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 Mount&Blade Repository » Mods » Mount&Blade Classic v1.1
      
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File Listing: Mount&Blade Classic v1.1
Last Updated: Apr 06, 2008, 01:02:09 pm
First Created: Jan 07, 2008, 10:31:58 pm
File version: 1.1
For M&B version: .903
Downloads: 4,246 Size: 10.05MB
Views: 5,127 Type: ZIP
Home:  Forum Thread
Rating (0 votes): Unrated
Description
The object of this mod to make small adjustments, add fixes and features to the Native M&B without significantly altering the gameplay.


For those who miss the days when foraging parties, prisoner trains, and dark knights roamed Calradia, this will bring back the memories.
For those who prefer to play native, this could be a mod to try with some minor enhancements.
For those who would like to use this as base for their new mod, the source code is included.

Updated to v1.1:

- Chance to declare war raised from 1.5% to 10% per week.
- Enabled capturing of Lords when their party is defeated in battle (10% chance).
- Reduced effect of player party size on loot amount by 2, now with a party of 40 you'll get as much loot as with a party of 20 before, etc (like in Native, NPC heroes count for 5 regular troops when calculating loot shares).
- Included Seff's Siege Scenes fix.

Version 1.0 features

enabled extra item modifiers:
polearms can get 'balanced' and 'heavy'
swords can get 'watered-steel'
bows and crossbows can get 'balanced' and 'heavy'
arrows and bolts can get 'balanced' and 'heavy'

added some disabled items to merchants:
khergit armor and sabre set
steppe caps and other helmets

replaced arrow and bolt in-flight mesh with actual arrows and bolts.

set player and troop attack-interruption threshold to 2, damage less than 2 will not make you flinch.

enabled original faction parties such as patrols, foragers, prisoner trains, messengers.

enabled additional original parties such as refugees, dark knights, black khergit raiders.

slightly reduced rate of experience gain for player, troops, and heroes -- closer to the original.


File History
Updated to v1.1:

- Chance to declare war raised from 1.5% to 10% per week.
- Enabled capturing of Lords when their party is defeated in battle (10% chance).
- Reduced effect of player party size on loot amount by 2, now with a party of 40 you'll get as much loot as with a party of 20 before, etc (like in Native, NPC heroes count for 5 regular troops when calculating loot shares).
- Included Seff's Siege Scenes fix.
IP: logged
Estimated Download Time
56Kbit Modem:  25m 6s  · 256Kbit:  5m 30s  · 1Mbit:  1m 23s  · 3Mbit:  28s
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IP: logged
 improvements  » posted by remialert on Jan 11, 2008, 11:19:52 pm
ok here is a list of and faults made and should be that i noticed playing this mod

-prisoner trains are just "prisoner trains" there should be name that what side do they belong and they should be going to towns, not patrolling.

-scout and patrols are missing thei side names and their parties are too small.

-this isinīt nessessary but it was in before the extra sides came out, the 2 neutral castles what where ruled by hostile to all npc castles are missing, it would be nice if you could like put some hostile to all city and if you capture you can make a new kindom (just a suggestion)

-war parties are missing.

-forager parties are too weak and small.

well thats about all i can think now, but if theese are fixed/added it would be nice.
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