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Current Time: Sep 05, 2010, 06:39:12 pm
 Mount&Blade Repository » Mods » Misc. » Native Expansion
      
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File Listing: Native Expansion
Last Updated: Feb 20, 2009, 02:03:39 pm
First Created: Oct 04, 2008, 02:38:01 pm
File version: 0.550
For M&B version: 1.010/1.011
Downloads: 189,406 Size: 97.69MB
Views: 224,452 Type: RAR
Home:  Forum Sub-Board
Rating (9 votes): 3.8 / 5.0
Description
Adds a bunch of new troops and tweaks some of the things that are done. Thanks to Talak, there are some unique items in game. There are a few gameplay tweaks as well. Compilation of a bunch of changes for 1.003. Some units might be a little overpowered. I haven't tested them


Features
  • Too many things to list here, but they're listed here: http://forums.taleworlds.net/index.php/topic,49800.0.html

    New soldiers for each faction (Swadian Knights can upgrade several times, Archer line for Swadia, Heavy Infantry expansion and a weak but heavy cavalry line for Nords, Expanded cavalry line for the Vaegirs, higher tier cavalry in the Khergits, archer and cavalry as well as a very strong infantry unit for Rhodoks)
  • Each faction has unique soldier names (no more of the Rhodok Sharpshooter and Swadian Sharpshooter, it's Sniper and Sharpshooter, or Knight and Kataphraktos)
  • Several new items
  • Better armed higher tiers
  • Boosted Lord stats
  • Unique weapons that can only be looted
  • Lords have a 40% chance of being captured
  • Some others that I can't remember.


File History
Version 0.550
A lot has been added and fixed and changed. Too much to list here.
Version 0.336 - 0.430
-Added a huge amount of stuff. It's a surprise. ;)
Version 0.331 - 0.336
-Horse BETA. This will be REMOVED if people dislike it.
Version 0.321-0.331
-Fixes. It works now.
Version 0.301-0.321
-Ported to 1.010.
-Also, formations added. As well as battle morale.
Version 0.25-0.301
-Female troop line corrected.
-New swords.
-Player now begins with a broken sword.
-Golden Company mercenaries weaker.
-New weapons for the Kings.
-New dialogues.
-Some dialogue is still bugged.
-New armours.
-Stronger troops.
-More troops in each party.
-Mercenary war parties are rarer.
-Some weak swords available from shops.

Version 0.22-0.25
-Female troop line extended.
-Bandit troop line extended.
-Manhunter troop line extended.
-Minor fixes and tweaks.
-Replaced the useless Looter party with a Mercenary War Party. They're dangerous, so be careful.
-Bandits now have peasant women as captives.

Version 0.21-0.22
-Should be fixed. If it doesn't, I'll cry.

Version 0.2 - 0.21
-Bug fixes.
-New textures.
-May crash. I need to know if it does.
Version 0.18 - 0.2
-About twenty or so new troops.
-New item.
-New item, Arbalest, but didn't add to Rhodoks yet.
-Nord colour back to yellow.

Version 0.16 - 0.18
-New unit for the Rhodoks.
-New crossbow.
-New Helmet.
-Toned down ranged weapons.

Version 0.1 - 0.16
-Lords have better horses
-Cavalry tweaked some for the Nords
-Weaker special items
-A couple new items and units
IP: logged
Estimated Download Time
56Kbit Modem:  4h 3m 54s  · 256Kbit:  53m 22s  · 1Mbit:  13m 21s  · 3Mbit:  4m 27s
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Comments
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 Re: Tweaks to Native  » posted by Assassin on Oct 05, 2008, 02:00:15 am
nice but what do you mean unique weapons that can be looted?????
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 Re: Tweaks to Native  » posted by The Merc on Oct 05, 2008, 06:50:41 am
Not purchasable. If you go through every shop every week, they'll never show up. However, if you kill a soldier with them (higher tiers) then you may be able to loot it. They give much better armor / damage.
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 Re: Tweaks to Native  » posted by Zetrex on Oct 05, 2008, 01:48:17 pm
sounds good ill try it
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 Re: Tweaks to Native  » posted by Antiga on Oct 05, 2008, 05:54:55 pm
I don't think the nords should have any cavalry at all. The game has quite specific theme's for each faction, with the nord's being purely footsoldiers/archers. Other than that it sounds like a good start, though from what I can read(Haven't tested myself yet) swadians seem to become a little overpowered.
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 Re: Tweaks to Native  » posted by The Merc on Oct 05, 2008, 06:20:40 pm
Aye, I know. I intend to tone down the Swadians. As for the Nordic Cavalry, each faction gets a small flavor of each unit. The Nords get very slow cavalry. At least, they will.
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 Re: Tweaks to Native  » posted by puppetmasterjjk on Oct 11, 2008, 11:50:39 pm
Is this savegame compatible with the previous update?
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 Re: Tweaks to Native  » posted by Ascarona on Oct 13, 2008, 02:16:38 pm
Could you be able to put in guns in the next update?
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 Re: Tweaks to Native  » posted by topli on Oct 13, 2008, 09:15:05 pm
Don't destroy the game please :-D :-D :-D
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 Re: Tweaks to Native  » posted by cyberchat on Oct 15, 2008, 02:08:52 pm
Thank you for good mod
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 Re: Tweaks to Native  » posted by MaNtikorrr on Oct 17, 2008, 03:42:30 pm
I think that than you fighting with Lords or someone else on ur side they must be control by AI not by you! Because than you fight with 100 allied warriors wich are under UR control, its too easy! Fix that plz.
PS Sry my english :D from UA.
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 Re: Tweaks to Native  » posted by Captdragon on Oct 17, 2008, 05:29:24 pm
Hi Merc
well I have played the mod 200+ game days and 98% is VERY good even awesome much of what I have thought this game COULD be now has it thanks to you and TML and the others that contributed
the "Tarkan" is INSANE spelt as (Tarkhan) in readme but IF it is the last unit alive it takes 10-15 mins (YES REALLY) and everybody that can get near and I usually 2 or more top lvl units and up to a dozen mid and low lvl units taking it out the script runs and runs with "0 damage" and every 40-60 hits I can get 1-3 adamage maybe.
the other top units seem to be ok and the units HIGHER in line to the Tarkan (Lesser Khan) is tough but no where near what the Tarkan is. WOW could you send me his stats so I can tone him down some
that said if I get him while still horsed (lance him) he dies just fine and several AXE battles with him hand to hand while on horse back is also a good fight but as the last guy standing he is NEAR god-like ;)
I noticed you had "TML" tax and rent collection script in already ;) not rich YET but my feet don't hurt either ;)
all in all great job on compiling this treasure trove on what ought to be.
oh also that unit is sole reason I lost a castle. was toasting all comers until the 4th wave and he showed up took out everyone (and I stood back and took more than 20 shots with that eleit crossbow at point blank not a single damage as a result he killed all 10 companions and 22 top lvl guys (mix of knight-lords, Praetorian, Kataphraktos, Breserker and King's Breserker was something to watch even if I lost I had near 100 troops to send in without me (after I got knocked out) and was finally lost at 3 left standing (3 waves later)
anyway let me know if you will let me tweak that unit down some ;)
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 Re: Native Expansion  » posted by benzx55 on Oct 26, 2008, 12:08:31 am
good mod
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 Re: Native Expansion  » posted by topli on Oct 27, 2008, 02:53:21 am
i found out some bugs in last update.... When u talk to tke lords the dont say stuff they usself did but only default and thing like that xD

and some mercenery on horses fight without any weapons...

otherwise very god mod and i hope to see more of it.... i really like the weapons (claymore)

sry for my english
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 Re: Native Expansion  » posted by Alexej on Nov 02, 2008, 12:48:00 pm
1.010 freezes in phase Launching game... :-(
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 Re: Native Expansion  » posted by MaNtikorrr on Nov 08, 2008, 11:50:56 pm
Mercenaries must have only melee weapons, because they use crossbows even in melee combat, why are they so stupid? If they are archers - they must be archers, if they are melee fighters - they must belee only melee.
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 Re: Native Expansion  » posted by Bobblehorse on Nov 19, 2008, 09:33:51 am
Hi,
Am trying to play the mod but things keep going wrong. First there were porblems with the recource moduls but I sorted them out but now the error:
"get_skeleton_anim failed for: run_man_forward_onehanded"

This I do not know at all how to fix.

It may be that I installed it wrong, I extraced the Native Expansion file straight to Mount&blade/modules

Please help if you know what the hell has gone on.
Thanks
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 Re: Native Expansion  » posted by LordMutaz on Nov 26, 2008, 02:01:56 pm
I've noticed that sometimes i get hit by a shield and I heard before this mod had shield bash, how do you do it in game?
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 uhhhhh  » posted by xXberzerkingXz on Nov 28, 2008, 06:20:55 pm
I'm new and...how do you download mods that are RAR files? :roll:
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 Re: Native Expansion  » posted by haxu on Dec 14, 2008, 12:56:01 pm
really good mod, liked this more than native :-D
btw, could u pls tell me what to kill to get ivory bow? :roll:
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 Re: Native Expansion  » posted by jacob25 on Jan 01, 2009, 11:42:30 am
just thought id let u know, i downloaded this, and when i tried to extract it, a message came up in win rar saying that the file is corrupt
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 Re: Native Expansion  » posted by StefMars on Jan 27, 2009, 10:53:31 pm
Where are the books in the goods stores? I can't see any books there.
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 Re: Native Expansion  » posted by pyro on Mar 08, 2009, 10:29:23 am
Hi i really need help downloading this mod! I downloaded the file right to mount and blade modules folder, then i extract. It just will not work, when i try to run it it goes and gets to the loading part, it goes one bar then stops, with an anoying beeb. PLZ HELP!!!!!!!!!!! :evil:
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 Re: Native Expansion  » posted by dscape750 on Apr 07, 2009, 05:03:05 pm
I really like this mod. I hope you keep updating it with more stuff and tweaks. :-)
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 Re: Native Expansion  » posted by Glabrezu on Apr 09, 2009, 05:00:59 am
nice work on this mod :)
i have a question though, how do you become a king and have your own empire?
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 Re: Native Expansion  » posted by sienda on Apr 17, 2009, 12:08:49 am
Great job !! That's a very good mod but I have a bug: When a join many friendly lords in a battle, my soldier add to only one lord (the first one in the battle) for the battle... Do you know this problem ?
Sorry for my English, I'm Swiss...
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 Re: Native Expansion  » posted by apollwrath on Jun 26, 2009, 07:37:01 pm
when i click download i also try alt i get What do you want to open this with n i have to choose from stuff in my computer files i tryed like everything was wandering if you can tell me what is happening.I will show u what im am talking about.

Name: LegionsPatch2.rar(1.6mb)
Type: RAR File
From: Files21.mbrepository.com
OpenWith: Notepad then there is a arrow that u push then at the bottom it says Other Application....

Then that brings me all my files in MY COMPUTER
It dosent give me folder to download and then unzip i knw how to unzip n all i have other mods just some like yours brings me that.Ones that i have downloaded is like a Program not a folder.But i have also doanloaded ones with folders. :?: :roll: :-( 8-)
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 Re: Native Expansion (Version 0.584)  » posted by Griffon on Jun 30, 2009, 06:17:46 pm
Could you make a patch with a Weapon Skills limit increase?
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 Native Expansion (v 0.550)  » posted by wesley0172 on Sep 30, 2009, 03:41:08 pm
ok what do i extract the file to? :-)
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 Native Expansion (v 0.550)  » posted by GuitarGod on Nov 15, 2009, 10:33:44 am
Okay so I have all the patches downloaded, but I cannot get the
1.010/1.011 DOWNLOAD v0.550 to download at all. It gets to like 17mb and quits. Any ideas where else I may get this .rar?
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 Native Expansion (v 0.550)  » posted by jobby on Dec 01, 2009, 09:43:41 pm
Its like Chaos War but much more realistic and simpler. Whens the next version coming out? *****
comment last edited by jobby on Dec 01, 2009, 09:54:07 pm
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 Native Expansion (v 0.550)  » posted by josiah on Dec 03, 2009, 05:56:28 pm
i downloaded and it brings me to notepad with a shit load of writing what do i do
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 Native Expansion (v 0.550)  » posted by Sphinxy93 on Dec 16, 2009, 02:53:13 pm
Can i ask a question please mate. I downloaded your mod for Mount and blade. it works perfectly and all that. but i have one problem, it has loads of new troops and i dont like it much.... is there any chance you know how i could have the EXACT same as the normal Native mod (the one that comes with the game) but with the availiability of making your own faction and controlling it exactly as the AIs do like your mod. for example, make your own raiding parties, set up campaigns to take over enemy, give your lords quests, change your factions, name, colour, and which faction troops it can recruit..... what castles and villages you give them, send out caravans, declare wars with factions, make alliances, well basically everything the AI does.... if you can, then thanks.

Or do you know how to have exactly the same EVERYTING as native but just with an extra like Kingdom/Faction added onto the side of the map, with the same amount of towns and villages as The AI's have the same commands and all that, but hen u start a new game that faction is immediately yours and your the king with allready the same amount of troops, lords, castles, villages, cities, caravans and other units the same as the AI's. So basically im asking if you know how to make another whole faction same as the Ai's do like Nords, Vaegir's and so on, but the player can name it and organise everyting....... please look into it :)

hope you will report back to me with a yes or no... :)
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 Native Expansion (v 0.550) RGL Error  » posted by EmrysForestShadow on Feb 19, 2010, 10:47:23 pm
Hey, I've viewed several YouTube clips of this mod and like it, but once I downloaded it and tried playing, the game would always crash with an RGL error message saying:
"get_skeleton_anim failed for: run_foreward_onehanded"
I would like some info on how to fix this, I know how to work the guts of my computer mostly, other than that I'm a newbie. Yes, I have the up-to-date
M & B, and I have windows XP.
Any help would be nice, thx. :green:
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 Native Expansion (v 0.550)  » posted by Gheed on Mar 29, 2010, 06:58:56 am
Does someone know how to off morale in battles? It's quite annoying for me when i have to kill a few riders. :-(
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 Re: Native Expansion (v 0.550)  » posted by jobby on Mar 29, 2010, 03:27:16 pm
Sphinxy93 wrote:
Can i ask a question please mate. I downloaded your mod for Mount and blade. it works perfectly and all that. but i have one problem, it has loads of new troops and i dont like it much.... is there any chance you know how i could have the EXACT same as the normal Native mod (the one that comes with the game) but with the availiability of making your own faction and controlling it exactly as the AIs do like your mod. for example, make your own raiding parties, set up campaigns to take over enemy, give your lords quests, change your factions, name, colour, and which faction troops it can recruit..... what castles and villages you give them, send out caravans, declare wars with factions, make alliances, well basically everything the AI does.... if you can, then thanks.

Or do you know how to have exactly the same EVERYTING as native but just with an extra like Kingdom/Faction added onto the side of the map, with the same amount of towns and villages as The AI's have the same commands and all that, but hen u start a new game that faction is immediately yours and your the king with allready the same amount of troops, lords, castles, villages, cities, caravans and other units the same as the AI's. So basically im asking if you know how to make another whole faction same as the Ai's do like Nords, Vaegir's and so on, but the player can name it and organise everyting....... please look into it :)

hope you will report back to me with a yes or no... :)
Look mate, try out Chaos War! Thats pretty much what u can do!!!!!!
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 Native Expansion (v 0.550)  » posted by smithers10111 on Jul 31, 2010, 05:34:19 am
omg :-( when i try to download it it opens it with microsoft word so i cant extract it because its not in a file does anyone know what i have to do? :shock:
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