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 Mount&Blade Repository » Mods » Lords and Realms
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View this file on the M&B NexusFile Listing: Lords and Realms
Last Updated: Dec 12, 2008, 02:28:06 am
First Created: Dec 10, 2008, 10:09:27 am
File version: 1.0
For M&B version: 1.010/1.011
Downloads: 10,643 Size: 22.5 MB
Views: 15,842 Type: RAR
Home:  Lords and Realms
Rating (2 votes): 4.8 / 5.0

This mod is compilation of mods combined into one by my ideas. It's an upgraded version Medieval Duke and Mercenaries by Luigi and lot of nice kingdom features.
The mod is meant to be played on hardest settings without saving possibility. So that means 135% if you don't have the battlesizer. It's the only way to go!

I recommend battlesizer to 160 and 150%.

Also I recommend to install Zaro's Graphical Enhancement mod 2.51

Most of work in implementing the play features was done by a wonderful man vonmistont. Thank you very much mate! You made a dream come true!

The features are:
[New troop tree] from Medieval Duke and Mercenaries Altman version by Luigi (tweaked by Altman)
# almost all units redone (all lords, soldiers, militias, bandits, sea raiders).
# new equipment by Luigi (lots of helmets and pikes, hallberds, some new armor).
# generally all soldiers are better equipped and more soldiery and therefore more dangerous

[Kingdom Management] from AoM by Highlander
# If you capture a town or a castle without claimant or without oath you can create a new kingdom.
# From Camp menu you can recruit 20 new lords. You can't have more lords than you have centres.
# You can give/take fiefs to your lords. Order your lords to stay in their castle to garrison it.
# New kingdom names, based on centre you captured.

[Patrols, Bandits, Taverns] from NNY by Geoffrey Ashe
# You may tell any soldier from your army to form Patrol. The soldier creates new party. You may give troops and issue orders to this party. You may dissolve a Patrol and take back troops but be warned, you may only take all troops or none, so try to keep patrol capacity at least 1 pint below your main party maximum capacity.
# Upkeep for troops in patrol is 50% higher (also your party screen now shows correct wages you will pay for all your troops in party, patrols and garrisons, so you won't be supprosed)
# You can bribe bandits (Scorchers and Bandit Lord party) to join your party. You must have enough capacity to take them.
# You may hire refugees, militia recruits and townsmans in taverns.
# You can buy ale in taverns to increase your party's morale.

[Autoloot] by fisheye
# Real bless if you like to keep many companions.

[Game features]
# Lords kept in castles are now less likely to escape 15% (prisoner tower 2%).
# You collect taxes from all fiefs by visiting just one.
# Engineering reduces cost and time slightly.
# Mill gives 5% bonus every month and school gives 1 point bonus every 2 weeks.
# You can talk to Village Elder from village menu.

- vonmistont
- luigi
- Geoffrey Ashe
- Highlander
- fisheye
- Magelord
More From This Author
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 Re: Lords and Realms  » posted by matt on Dec 10, 2008, 10:17:45 am
hey jw how doi download so i can play??
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 Re: Lords and Realms  » posted by SLIPPY on Dec 10, 2008, 11:10:23 am
just click the download and then when it opens go to your mount and blade folder and go in modules and u copy it into there.
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 Re: Lords and Realms  » posted by Wolfbane on Dec 11, 2008, 04:04:09 am
where can i get Zaro's Graphical Enhancement mod 2.51? or is there something wrong to how i installed it because when i ran the mod "lords and realms" there was an error... this was the error Unable to open file: CommonRes\ani_walk_sideways.brf.. pls help... email me ASAP :) thanks :-D
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 Re: Lords and Realms  » posted by bierdopjeee on Dec 11, 2008, 08:39:29 am
Without the graph enhancements it works fine. With the "GE_Textures_2.5" it works fine too.
It only happends when both "GE_Textures_2.5" and "ge_resources_2.5" are installed.

original message
When talking to one of the hero's the game crashes to the desktop.
I'll try a few times more to see if I can pinpoint something.

~ bier
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 Re: Lords and Realms  » posted by matt on Dec 11, 2008, 03:49:38 pm
hehe ty only just realised i had to the wrong version :(
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 Re: Lords and Realms  » posted by nice242 on Dec 12, 2008, 06:22:45 am
I didn"t like the blade. it"s seem to longer and the pike is have joker in the real world . the mode is OK but i want to change the graphic weapons. :hammer:
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 Re: Lords and Realms  » posted by jacob25 on Dec 12, 2008, 10:26:27 pm
hey, i was just wondering could u put this in non-rar format? cause i am no good with computers, and i dont know how to make rar files work :-?
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 Re: Lords and Realms  » posted by PioterC on Dec 13, 2008, 11:34:29 pm
I like this mod and I have some suggestions for future versions...

- IMPORTANT -> add new horses, some armors, maybe weapons;
- repair value of slaves (when You sold better unit, You get more money);
- add option -> You can give units to Your Lords, but You can't get any units from him... It's not good ;-) ;
- add option to get captured Lord equipment;

For now that is all... Good job!!!
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 Re: Lords and Realms  » posted by nath9091 on Dec 17, 2008, 12:57:28 pm
Started out with a Rhodok army. They actually seem to be competent in this mod with lots of pikes and heavy armour. Would prefer crossbowmen instead of normal archers tho. Rhodok heavy pikemen steamroll everything! Nice work.
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 Re: Lords and Realms  » posted by ralfsolo on Dec 18, 2008, 03:53:10 am
good mod, but the companions are fighting each other and leave the party and that is annoying :-( , could you fixe that or release your source files plz
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 Re: Lords and Realms  » posted by ralfsolo on Dec 19, 2008, 01:21:28 pm
# If you capture a town or a castle without claimant or without oath you can create a new kingdom.

Plz comment on it , I cannot attack any castle , I didn't see castle or town without claimant ...? :-?
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 Re: Lords and Realms  » posted by TNT on Dec 20, 2008, 07:26:43 am
This is wonderful mod and as i can see the new version is ready to be released. There are some thungs that i would add in that new mod but i can't register on tale worlds and i am not able to do so. So i am asking for help. :-?
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 Re: Lords and Realms  » posted by douglasd20 on Jan 24, 2009, 11:41:13 am
how can i use one shot one kill in this mod?
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 Re: Lords and Realms  » posted by verocorr on Feb 28, 2009, 05:43:10 pm
Im getting this error in all the modules that im downloading...
Any help please??

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