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 Mount&Blade Repository » Mods » Large » Sword of Damocles - Gold V4.5 [updated v4.57]
      
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File Listing: Sword of Damocles - Gold V4.5 [updated v4.57]
Last Updated: Apr 26, 2010, 01:30:46 pm
First Created: Dec 04, 2008, 09:15:53 am
File version: v4.57 Gold beta
For M&B version: 1.010/1.011
Downloads: 27,839 (201,330) Size: 201.79MB
Views: 49,604 (254,141) Type: EXE
Home:  SoD Subforum on Taleworlds
Rating (57 votes): 4.5 / 5.0
Description
Why choose Sword of Damocles?
Sword of Damocles is most complex and advanced kingdom management mod. It does not simply add player's kingdom and lords under his command but it also tries to simulate kingdom management by adding population to fiefs, health, ability to create laws, reworking economy and adding new buildings. It also allows you to choose your faith which heavily influence your kingdom, allow you to build religious structures and eventually if you spread your faith ardently enough to upgrade your elite troops to unmatched holy warriors. You will also have to develop two new kingdom management skills, Administration and Intrigues to efficiently rule your kingdom. You will also have to look out on new Badboy feature known from Europa Universalis series.
Sword of Damocles also offers realistic army management system where you require military buildings to upgrade your faction exclusive troops, are able to create army detachments and can issue orders to all your lords through Strategic Map. Both you and enemy kings can hire independent factions - Mercenary Guilds to fight side by side your troops. Overhauled AI will make
On top of that Sword of Damocles provides solid back story and a damocles sword hanging over your Royal head, The Legion which destroyed your homeland and now comes to gobble up another tasty morel which is Calradia, huge invasion is heard to come within one year. Huge invasion will attack Calradia. You have one year to prepare.
To fight the threat you'd better arm yourself. 600 new items and 300 new troops from all old and 12 new factions wait at your disposal.
Sword of Damocles also adds much more gameplay tweaks, graphic enhancements and other features. There is so many that even detailed description below does not cover them all. Let's just mention few most popular like ability to set up completely custom battles, battle camera to observe battle after you fall wounded, enchanced auto resolve system, formations and overhauled Chel's battle morale, custom graphics for each menu screen and all towns and castles, improved autoloot to easily manage your completely reworked companions, Jedediah Q's companion management screen etc.
But that's not all. Sword of Damocles offers to play SoD Submod Variants like: Auxiliarii by Twan, Gunpowder Invasion by Deathknight13 and fantasy Undead Invasion.


CURRENT VERSION : V4.57
(updated : 25 April 2010)
THIS VERSION IS NOT SAVE GAME COMPATIBLE

INSTALLATION: Run downloaded EXE file and unpack it to your MnB Modules directory. Choose Sword of Damocles in MnB launcher. Enjoy. Warning! 600MB disk space required.

PATCH ONLY for v4.57
(MUST HAVE V4.55C installed to use this patch)
Just copy the 3 texture files into texture folder and other files in main "Sword of Damocles - Gold V4.57 beta_Module" folder. If you are not familiar with how to do this, download entire mod above in this thread. This patch was deleted so if never installed, it is not needed.

Look in the SoD forum for new patchs / hotfixes.

FULL DESCRIPTION IS LARGER THAN REPOSITORY PERMITS READ SoD FORUM - LINK

Sword of Damocles - Gold Team

Cyclohexane, FleshyStarfish, Kuba, Mordachai, Shjn, Twan, vonMistont

I Kingdom Management
Advanced Kingdom Simulation

Become a King
  • You arrived to Calradia with small force of your Homeland Troops. You found this new land divided and obviously unable to survive Invasion that also destroyed your Homeland.
  • Conquer a castle or town to become a King, grow in strength and unite Calradia before the storm.
  • After you become a king number of new options will become available.
  • In your castles and towns you will meet your Marshal, Chancellor and Treasurer.
  • In Camp menu you will gain access to Edicts panel where you will be able to enact laws.
  • If you have enough fiefs to give away you will be able to recruit your own Lords.
  • New menus will appear in Camp Menu:
  • You will gain access to Edicts panel where you will be able to enact laws.
  • Strategic Map option will appear, you will have view over whole Calradia and you will be able to control your armies through it.
  • You will gain access to Centralized Fief Management menu.
  • You will be able to send your men to a mission via Artifacts menu.
  • 20 Lords is available for recruitment.
  • Talk with Chancellor to recruit new Lords, you must have at least one fief to give away (and still have a fief for yourself).
  • Lord's economy is completely reworked. They need income just like you.
  • Lord's without fiefs will have negative relations with you and won't make profit to supply an army.
  • Lords upgrade their own fiefs.

Population & Taxes
  • Towns and Villages now have population. This is also base for completely reworked taxing system.
  • Population is now base income of your fief (taxpayers) modified by prosperity, religion acceptance, buildings and edicts.
  • Population will eventually grow but bad relations with fief, bad fief's health, raids, random events or forced draft can lower it.
  • Minimum & Maximum population for Villages is 50/500 and for Towns 500/3000.
  • Taxes player finally receive come from 3 separate sources. Peasants, Towns and Scutage Tax from player's vassals.
  • For more changes in taxes concept see Ruler's Skills chapter, Administration & Demesne.
  • Castles are your main military facilities. There you will be able to build your most advanced military buildings.
  • But Castles don't give you income, in fact you must pay weekly maintenance fee (150, or 100 with Blacksmith).
  • Watch out for health of your villagers, beware of health related random events.

Faith
  • 5 faiths to choose, each comes with 5 new faith troops, 4 religious buildings and affects your kingdom's population.
  • Local faith acceptance has great influence on your population.
  • Faith can modify your fief's income up to 10%.
  • Low faith acceptance will have negative effect on your relations with fiefs.
  • High global faith allows you to convert your best Noble Troops to Zealots
  • Consecrate your Zealots in Castle's Chapel to get one of Holy Warriors.
  • 25 Faith Troops, but you can only get one based on your homeland and your faith.

Royal Edicts
  • 36 Edicts divided into 4 categories to enact. Truly rule your kingdom by setting laws.
  • You can choose laws for 4 social classes, peasants, townspeople, clergy, and nobility.
  • You can choose from 36 edicts but in one moment there can be only 10 active so choose wisely.
  • Your kingdom needs stability so often changes of laws can have devastating effect on your kingdom.

New Buildings
  • 16 buildings available, some create synergies with Edicts

II Ruler's Skills & Diplomacy
Sword of Damocles introduces two new skills, Administration and Intrigues it also overhauls diplomacy.

Diplomacy
  • New badboy system, if you look like a threat for Calradians they will react and form an alliance against you
  • Your initial badboy is based on your relation with calradians when you create your faction
  • You gain badboy when you take cities and castles or developp your religion
  • You lose some badboy every week, according to your honour, the size of your realm and your number of academies
  • If your badboy reach 40 something bad happen

Administration&Demesne
  • To keep the same number of skills Prisoner Management was included into Leadership.
  • Persuasion personal skill has now more functions and is known under Intrigues name.
  • Administration and Demesne concept:
  • To effectively rule over large kingdom and eventually build huge an empire you need good -Administration skill.
  • Large empire might collapse under it's size, administration becomes less and less effective.
  • Answer is either more effective administration or decentralization by ceding fiefs to your vassals.
  • For each level of Administration skill you King will receive 50 Demesne Points (DP).
  • Each fief has value in DP. Village 10 DP, Castle 15 DP, Town 30 DP.
  • Difference between King's DPs and cumulated fief's value will change tax income.
  • For each DP difference income will be changed by 1% up or down for All Fiefs!
  • So if you have only Administration 1 (50 DPs) and hold i.e. 3 Towns, 2 Castles and 3 Villages you will get -100% income!
  • Demesne cost for each fief can be modified by Buildings, you can also get more DPs from Edicts.

Intrigues & Propaganda
  • Intrigues supply give all persuasion bonuses both native and those from previous SoD versions.
  • If you defeated a faction some lords with whom you have good relations can join you if you have high Intrigues.
  • Just like Administration knowledge of Intrigues is necessary for a King to manage great empire.
  • For each level of Intrigues skill you earn 50 Propaganda Points (PP).
  • Base PP at 0 skill level is 10. Each fief you own subtracts from this number:
  • Village 10PP, Castle 5PP, Town 30PP.
  • Difference between Ruler's PP and value of fiefs result in relations modifier with all fiefs.

III Army Management
Innovative & Realistic Army Management and AI overhaul

Upgrading
  • Unlike in Native or in any other mod troops in SoD don't just miraculously upgrade to completely other kind of troop after battle. Troop training takes time and equipment also does not grow on trees.
  • In SoD Homeland Troops which will be backbone of your army upgrade to their experienced versions marked with *.
  • Experienced troops marked with * have exactly the same equipment as their inexperienced counterparts.
  • To upgrade unit to different kind you must have proper military building in your castle or town:
  • Barracks - Allow you to upgrade peasants to your Homeland Melee Footmen.
  • Range - Allows you to upgrade peasants to your Homeland Ranged Footmen.
  • Stables - Allow you to upgrade your basic Melee Footmen to your Cavalry.
  • Chapters - This expensive buildings attract noble refugees from your fallen Homeland. You can not train peasant to become Noble. Build Chapter and eventually they will come to you. Chapters also allow you to upgrade Noble troop line further.
  • Chapel - This small building will allow you to upgrade your best noble troops to powerful Holy Warriors if you were spreading your faith ardently enough.
  • Upgrading troops costs money. Equipment cost can be lowered by constructing blacksmith, cost will be reduced by 50%.
  • When you have experienced* troops and proper military buildings constructed talk to your Marshal and order training.
  • See New Factions chapter to learn about Homeland Troops and Mercenary Guild Troops.

Regiments
  • At any time you can detach troops from your party and create new Regiment.
  • Talk to any of your troops and order him to create a Regiment.
  • Regiment will show up near your party.
  • Meet with the regiment to issue orders.
  • Be warned! For troops in Regiments you will pay 2x more wages!

Formations & Overhauled Morale
  • Formations and Morale are by default ON. You can turn them OFF in Reports Menu->Settings.
  • Sword of Damocles tweaks morale system:
  • Biggest issue with morale feature was that when morale was broken whole army, peasants, recruits and knights alike were running away. We fixed that.
  • You should no longer experience whole armies running away after losing few troops.
  • Low leveled recruits may run but your veterans will continue fighting even in harsh conditions.

Troop Trees & Wages
  • Before you become a king you will be able to recruit only Farmers in villages.
  • Farmers upgrade to mercenary troop tree.
  • You will also be able to recruit mercenaries in taverns.
  • There are many random mercenaries showing up in taverns.
  • You can also talk to tavern keeper to recruit other soldiers.
  • Townspeople who upgrade to mercenaries, Refugees that upgrade to Sword Sisters and finally Manhunters.
  • Troops wages vary, army based on Homeland units is the least expensive.
  • You pay base wages for Homeland Player Exclusive Troops.
  • Mounted units cost 65% more.
  • Mercenaries cost 100% more.
  • Calradian troops (Native Kingdom’s Troops) cost 50% more
  • If you want you may switch troop recruitment to Native one. You will recruit Native troops in villages.
  • It's not advised and consider it a cheat. You will find this option in Reports Menu -> Settings.

Garrisoning
  • When you become a king you will be able to give garrisoning orders via Fief Management page.
  • Set max garrison value for each walled center. (default 150)
  • Hire trainers to your castles and towns.
  • You can have up to 5 trainers per garrison.
  • First trainer always cost 100 denars, but each next one will be 100 denars more expensive (second - 200, third - 300).
  • Each trainer charges 50 denars weekly.
  • One trainer can auto-garrison 2 recruits daily.
  • Be warned troops recruited by draft are distracted from fief's population!
  • Each troop you rceruit is 1 population less in town or in village belonging to a castle.
  • Visit villages directly to find volunteers who are not counted as taxpaying population of the fief.
  • They also exercise castle's garrison every day increasing it's experience.
  • You need specific military facilities to make trainers useful (Barracks to recruit and train infantry, practice range for archers and stables for cavalry).

AI Overhaul
  • New war peace system giving explanations of AI decisions to the player
  • If you conclude peace you must respect a 30 days truce before restarting war or will lose honor and gain badboy (AIs never break truces)
  • Kingdoms base their decisions to start wars or propose peace on the evolution of their power
  • They have objectives and try to expand logically, their situation determines their ambition and so how offensive their lords are
  • Lord personnalities have an influence on their decisions as well as their personnal situation compared to over lords
  • Choice of 3 systems for autoresolved battles : Bloodbath (very fast), Kt0 Improved Autorsolve (extremely realistic) or Native

IV New Factions:
12 Completely new Factions plus all Old Factions to a total of 16 factions not counting bandits and alike!

Player Faction:
  • You start as King's Child, refugee from country invaded by The Legion.
  • Choose from 5 player exclusive factions, Antarian Empire, Villianese Duchy, Kingdom of Aden, Zerrikanian Sultanate or Republic of Marina
  • Antarian Empire - Proud aristocratic country, Heavy armored foot melee based army.
  • Republic of Marina - Trade faction basing it's army on mercenaries, foot based mixed army, excellent at sieges.
  • Kingdom of Aden - Feudal country with strong cavalry traditions.
  • Villianese Duchy - Idyllic clan based realm with skilled foot melee soldiers and unmatched archers.
  • Zerrikanian Sultanate - Proud nation with strong cavalry tradition.
  • You will have access to exclusive Homeland troops unique for each faction.
  • Each troop tree consists of Infantry line, Ranged line, Cavalry line and completely separate Nobility troop tree.
  • Each homeland has it's strengths and weak points.

Mercenary Guilds
  • 6 mercenary factions offering single troops as well as whole army regiments for hire. Not only to you but to your enemies as well. Don't be surprised if you see party of mercenaries following enemy lord.
  • Gain their trust doing new quests!
  • You can find Mercenary 5 Mercenary Guild Headquarters on the map and their representatives in towns...
    ...
    ...
    ...
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Estimated Download Time
56Kbit Modem:  8h 23m 47s  · 256Kbit:  1h 50m 13s  · 1Mbit:  27m 34s  · 3Mbit:  9m 12s
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Comments
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 Re: Sword of Damocles - Invasion (06 XII 2008)  » posted by SweRaider on Dec 06, 2008, 05:53:24 am
The mod sounds great but I really need to know where the invasion will come from.
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 Re: Sword of Damocles - Invasion (06 XII 2008)  » posted by von_Mistont on Dec 06, 2008, 11:08:37 am
The trick is it comes from random direction :) That's new feature in version 2. Previously ivasion could only come through the passage to Caladria near Currin castle. But now... From E,NE, SE, W, SW, NW and from the sea. South is safe.
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 Re: Sword of Damocles - Invasion Version 3 (09 XII 2008)  » posted by ralfsolo on Dec 18, 2008, 10:04:57 am
Hello what's about companions do they still fight each other and leave like the native ?
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 Re: Sword of Damocles - Invasion Version 3 (09 XII 2008)  » posted by evghin on Dec 30, 2008, 09:30:39 pm
I think that the invasion will come from the passage near the village Veidar , it is possible to come from the snow-covered mountains or from the sea...i will kill them all :hammer: :hammer: i have 2 towns , each with a garisson of 1000 troops ( archers , hired blades , 200 swadian knight per town ).

i have level 75 , i'm strong , i have with me 200 troops ( 100 swadian knight , 60 mercenary cavalry and 40 archers ) and now i wait the invasion.

thei will not take any castle or town from mi faction ( Kherghit Khanate ) :-D
i must wait 50 days for the invasion to come :)

PS : Sorry for mi bad english
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by evghin on Jan 03, 2009, 05:52:43 am
MAN...CAN'T YOU DO SOMETHING THAT THE INVADERS TO COME IN 100 DAYS ? I AM ALWAYS READY. IN 50 DAYS I CAN RAISE A HUGE ARMY ( 3.500-6.000 TROOPS ) ...I CANT WAIT A YEAR....
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by SLIPPY on Jan 03, 2009, 09:54:27 am
when i go in the game nothing is different about it you cant change colour or declare war all the stuff u put down there aint in the game or cant do..so i waisted my time reading it and downloading it for nothing it is the same as the last version...eg cant change colour change tax cant delcare war against other kings.

if im wrong then i need help.

would make it easier for me if put it zip or rar made life much easier for me
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by jacob25 on Jan 03, 2009, 11:05:37 am
yea, u should make the invasion come at 100 days, a year is way to long in mount and blade
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Vlad_Tz on Jan 04, 2009, 01:25:22 am
man this mod is great keep it up :!:
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by evghin on Jan 04, 2009, 01:39:19 am
I CAN'T CREATE MI KINGDOM ...I HAVE CAPTURED A CASTLE AND NOW I WANT TO MANAGE MI KINGDOM BUT THERE ISN'T NO OPTION TO MANAGE TOUR KINGDOM...
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Pianista on Jan 04, 2009, 03:24:00 am
it would be necessary to read the ones written down possibly...
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Pianista on Jan 04, 2009, 03:28:22 am
3 NPC are in the castle (Marshall, Treasurer, Chancellar)
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by keinve on Jan 04, 2009, 07:25:17 am
... I love you...
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by evghin on Jan 04, 2009, 07:35:02 am
i want to recruit lords but i can't
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by von_Mistont on Jan 04, 2009, 02:11:43 pm
Thanks for kind words. All questions can be answered at the SoD forum at TaleWorlds:

http://forums.taleworlds.net/index.php/board,117.0.html
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 Faction Names  » posted by Laedend Riht on Jan 04, 2009, 06:08:45 pm
My advice is that you should try and make it so your
kingdoms name will be kingdom of (your name). Rather than your kingdoms name being that off the first fief you claim for yourself.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Laedend Riht on Jan 05, 2009, 01:29:19 pm
One question. One offer.
Question: Did you use python partly to make this mod? And if you did where can i get python and module system for 1010/1011?

Offer: Would you like me to help with the centurions, including giving them individual names and stuff. I've completely changed the names in one of my mods so coming up with names isn't a problem for me at all. Also don't be offended by this next part of this offer. I would also be willing to go through the items to fix up a few spelling mistakes that i saw while playing the mod.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by TNT on Jan 05, 2009, 02:19:18 pm
Before you release that final version, you could add that metal sound in your mod. That would completly overmatch your competition in making best mod ever seen and played.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Laedend Riht on Jan 05, 2009, 02:38:13 pm
Not neccesarily. There is also magic world by pure dark to contend with.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by von_Mistont on Jan 05, 2009, 04:36:55 pm
Everyone please keep discussion on TaleWorlds forum.

Dark Wolf> It was all made in Python. Come to Taleworlds forum. There is Troop thread in which I encourage people to make own versions of the troops etc. I declared that I will include this modifications to the main release as alternative versions or if I like it as a main version. So if You made nice Centurions I would gladly add them to main version.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by SLIPPY on Jan 06, 2009, 10:30:03 am
von can u add change name and put in make peace to other kingoms which u missed out
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by DevilCrow on Jan 07, 2009, 12:00:22 am
im notice there is are bug or something wrong..
The problem is..let say i got 2 Castle each castle got village rite..ok after i gave my Lord one castle auto get the lord will get village also..Then when i capture castle again the lord that i gave castle last time only got castle...the village auto back to me why aa ?
This problem same with other mod that use Kingdom management style..sory my english not very good

Other is cool thanks for this mod,
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Laedend Riht on Jan 07, 2009, 02:11:35 pm
Where did you get the python editor and module system for 1011?
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Chow_Total_War on Jan 09, 2009, 07:45:54 am
The link doesn't works... :-(
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Chow_Total_War on Jan 09, 2009, 08:47:13 am
The link doesn't works...
Ok, it seems is due to the mbrepository connection.

ˇˇOh my God, I want to try it now!! :-(
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by SLIPPY on Jan 09, 2009, 03:43:48 pm
von for your final version add the change name and put in that you can make peace with other kingdoms because thats what you have missed out

the change name and make peace with other kings (factions) was war for caldria i think it was made by Ivdiness
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by North_King on Jan 10, 2009, 02:24:50 pm
Misters developers fashion Sword of Damocles - Invasion Version 4, what for to stir various epoch in one fashion? In the Middle Ages there was a huge variety of the countries and armies. Why in medieval Calradia ancient Romans led by Gaius Marius who lived to Christmas Christ's (157-86 years B.C.) should interfere? It would be possible to make intrusion of medieval Japanese (Chineses, Persians), say, instead of ancient Romans. Also it would be interesting (new types of armies, the weapon, an armour), and they would correspond to this time. Considering that in a fashion there were fire-arms, Romans in it look is especially inappropriate. However, I too would clean fire-arms, so it already from the late Middle Ages (the flintlock pistol was extended in Europe only in 1630) and not too matches an epoch of knights.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Chow_Total_War on Jan 14, 2009, 08:41:32 am
I can't upgrade troops to Antarian Cavalry. I've tried it in some castles, but i can't. And yes, I've build antarian stables, and I've got Antarian... (I can't remember the name, but they are the upgrade of Antarian Regular Infantry* in stables). It seems a bug. Ah! And I've tried to build all types of constructions in castles and it steel not working.

Thanks.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by SabakuOokami on Jan 17, 2009, 07:32:02 am
The Good: mainly just about the whole mod :3 though the new kingdom troops make it so you have to work with their strength alot more.

The Bad: Having to go to your Marshal to upgrade to troops i mean it kinda wastes time and i mainly just want to kill the man after awhile.

The villianese infantry are extremely weak in close-combat, I've taken their elite against a small band of bandits and they were wiped out. Though i take the bowmen up close for melee and the bandits were cut down. (doesn't add up, infantry should be alot stronger than bowmen)

The taxes really don't work, i put them on the second lowest and my loyalty/popularity of the villages went to -6 after a few days.
the faith... is kinda vague... though events where the players faith pops in could be a little interesting.

The new armors are good if your into heavy armor but there seems to be a lack of light armor, so I'm going to assume that archers are on their own.

The invasion is extremely long, i usually conquer and than get bored waiting for these slow armies to pop up, though I am doubtful they actually will.

:-?
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by SLIPPY on Jan 20, 2009, 11:15:57 am
Ivdness when are u releasing the final version it's been 2-3 weeks now cant wait to play that last one...i hope ur adding the things i asked for which a king also do...
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by kaeldragor on Jan 22, 2009, 08:44:55 pm
Lovely.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Tekvorian on Jan 23, 2009, 04:09:11 am
Great mod with unique features. Keep them coming.
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by Pianista on Jan 23, 2009, 06:13:10 am
AHH I expected it for this already since :)

Yalen is out of order in that manner on his neighbourhood as he is needed, some script bug. May be that somewhere else, but I currently here took.
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by Lezalit of Swadia on Jan 23, 2009, 01:47:39 pm
my best mod was ''sword of democles'' but invasion is not for me i dont like violence :D maybe u can make a mod without invasion but with these features... i ll wait it good luck good mod
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by von_Mistont on Jan 23, 2009, 02:54:43 pm
Please! Read SoD Forum :) If You click on Home Page: Thread on TaleWorlds You will see that there is a customization guide that allows You to turn Invasion off or set it to any time You want. 999 days, 2 days or never (when set to 0). Adn You can do this anytime. Even if You change Your mind after 1000 days of gameplay You still can set invasion to day 1001 and they will appear.

So my appeal to everyone. CLICK THE LINK TO SoD THREAD!

Cheers
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by Lezalit of Swadia on Jan 23, 2009, 03:35:44 pm
:) i have so little time to read forums these days :D but i thank you so much i ll try it ans so it will be perfect, thx for detail have good work
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by E-rock on Jan 25, 2009, 05:42:15 pm
its not working and it sounds fucking amazing

any pointers do i need somthing to download it or somthing
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by albert on Jan 27, 2009, 04:26:11 am
Is the Best MOD i ever played but......

I always getting RDL error "scab_seax_dagger" when invading a enemy castle...

HOW TO FIX THIS
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by Razorsedge1911 on Jan 28, 2009, 05:45:56 pm
I've been following Mount And Blade mods since 2006 when I first signed up to this file repository and I really never enjoy that many user created mods unless they are of a high-quality, or have innovative and unique features. This mod definitely blows me away in every aspect, being the only 2nd rating i've given out since being aboard the M&B fun bus. I must say that I absolutely love this mod, THIS is how mount and blade should be played, The best one I've seen in a while, great job. By the way, please don't stop keeping m&b alive with high quality mods, the thought alone makes me sad!

P.S I'll be following your developments VERY closely. I like your ideas and where they are headed. CREATIVE!

Keep up the good work!

:hammer:

ten/ten score! :-D

I think I am your new fan, man.
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 Re: Sword of Damocles - Invasion Version 4 (23 I 2009)  » posted by jasonxfri13th on Jan 28, 2009, 10:00:34 pm
If you get an error message do not worry, many will appear such as the one you get when you besiege a castle. Nothing will happen to the game as they do not affect anything.
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by PGarcia on Feb 01, 2009, 02:34:34 pm
nice I have been waiting to be a king and have lords :lol: finally I can have my castle with out spending 1 hour killing 300 guys and next a lazy guy wins it :-?
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by E-rock on Feb 03, 2009, 06:03:14 pm
if you could make some new armor just for the romans that would be cool

other than that best mod ive played on this version
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by E-rock on Feb 03, 2009, 06:04:26 pm
if you could make some new armor just for the romans that would be cool

other than that best mod ive played on this version
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by vanbasten4o on Feb 06, 2009, 07:59:06 am
The best mod till now ..... just one thing : can you do in next version option to talk with the Guild Master please :)
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by apollwrath on Feb 09, 2009, 03:41:30 pm
If u need any help i could help unles u finished but i was thinking about some ideas that u could add more stuff like u can mary one of them ladys in ur house and have childern about the >>sex<< jst make a button that u can press but make a limit to it for like every week or 3 days and after u had >>sex<< like 3 times u have a kid and u see him grow up and u have a lmit to childern and once they turn 16 they join ur army as like a hero but when they turn 18 they become 1 of ur vassals.I think that would be cool becuase it would be a a amzing game if there was more of a story to it i knw it is a war game it aient suppose to i would jst like to see more story to it.P.S idk how to make mods but if u show me i could help. :?: :?: :?:
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by apollwrath on Feb 09, 2009, 03:42:44 pm
i meant to say 1 of them ladys that u have in ur castle not huse my bad
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by winrehs on Feb 13, 2009, 06:07:56 am
error with the patch:
Unable to open file:CommonRes\ani_walk_sideways.brf

I followed all the instruction.
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by wafa on Feb 15, 2009, 02:55:20 pm
i would strongly suggest to add possibility to change names of location places on map, original ones sound to similar i thing.
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by keyring on Feb 18, 2009, 07:52:38 pm
how can i build a stable in my town, i can not find the option. Thanks
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by jasonxfri13th on Feb 20, 2009, 09:21:01 am
Stables are castle only.
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by winrehs on Feb 23, 2009, 03:04:19 am
This would've been a great mod if it weren't for the errors..just like the one I posted above...
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by von_Mistont on Feb 24, 2009, 04:06:28 am
The error You posted above is probably the most common error in whole MnB modding world...

It is caused by not updating your game to most recent 1.011 version while it's clearly stated that the mod is for 1.011 game version.
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by SugaryPlumFairy on Mar 09, 2009, 01:43:16 pm
Blacksmiths forge weapons for your soldiers................do they really?

lots of words in this mod but not the substance

i want to see the practice range

i want to see the barracks

i want to see the Blacksmiths. etc.

Its easy to write these structures-- but actually putting them in the mod ( so you can see them ) is what players want.
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by Raiden101 on Apr 10, 2009, 01:40:24 am
VERY VERY VERY VERY NICE mod
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by horsinround07 on Jul 29, 2009, 12:51:47 pm
Great mod but, no invasion so far and I'm beyond the 12 month limit.
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by tautvizx on Dec 16, 2009, 12:59:58 am
i don't need help i fix it my self its very mod
comment last edited by tautvizx on Dec 16, 2009, 01:25:42 am
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by KavienDrake on Dec 16, 2009, 02:53:45 pm
My Gods :shock:

what sort of heavenly deity possesed ye to make a such a mod?
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by _8Silver8_ on Dec 17, 2009, 07:24:26 am
Definitely the very best Kingdom Management/General overhaul I've tried so far. You do deserve 10/10 for this wonderful mod, and now v4.5 is coming out soon :D

I almost can't wait. I'm so close to getting the alpha right now. Scratch that, I'm getting it.

The only problem I ever had was figuring out which troops the different factions have when you have to select that in the start. Maybe clarify it a bit in-game, so we don't have to alt-tab and search the net to find troop trees ;)
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by nivc on Dec 17, 2009, 08:20:37 am
its awsome mod but the mercenary camps they are all the fighter from training camps they have no weponson the elephant guard.
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by Dem776 on Dec 19, 2009, 10:14:31 am
evghin wrote:
MAN...CAN'T YOU DO SOMETHING THAT THE INVADERS TO COME IN 100 DAYS ? I AM ALWAYS READY. IN 50 DAYS I CAN RAISE A HUGE ARMY ( 3.500-6.000 TROOPS ) ...I CANT WAIT A YEAR....

u can just go to the camp menu and change it by clicking quick start then oracle
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by PsiSoldier on Dec 22, 2009, 08:35:47 pm
Sigh... I really wanted to try this mod out but it really annoys me that it starts me out with almost 50 troops under my command along with great armor and a Warhorse.

The result is that this mod feels more like a cheat then an enhancement and I absolutely despise cheats.

If you could make a version of the Mod that starts you out as the game is intended to start you out that would be great because it looks like there is some pretty cool stuff here but I'm not going to spend time to get to see it when it feels like I'm just cheating from the start.
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 Re: Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by _8Silver8_ on Dec 23, 2009, 04:48:37 am
PsiSoldier wrote:
Sigh... I really wanted to try this mod out but it really annoys me that it starts me out with almost 50 troops under my command along with great armor and a Warhorse.

The result is that this mod feels more like a cheat then an enhancement and I absolutely despise cheats.

If you could make a version of the Mod that starts you out as the game is intended to start you out that would be great because it looks like there is some pretty cool stuff here but I'm not going to spend time to get to see it when it feels like I'm just cheating from the start.

Why don't you just disband all your troops and throw out your armor then? Quick and easy peasy.
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 Re: Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by PsiSoldier on Dec 23, 2009, 01:08:42 pm
_8Silver8_ wrote:
Why don't you just disband all your troops and throw out your armor then? Quick and easy peasy.

Yeah thats what I ended up doing. Although I kept the horse. I'd have rather had a lower quality horse and not been forced to take Riding 4 so I could have spent my initial points on something more appropriate for starting out instead of like I said being forced to take Riding 4 so that it could start me out with a Warhorse that I dont want but Oh well, it made me use the skill points for it so I may as well get something for it.

Anyways I just Disbanded my men and then got into a fight I couldnt win and let them capture me. I ended up escaping and still had my armor and stuff so I took that as a sign and kept it. Or do you always keep your equipped items when you are captured (If you dont escape)
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 Re: Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by aling on Dec 23, 2009, 03:07:41 pm
What happened to the Prisoner Management skill? You can no longer take prisoners?
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 Re: Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by PsiSoldier on Dec 24, 2009, 06:56:32 pm
aling wrote:
What happened to the Prisoner Management skill? You can no longer take prisoners?

Prisoner Management is working fine for me I can take the appropriate number of prisoners.

The problem I'm having is I'm not able to build improvements in my Villages. When I Look at the Fief Improvements report on the reports tab it says there are 7 improvements availbable but I cannot figure out where to go to build them. Its not in the normal village menu when I go there like the improvements options are in Towns or Castles... And there is no option about it when speaking to the village elder either.. Maybe I'm missing something somewhere.
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 Re: Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by PsiSoldier on Dec 29, 2009, 07:42:35 pm
Actually now I can build improvements in my villages. I wasnt able to do so until I started another game and took work as a merc for one of the kings and after I took a castle and asked him for the castle for myself he declined and offered me gold so I said Fuck off I'm keeping it for myself like it or not and thus started my own kingdom. After that I was able to build improvements in my villages.
comment last edited by PsiSoldier on Dec 29, 2009, 07:42:56 pm
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by joandearc on Jan 03, 2010, 06:42:07 pm
I have a idea: all you have seen Gladiator movie? When in prison, all prisoners were pushed in a big arena then fighting to survive( in M&B: to be free :-D ). the character fighted to be free. beside, we can make small area simillar Trainning field, it is a small forest to hunt with many animals like: tiger, lion, deer, etc... This is a relax. What do you think?
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by stillness on Jan 07, 2010, 09:27:11 am
PLS help. I start to play this mod, it's awsome. But i found an ugly bug:

hired mercenaries are completely naked, no armors, no weapons. What shoud I do with them, in fights are useless.
Its a great ideea hiring armies from particular places, make contracts, etc.

PLS give me an answer.
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by PsiSoldier on Jan 09, 2010, 07:26:07 am
So where the heck is the Kings Edicts Panel and the two new Skills Administration and Intrigue???

Ive played through almost an entire game and just came back here and read about those things and Ive not seen them. I think I'm on about turn 268 or so and Ive taken over all but one of the Towns, eliminated the Nords and Vaegiers. And currently I'm at peace with the remaining 3 nations Although I'll probably delcare war on Swadia soon to take over the last town and a few more castles or just wipe them out alltogether.

So when is this invasion supposed to begin?? Am I supposed to have completely taken over everything before it starts? At this point its kind of getting boring because no one can really challenge me. My 300 Heavy Cavalry just run right over my enemies on the battlefield almost never taking a single loss even against similar sized armies although most of the time I greatly outnumber my enemy unless I'm fighting several combined armies or I'm in a Town/Castle Siege. The sieges are ok since my troops are not mounted the battle is a lot more even. I'm just hoping this invasion provides some small challenge.
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by King Arthur on Jan 19, 2010, 12:38:47 pm
I think this will be a great add on for your mod: http://www.strategyinformer.com/pc/mountblade/mod/33714.html

Your mod is the best mod ever
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by evghin on Jan 20, 2010, 10:37:58 pm
can't find the Imperial Expeditionari Force in Faction window and the Centurion's don't apear on the Caracter's screen. :|
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by Wll10441 on Jan 28, 2010, 05:41:12 pm
Can anyone tell me why there are so many sod games? i have found 4 so far and from different users. and if so which one is the best. i realy dont think people should be able to use the same name so much.
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by Wll10441 on Jan 29, 2010, 02:39:59 pm
oh and nice work except for a few major bugs like some troops turn into unarmed regular fighters or novice exc in a fight which sucks for me cause they are unarmed. and i get some errors on the slaver markets, i cant see the slaver in Praven.
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by von_Mistont on Feb 02, 2010, 07:45:56 am
Wll10441 wrote:
oh and nice work except for a few major bugs like some troops turn into unarmed regular fighters or novice exc in a fight which sucks for me cause they are unarmed. and i get some errors on the slaver markets, i cant see the slaver in Praven.
Thanks but it's not a bug. It's alpha version for betatesters. Over 12 000 people downloaded it regardles of this warning:
Quote:
WARNING! THIS IS ALPHA VERSION. LATEST STABLE FINAL VERSION IS V4.1:
This version is for those who want to test new features like Edicts or Guilds.
But still it's an ALPHA! Full version with much more features will be out around next weekend.
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 Sword of Damocles - Invasion V4.5 a (v v4.5 Gold alpha)  » posted by zust502 on Feb 03, 2010, 05:47:30 pm
How do you download this mod
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 Sword of Damocles - Gold V4.5 beta (v v4.5 Gold beta)  » posted by bacardi on Feb 08, 2010, 02:35:19 am
Anyone know how to make downloads faster? Going to take me 1hour 10minutes to download this at 50kb/s WTF?????????
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 Sword of Damocles - Gold V4.5 beta (v v4.5 Gold beta)  » posted by kill on Feb 08, 2010, 11:39:35 am
as soon as i read a little of the top paragraph i knew i had to get this mod :-D
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 Sword of Damocles - Gold V4.5 beta (v v4.5 Gold beta)  » posted by leumas on Feb 08, 2010, 10:23:40 pm
the most stablized kingdommanagement-mod !
thank you lord von Mistont.
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 Sword of Damocles - Gold V4.5 beta (v v4.5 Gold beta)  » posted by saddenheart on Feb 09, 2010, 01:37:51 am
This mod is awesome, the only problem is, i keep getting errors when more troops spawn on the battlefield. and when i click on troop trees some times.
Awesome mod, just i keep getting errors, I really wanna play it! :green: :green:
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 Sword of Damocles - Gold V4.5 beta (v v4.5 Gold beta)  » posted by tarabostu on Feb 10, 2010, 12:58:45 pm
great job people!... i rediscovered the pleasure of mount and blade
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by herGot on Feb 11, 2010, 01:18:52 am
pretty nice, but BUGGED! unbelievably bugged! Encounter about 10+ buggs which makes my pc crash...name for all, cant succes in guild quest, cose simply theres no option for " I DID IT" in the talk with master.
hope you fix this for final version, looks promising...
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by kill on Feb 11, 2010, 11:18:22 am
that problem will be because you need a new graphics card but you must have one out of an old nintendo thigy that everyone plays crappy mario on. hey this is wat id do to mario if he knocked on my front door: :hammer:
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by assasin007 on Feb 11, 2010, 06:09:47 pm
Man! Great mod. No, really, great mod! I love it so much that i'd played it for hours. :green: Keep up the good work guys. :-D
comment last edited by assasin007 on Feb 11, 2010, 06:10:29 pm
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 Re: Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Hafter on Feb 12, 2010, 05:43:10 am
sorry guys but, if i want to fight, after some minutes i get a error message, that says, i have a graphic error. So I don't now, is this a game problem or an problem of my pc?

But now the positiv part of my comment:
This mod is one of the best I had ever seen. :green: really!

Can you say a date when the final version is comeing out, please :?:
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Sapur on Feb 12, 2010, 08:08:59 am
OK, the mod is good maybe even great, but there is one thing that just push the game back and its the constant crashing, i mean come on, battle with 70 men and my computer crash after ten minutes? Or after i visited town i get some runtime error? I didnt get any of these with the previous SoD mods. Hope you fixed it soon.

Anyway the mod is great with all the features, only the crashing :-(
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by LEGIO on Feb 12, 2010, 08:44:02 am
Your fathers artifacts? Quite confusing really...... Please explain but all in all its a great mod well done
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by kill on Feb 13, 2010, 05:52:45 am
yah i get those crashes, really annoying, espectially when trying to capture praven as your capital

that update didnt help either :shock:
comment last edited by kill on Feb 13, 2010, 12:27:54 pm
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by koffeina69 on Feb 13, 2010, 08:58:09 am
iv'e got theese crashes too. my specs are:
win7 up date
gf9600 drivers 196.21
athlon64 6000+

it's the best mod ever but i can't play because of crashes. iv'e got process termination in almost every battle and sometimes c++ error when save or just ride on map. please patch it quickly.
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by ipashchuk on Feb 13, 2010, 04:37:53 pm
Great mod but, as others have also reported, I get frequent crashes even after applying the bug fix. Crashes happen primarily during battles -- so far, out of four battles three crashed.

Faulting application name: mount&blade.exe, version: 0.7.3.0, time stamp: 0x490b190a
Faulting module name: Newton.dll, version: 0.0.0.0, time stamp: 0x44753364
Exception code: 0xc0000005
Fault offset: 0x00025388
Faulting process id: 0xf0
Faulting application start time: 0x01caad0e2cb83683
Faulting application path: C:\Program Files (x86)\Mount&Blade\mount&blade.exe
Faulting module path: C:\Program Files (x86)\Mount&Blade\Newton.dll
Report Id: f1e16ae9-1901-11df-9ac4-001d72e027ad
comment last edited by ipashchuk on Feb 13, 2010, 04:50:10 pm
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 Re: Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Bourgui on Feb 14, 2010, 02:05:44 pm
GREAT MOD, BUT I EXPERIENCE A LOT OF RUNTIME ERROR WHEN QUICK SAVING, AND VERTEX BUFFER CANNOT BE RESTORED LOADING TOURNAMENT GAMES.
CONF: WIN 7
AMD PHENOM 965
RADEON 5770
comment last edited by Bourgui on Feb 14, 2010, 02:13:37 pm
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Proudence on Feb 14, 2010, 10:00:25 pm
I'm having those strange crashes too :-(
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Wll10441 on Feb 14, 2010, 10:18:53 pm
havin alot of fun on it, the only thing realy pissing me off is the fact that when ever i try to do a crusade or whatever, the AI gets distracted by the dumbest things....

"alright lets go take that town, then we will take a castle, then ooo look a bandit. lets chase it completely off course!" and yes i do realise its no the mods fault. its the games. cant wait till you guys make the full version. hopefully before warband cause this mod wont realy matter anymore i think.
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Kizza176 on Feb 15, 2010, 12:04:20 pm
HEY i have this REALY ANNOYING BUG when i click follow me to a lord he says i want to do what i wanna do right now and when i go on to strategic map all the writing goes big and bold so you can't read the writing :-x
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by WOW-I-rock on Feb 15, 2010, 11:41:15 pm
BUG FIX PLZ
there a bug with 'The Black Army'. >:(
when i go to get 75 people they give me either 43 or 48 >:(
BUG FIX PLZ
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by tarabostu on Feb 16, 2010, 07:38:59 am
i beg of u to tell me how can i upgrade marinian veteran infantery into elite infantery because the barracks are not enough
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by adrianas on Feb 16, 2010, 04:16:48 pm
firstly i just love the way the map has been done looks just as realistic(its as if you copied and pasted google earth) much better than the standard detail m&b usually gives
secondly just and overall fantastic mod :hammer: :pint:
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by bmorestu on Feb 17, 2010, 07:11:03 pm
seems like a good mod but alot of errors making it unplayable
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 Re: Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by kill on Feb 18, 2010, 10:51:12 am
bmorestu wrote:
seems like a good mod but alot of errors making it unplayable
he is very correct
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by Zenoxen on Feb 18, 2010, 09:33:47 pm
von_Mistont wrote:
The error You posted above is probably the most common error in whole MnB modding world...

It is caused by not updating your game to most recent 1.011 version while it's clearly stated that the mod is for 1.011 game version.

And what if you are at that version, but still get the error? It's what I'm getting on all modules 'cept for Native and Native Expansion
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Rahvan on Feb 19, 2010, 12:02:51 am
I play this mod a week. I have some problems with that :
1st - When i have a message "the legion is invading calradia" i can't click answer "It's bad news.." i click it 20x and nothing happens...
i can't leave window with message about legion. :-(
2nd - I do not know why, in this fashion on a par with the knights are the conquistadors. Between these nations is a few hundred years difference ... :-|
3rd - The same about the black army. They are the individuals who use firearms (as in Medieval times it looks funny). :shock:
4th - The best, (although a few details), mod in which I played. :-)
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by herGot on Feb 20, 2010, 06:06:58 am
BUGFIX did a lot improvment, nice one.
Now the question is...I got Castle 2 villages...i am swadian not king yet, but i still cant make my own troops in castle...only building left is prison tower, everything else builded. Why do I need to become king to hire troops when I posses castle? Unlogical (no difference between hiring swadian or origin troops)
Please how it is possible that castle which i besiege grow from 16 to 56 units in a matter of night? :-?
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good ;-) Works for me with battle sizer to 250...tested with 1k troops battle
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by kill on Feb 20, 2010, 07:16:11 am
i dont think that bugfix helped
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Lokuul on Feb 20, 2010, 03:29:11 pm
Im wondering... is the bugfix included, or do I download it seperatly?
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Lokuul on Feb 20, 2010, 03:31:41 pm
Is the bugfix included, or downloaded seperatly?
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 Re: Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Bourgui on Feb 20, 2010, 03:32:39 pm
I still experience crashes even after re installing the MOD and its patch. This time it happens during the battle after the first kill. Jotnar and Ronin seem not to be the cause.
comment last edited by Bourgui on Feb 20, 2010, 03:35:45 pm
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by Dahobo24 on Feb 20, 2010, 06:09:17 pm
I declared war on myself somehow
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 Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by kill on Feb 21, 2010, 05:12:48 am
lol
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 Re: Sword of Damocles - Gold V4.5 [IMP (v v4.5 Gold beta)  » posted by herGot on Feb 22, 2010, 02:28:01 am
Dahobo24 wrote:
I declared war on myself somehow
Shit happens, hope you win! :lol:
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Wll10441 on Feb 22, 2010, 07:27:35 am
best mod ive found. alot of improvement since last update. keep up the good work!!! :green:......

ohh and im curious of what you used from the wedding dance mod?
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Wll10441 on Feb 22, 2010, 08:25:55 am
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Bourgui on Feb 22, 2010, 11:33:36 am
Wll10441 wrote:
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
what are your OS, CG and processor.I always have errors :-(
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Wll10441 on Feb 22, 2010, 11:39:13 am
Bourgui wrote:
Wll10441 wrote:
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
what are your OS, CG and processor.I always have errors :-(
of course as i got a crash error i came here lol. hopefully he will look into it.
mine was get_object failed for: sa_random_troop_tree
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by kill on Feb 22, 2010, 01:30:28 pm
Wll10441 wrote:
Bourgui wrote:
Wll10441 wrote:
ive been playing for hours and its awsome. but may i suggest you could add in an intro. like doing some cerermony or training before the legion destroyed your homeland to show how you earned those soldiers that you start out with at the beggining of the game.
what are your OS, CG and processor.I always have errors :-(
of course as i got a crash error i came here lol. hopefully he will look into it.
mine was get_object failed for: sa_random_troop_tree
lol
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Lorenzo--B on Feb 26, 2010, 11:49:51 am
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by kill on Feb 26, 2010, 01:11:26 pm
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by russy1997 on Feb 26, 2010, 11:19:04 pm
hey when i was playing this i noticed some armors have texture problems with the random black bits i hope u dont mind i edited that for myself so i could
enjoy this a bit more for myself maybe i could help you with textures or so so
:| btw nice mod rly better then wedding dance hmm almost XP
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by herGot on Feb 28, 2010, 03:38:32 am
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
comment last edited by herGot on Feb 28, 2010, 03:50:29 am
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by herGot on Feb 28, 2010, 03:49:31 am
herGot wrote:
I am still getting error messages like this
SCRIPT ERROR ON OPCODE 2281: Invalid Party ID: 932 LINE NO: 141 (670,115,198,216 atc.)
At Script: get_random_quest
At script: get_random_quest
This is for errors on worldmap....Another errors like this pop-up when talking to my comrades artimener. lezalit atc...
And finnaly when someone loot one of my villages i do not get the message "xxxxx laying waste to village xxxxx" Got messenger post and watch tower in every fief...got only message that fief was razed and looted
Almost forgot...cant send party for royal artifacts...its not possible to set amount of men
P.S. I am king
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by kill on Feb 28, 2010, 07:48:27 am
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by herGot on Mar 01, 2010, 02:27:21 am
kill wrote:
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Wrote it here... :-)
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good Works for me with battle sizer to 250...tested with 1k troops battle
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by kill on Mar 01, 2010, 10:14:07 am
herGot wrote:
kill wrote:
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Wrote it here... :-)
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good Works for me with battle sizer to 250...tested with 1k troops battle
well i do have a good graphics card and have set my options to have unlimited bodies and ragdolls and battle size 100, so are you saying thats the problem?
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Philip on Mar 02, 2010, 03:01:30 am
i have a problem i have Sword of Damocles - Gold V4.5 mod and the crusade but they don't work is beacuse i have M&B version 1.003 or what :cry:

i've got the 1.011 version but it's day 10 and te soldiers didn't ask for money way , what do i have to do to pay them ?


i have the same problem that Sorin has (wen i talk with the strategy advisor) but not that much it hapend 2 or 3 times in 45 days (game days) but mu bigest problem is that the number of units that i can take is glitcy (i think i sad it corectly) my max number is 110 but it apears 144 ?? and allso in batle it doesn't sow my total number of trups (my army and mercs) i have 2 mercs (66 and 70 guys) and on 1 acasion a lord from Khergits came in batle on my side with 66 men and wen the batle started it said that i have 132 men ???

what can i do to fix it

Sorry for my bad english
comment last edited by Philip on Mar 18, 2010, 07:42:44 am
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by herGot on Mar 02, 2010, 03:06:19 am
kill wrote:
herGot wrote:
kill wrote:
herGot wrote:
kill wrote:
Lorenzo--B wrote:
when i play a huge battle/siege the game just shuts down and says

''RGL ERROR''
unable to lock vertex.....something...

can someone help plz ...
p.s. i love the mod lot of features
same
I wrote some possible solution for you just look on the forum...
can you give me a link to the forum page?
Wrote it here... :-)
at last to those who do not own super-duper graphic cards...set textures to 75 an max number of dead to 40, no shadows and youre good Works for me with battle sizer to 250...tested with 1k troops battle
well i do have a good graphics card and have set my options to have unlimited bodies and ragdolls and battle size 100, so are you saying thats the problem?
Well you should try it, i got really shity graphics (no dx9)...so give it a try and you will see ;-) if not then reinstall.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by kill on Mar 02, 2010, 10:07:47 am
Philip wrote:
i have a problem i have Sword of Damocles - Gold V4.5 mod and the crusade but they don't work is beacuse i have M&B version 1.003 or what :cry:
wat you gotta do there is look for a patch/update for m&b
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 Re: Sword of Damocles - Invasion (06 XII 2008)  » posted by Blaze1632 on Mar 08, 2010, 03:09:50 pm
When ever I try and make a new game, It gets to "Loading setting data" Then an error pops up saying "get_object failed for: skel_giant"? What is making it do that?
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Sorin on Mar 14, 2010, 10:24:31 am
Some bugs I've noticed:
-Crashing while trying to view the "random mercenaries" tree with strategy advisor
-Random crashing in battles at times(*EDIT* I should note that while I can run normal M&B with max units per battle, with unlimited ragdolls, dead bodies, and pretty much everything max, I've turned everything down and even reduced units to 60 and still gets crashes on occasion)
-Just now had it crash when I tried to save, meaning I'll have to go back and resiege this town.
-Mercs sometimes spawn without weapons
-While doing the runaway slave quest, after I corraled them back to Suno they dissapeared and the quest didn't complete.
-Some dialogues just display code/gibberish "str......"

I'm pretty sure I have the latest version since I just dl'd it 2 days ago, unless there's an updated version elsewhere. I really like this mod, but the fact that it seems to crash for some reason or other every hour or so is kinda ruining it atm.
comment last edited by Sorin on Mar 14, 2010, 10:26:30 am
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Lokuul on Mar 15, 2010, 04:47:14 pm
Whenever I go into a siege, it crashes when I cheat. I believe that this should be fixed for us that like to take towns and castles without doing it fair and square, also crashes when I use a custom banner, and I cant search for artifacts.

Also crashes when I dont cheat.
comment last edited by Lokuul on Apr 18, 2010, 12:12:49 pm
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Kenryu on Mar 18, 2010, 12:05:48 pm
Hi there, I Love this mod, but ive got a huge problem.
Everytime i besiege a castle /Town the game crashes and gves me an RGL ERROR. It says "Unable to verify vertex buffer" or something.

Does anyone know what i should do? I realy would like to play this mod, so please help!
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Bourgui on Mar 18, 2010, 01:55:11 pm
Kenryu wrote:
Hi there, I Love this mod, but ive got a huge problem.
Everytime i besiege a castle /Town the game crashes and gves me an RGL ERROR. It says "Unable to verify vertex buffer" or something.

Does anyone know what i should do? I realy would like to play this mod, so please help!
Reduce texture to 75 or less than 50. It worked for me.
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by jedi1998 on Mar 18, 2010, 04:37:27 pm
Whenever i play usually get a message saying RGL error or it will randomly crash. I really like the mod and i want to play plz help! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
can i fix it? :hammer:
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Bourgui on Mar 20, 2010, 02:33:13 am
jedi1998 wrote:
Whenever i play usually get a message saying RGL error or it will randomly crash. I really like the mod and i want to play plz help! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
can i fix it? :hammer:
just wrote it above....
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Wll10441 on Mar 23, 2010, 03:32:23 pm
i refuse to play anymore. i spent a day waiting to starve out a castle when it came time for them to surrender the game crashed.
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Vipsanius on Mar 30, 2010, 08:21:46 pm
So looking forward to play this mode on my new computer. I much enjoyed earlier versions but could never handle Gaius Marius. One problem- my new computer has Windows 7. Sword of Damocles runs with periodic crashes. Any hope for relief?

Thanks for all your hard work!

Vipsanius


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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by athi on Apr 04, 2010, 08:42:34 pm
I have 2 question
1.How to hire trainer to my castle and town
2.How to collect the tax from village and town
thank you
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Shikunisai on Apr 05, 2010, 07:36:10 am
You should add more realism. The armor for the Roman invaders aren't so good. First of all, Roman troops wore this kind of armor -

http://www.historyonthenet.com/Romans/images/uniform.jpg

And Roman skirmishers AKA Roman Velites -

http://rtw.heavengames.com/rtw/info/units/roman_velite_info.jpg

Also here is a link to a page with specific historical accuracy about Roman troops. Yes I know it's based off of Rome Total War, but it's information is correct. You should use it in your game.

http://rtw.heavengames.com/rtw/info/units/rome

Also another major bug, it says 1257 AD on the side. It should be 1 - 500 AD because the Roman Empire ended during 500 AD
comment last edited by Shikunisai on Apr 05, 2010, 08:05:34 am
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by kill on Apr 05, 2010, 09:56:27 am
Shikunisai wrote:
You should add more realism. The armor for the Roman invaders aren't so good. First of all, Roman troops wore this kind of armor -

http://www.historyonthenet.com/Romans/images/uniform.jpg

And Roman skirmishers AKA Roman Velites -

http://rtw.heavengames.com/rtw/info/units/roman_velite_info.jpg

Also here is a link to a page with specific historical accuracy about Roman troops. Yes I know it's based off of Rome Total War, but it's information is correct. You should use it in your game.

http://rtw.heavengames.com/rtw/info/units/rome

Also another major bug, it says 1257 AD on the side. It should be 1 - 500 AD because the Roman Empire ended during 500 AD
although i do have rome total war i have a problem seeing the velites link.... but the first picture, although his armour is correct i dont agree with his shield, oh btw try reading wat other people said cus they explained it already
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Shikunisai on Apr 05, 2010, 11:36:55 am
kill wrote:
Shikunisai wrote:
You should add more realism. The armor for the Roman invaders aren't so good. First of all, Roman troops wore this kind of armor -

http://www.historyonthenet.com/Romans/images/uniform.jpg

And Roman skirmishers AKA Roman Velites -

http://rtw.heavengames.com/rtw/info/units/roman_velite_info.jpg

Also here is a link to a page with specific historical accuracy about Roman troops. Yes I know it's based off of Rome Total War, but it's information is correct. You should use it in your game.

http://rtw.heavengames.com/rtw/info/units/rome

Also another major bug, it says 1257 AD on the side. It should be 1 - 500 AD because the Roman Empire ended during 500 AD
although i do have rome total war i have a problem seeing the velites link.... but the first picture, although his armour is correct i dont agree with his shield, oh btw try reading wat other people said cus they explained it already

I don't seem to have a problem with the link. There were many changes to the Roman shield as time passed, and there are many different types of shields. Some shields may bear the general's Coat of Arms, some may have the flag of Rome on it (SPQR) or it may have the soldier's own special design.
comment last edited by Shikunisai on Apr 05, 2010, 11:38:03 am
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by DroidsEnvy on Apr 08, 2010, 02:43:17 pm
After extracting to the "Modules" folder in M&B and starting M&B, I click where the modules are located and its not there! Can anyone help with it?.. It happens to me with ever Module I extract. And I REALLY want to play this module after some of the comments I have read... Please someone! You help would be kindly appreciated!
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Shikunisai on Apr 08, 2010, 02:52:16 pm
I had that exact problem. When you download 2 many mods, the modules list gets full and cannot support any more mods on the list. To delete a few of your mods simply do this -

Start Bar (Bottom Left) > My Computer > Local Disk (C:) > Program Files > Mount & Blade > Modules > Delete any mods you are no satisfied with and if you delete enough Sword of Damocles - Invasion 4.1 should appear on your Modules list.
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Jesseghost on Apr 25, 2010, 08:50:49 pm
I am having some issues... Whenever I go to play it freezes at the "Textures" load and it's all the way full... What do I do? :-?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Shikunisai on Apr 26, 2010, 03:11:28 pm
Jesseghost wrote:
I am having some issues... Whenever I go to play it freezes at the "Textures" load and it's all the way full... What do I do? :-?
As i've suggested before, make sure your computer is in stable condition and has been patched up. Make sure your computer has sufficient space 2 support the game. Also make sure you have the latest M&B Version. (1.011)
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 Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Wll10441 on Apr 26, 2010, 04:07:21 pm
Please port to warband. I tried going back to the original mount and blade but I just can't. The fighting in the regular mount and blade looks rediculous.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by galactic bum on Apr 26, 2010, 07:28:05 pm
Thanks a lot! Haven't played this mod in a while because of its instability. Will try it out and see what changed :-D

EDIT: Alright :-D after couple hours of playing not even one crash
Well one thing though bothering me, this 2nd person view is kind of shitty, blocking my view especially if fighting with spear/lance. Does anyone knows how to change it back to original?
comment last edited by galactic bum on Apr 26, 2010, 11:22:48 pm
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Ok Wookie on Apr 30, 2010, 07:51:25 am
Wll10441 wrote:
Moooo

What the
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Ok Wookie on Apr 30, 2010, 09:48:21 am
How do i delete this crap?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Ok Wookie on Apr 30, 2010, 09:50:00 am
galactic bum wrote:
Does anyone know how to delete this worst mod?

EDIT: Alright :-D after couple hours of playing not even one crash
Worst mod ever

mod sucks
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.55 Gold beta)  » posted by Ok Wookie on Apr 30, 2010, 09:51:17 am
Wll10441 wrote:
This mod sucks balls :shock:
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by galactic bum on Apr 30, 2010, 09:18:58 pm
Ok Wookie wrote:
galactic bum wrote:
Does anyone know how to delete this worst mod?

EDIT: Alright :-D after couple hours of playing not even one crash
Worst mod ever

mod sucks

i've met some dumb bastards in my time, but you out do them all :hammer:
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Ok Wookie on May 01, 2010, 04:49:39 am
galactic bum wrote:
Ok Wookie wrote:
galactic bum wrote:
Does anyone know how to delete this worst mod?

EDIT: Alright :-D after couple hours of playing not even one crash
Worst mod ever

mod sucks

i've met some dumb bastards in my time, but you out do them all :hammer:

It does not even let you play!
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Shikunisai on May 01, 2010, 12:46:49 pm
Ok Wookie wrote:
galactic bum wrote:
Ok Wookie wrote:
galactic bum wrote:
Does anyone know how to delete this worst mod?

EDIT: Alright :-D after couple hours of playing not even one crash
Worst mod ever

mod sucks

i've met some dumb bastards in my time, but you out do them all :hammer:

It does not even let you play!
You lazy bastards this is a great mod. It has TONS of new additions including armor, weapons, units, factions, guilds, mercenaries, regiments, faith troops, and many more additions.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Judge Dread on May 02, 2010, 08:09:58 am
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Shikunisai on May 02, 2010, 11:14:56 am
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Judge Dread on May 04, 2010, 03:18:33 am
Shikunisai wrote:
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
don't think so, other mods work just fine. The older version of sword of... worked fine, this one doesnt. But i did make my own banner, so maybe thats the reason. I dont know, but the problem isnt my computer, or how would you explain that the other mods work without crashing? :hammer:
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by xtended2l on May 04, 2010, 01:48:11 pm
Judge Dread wrote:
Shikunisai wrote:
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
don't think so, other mods work just fine. The older version of sword of... worked fine, this one doesnt. But i did make my own banner, so maybe thats the reason. I dont know, but the problem isnt my computer, or how would you explain that the other mods work without crashing? :hammer:
I can't understand, why people always crapping about bugs, saying it's laggy and so without reason?!!! If you have problems, write an argument! There is discussion thread about bugs on talewords forum. Write it there! This is great mod, the best mod ever, and all last versions is VERY stable starting with 4.55. Please understand, that your shit ruining mods development progress, moreover such people braking mankind development=) Stupid bastards...
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by leumas on May 04, 2010, 07:01:04 pm
xtended2l wrote:
Judge Dread wrote:
Shikunisai wrote:
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
don't think so, other mods work just fine. The older version of sword of... worked fine, this one doesnt. But i did make my own banner, so maybe thats the reason. I dont know, but the problem isnt my computer, or how would you explain that the other mods work without crashing? :hammer:
I can't understand, why people always crapping about bugs, saying it's laggy and so without reason?!!! If you have problems, write an argument! There is discussion thread about bugs on talewords forum. Write it there! This is great mod, the best mod ever, and all last versions is VERY stable starting with 4.55. Please understand, that your shit ruining mods development progress, moreover such people braking mankind development=) Stupid bastards...
You guys should have to relax yourself more, it is not serious stuff what does need to blame each other.
comment last edited by leumas on May 04, 2010, 07:06:19 pm
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Judge Dread on May 05, 2010, 03:21:25 am
xtended2l wrote:
Judge Dread wrote:
Shikunisai wrote:
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
don't think so, other mods work just fine. The older version of sword of... worked fine, this one doesnt. But i did make my own banner, so maybe thats the reason. I dont know, but the problem isnt my computer, or how would you explain that the other mods work without crashing? :hammer:
I can't understand, why people always crapping about bugs, saying it's laggy and so without reason?!!! If you have problems, write an argument! There is discussion thread about bugs on talewords forum. Write it there! This is great mod, the best mod ever, and all last versions is VERY stable starting with 4.55. Please understand, that your shit ruining mods development progress, moreover such people braking mankind development=) Stupid bastards...
If im not mistaken, i wrote it was a very good mod and that the other versions of this mod didnt crash, so im not breaking down the mod, i just said that this version crashed on several occasions... So its not without reason.
You really need to take a pill or something dude, or r you one of those geeks who freak out if other people dont see it your way?
And i don't think it ruins the development progress, usually the modmakers welcome the replies when people inform then when the game crashes, or how can they ever improve the mod if there are still mistakes in it...
Really, just take a deep breath and try and understand the reason and intention of the replies here, cause its not because people say it crashed or has bugs in it, that it means they dont like the mod....and the more feedback the makers get, the better the mod will be...
And of course they dont really need replies like yours, because i think you just want to start an argument....and that DOES slow down development... :hammer:
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by xtended2l on May 06, 2010, 10:42:11 pm
Judge Dread wrote:
xtended2l wrote:
Judge Dread wrote:
Shikunisai wrote:
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
don't think so, other mods work just fine. The older version of sword of... worked fine, this one doesnt. But i did make my own banner, so maybe thats the reason. I dont know, but the problem isnt my computer, or how would you explain that the other mods work without crashing? :hammer:
I can't understand, why people always crapping about bugs, saying it's laggy and so without reason?!!! If you have problems, write an argument! There is discussion thread about bugs on talewords forum. Write it there! This is great mod, the best mod ever, and all last versions is VERY stable starting with 4.55. Please understand, that your shit ruining mods development progress, moreover such people braking mankind development=) Stupid bastards...
If im not mistaken, i wrote it was a very good mod and that the other versions of this mod didnt crash, so im not breaking down the mod, i just said that this version crashed on several occasions... So its not without reason.
You really need to take a pill or something dude, or r you one of those geeks who freak out if other people dont see it your way?
And i don't think it ruins the development progress, usually the modmakers welcome the replies when people inform then when the game crashes, or how can they ever improve the mod if there are still mistakes in it...
Really, just take a deep breath and try and understand the reason and intention of the replies here, cause its not because people say it crashed or has bugs in it, that it means they dont like the mod....and the more feedback the makers get, the better the mod will be...
And of course they dont really need replies like yours, because i think you just want to start an argument....and that DOES slow down development... :hammer:
Yeah i don't see any ordinary or reasonable argument, i tested this version on my own and my friend's computers, went into the battle - no crash, conquered castle, town - no crash too, moreover artifact system became more stable. And yes, now i need some pills after reading your comment. Your're like that politics talking about crazy things, smiling and at the same time looking so serious and quiet=))
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Judge Dread on May 07, 2010, 12:31:30 pm
xtended2l wrote:
Judge Dread wrote:
xtended2l wrote:
Judge Dread wrote:
Shikunisai wrote:
Judge Dread wrote:
played an earlier version, was verry good, but this version is....buggy to say the least. Started a game....went into battle....crash. Restarted...conquered castle....crash....
Me thinks there is some work to do :p.
But as i said: the earlier version was verry good.
Dude, those are just problems with your computer, not the game. I've played the game and have never had a crash/restart.
don't think so, other mods work just fine. The older version of sword of... worked fine, this one doesnt. But i did make my own banner, so maybe thats the reason. I dont know, but the problem isnt my computer, or how would you explain that the other mods work without crashing? :hammer:
I can't understand, why people always crapping about bugs, saying it's laggy and so without reason?!!! If you have problems, write an argument! There is discussion thread about bugs on talewords forum. Write it there! This is great mod, the best mod ever, and all last versions is VERY stable starting with 4.55. Please understand, that your shit ruining mods development progress, moreover such people braking mankind development=) Stupid bastards...
If im not mistaken, i wrote it was a very good mod and that the other versions of this mod didnt crash, so im not breaking down the mod, i just said that this version crashed on several occasions... So its not without reason.
You really need to take a pill or something dude, or r you one of those geeks who freak out if other people dont see it your way?
And i don't think it ruins the development progress, usually the modmakers welcome the replies when people inform then when the game crashes, or how can they ever improve the mod if there are still mistakes in it...
Really, just take a deep breath and try and understand the reason and intention of the replies here, cause its not because people say it crashed or has bugs in it, that it means they dont like the mod....and the more feedback the makers get, the better the mod will be...
And of course they dont really need replies like yours, because i think you just want to start an argument....and that DOES slow down development... :hammer:
Yeah i don't see any ordinary or reasonable argument, i tested this version on my own and my friend's computers, went into the battle - no crash, conquered castle, town - no crash too, moreover artifact system became more stable. And yes, now i need some pills after reading your comment. Your're like that politics talking about crazy things, smiling and at the same time looking so serious and quiet=))
Oh well, must have imaginated the crashed then i think....hope you are can go to sleep now without all those nightmares about the people who report crashes....and politicians...will download the next version of the mod
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by seaturtley on May 09, 2010, 11:15:58 am
this sounds sweeeet. big problem though the when i download it tells me to extract, then once ive done that. i go to the extracted files and click on the one with the icon and then that just brings me back to extract again, i dont know what to do please can someone help. thislooks soo cool im just dying to play. also ive downloaded the patch that says you dont need and it still the same :cry:
comment last edited by seaturtley on May 09, 2010, 07:07:48 pm
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 Re: Sword of Damocles - Invasion Version 4 (03 I 2009)  » posted by OMGIEATBRAINSHAHA on May 09, 2010, 12:16:07 pm
jacob25 wrote:
yea, u should make the invasion come at 100 days, a year is way to long in mount and blade

But to make it fair for people who have the trial verion, it should come in like 20-25 days.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Supremus on May 13, 2010, 03:14:44 am
I have a problem with this mod... I have built the knight chapter for villian and to many noble come per day....about 20, every day(i have about 200 in a few hours of playing) Is this a bug or intended? Sry for my english :-D
Fix for this bug is on the main page of the mod....(sry for not looking before :-D )
comment last edited by Supremus on May 16, 2010, 12:29:28 pm
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by chromium24 on May 20, 2010, 02:16:24 am
xtended2l wrote:
Yeah i don't see any ordinary or reasonable argument, i tested this version on my own and my friend's computers, went into the battle - no crash, conquered castle, town - no crash too, moreover artifact system became more stable. And yes, now i need some pills after reading your comment. Your're like that politics talking about crazy things, smiling and at the same time looking so serious and quiet=))
Let me assure you, not everyone has the exact same setup as you do. This release does have serious crash problems, whether or not you choose to believe it, and minds far greater than yours are working on finding the cause actively.

4.57 has serious crash issues. If yours is crashing a lot, try going back to 4.5 or even 4, because 4.57 in its current state cannot be seen as a stable release. (Hell, right now 4.57 doesn't need to crash to screw things up; the gameplay has more bugs than a Baltimore rowhouse.)
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by xtended2l on May 20, 2010, 08:13:56 am
chromium24 wrote:
xtended2l wrote:
Yeah i don't see any ordinary or reasonable argument, i tested this version on my own and my friend's computers, went into the battle - no crash, conquered castle, town - no crash too, moreover artifact system became more stable. And yes, now i need some pills after reading your comment. Your're like that politics talking about crazy things, smiling and at the same time looking so serious and quiet=))
Let me assure you, not everyone has the exact same setup as you do. This release does have serious crash problems, whether or not you choose to believe it, and minds far greater than yours are working on finding the cause actively.

4.57 has serious crash issues. If yours is crashing a lot, try going back to 4.5 or even 4, because 4.57 in its current state cannot be seen as a stable release. (Hell, right now 4.57 doesn't need to crash to screw things up; the gameplay has more bugs than a Baltimore rowhouse.)
Ok, ok. Maybe I don't play at all. Maybe i cannot find'em(bugs). Or maybe my version of mod(or maybe of mnb, but i'm using 1.011 like others) is bug-immune =)))))
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by chromium24 on May 20, 2010, 09:23:16 am
xtended2l wrote:
Ok, ok. Maybe I don't play at all. Maybe i cannot find'em(bugs). Or maybe my version of mod(or maybe of mnb, but i'm using 1.011 like others) is bug-immune =)))))
We're all using 1.011. We're all using 4.57 (though you might not be). Fact is, not every computer acts the same way, and you apparently do not have the power of mind or clarity of thought to see that. I'm sorry, but there are the facts.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by newabortion on May 21, 2010, 07:23:14 am
download is broken
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 Re: Sword of Damocles - Invasion Version 4 SF (01 Feb 2009)  » posted by Bastard on May 22, 2010, 07:03:23 am
It looks awesome. Downloading now, cant wait to play this mod! :hammer:
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Arc-D on May 22, 2010, 08:51:31 am
Great mod :-D but how long does it take from my nobles to get back from an artifact mission?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Bastard on May 22, 2010, 12:53:06 pm
it was awesome, too bad it is too slow to play normail :cry:
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by xtended2l on May 22, 2010, 07:08:22 pm
chromium24 wrote:
xtended2l wrote:
Ok, ok. Maybe I don't play at all. Maybe i cannot find'em(bugs). Or maybe my version of mod(or maybe of mnb, but i'm using 1.011 like others) is bug-immune =)))))
We're all using 1.011. We're all using 4.57 (though you might not be). Fact is, not every computer acts the same way, and you apparently do not have the power of mind or clarity of thought to see that. I'm sorry, but there are the facts.
No, you're wrong, i can.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Whivy on May 24, 2010, 08:01:42 am
I really like this mod. Lots of new stuff and new systems to play with. But as some said, just too many crashes (at least, for me). I never had any crash on M&B, but i just had 3 in one hour. And my save is totally screw, since there is a crash named RGL ERROR "unable to lock vertex buffer" everytime i defend my castle, which is under siege. Too bad, really good mod, hope there will be upgrades.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on May 26, 2010, 08:23:57 am
This is an excellent mod. Lots of good ideas - and like most Betas it's still a work in progress but the bugs are far less common than some other mods. In other words, you've done a lot of work and it shows.

I'll address errors first and then some thoughts.

The scripting error messages - these don't really bother anything and they come up fairly often in mods. Some clean-up in the code is necessary but otherwise this isn't a problem.

The "Vertex Buffer" and "RGL Error" are both video card issues - whether due to drivers, lack of VRAM or just something the video card doesn't like. I used to get these all the time when I was running M&B off my Nvidia 6150 onboard. These all but disappeared when I upgraded to an XFX 8400 GS - more RAM, better drivers. It's not a matter of power but of compatibility - certain video cards have quirks that trip them up when running certain kinds of processes. Programming is not monolithic, and where developers get creative they may inadvertently stumble onto one of these quirks.

The "Newton.dll" error is unique to specific types of video cards - this is related to physics processes. There may or may not be a patch for it currently, but contact the manufacturer anyway. If the manufacturer finds enough of an issue, they may release a patch.

Onto the fun stuff:
I like the story - it's in-depth, it's cool, and it has a lot of nuance and detail to it.
It looks like you've changed both AI and combat animations. Battle is a lot more fun now. It's faster, it's clever, it's just enjoyable.
There's a lot of detail in the quests, and the additional variety is just awesome.

I've only put in about 2 hours on this so far, so obviously I've not gotten very far, but wow it's a blast to start off with a decent force of soldiers, be able to set up an order of battle and execute a plan with combined forces. This mod does it much better than some others I've played.

Many thanks, and keep up the good work.

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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by andrea on Jun 07, 2010, 09:41:11 am
why you dont do this mode for warband :?:
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by SirKickAss on Jun 09, 2010, 05:49:59 am
whenever i try to buy armour,weapons, a horse, or win a battle the window closes and i get an rgl error
comment last edited by SirKickAss on Jun 09, 2010, 05:50:19 am
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jun 09, 2010, 07:08:01 am
SirKickAss wrote:
whenever i try to buy armour,weapons, a horse, or win a battle the window closes and i get an rgl error

I think this is a video card driver issue - either due to a lack of available RAM or some intrinsic incompatibility. If it's the latter, there's not much you can do about it. If the former (and I think it's the former since you can play vanilla native and other mods) try:
1) Run the mod in DX7 instead of DX9. Yes, I know it looks like crap in comparison. You can set this at the opening dialogue when you first run the Mount & Blade executable, ie where it asks you to select a mod.
2) Turn down your video settings from the Options menu once you start the game. First drop them to the bottom. Reduce the size of battles. If you still encounter issues you may need to upgrade your video card or at least update your drivers.
3) Update the video drivers for your video card. What kind of card do you have, by the way?

I had lots of RGL issues - even on vanilla mod - when I was using my on-board NVidia GeForce 6150SE. It's a lousy card for gaming. Things got MUCH better once I upgraded to an NVidia GeForce 8400 GS w/512 MB RAM. Yes, that's puny compared to 9800 GT, but it's still a VAST improvement. M&B runs on fairly basic graphics, though the graphics in this mod are much more High-Def than vanilla - AND it's intended to be run with a lot more soldiers. If your vid card has to keep track of bodies on the field, that eats up memory. So does blood stains, so do all the distinct armors, weapons, faces, etc.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jun 09, 2010, 07:10:42 am
As much as I HATE to ask this :oops: could you release a patch that reduces the terrain complexity - I can tell you're using some sort of HD package on the terrain because it looks awesome, though I think this may be contributing to the RGL errors. Calradia is more more heavily-forested and I can tell a definite lag in this mod when battles go to the highlands.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by chromium24 on Jun 09, 2010, 01:08:32 pm
losh14 wrote:
As much as I HATE to ask this :oops: could you release a patch that reduces the terrain complexity - I can tell you're using some sort of HD package on the terrain because it looks awesome, though I think this may be contributing to the RGL errors. Calradia is more more heavily-forested and I can tell a definite lag in this mod when battles go to the highlands.
That's actually caused by the morale and formations system, and it can be triggered in forests and mountains. Just turn it off. That said this game DOES cause RGL errors where once there were none, so something in this mod is rotten, but you can guess that from the sheer volume of people saying it's unplayable.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jun 09, 2010, 01:33:51 pm
chromium24 wrote:
That's actually caused by the morale and formations system, and it can be triggered in forests and mountains. Just turn it off. That said this game DOES cause RGL errors where once there were none, so something in this mod is rotten, but you can guess that from the sheer volume of people saying it's unplayable.

Actually that makes a LOT of sense. If RGL is R____ Graphics Library and "Unable to Lock Vertex Buffer" has to do with conflicts in describing graphical surfaces (ie, objects), then it would make sense that formations should cause a problem where the land isn't flat and so the program doesn't know whether to populate a vector with terraform or character.

There are other mods with heavy RGL Errors, though games like Europa Universalis also sees them from time to time.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by chromium24 on Jun 09, 2010, 01:57:54 pm
losh14 wrote:
chromium24 wrote:
That's actually caused by the morale and formations system, and it can be triggered in forests and mountains. Just turn it off. That said this game DOES cause RGL errors where once there were none, so something in this mod is rotten, but you can guess that from the sheer volume of people saying it's unplayable.

Actually that makes a LOT of sense. If RGL is R____ Graphics Library and "Unable to Lock Vertex Buffer" has to do with conflicts in describing graphical surfaces (ie, objects), then it would make sense that formations should cause a problem where the land isn't flat and so the program doesn't know whether to populate a vector with terraform or character.

There are other mods with heavy RGL Errors, though games like Europa Universalis also sees them from time to time.
Oh, no, I just meant the battle slowdowns. They're caused by the formation code realizing it can't position a formation on really sloped/forested terrain, so it SWAMPS the CPU for a second, then times out. A second later, it tries again, and the same thing happens. Repeat ad infinitum.

Why the RGL fucks up, well, that's because of a few things. One reason: the textures can overrun the available graphics memory, and it's a sign of poor memory management, not usually bad hardware. The ultimate rule of thumb should be "on low textures, it should probably run on modern graphics hardware" which it still doesn't for a lot of people, indicating this mod doing something very, very wrong.
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jun 11, 2010, 06:28:34 am
chromium24 wrote:
Oh, no, I just meant the battle slowdowns. They're caused by the formation code realizing it can't position a formation on really sloped/forested terrain, so it SWAMPS the CPU for a second, then times out. A second later, it tries again, and the same thing happens. Repeat ad infinitum.

Ah, now that does make sense.
chromium24 wrote:
Why the RGL ... One reason: the textures can overrun the available graphics memory, and it's a sign of poor memory management, not usually bad hardware. The ultimate rule of thumb should be "on low textures, it should probably run on modern graphics hardware" which it still doesn't for a lot of people, indicating this mod doing something very, very wrong.

Could it be a matter of ordering these processor demands, so that location is decided before textures are added, for example?
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by meamarra on Jun 14, 2010, 07:12:24 pm
Many very good ideas, but many bugs in quests too.


Some Bugs:
- Guild Master in CURAW send a caravan of goods TO CURAW ?!?!?!
- Spy rescue quest from mercenary guild near Jerkala unsolver. Spy dialog after strike and kill kidnapers is wrong and bugged.
- Escort caravan to Suno from mercenary guild near Jerkala (again) unsolver. Caravan INSIDE Suno dont finish quest when dialoged...
- Some crashes when in battle (suck!!!)
- Many dialogs on mercenary guilds show code withou dialog.

And some others I dont remenber.

Solving this bugs and result in a excelent mod.
Sorry my broken english
Thanks

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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jun 15, 2010, 07:13:01 am
meamarra wrote:
Some Bugs:
- Guild Master in CURAW send a caravan of goods TO CURAW ?!?!?!

That ought to be rather easy ... ummm, did it resolve "normally" otherwise? In other words, was there a mismatch with naming the location or was Curaw treated correctly as a location but ought to be excluded from assigning missions to?
meamarra wrote:
- Spy rescue quest from mercenary guild near Jerkala unsolver. Spy dialog after strike and kill kidnapers is wrong and bugged.

I've hit that one to, the box comes up "Thank y..MY NAME MBOTO NGOBYA I HAVE 10MILLION AMERICAN$$ FOR YOU"
meamarra wrote:
- Escort caravan to Suno from mercenary guild near Jerkala (again) unsolver. Caravan INSIDE Suno dont finish quest when dialoged...

Darned Suno ale. Is it that you physically find the caravan by walking through Suno, or that they refuse to follow you when your party reaches them?
meamarra wrote:
- Some crashes when in battle (suck!!!)

Yeah, this is no fun. I had some luck with the above advice to turn off the formations, although I must say they no longer run in a pack straight at my archers when there isn't a formation. Not nearly as much fun. Does the formations mod script have intrinsic errors, or does it have errors with other high-res mods, or is it something other, do you think?
meamarra wrote:
- Many dialogs on mercenary guilds show code withou dialog.

Yes, the mime guild. Very dangerous. I imagine this just needs to be filled in.
meamarra wrote:
Solving this bugs and result in a excelent mod.

Agreed. And it should be called v4.61 "McLovin"
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by meamarra on Jun 25, 2010, 03:02:08 pm
losh14 wrote:
meamarra wrote:
Some Bugs:
- Guild Master in CURAW send a caravan of goods TO CURAW ?!?!?!

That ought to be rather easy ... ummm, did it resolve "normally" otherwise? In other words, was there a mismatch with naming the location or was Curaw treated correctly as a location but ought to be excluded from assigning missions to?

Curaw was treated correctly as a location.
I exit from Curaw and talk 2 times with caravan master (1th time for "presentation" and 2th time to solve mission).

It happened again!
Uxkhal this time, just as in Curaw.
I think the list of destinations in this missions are not excluding the city where the guild master is.

I'm saving these bugs in files.
Where can I submit them?
losh14 wrote:
meamarra wrote:
- Spy rescue quest from mercenary guild near Jerkala unsolver. Spy dialog after strike and kill kidnapers is wrong and bugged.

I've hit that one to, the box comes up "Thank y..MY NAME MBOTO NGOBYA I HAVE 10MILLION AMERICAN$$ FOR YOU"

Sorry, I did not understand
losh14 wrote:
meamarra wrote:
- Escort caravan to Suno from mercenary guild near Jerkala (again) unsolver. Caravan INSIDE Suno dont finish quest when dialoged...

Darned Suno ale. Is it that you physically find the caravan by walking through Suno, or that they refuse to follow you when your party reaches them?

The caravan follows my party from guild to Suno, but usually does not end the mission in Suno.
This bug is happening on all caravan missions from guilds.
Apparently there is a problem with the list of destinations for these missions.
In one, for example, the destination was a castle (jeribe, I think)?!
losh14 wrote:
meamarra wrote:
- Some crashes when in battle (suck!!!)

Yeah, this is no fun. I had some luck with the above advice to turn off the formations, although I must say they no longer run in a pack straight at my archers when there isn't a formation. Not nearly as much fun. Does the formations mod script have intrinsic errors, or does it have errors with other high-res mods, or is it something other, do you think?

I think it is not the fault of the mod.
The fact is that the motherboard of my computer burned a few days later.
I think the motherboard was bad, so the bugs in battles, when the graphics card it's most required.
Already fixed my computer. It has not happened since.
losh14 wrote:
meamarra wrote:
- Many dialogs on mercenary guilds show code withou dialog.

Yes, the mime guild. Very dangerous. I imagine this just needs to be filled in.
meamarra wrote:
Solving this bugs and result in a excelent mod.

Agreed. And it should be called v4.61 "McLovin"

Sorry. My little English prevent me from getting the joke.


comment last edited by meamarra on Jun 27, 2010, 06:09:18 am
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by carre2k10 on Jun 30, 2010, 09:41:20 am
hi love the sounds of the mod
comment last edited by carre2k10 on Jul 02, 2010, 09:07:05 am
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by burtonbro13 on Jul 09, 2010, 12:29:17 pm
Having trouble with this mod, and all others for that matter. I am new to modding, this will be my first, and i am clueless as to how it should be done. I have downloaded and unzipped the file, then moved the opened file to the "Modules" folder in my Mount&Blade file. After doing all this every mod i try to load says, during the loading screen, "Unable to open file: CommonRes\ani_walk_sideways.brf" Can anyone help me through this?
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by burtonbro13 on Jul 09, 2010, 12:30:07 pm
Having trouble with this mod, and all others for that matter. I am new to modding, this will be my first, and i am clueless as to how it should be done. I have downloaded and unzipped the file, then moved the opened file to the "Modules" folder in my Mount&Blade file. After doing all this every mod i try to load says, during the loading screen, "Unable to open file: CommonRes\ani_walk_sideways.brf" Can anyone help me through this?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jul 09, 2010, 12:38:06 pm
@burtonbro13 - Four questions:
0) Were you able to get the original, vanilla native, M&B to run?
1) What version of M&B are you using - if it's not 1.010 or 1.011 (ie, if it's Warband or anything earlier than 1.010) your mods may not work.
2) Just verifying that you moved the folder itself, not the individual files - over to the Modules folder. When you're done with this, you should have within your Modules folder a new folder named "Sword of Damocles - GOld V4.5 ..." etc.
3) What other mods have you tried to install? Some of them may have overwritten certain .brf or other files within the native M&B which could mean that ani_walk_sideways.brf is missing, ovewritten or corrupted. Try a fresh install of M&B and then install the mods, starting with this one and moving backwards.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by PsyckoSama on Jul 09, 2010, 07:48:40 pm
Any chance of this ever being ported to Warband?
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by werakan007 on Jul 17, 2010, 08:56:37 pm
This mod surprise me every times when I play it 1000000/1000000 :-D :-D :-D :-D :-D
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by JohnBal on Jul 22, 2010, 04:16:47 pm
Isn't it possible to Disband the Strategy Advisor, or is it a BUG ??? :!:
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Rikashiku on Jul 30, 2010, 07:12:42 pm
I need help.
Everytime i try to recruit from the Tavern or recruit individual troops and try to take prisoners, i keep running into a bug and it always shuts my game off.

How can i fix this?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jul 30, 2010, 09:04:22 pm
Rikashiku wrote:
Everytime i try to recruit from the Tavern or recruit individual troops and try to take prisoners, i keep running into a bug and it always shuts my game off.

I've not run into that. What are your PC specs? What version of M&B are you using? Have you noticed any other issues with play in this mod or any other M&B mods?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Rikashiku on Jul 30, 2010, 11:44:18 pm
losh14 wrote:
Rikashiku wrote:
Everytime i try to recruit from the Tavern or recruit individual troops and try to take prisoners, i keep running into a bug and it always shuts my game off.

I've not run into that. What are your PC specs? What version of M&B are you using? Have you noticed any other issues with play in this mod or any other M&B mods?

Its not the PC and im using 1011 Not WarBand, do i need Warband? I used to have 808 before upgrading to this last year. I think the Bug happens everytime i try to take SeaRaiders and Bandit Faction troops prisoner but it is fine for everything else.

I also "speak" to the Jester and Oracle people less and the Game runs smoothly.

Other Mods i have are Custom Settlements, Battlefield China and 16th Century Calradia.
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 Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by Seeker el Hash on Jul 31, 2010, 08:47:08 am
i would love to have this mod if compressed to 100 mb or less if possible pls because


i got 5gb of free acces to interenet andd 250 mb would be about 400 mb after download and its almost over


so i wish for any one to compress it to a small size my e-mail is beyaa@live.com any one please?
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 Re: Sword of Damocles - Gold V4.5 [upd (v v4.57 Gold beta)  » posted by losh14 on Jul 31, 2010, 09:19:40 am
Rikashiku wrote:
Its not the PC and im using 1011 Not WarBand, do i need Warband? I used to have 808 before upgrading to this last year. I think the Bug happens everytime i try to take SeaRaiders and Bandit Faction troops prisoner but it is fine for everything else. I also "speak" to the Jester and Oracle people less and the Game runs smoothly.

Interesting. I have noted issues with the Jester, I think it's because of the RGL issue that's often been noted here. Maybe disabling formations would help that.

I don't think I've tried taking sea raiders or bandits captive. I tend to hunt Boar :-)
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