whats with the romance?
that sounds a bit weird to have in a rpg/adventure game
Weird? Weird is not to have such an option in most of rpg/adventure games.
Or do you prefer only hack'n slash comic tragedies? You're for the wrong mod then.
In my view, life is more complex than swinging a sword without no cause other than selfishness, without a real, organic world with people, psychology, interactions... Things that, I repeat, most rpgs, not only M&B, lack lots of.
ok ok ok i get it
but im still confused is there actually a love story cuz that seems kinda funny to play along with
i meant fun
romance... pretty hard to do well in a rpg... but also the kind of thing that convinces me not to cheat. i'll put a more complete review once i either get through it or, if its long, get in three hours.
FULL REVIEW
first thing i noticed: immersion improvment. always good. haven't gotten to romance, so i'll leave that. you seem to have messed up the 'good and evil' system. i have practically destroyed bandits, and defended anyone, regardless of alliance. i have never harmed a villager. i have taken two castles and their towns, protected them from five raids, completed all the tasks they have and i got the 'you are going down the path of evil, turn back now' message. now, what i did meant that i was attacking lords a lot, but the entire point is to rebel from them, isn't it?
more playing, found that attacking anyone raises the 'evil' meter, bandit or not. you might wanna check that out.
nice this mod look's lovely
and whats bad in a little romance

p.p. fighter wrote:
whats with the romance?
that sounds a bit weird to have in a rpg/adventure game
it isnt an rpg or adventure nitwit!!! well i guess the tiny bit adventure but thats it