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Current Time: Sep 03, 2010, 02:39:42 am
 Mount&Blade Repository » Mods » Rebels
      
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File Listing: Rebels
Last Updated: May 08, 2008, 09:31:55 am
File version: 1.1
For M&B version: .903
Downloads: 3,373 Size: 10.95MB
Views: 4,112 Type: RAR
Rating (1 votes): 4.0 / 5.0
Description
Become a lord and even more!!! Create your legend for centuries to be remembered!

Enter on a quest to free or subdue the lands. The lords and the kings must fall! You will be the new leader of Calradia!

Slash your way to the top of the pyramid! How will your reign look like? Gloom or sunny, order or chaos?


Features
  • a main quest
  • two different endings, good guy/bad guy
  • organic world, realistic relationships between people
  • lots of new dialogues
  • imprisonable lords
  • a romance
IP: logged
Estimated Download Time
56Kbit Modem:  27m 20s  · 256Kbit:  5m 59s  · 1Mbit:  1m 30s  · 3Mbit:  30s
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Comments
IP: logged
 Re: Rebels  » posted by p.p. fighter on May 12, 2008, 06:17:32 pm
whats with the romance?
that sounds a bit weird to have in a rpg/adventure game
IP: logged
 Re: Rebels  » posted by paladinjedi on May 14, 2008, 02:53:50 am
Weird? Weird is not to have such an option in most of rpg/adventure games.

Or do you prefer only hack'n slash comic tragedies? You're for the wrong mod then.

In my view, life is more complex than swinging a sword without no cause other than selfishness, without a real, organic world with people, psychology, interactions... Things that, I repeat, most rpgs, not only M&B, lack lots of.
IP: logged
 Re: Rebels  » posted by p.p. fighter on May 17, 2008, 04:58:20 pm
ok ok ok i get it
but im still confused is there actually a love story cuz that seems kinda funny to play along with
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 Re: Rebels  » posted by p.p. fighter on May 18, 2008, 08:29:33 pm
i meant fun
IP: logged
 Re: Rebels  » posted by keinve on Jun 11, 2008, 07:09:40 pm
romance... pretty hard to do well in a rpg... but also the kind of thing that convinces me not to cheat. i'll put a more complete review once i either get through it or, if its long, get in three hours.

FULL REVIEW
first thing i noticed: immersion improvment. always good. haven't gotten to romance, so i'll leave that. you seem to have messed up the 'good and evil' system. i have practically destroyed bandits, and defended anyone, regardless of alliance. i have never harmed a villager. i have taken two castles and their towns, protected them from five raids, completed all the tasks they have and i got the 'you are going down the path of evil, turn back now' message. now, what i did meant that i was attacking lords a lot, but the entire point is to rebel from them, isn't it?

more playing, found that attacking anyone raises the 'evil' meter, bandit or not. you might wanna check that out.
IP: logged
 Re: Rebels  » posted by Vlad_Tz on Oct 13, 2008, 02:21:34 am
nice this mod look's lovely
and whats bad in a little romance :?: :hammer:
IP: logged
 Re: Rebels  » posted by kill on Mar 01, 2010, 11:10:34 am
p.p. fighter wrote:
whats with the romance?
that sounds a bit weird to have in a rpg/adventure game
it isnt an rpg or adventure nitwit!!! well i guess the tiny bit adventure but thats it
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