjoshy on Dec 16, 2008, 10:49:58 pm
Yeah...Couldn't wait.
Was bored...
Downloaded anyway...

Will let you know if I find any bugs or things of the like on the forum...
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 Re: The Horde Lands Alpha Version 1.03  » posted by SLIPPY on Dec 19, 2008, 05:02:10 pm
i have found a bug when u select the race you want eg. dark elf male. then when u start playing your character is a female and if u check the factions all the rules are female aswell

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 Re: The Horde Lands Alpha Version 1.03  » posted by Keedo on Dec 20, 2008, 12:10:26 am
Yeah the gender issue is something I haven't figured out how to fix yet. It's related to the troop flags. TF_Male = 0, TF_Female= 1, TF_Undead = 3, tf_elf = 4, and so on. I'm sure it's fixable through the dialogue, but I haven't messed around with scripting the dialogue yet. In battle, you should hear the appropriate sounds for your or the troops gender, despite what any dialogue says.
And if you are referring to them LOOKING like females...well...elves have always been kinda feminine looking, even the males. But I am working on getting a new look for the dark elves. They really shouldn't be blue. :-P
Also, if you find any other bugs, you can report them here: The Horde Lands Current Known Bugs
I check that thread more often than I check the comments here.
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 Re: The Horde Lands Alpha Version 1.04  » posted by SLIPPY on Dec 21, 2008, 06:51:30 am
so can u sort it m8 please thank you
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 Re: The Horde Lands Alpha Version 1.04  » posted by Leonardo on Dec 21, 2008, 03:18:09 pm
This is by far one of my favorate mods. I have gotten my friends to try it out too and they love it as well. i play this almost ever night! I cannot wait till the mod release. Thank you! :-D
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 Re: The Horde Lands Alpha Version 1.05  » posted by dark apostle on Dec 22, 2008, 07:50:41 pm
my computer is tragicly slow and it is going to take upwards of 6 hours to download this mod but it seriously looks and sounds worth it keep up the good workanother thing i just randomly thought of a troop tree line that is human but there like slayer/deathdealer kinda things that are dedicated ti killing non human creatures i duno was just a thought ...... ill comment agian after ive wasted10hours of my life playing it.
dark apostle(/)
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 Re: The Horde Lands Alpha Version 1.05  » posted by Keedo on Dec 22, 2008, 08:12:49 pm
There is one troop in the redesigned Mercenary troop tree called Undead Slayer, but I have not added that into the mod yet. I suppose I could just rename it Slayer and then have it branch off into its own troop tree. I'll give it some thought.
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 Re: The Horde Lands Alpha Version 1.05  » posted by dark apostle on Dec 23, 2008, 06:47:39 am
yeah ohk fair enough i just downloaded and its no were to be found checked my documents mount and blade file repository everything it simply doesnt exist on my com yet i clearly spent 4 hours downloading it if u have ideas how to fix it please get back to me.
dark apostle(/)
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 Re: The Horde Lands Alpha Version 1.05  » posted by Keedo on Dec 23, 2008, 03:48:32 pm
Did you maybe download it to your desktop by accident? I do that sometimes and give myself headaches trying to find out where it went. :oops:
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 Re: The Horde Lands Alpha Version 1.05  » posted by dark apostle on Dec 24, 2008, 01:16:40 am
maybe and now if i try anddn re download it skips traight to power dvd plaer of all things lol i duno ill have another look if not i shall just give up until the next version comes out. thanks for the reply ne way.
dark apostle(/)
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 Re: The Horde Lands Alpha Version 1.05  » posted by Keedo on Dec 24, 2008, 01:27:02 am
Well, I am uploading the new version right now. If you're going to re-download, just wait until 1.06 is ready for download. It fixes some bugs and adds some new stuff.
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 Re: The Horde Lands Alpha Version 1.06  » posted by dark apostle on Dec 24, 2008, 04:51:15 am
yeah ohk will do hopefully it works this time. btw jsut wondering how much time do you plan to spend updating and making this mod???
dark apsotle(/)
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 Re: The Horde Lands Alpha Version 1.06  » posted by dark apostle on Dec 24, 2008, 05:21:02 am
it does mention in the features that u are capable of making the download smaller which in my case and probly a few others would make it so much easir it takes me about 6 to 7 hours to download a 200mb file just a request for next version if possible.
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 Re: The Horde Lands Alpha Version 1.06  » posted by nerevar on Dec 24, 2008, 10:09:10 am
hey great mod, i love what you did here it reminds me of guardians party (a must have mod) but the thing i dont like about guardians party is that it gives u the feeling that you not playing m&b and plus that whole mod is on steroids cause a dagger does 60 damage lol but this mod, i have to congratulate you this is a great mod and hopefully by the full release all those damn bugs will be gone cause it annoys the crap out of me, o and a better name for morte would be "The Scourge" just sayin :hammer:
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 Re: The Horde Lands Alpha Version 1.06  » posted by nerevar on Dec 24, 2008, 10:14:41 am
O and for the the dark elves you should try "The Kingdom of Hlaalu or, The Sixth house cult" and ill keep you update if i find better namesfor the other kingdoms have fun updating :-P
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 Re: The Horde Lands Alpha Version 1.06  » posted by Keedo on Dec 24, 2008, 11:41:18 am
@dark apostle: I am trying to make the download a little smaller with each update by eliminating unneeded textures, but in the end it will still be over 100k since I will be adding a lot of new items and the new textures are what makes the download so large. Also, I don't really have a plan for how much time I will spend on this mod. I try to do a little each day, but I don't plan to stop developing it until I run out of ideas.

@nerevar: It probably reminds you of Guardian's Party, because I am using the race skins (except the skeleton/ghost) from that mod. I have used little else from that mod though (a couple weapons and two suits of armor). As for Morte, I like that name because Morte means death. I don't really like the name Hlaalu for the dark elves, because that sounds Hawaiian and the dark elves of my mod have a japanese-like culture. Which is why I chose the name Megumi for their leader (Megumi means goddess). The Kingdoms of Velor and Levar will not change as they are a major part of my story, but feel free to give me suggestions for the elves, orcs, and goblins in the mod's Development Thread. It's much easier discussing things there than here.
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 Re: The Horde Lands Alpha Version 1.06  » posted by Keedo on Dec 24, 2008, 11:43:55 am
Also Nerevar...what "damned bugs"? :hammer: I can't fix them if I don't know about them. :-P Please report any bugs you find in the Bug Report thread of my mod's development forum.
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 Re: The Horde Lands Alpha Version 1.06  » posted by nerevar on Dec 24, 2008, 12:12:43 pm
ok morte sounds boring thats y i suggested The scourge for a little more pizzazz lol.Well you fixed a couple of the bugs but there is still more that i cant pin-point yet, but making the dark elves have a japanese culture doesnt fit what dark elves are known for but if your so inclined on making them japanese culture i can suggest you put their name as maybe "The Dark Brotherhood"? sounds good? and give me a lil to research to find better names
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